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What maps to veto now as Zerg? - Page 3

Forum Index > SC2 General
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Medzo
Profile Blog Joined June 2009
United States627 Posts
February 26 2011 12:20 GMT
#41
North to South spawn on typhon peaks is incredibly imbalanced. Think shakuras plateau zvt horizontal spawn tank push, only this distance is smaller than incineration zone.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
February 26 2011 12:29 GMT
#42
On February 26 2011 21:20 Medzo wrote:
North to South spawn on typhon peaks is incredibly imbalanced. Think shakuras plateau zvt horizontal spawn tank push, only this distance is smaller than incineration zone.


Yes, I just noticed this as well. It's like a shorter pathway scrap station thru-the-middle style. If Blizz took out Shakuras because of positional imbalance and then put Typon Peaks with this map feature(failure)................... -_-
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
February 26 2011 12:32 GMT
#43
Backwater Gulch is horrible.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
February 26 2011 15:14 GMT
#44
I'm having 2nd thoughts about my 3rd vetoed map. DQ and Backwater are staying for sure, but when it comes down to slag vs typhoon, I dunno.

Close positions on either map is obviously quite disastrous for ZvT. And side positions on slag your main mineral line can actually get sieged from the low ground, but it gives you more room around the natural to mess with Protoss. It looks much easier for Toss to 3 gate expand on typhoon in comparison and be able to cover their expansion mineral line + their ramp.
Slag is quite wide open as well, more so than typhoon, and it seems like it'll be more difficult for P/T to take a 3rd on this map than typhoon.

So I'm leaning towards vetoing typhoon over slag right now. Thoughts?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
February 26 2011 15:29 GMT
#45
currently i have SS, Xel'Naga, and DQ down voted (for new map testing)

however, once i get a general feel for them.. i'll probably downvoted DQ, Backwater, and ... maybe Xel'Naga?

idk... a 3rd is up in the air, but def. DQ and Backwater
I'm like badass squared | KeitZer.489
Salvarias
Profile Joined May 2010
Denmark231 Posts
Last Edited: 2011-02-26 15:34:46
February 26 2011 15:31 GMT
#46
it blows my mind that they removed shakuras platuea, it was one of the best maps there, alot of these new "big" maps, are... well im scared to still use the words "small" but they don't look all that improved to me... afew good replacements, but some good maps where removed in the process...

The picture I get in my head when I suddenly log in and see a whole new map pool(nearly) and they don't even seem all that good, compared to if they had sticked to their earlier idea of using GSL maps, is that... I see dustin tune in on our screens with a big smily face saying "Hey!, look what we just made, NOW LOVE IT!"
Tef
Profile Joined April 2008
Sweden443 Posts
February 26 2011 15:40 GMT
#47
I love all new maps. I only have DQ on my veto. Backwater Gulch is hard to defend against 4-gate, but otherwise its fine. I go for roach rush on that map.
Dont fuck up, dont fuck yourself
bgx
Profile Joined August 2010
Poland6595 Posts
February 26 2011 15:41 GMT
#48
i played once on backwater, its enough, just like in jungle basin case played once and vetoed, dq ofc still thinking about third
Stork[gm]
RogerChillingworth
Profile Joined March 2010
2831 Posts
Last Edited: 2011-02-26 15:50:18
February 26 2011 15:47 GMT
#49
These maps really aren't a step in the right direction. It's nice to have new shit for a change, but different isn't better.

I played these maps for a bit on the PTR and they virtually have the same problems as the old ones did; positional imbalances, backdoor rocks everywhere, poor expansion layouts, etc.

The GSL maps would be great to have instead. I don't think many people would be unhappy if the swap-in happened tomorrow. All in all, still not excited to jump back into ladder. ;\

Currently have DQ and Backwater vetoed, will probably end up getting rid of The Pits as well. As it seems to be...the pits.
aka wilted_kale
Salvarias
Profile Joined May 2010
Denmark231 Posts
February 26 2011 15:57 GMT
#50
DQ and backwater is terrible... DQ we all know why, backwater is closer rush distance then steppes <.<.... my next veto (no matter race) would be Slag Pits, the main and natural is SO far apart, even the ramp is far from the natural... it's like extremely hard to defend.. it's a map asking for cheese/one base all in...
Sensator
Profile Joined April 2010
Australia377 Posts
Last Edited: 2011-02-26 16:13:35
February 26 2011 16:12 GMT
#51
My lord I hate Backwater Gulch, ZvP is just a joke, 4gate and force fields are literally broken in the small chokepoints.
lindn
Profile Joined July 2010
Sweden833 Posts
February 26 2011 16:13 GMT
#52
On February 26 2011 12:30 Xapti wrote:

Backwater gulch is terrible for zerg because the natural is so far away from the main. It makes queen transfers and spine transfers extremely slow or unviable. The biggest issue with the huge natural-main separation is that spines and queens become completely useless to defend, which means they'll need lots of lings/roaches exclusively.

[/b]
since when became a long nat distance a reason to downvote? put up a early tumour and place spines on the ramp.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
February 26 2011 17:33 GMT
#53
Is it just me or does "Shattered Temple" just feel like a tweaked Metalopolis with the gold in a (slightly) different spot?
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
February 26 2011 19:05 GMT
#54
Backwater, Slag, and Delta are out for me.
Low masters league
i c u
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
February 26 2011 19:08 GMT
#55
On February 27 2011 02:33 AimlessAmoeba wrote:
Is it just me or does "Shattered Temple" just feel like a tweaked Metalopolis with the gold in a (slightly) different spot?


Close positions are a little less imbalanced, and the fact that you can actually go through the middle makes it quite a bit different. I mean yeah there are some similarities, but it plays a lot differently.
i c u
MeyerA
Profile Blog Joined September 2005
Sweden122 Posts
February 26 2011 19:11 GMT
#56
All the new maps except new LT.. I wish I could have 5 vetos tho..
good_lookin_guy
Profile Joined September 2010
Canada7 Posts
March 03 2011 12:34 GMT
#57
is it just me or does it feel like the distance between your main and natural in backwater is actually longer than the distance between ramps between bases..

anyways, i like using spines against 4 gate. but on backwater.. well.. i'm probably better off using an ol to defend haha
learsc2
Profile Joined February 2011
Philippines19 Posts
June 11 2011 04:55 GMT
#58
I vetoed slag pits and DQ
terran imba
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-06-11 06:31:50
June 11 2011 06:30 GMT
#59
DQ and slag feel like a given to me, but for the third?

Typhon and Backwater both feel bad, and I have a hard time pinpointing which is worse. Typhon has the vertical spawn tank/colossus unstoppable push to deal with, and horizontal positions aren't exactly good, and there's no open areas. On the other hand, theres enough paths for lings to abuse for counterattacks given no vertical spawn, and protoss has a hard time taking their nat (One of the easiest maps to execute a losira timing against a 3gate expo.)

Backwater (only in comparison to Typhon. The other maps are clearly less bad than these two.) has a tighter nat and base area, but the third feels safer to take (once you knock down whichever rocks are relevant to connecting your third.) It also feels easier to deny T/P their third. Close positions are a bit scary push-distance wise but the high ground + huge ramp / ability to sneak out through your own backdoor rocks for a flanking position helps a lot when they're sieging up at your ramp.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
June 15 2011 23:02 GMT
#60
I have delta quad, typhon peaks, and backwater vetoed

Delta cuz its imba

typhon just because i hate the color scheme and its got rly narrow chokes everywhere

backwater cuz its so easy to cannon rush on that map
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