• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12985 users

New Maps in 1v1 Pool - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 68 Next
ihavetofartosis
Profile Joined January 2011
1277 Posts
Last Edited: 2011-02-27 03:49:56
February 27 2011 03:47 GMT
#841
On February 27 2011 12:33 Zim23 wrote:
Wow, the reasons they made the map changes are actually scary to me. They removed Shakuras because there weren't enough features? Complexity isn't the reason people like playing maps, sometimes (usually) simple macro is a good thing.

I'm so glad I'm not a progamer, but I sure do feel sorry for them, it is really starting to look like Blizzard is going to kill this game as an e-sport. All these recent changes blow my mind, I can't imagine their thought process.

I just hope that enough voices are heard so that they'll stop this madness.
MeteorMash
Profile Joined April 2010
United States54 Posts
February 27 2011 04:00 GMT
#842
Blizzard = George Lucas

Neither of them understand why their franchise is popular.
The only STD I'm ever going to get is carpal tunnel syndrome.
warblob004
Profile Joined January 2011
United States198 Posts
February 27 2011 04:28 GMT
#843
Shakuras is gone? awww . Does anyone else miss just the straight up standard map with no gimmicky things? (Python from BW anyone?)

Anyone else feel a bit bored by the constant 2-base allin on every single map? (maybe even 1-base?) Watching any game of BW was fucking epic to the extreme. SC2 just isn't fun to watch unless you're the one playing.. lol

Anyway, I think maps like Delta Quadrant aren't too bad, I mean, people played Rush Hour on BW right? FE's are still possible, just harder.

So as a 2400 Master League Zerg my thoughts are:

Backwater Gulch -
Bad map, but good for the sc2 community. Maps like this really encourage standard game mechanics, such as building a strong simcity/optimizing building/unit placement as opposed to just randomly throwing them down/clogging a ramp.

Slag Pits-
Wow, by close positions Blizzard really meant close positions
I dont know if it's actually possible to get a 3rd if your close positions. Maybe a patch like Shakuras's cross-position only spawn thing would help?

The Shattered Temple-
Encourages more expanding as opposed to 2/3 base allin [yay ]
Though the expanding may be a bit unstoppable due to the small-ass ramps. Why not the massive ramp to the corner expands like on BW Python? (people may get that I'm a python lover.. lol)

Typhon Peaks-
Yay for bigger maps!
Holy shit if the rocks go down, the rubber just fucking hits the asphalt like a marine tank push not on PTR
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
Cofo
Profile Blog Joined June 2010
United States1388 Posts
February 27 2011 04:30 GMT
#844
On February 27 2011 09:02 Latedi wrote:
These maps are so bad for PvZ words cannot even describe it.
Also i found this to sum up Blizzards thoughts on this pretty well.
Show nested quote +

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


Basically they don't want us to expand easily or macro for some reason.


Source for this? DId they post a battle report or something somewhere?
+ Show Spoiler +
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 27 2011 04:32 GMT
#845
On February 27 2011 13:28 warblob004 wrote:
Shakuras is gone? awww . Does anyone else miss just the straight up standard map with no gimmicky things? (Python from BW anyone?)

Anyone else feel a bit bored by the constant 2-base allin on every single map? (maybe even 1-base?) Watching any game of BW was fucking epic to the extreme. SC2 just isn't fun to watch unless you're the one playing.. lol

Anyway, I think maps like Delta Quadrant aren't too bad, I mean, people played Rush Hour on BW right? FE's are still possible, just harder.

So as a 2400 Master League Zerg my thoughts are:

Backwater Gulch -
Bad map, but good for the sc2 community. Maps like this really encourage standard game mechanics, such as building a strong simcity/optimizing building/unit placement as opposed to just randomly throwing them down/clogging a ramp.

Slag Pits-
Wow, by close positions Blizzard really meant close positions
I dont know if it's actually possible to get a 3rd if your close positions. Maybe a patch like Shakuras's cross-position only spawn thing would help?

The Shattered Temple-
Encourages more expanding as opposed to 2/3 base allin [yay ]
Though the expanding may be a bit unstoppable due to the small-ass ramps. Why not the massive ramp to the corner expands like on BW Python? (people may get that I'm a python lover.. lol)

Typhon Peaks-
Yay for bigger maps!
Holy shit if the rocks go down, the rubber just fucking hits the asphalt like a marine tank push not on PTR


To be fair Shakuras was an extremely gimmicky map half the time. Those backdoor rocks were huge in pretty much every matchup when people spawned close positions.
HisDudeness
Profile Joined November 2010
United States17 Posts
February 27 2011 05:11 GMT
#846
I don't understand why Blizzard doesn't respect the option to veto maps. Instead of allowing us to choose whether or not we like maps they choose for us. It seems that most people really liked Shakuras, but the people who did not prefer it had the option to veto it. Instead Blizzard just took it away from everyone. I don't get it.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
February 27 2011 05:13 GMT
#847
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.
I <3 Plexa.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
February 27 2011 05:24 GMT
#848
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.

lol.
sAviOr...
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-02-27 05:36:07
February 27 2011 05:32 GMT
#849
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.
lol, hello maps are blatantly imbalanced in my favor, i approve. ಠ_ಠ
~
zergporn
Profile Joined April 2010
Estonia156 Posts
Last Edited: 2011-02-27 05:35:10
February 27 2011 05:34 GMT
#850
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.

haha thats sc2 at its best, i lol'd irl.

cant say im in love with new maps (except for LT 2.0) but i cant get why most zerg players love shakuras.
that backdoor is a huuge joke in TvZ and ur vulnerable to it 50% games. glad it was removed.
the game changes as you get higher
synapse
Profile Blog Joined January 2009
China13814 Posts
February 27 2011 05:36 GMT
#851
On February 27 2011 13:30 Cofo wrote:
Show nested quote +
On February 27 2011 09:02 Latedi wrote:
These maps are so bad for PvZ words cannot even describe it.
Also i found this to sum up Blizzards thoughts on this pretty well.

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


Basically they don't want us to expand easily or macro for some reason.


Source for this? DId they post a battle report or something somewhere?

It's in the OP...

And yeah, after reading Blizzard's reasoning for taking out / designing maps... well, all I can do is sob in a corner. SCII is doomed.
:)
Gecko
Profile Joined August 2010
United States519 Posts
February 27 2011 05:37 GMT
#852
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.


I'm not gonna lie, this made me laugh. I vetoed slag pits because i see no reasonable way to secure the natural as protoss.
Sceptor87
Profile Joined October 2010
Canada266 Posts
February 27 2011 05:38 GMT
#853
The reason why they took out Shakuras is baffling. The natural is to easy to take and hold? As opposed to what, destructible fucking rocks at every expansion that makes them a chore to take just to show off that you can destroy fucking rocks in this game for the 1,000,000,000th time? As opposed to having an expansion with three cocksucking wide open attack paths?

So many problems with the map design could be solved if they just got rid of this fucking gimmick of rocks every 5 steps.
Standard,
udgnim
Profile Blog Joined April 2009
United States8024 Posts
February 27 2011 05:40 GMT
#854
On February 27 2011 13:00 MeteorMash wrote:
Blizzard = George Lucas

Neither of them understand why their franchise is popular.


posted this in some thread a long time ago, but I'm just going to repeat it

Blizzard makes the game (BW in this instance), but they know nothing about how it developed into an e-sport.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
February 27 2011 05:41 GMT
#855
I think I understand now.

Blizzard is doing this on purpose to get tournaments used to the idea of using different maps from the ladder. It all makes sense!
=O
kodas
Profile Blog Joined January 2011
United States418 Posts
February 27 2011 05:43 GMT
#856
Any T's finding ways to pressure a good zerg, we're talking at least 3.2k mastersish? seems like they can get really greedy and drone super hard at the start. and then just explode their bane count and counter any army i can muster up to attack.
Get paper, fuck bitches, smoke trees, mass thors.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 27 2011 05:46 GMT
#857
I am really baffled, do they have to put destructible rocks and goddamn watchtowers in EVERY MAP? Why?! Why in EVERY MAP is your third so exposed?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
SirToonces
Profile Joined July 2010
United States40 Posts
February 27 2011 06:37 GMT
#858
Maybe they will just throw in Fastest Map to make everyone happy.

New maps and changes to the game. It seems like they are trying to make the game perfect for everyone. No matter how hard they try, someone is going to cry imba.
ITS A TRAP!
pandaburn
Profile Joined November 2010
United States89 Posts
February 27 2011 06:50 GMT
#859
I'm confused by the statement that slag pits is like metalopolis but more macro based. It's so tiny!

I haven't played on Backwater Gulch, but i really like Shattered Temple and Typhon Peaks.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-02-27 07:09:48
February 27 2011 06:58 GMT
#860
Edit: nvm
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Prev 1 41 42 43 44 45 68 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#14
IntoTheiNu 951
RotterdaM579
TKL 229
SteadfastSC208
IndyStarCraft 146
Ryung 128
Rex126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 579
Lowko404
TKL 229
SteadfastSC 208
IndyStarCraft 146
Ryung 128
Rex 126
StarCraft: Brood War
Britney 54406
actioN 1841
Shuttle 1514
Jaedong 733
BeSt 680
Soulkey 482
Mini 407
firebathero 331
EffOrt 321
Stork 246
[ Show more ]
Soma 243
Hyun 231
Last 163
ggaemo 157
Mong 154
Larva 151
Dewaltoss 141
Snow 121
Light 102
Rush 88
Free 70
PianO 58
hero 54
sorry 52
Movie 44
[sc1f]eonzerg 39
ToSsGirL 34
Sharp 29
scan(afreeca) 23
Barracks 21
Shine 21
Bale 21
Icarus 18
HiyA 17
Sacsri 16
IntoTheRainbow 15
Noble 14
Yoon 14
Rock 11
zelot 11
Purpose 10
ajuk12(nOOB) 10
Terrorterran 3
Dota 2
Gorgc7109
Dendi946
XaKoH 353
Counter-Strike
olofmeister1898
byalli437
kRYSTAL_48
Other Games
B2W.Neo535
hiko234
Hui .135
Mew2King94
Organizations
Other Games
gamesdonequick25096
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota282
Other Games
• WagamamaTV157
Upcoming Events
Replay Cast
20h 22m
CrankTV Team League
22h 22m
OSC
1d 4h
Replay Cast
1d 11h
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.