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On March 02 2011 02:56 TheBB wrote:Show nested quote +On March 01 2011 23:04 QTIP. wrote: I've bolded the players that are unexpectedly in their respective groups. Yes, I really expected MVP to be in group B. Such a shocker!
Hmmm... did you understand the nature of the entire post? I hope I don't have to explain that groups doesn't mean GSL groups, but the spoiler tab groups. Damn it, I just explained it for you. Hopefully you can wrap your head around it.
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Personally I got surprised - in a negative sense - by most of the disappointingly one-sided "Zerg losses" so far.
- Players stick to producing really weak "throw away" Zerglings and Banelings in massive numbers just to run into lines of sieged tanks or a maxed Protoss death ball over and over again.
- People are building ONE Spine Crawler at the top of their ramp and the commentators call that "safe" against harass and dont even bother to correct themselves when there are 4-5 blue flame Hellions simply running past while roasting all the "awesome" Speedlings at that choke. [*1]
Both seem kinda illogical to me. MMM is bound to be less effective - except in the form of drop harrass - on the large GSL maps compared to the smaller Blizzard maps and thus a change of emphasis for Terrans was to be expected. The bio army is only extremely mobile due to STIMPACK and that doesnt work for Marathons or even without Medivacs (i.e. early in the game). In short: Expect either very aggressive drop play or bio-supported mech?
Some players really need to learn to think beyond their race and their usual methods. This is true for all races but Zerg have to adapt the most.
[*1] My "common sense logic" here: If the map is bigger you could just wait with the Hellion harrass until you have blue flame and enough Hellions to do a crushing attack (also: the longer you wait the more workers there are to bunch up). In that case making more than a few Zerglings to scout is wasted larvae and a few Spine Crawlers and an extra Queen should provide a better cost efficiency to provide defense in addition to leaveing more larvae for Drones. Maybe even the "constant Queen production" from Day[9]'s funday monday would be a nice way to start because you can block chokes nicely with 2-4 Queens. Thoughts? I just apply my common sense, but maybe I am wrong.
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Liquibet rank #44 at the moment. I used to be really far away, like rank 1300 something, but now I get keep getting all my bets right.
13/16 with Code A ro32 predictions.
here is what I voted:
![[image loading]](http://img10.imageshack.us/img10/7734/codeaday4.jpg)
![[image loading]](http://img43.imageshack.us/img43/3058/codeaday3.jpg)
![[image loading]](http://img24.imageshack.us/img24/5599/codeaday2.jpg)
![[image loading]](http://img823.imageshack.us/img823/1856/codeaday1.jpg)
Rain, CoCa and SuperNova were the only ones I didn't see coming.
Almost got todays Code S predictions right too
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you predicted against ret moonglade and haypro !!!!! just joking 
I didn't get to see all the matches played, but July winning over mvp twice made thise whole season worth it for me, I don't hate or dislike mvp at all he's a great player, I just love July for beeing JulyZerg . Also hoping Jinro will take it far this season again, go go foreign champion !!
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I think the reason there aren't any super dominant players is because the skill gap between the players is very close atm. Mvp is the one I'd say is the most solid, but he wasn't prepared for baneling busts at all.
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I stopped watching GSL after san beat Nestea, This gsl IS COMPLETE fail so far
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On March 02 2011 03:14 Mindflow wrote: I stopped watching GSL after san beat Nestea, This gsl IS COMPLETE fail so far why because sanzenith won because he was underestimated and was playing amazingly?
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On March 02 2011 03:14 Mindflow wrote: I stopped watching GSL after san beat Nestea, This gsl IS COMPLETE fail so far Lol NesTea got outplayed, I don't see the problem.
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On March 02 2011 03:17 Playguuu wrote: Idra died? Yes.
+ Show Spoiler +If this wasn't a joke though, no he didn't die lol. It was just that the GSL had a video which was like a tribute to IdrA after he died lol.
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To be frank, I'm very disappointed with GSL 5 so far. It's not that I don't like upsets, just that so many of these games have been just that--disappointing. For example:
--You get a player like Ret, fresh from a win at Assembly, show some extremely high level play in his round of 32 in Code A but get 2-0'd. Lot's of people think he might leave Korea now. --The next day you get a player like Tester, who hasn't impressed anybody since beta, cruise through to the round of 16 of Code S in two quick games with uninspiring 1 base play. He'll be sticking around for another two seasons at the very least.
In theory, the up and down system for Code S and Code A should allow the best players to rise to the top. I don't see it happening like that in practice. Code S seems to be stagnating with about half its number made up of players who were at the top of the game at release but are no longer impressive, while many of the best players in the world do not even qualify for Code A (Bomber, for example) or are knocked out in the first round (Ret, Ace, Squirtle).
Not that Ret shouldn't have lost, I think his opponent MMA was very good. It just seems to me that a match at the skill level of Ret-MMA would be more fitting in Code S. Instead Code S still has players like Choya and TheWind, who are... decent, I guess?
I do not think the GSL format is necessarily fundamentally broken, I just think if the cards keep falling the way they have been, we won't see a Code S full of the best players in Korea anytime soon.
You may disagree with my assessment, based on your judgments of individual players, but give it a few seasons. In half a year if we still see players 1-basing their way through Code S while better players flounder in Code A, I think most of us will have lost interest by then.
What I would really like to see is a more robust team league, which guarantees you get to see the best players in action all time. GSTL February was a treat (putting such stars as Squirtle in the limelight), but it was far too short. Just one week of single elimination team matches is not enough. I would like to see something like proleague or the Gosu Coaching Team League in GSL sooner rather than later, where all the teams play all the other teams.
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Ret kind of played terribly like far worse than he had previously in GSL. the wind is now a coach and doesn't expect to stay in Code S long, he used to be good season 1 which is how he is in code s to begin with.
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Not a single player in the bottom half of the brackets seems like they're deserving of appearing in a finals, but it's going to happen and it seems strange :/
July has yet to show any solid play even though he can rack up some wins with early aggression. Clide has always been a pretty mediocre GSL Terran, never accomplished much never impressed anyone(besides Tastosis). Check is the same way Nada hardly practices anymore Ensnare had 1 good run, making it to the semi's in season 1 and was a force in the beta, but we haven't seen much from him since. Lyn is impressive that he's gotten as far as he has already, but he's no match for these other players the deeper the tournament goes. Anypro......who? Kyrix and his baneling aggression days are over, and we've been left to witness some pretty uninspiring muta/ling/baneling play since. Nothing to write home about.
Am I being too hard on these guys or does anyone else feel the same?
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Dude sanZenith is my hero, that guy has completely exploded into awesomeness after what was some seriously embarrassing play in previous seasons.
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DOES NaDa hardly practice anymore? Or are you just saying that?
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On March 02 2011 03:28 HollowLord wrote: Dude sanZenith is my hero, that guy has completely exploded into awesomeness after what was some seriously embarrassing play in previous seasons. yeah apparently the dude said he just didn't want to lose in 10 minutes is because after 10 minutes he's beastly.
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Tachion, I agree. Let me take this argument to an extreme, and we'll see how silly it sounds.
Say you replace the ro16 in Code S (except Jinro and MC, maybe a few others) with a handful of players who got knocked out of the ro32 in Code A or didn't qualify at all.
You end up with oGsMC vs ST|Bomber in the Code S final. Actually, that sounds pretty good.
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On March 02 2011 03:21 Gaius Baltar wrote: To be frank, I'm very disappointed with GSL 5 so far. It's not that I don't like upsets, just that so many of these games have been just that--disappointing. For example:
--You get a player like Ret, fresh from a win at Assembly, show some extremely high level play in his round of 32 in Code A but get 2-0'd. Lot's of people think he might leave Korea now. --The next day you get a player like Tester, who hasn't impressed anybody since beta, cruise through to the round of 16 of Code S in two quick games with uninspiring 1 base play. He'll be sticking around for another two seasons at the very least.
To be fair, he had to play 2 PVP's. It's all one-base play in Korea for that matchup.
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On March 02 2011 03:35 QTIP. wrote:Show nested quote +On March 02 2011 03:21 Gaius Baltar wrote: To be frank, I'm very disappointed with GSL 5 so far. It's not that I don't like upsets, just that so many of these games have been just that--disappointing. For example:
--You get a player like Ret, fresh from a win at Assembly, show some extremely high level play in his round of 32 in Code A but get 2-0'd. Lot's of people think he might leave Korea now. --The next day you get a player like Tester, who hasn't impressed anybody since beta, cruise through to the round of 16 of Code S in two quick games with uninspiring 1 base play. He'll be sticking around for another two seasons at the very least.
To be fair, he had to play 2 PVP's. It's all one-base play in Korea for that matchup. yeah i mean he played PvP, it's not like he has only one real build ( FE 2 base collosus) in other matchups as well. :/ tester is by far overrated.
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I like this GSL because it's anyone's game. MC and Jinro are the obvious favorites but with how the season has played out so far, being a favorite doesn't mean as much.
we're seeing shifts in how some players (GSL winners) are just ahead of others during a certain phase of SC2 and then the player base starts catching up to them.
FD winning GSL1 is a perfect example of this. Terrans & Protoss at the time just did not understand how a Zerg wants to play out a game in mid & late game nor did they understand how to make their own unit compositions be very cost efficient versus Zerg.
MC is another example making the claim that he had PvT figured out and felt unbeatable in that matchup. up to 1/7/11, MC has been 17-4 in PvT. post 1/7/11, he's been 6-7.
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