• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:30
CEST 06:30
KST 13:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)13Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 16-22): Clem strikes back0Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8
StarCraft 2
General
Weekly Cups (June 16-22): Clem strikes back Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy
Tourneys
EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Who wrote this nonsense about Flash? bonjwa.tv: my AI project that translates BW videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30056 users

Base Camera Inject. Queen melt down, SOLVED - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 15 Next All
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-21 02:59:22
March 21 2011 02:58 GMT
#221
On March 21 2011 11:33 Tschis wrote:
Show nested quote +
On March 21 2011 05:33 ChefStarCraft wrote:
On March 21 2011 00:58 Tschis wrote:
On March 20 2011 15:01 ChefStarCraft wrote:
On March 20 2011 12:38 Tschis wrote:
Anyone else has a problem when you press "w" and the camera goes back to the same queen, or one that has already used inject?

//tx


You either:
1. Hit w to many times and skipped the hatchery.
2. The queen wasn't close enough to the hatchery or you din't have a queen assigned to the hatchery that was skipped.

If its the second reasons, this is the whole purpose of the toggle. Which is to keep queens from running to hatcheries without a queen beside it when injecting.

Heres a point I made and will put into the op:

I will double tap e and hold shit to use follow current selection. I only use it when its later in the games, if harass had taken a queen or if a new hatch was just put up and theres no queen. Mainly whenever its hectic and I need more focus on other matters.

I will inject normally by pressing e once and hold shift when its not hectic and I know i have a queen beside each hatchery. I view this as my safety button, it has saved my butt many times.



Nope. Whenever I have more hatcheries than Queens, this happens. It's like it tries to go to the Hatchery with no Queen, and then it bounces back to the closes Queen, and that might have been a Queen that already injected larva.

This is bound to happen eventually if someone kills one of my Queens. So this might be some trouble this method has.


//tx



That is precisely what I was trying to explain. If you don't have a queen beside a hatch it will skip it. It pulls the base camera to the queens in your selection, acting as a super base camera.

You can still complete a full cycle of injects, you will just skip the hatchery that has no queen beside it. Which is the whole point, so I can't really see this as a problem.

If it has jumped back to a queen that has already injected then you have completed the whole cycle. If you haven't completely fished doing the cycle and the camera keeps getting stuck on a queen there is probably another queen close by that is also in that control group. If 2 queens are in the same screen and really close to each other (close to side by side) then the base camera will have a higher priority to follow those queens, locking the camera.



If I inject on the first hatch, and the second doesn't have a Queen, and the third has, sometimes it pops back to the first Queen instead of going to the Third base, so I haven't finished the whole cycle, but it brought me back to an injected base. It's better than having a queen walking around, but it's not good either.

//tx



This can be due to the cycle of the hatcheries with the base camera. My insight on it is that the base camera will cycle the hatcheries in order you created them. The hatchery that is being skipped and causing the camera to appear on a already visited queen is because its forcing the base camera to cycle between 2 different hatcheries that are closer to that queen in the selection. If the hatcheries are spaced out right this wont happen, (this can be hard to avoid in certain maps so I don't advise it). This is the only small set back that I can confirm is true.

I agree it's far better then having the queens running around. I don't recommend injecting like this every single inject. Just when its turned into a heavy macro game or you need to focus on other matters. For example: if you know there is a alert at a hatchery and you prefer not to risk a queen meltdown.

Thank you for helping me understand this. ^.^
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Eruaphadion
Profile Joined June 2008
Canada78 Posts
March 21 2011 03:30 GMT
#222
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.
"STEP ON THE GAS"
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 21 2011 04:54 GMT
#223
On March 21 2011 12:30 Eruaphadion wrote:
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.


From what i have read most if not all top players don't mess with changing hotkeys.

You can't change hotkeys in some tournaments.
I'm not 100% on this but I have come across hearing this more then once.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ryryry
Profile Joined September 2010
Trinidad/Tobago1 Post
March 22 2011 20:24 GMT
#224
hmm i try to do this method but for some reason when i press w (base camera) after pressing center unit camera (shift+e) it cancels the effect and just toggles all hatcheries even ones w/o queens near them any1 else gettin this prob. ? If so have a fix? tanx
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 23 2011 02:16 GMT
#225
On March 23 2011 05:24 ryryry wrote:
hmm i try to do this method but for some reason when i press w (base camera) after pressing center unit camera (shift+e) it cancels the effect and just toggles all hatcheries even ones w/o queens near them any1 else gettin this prob. ? If so have a fix? tanx


I'm not to sure I'f I understand your problem. From what I read your using center on current selection, you should be using follow current selection.

Center on current selection will cancel follow current selections toggle.

Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 23 2011 02:18 GMT
#226
On March 21 2011 13:54 ChefStarCraft wrote:
Show nested quote +
On March 21 2011 12:30 Eruaphadion wrote:
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.


From what i have read most if not all top players don't mess with changing hotkeys.

You can't change hotkeys in some tournaments.
I'm not 100% on this but I have come across hearing this more then once.

Which tournaments? How would they check if you had switched?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-03-23 03:56:28
March 23 2011 03:34 GMT
#227
I have been using this method to great success in patch 1.2.1. But now that 1.3 is out, for some reason the Follow Current Selection feature is not working.....I've changed nothing but the base camera is overriding the follow current selection option. Anyone else getting problems?

Edit:

I think i can pretty much confirm that Follow Current Unit Selection does WORK BUT it does not override the base command anymore!!! ARGH!

It was fun while it lasted chef.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 24 2011 01:12 GMT
#228
On March 23 2011 12:34 Golgotha wrote:
I have been using this method to great success in patch 1.2.1. But now that 1.3 is out, for some reason the Follow Current Selection feature is not working.....I've changed nothing but the base camera is overriding the follow current selection option. Anyone else getting problems?

Edit:

I think i can pretty much confirm that Follow Current Unit Selection does WORK BUT it does not override the base command anymore!!! ARGH!

It was fun while it lasted chef.


I just tested it, and yeah the new patch patched it up.

Currently the best way to stop queens from running around is now pressing s after injecting.

Also keeping queens energy low.

I too am sad, but these things happen.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
dementrio
Profile Joined November 2010
678 Posts
March 24 2011 02:08 GMT
#229
pressing s or h has the problem that cycle 1 they start walking to the other side of the map and then stop, cycle 2 they start walking back to their hatch and stop before reaching it. All this without injecting anything.

I think the only way is manually checking what you inject
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 24 2011 02:55 GMT
#230
On March 24 2011 11:08 dementrio wrote:
pressing s or h has the problem that cycle 1 they start walking to the other side of the map and then stop, cycle 2 they start walking back to their hatch and stop before reaching it. All this without injecting anything.

I think the only way is manually checking what you inject


stopping dose work if you catch it right away.

So I'm not sure what your getting at.

But manually checking before you inject goes without saying.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
dementrio
Profile Joined November 2010
678 Posts
March 24 2011 03:39 GMT
#231
if the first hatch in the cycle is one without a queen, at least one of the queens will start walking around. if you press stop after you do the injection cycle, that queen will have traveled a bit (and not injected anything) since she was the first one to which a move command was issued. in the next cycle, she will start walking back towards her hatchery, but since the cycle should take the same time as before, the stop command will time just a split second before she injects. After a while of doing this none of the queens is actually injecting.
rbx270j
Profile Joined November 2010
Canada540 Posts
March 24 2011 03:42 GMT
#232
On March 21 2011 12:30 Eruaphadion wrote:
I would love to see what a player like IdrA's opinion would be on this...since practically speaking they would have the most experience with top-level strategical and mechanical play. Especially IdrA since he is considered one of the best macro players in the world.


Idra has said (on sotg iirc) that he doesn't use this method. He has his queens individually hotkeyed so he can see the energy of each of his queens by cycling through the hotkeys. That way, he can keep his queens at low energy even with staggered injection times.
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2011-03-24 03:54:51
March 24 2011 03:44 GMT
#233
actually one way of dealing with this would be to remap one of the fixed camera hotkeys (f5-f8) to what was follow current selection, bind that to your main or one hatch that will always have a queen, and go through the same key presses as before and add stop at the end. gonna try this now.

edit: doesn't work, because unless the queenless hatches are the last ones in the cycle, queens will start walking instead of injecting their hatch and basically stop injecting until you babysit them. and this defeats the whole purpose of this method so you might as well use the minimap or individual hotkeys or w/e. sadface
dementrio
Profile Joined November 2010
678 Posts
March 30 2011 02:47 GMT
#234
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 30 2011 03:16 GMT
#235
I think it is definitely an easier method to inject but I prefer using "4" for my hatcheries so I can select all the larva and set rally points easier and then I use 5-9 for my individual hatcheries so I can just tap them and select the queen and inject. This method actually will hurt you I feel if you lose queens or you want to get use to microing queens against harassment etc. Not to mention on your stream I notice you miss your injections constantly even with this easy ass method. So I think it can make you forget about injecting just because of how simple it makes it, I like being able to select a hatchery individually as well and fix a rally point quickly If I need to re rally units from a base across the map. But I know it is all just personal preference so maybe I will give it a try.
SlayerS Fighting!
GenZai
Profile Joined March 2010
France38 Posts
March 30 2011 04:03 GMT
#236
yeah good idea i'll try it.
Pardon my french
desm0
Profile Joined January 2011
Germany5 Posts
April 04 2011 07:31 GMT
#237
On March 30 2011 11:47 dementrio wrote:
+ Show Spoiler +
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.


Huge thanks for this, it solved all my problems!
In addition to it, I´ve not set my hotkey for "Center current selection" to ALT+W, so I can select a hatch and press ALT+W before CTRL+ALT+W (hotkey for set camera hotkey), which minimizes the effect of misclicking a hatch when cycling through them.

Another little tool I find quite useful is to change the hotkeys for control group "0" which is almost never used to grave (or whatever that button left to "1" at the edge of our keyboards), and at the start of every game I bind my main hatch (and no other hatches later on) to it, so I can always tap it to see the progress bar, helping me to get the injections timed correctly and not only fast in execution.

Regards
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
April 05 2011 03:40 GMT
#238
On March 30 2011 11:47 dementrio wrote:
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.


In my play I really can't see this being any different.
This is just achieving the same method as base camera with just pressing more buttons and taking the time to assign hotkeys.

The main problem with the back space method is when something has killed your queen.
This camera location idea will put you in the same spot with queens running around.

It does solve the queens running around if a new hatch just has popped and you haven't made a queen yet, but thats not a big enough reason for me to start using it this way. Imo the time to make the hotkeys and manage them inst worth the effort compared to the backspace method.

When injecting with the base camera the newest hatch created will be the last hatchery to be centered on. Thats all i need to know.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 05 2011 03:45 GMT
#239
On March 30 2011 11:47 dementrio wrote:
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.



nice! will go try it out and test. Been doing something similar and kicking ass!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-05 04:07:39
April 05 2011 04:07 GMT
#240
On March 30 2011 11:47 dementrio wrote:
After testing a ton of different combinations, I want to share the setup that works best for me (now that the follow-selection trick doesn't work):

I've remapped the fixed camera hotkes (default F5-f8) to ALT+1-5. I set those so that my hatches are centered in the screen. My queen hotkey is 4.

Now I've made a habit of periodically tapping: 4 V SHIFT+ALT+1. This brings the camera back in my main, with queens selected and ready to inject. If the hatchery needs injecting, I click and tap 2-5 while holding down shift and alt. this injects all the hatcheries at almost the same speed of the backspace method, and as long as you take care of setting up the camera locations when you get your queens/hatches, there's no running around.


omg this works perfectly!!!!!! holy christ. dude make a new thread with this method. I am going to make a video right now to show how fast this method is. I kinda do it differently but same idea with camera locations. Very easy and very fast. I love this method more because you will never have a run away queen like the backspace method.

Edit:

sorry mods i posted too quickly in my excitement.
Prev 1 10 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 263
RuFF_SC2 136
ROOTCatZ 54
StarCraft: Brood War
Sea 8397
Leta 899
Icarus 6
Dota 2
monkeys_forever588
League of Legends
JimRising 734
Counter-Strike
summit1g10852
Fnx 1679
Stewie2K183
Super Smash Bros
C9.Mang0753
Mew2King382
Westballz61
Heroes of the Storm
Khaldor135
Other Games
WinterStarcraft496
Maynarde172
NeuroSwarm143
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH214
• Hupsaiya 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity81
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5677
• Rush744
• Stunt252
Upcoming Events
Wardi Open
6h 30m
Replay Cast
1d 5h
WardiTV European League
1d 11h
PiGosaur Monday
1d 19h
WardiTV European League
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
BSL: ProLeague
5 days
SOOP
6 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.