Base Camera Inject. Queen melt down, SOLVED - Page 10
Forum Index > SC2 General |
PD
Norway66 Posts
| ||
Grumbels
Netherlands7028 Posts
Backspace method still seems superior to this if you can be sure you won't get the 'queen meltdown', so might be worthwhile to start with learning that anyway. | ||
Redunzl
862 Posts
On March 07 2011 13:11 Chill wrote: Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it? quoted for wisdom. that being said, I remapped base camera to [~]. best remap around | ||
ChefStarCraft
Canada350 Posts
On March 08 2011 17:33 Grumbels wrote: Inspired by this thread I tried the backspace method for the first time (I'm slow to adapt). Ctrl+x now adds a unit (queen( to a special controlgroup, shift+x selects it, and shift + space is my alternate hotkey for backspace. By having everything require a shiftkey you get around the mild annoyance of having to use shift just for spawn larva. So now you can quickly tab shift(hold), x, v, space and then just click and press space a couple of times for all your hatcheries. Backspace method still seems superior to this if you can be sure you won't get the 'queen meltdown', so might be worthwhile to start with learning that anyway. I don't understand this, its the same, just with a added feature to toggle the queens not the hatcheries. And with my newest edit you just have to tap spawn larva hotkey twice with your backspace injects, and do it as normal, with end result being more control over your queens. Change follow current selection to shift+inject larva hotkey | ||
Grumbels
Netherlands7028 Posts
edit: ignore this, since I was confused about the method | ||
ChefStarCraft
Canada350 Posts
On March 08 2011 17:57 Grumbels wrote: Well, the camera is always centered on the place you want to click on. I'm not saying it's better as a whole though. no i mean, i don't understand why you think its superior. this fixes the problem that people had with it. and its still fast. | ||
Vicarios
56 Posts
Will try this out right away. I switched to the base cam technique from 4,5,6 queens and slowly got to a state where i got really sloppy with it because it so often produced missrallyed queens. Resulting in me often manually going back to base to inject -.-. This will help me so much ![]() | ||
ChefStarCraft
Canada350 Posts
On March 08 2011 17:38 Redunzl wrote: quoted for wisdom. that being said, I remapped base camera to [~]. best remap around I myself prefer it as w. I use ` as control group 0, its another very close control group and its right beside 1 so its perfect, I really like putting harassing units on this key. Thought maybe people may like this, its used allot in my play, | ||
ChefStarCraft
Canada350 Posts
rather then having follow current selection as an alternate on Q so I can turn off follow current selection if i ever needed too. It will turn off the follow current selection toggle as well, and is very useful itself. One scenario with center on current selections usefulness could be: Creating a control group with 3 infestors in it. 1. Shift clicking each infestor to different mineral lines by using the units icons. 2. Centering on one of them by pressing center on current selection. 3. By shift clicking the infestor you can deselect it from the group. 4. Pressing center on current selection again will instantly bring you to another infester across the map at a different mineral line. | ||
Gigaudas
Sweden1213 Posts
| ||
Jarmam
Denmark140 Posts
It's still fookin awesome, tho, great find. Great - find! Just takes some getting used to, but it'll make lategame Zerg less irritating to play. | ||
Demonace34
United States2493 Posts
I wish there was a shock collar upgrade for the queens. This would bind them to a hatch forever allowing me to micro my battles without watching one tip toe across the screen and get into a race with one of my scouting overlords. Either way, I'm just happy I finally have an internal clock of hearing the spitting motion and knowing the seconds until they are ready to spit again. | ||
Keitzer
United States2509 Posts
EDIT: lemme rephrase that... i think it's cool that you can do that, but it seems like when you wanna just inject + make units then go back to the battle, this method is way more time consuming since you have to toggle stuff | ||
BlazedHydra
United States67 Posts
On March 07 2011 13:11 Chill wrote: Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it? yes chill actually, injects are a pain in the ass. | ||
ZaplinG
United States3818 Posts
On March 07 2011 12:40 err wrote: Hot damn! Pack it up boys! Zerg can finally compete! Bahahahaha Seriously, though. You guys know you can just group queens to a hotkey, hit v, then click on your hatchery through the minimap? The closest one will inject and you don't even have to move your screen. Takes literally like 1 second... | ||
BlazedHydra
United States67 Posts
On March 07 2011 13:38 WhyNoManner wrote: a red tag shouldn't mean that you can BM an idea just because you wanted slightly higher post count. Mechanics are a very important thing in being a good player, analysing your own hotkey usage, and figuring out ways of making it more efficient has become pretty popular recently.. and for good reason. any other poster would have been warn/temp banned for what is essentially flamebaiting/trolling Zerg players and suggesting that its an easy mechanic that requires no thought or planning to execute flawlessly. It's not quite "are you serious" but lead by example you know.. this is exactly how i feel. larva inject is FUCKING hard. idra doesnt even stay 100% on top of them all the time, on top of this they are very unforgiving and time consuming. so making a comment suggesting that its easy just sounds very condescending and sounds like flamebaiting. i love ya chill, your a great caster and an awesome dude in the community, but seriously, untill you play zerg and stay 100% on your larva injects dont patronize us. | ||
Invictus
Singapore2697 Posts
| ||
pat965
Canada274 Posts
On March 13 2011 00:52 ZaplinG wrote: Bahahahaha Seriously, though. You guys know you can just group queens to a hotkey, hit v, then click on your hatchery through the minimap? The closest one will inject and you don't even have to move your screen. Takes literally like 1 second... That's even slower... you don't have to move your camera, but you have to click the freaking minimap | ||
Boonbag
France3318 Posts
just raise your apm and your mouse accuracy | ||
Jayrod
1820 Posts
On March 08 2011 00:29 Chill wrote: I guess this is where I'm coming from, although I didn't realize it until you guys wrote it. I see people writing these programs to play sounds or write text to tell you when to inject and things like that. It often ends up being a crutch instead of just learning to play well. Obviously that can't be true of every technique, but looking at this quickly I would put it in the crutch list rather than solid technique list. Obviously a lot of people disagree given the feedback, that's fine, but my opinion isn't unfounded. I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. I'm worried people get locked into running this cycle. By doing the actions one-by-one you get a lot more versatility in controlling your individual units. Obviously that didn't come out in my one-line OP. Anyways, I'll continue to try it more before I post again. The reminders, sounds, and scripts are generally intended to improve mechanics and sense of internal time. To be sure, a good musician would have a leg up in picking up an RTS game and doing well. If someone is serious about getting good they will use every resource at their disposal to do so. The audio reminder i was using to train with (and I dont main race zerg) had incredible results. No matter how much was going on in the game I nailed my spits after removing the audio track. That type of learning actually works with so many skills in life, from riding a bicycle to developing rhythm. It should be celebrated when people come up with good ways to make the game easier to play. Broodwar Superiority Complex! To those of you that suffer from this I have to say that harder is not always better. In fact its usually worse. There is more than enough room below the ceiling in SC2 for tactics, strats, and ideas that I think once more time passes all these tricks that save time are applied more regularly we'll see some crazy levels of multi-tasking. To me its way more impressive when a player is using good strategy and multi-tasking to win rather than winning because they are more equipped than their opponent with the mechanics needed to circumvent Broodwars horrible UI deficiencies. On topic, the base camera type options are by far the fastest way to spit. I can vouch for that. Having said that I've never had a problem with my queens running all of the place so I must be missing why this is useful. I generally have a queen near each hatch, group them all, then cycle through my base cams and spam V while clicking the middle of the screen. This method can do any number bases in like less than two seconds. What is causing the need for the camera following? | ||
| ||