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New Maps in 1v1 Pool - Page 43

Forum Index > SC2 General
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Prev 1 41 42 43 44 45 68 Next
ihavetofartosis
Profile Joined January 2011
1277 Posts
Last Edited: 2011-02-27 03:49:56
February 27 2011 03:47 GMT
#841
On February 27 2011 12:33 Zim23 wrote:
Wow, the reasons they made the map changes are actually scary to me. They removed Shakuras because there weren't enough features? Complexity isn't the reason people like playing maps, sometimes (usually) simple macro is a good thing.

I'm so glad I'm not a progamer, but I sure do feel sorry for them, it is really starting to look like Blizzard is going to kill this game as an e-sport. All these recent changes blow my mind, I can't imagine their thought process.

I just hope that enough voices are heard so that they'll stop this madness.
MeteorMash
Profile Joined April 2010
United States54 Posts
February 27 2011 04:00 GMT
#842
Blizzard = George Lucas

Neither of them understand why their franchise is popular.
The only STD I'm ever going to get is carpal tunnel syndrome.
warblob004
Profile Joined January 2011
United States198 Posts
February 27 2011 04:28 GMT
#843
Shakuras is gone? awww . Does anyone else miss just the straight up standard map with no gimmicky things? (Python from BW anyone?)

Anyone else feel a bit bored by the constant 2-base allin on every single map? (maybe even 1-base?) Watching any game of BW was fucking epic to the extreme. SC2 just isn't fun to watch unless you're the one playing.. lol

Anyway, I think maps like Delta Quadrant aren't too bad, I mean, people played Rush Hour on BW right? FE's are still possible, just harder.

So as a 2400 Master League Zerg my thoughts are:

Backwater Gulch -
Bad map, but good for the sc2 community. Maps like this really encourage standard game mechanics, such as building a strong simcity/optimizing building/unit placement as opposed to just randomly throwing them down/clogging a ramp.

Slag Pits-
Wow, by close positions Blizzard really meant close positions
I dont know if it's actually possible to get a 3rd if your close positions. Maybe a patch like Shakuras's cross-position only spawn thing would help?

The Shattered Temple-
Encourages more expanding as opposed to 2/3 base allin [yay ]
Though the expanding may be a bit unstoppable due to the small-ass ramps. Why not the massive ramp to the corner expands like on BW Python? (people may get that I'm a python lover.. lol)

Typhon Peaks-
Yay for bigger maps!
Holy shit if the rocks go down, the rubber just fucking hits the asphalt like a marine tank push not on PTR
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
Cofo
Profile Blog Joined June 2010
United States1388 Posts
February 27 2011 04:30 GMT
#844
On February 27 2011 09:02 Latedi wrote:
These maps are so bad for PvZ words cannot even describe it.
Also i found this to sum up Blizzards thoughts on this pretty well.
Show nested quote +

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


Basically they don't want us to expand easily or macro for some reason.


Source for this? DId they post a battle report or something somewhere?
+ Show Spoiler +
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 27 2011 04:32 GMT
#845
On February 27 2011 13:28 warblob004 wrote:
Shakuras is gone? awww . Does anyone else miss just the straight up standard map with no gimmicky things? (Python from BW anyone?)

Anyone else feel a bit bored by the constant 2-base allin on every single map? (maybe even 1-base?) Watching any game of BW was fucking epic to the extreme. SC2 just isn't fun to watch unless you're the one playing.. lol

Anyway, I think maps like Delta Quadrant aren't too bad, I mean, people played Rush Hour on BW right? FE's are still possible, just harder.

So as a 2400 Master League Zerg my thoughts are:

Backwater Gulch -
Bad map, but good for the sc2 community. Maps like this really encourage standard game mechanics, such as building a strong simcity/optimizing building/unit placement as opposed to just randomly throwing them down/clogging a ramp.

Slag Pits-
Wow, by close positions Blizzard really meant close positions
I dont know if it's actually possible to get a 3rd if your close positions. Maybe a patch like Shakuras's cross-position only spawn thing would help?

The Shattered Temple-
Encourages more expanding as opposed to 2/3 base allin [yay ]
Though the expanding may be a bit unstoppable due to the small-ass ramps. Why not the massive ramp to the corner expands like on BW Python? (people may get that I'm a python lover.. lol)

Typhon Peaks-
Yay for bigger maps!
Holy shit if the rocks go down, the rubber just fucking hits the asphalt like a marine tank push not on PTR


To be fair Shakuras was an extremely gimmicky map half the time. Those backdoor rocks were huge in pretty much every matchup when people spawned close positions.
HisDudeness
Profile Joined November 2010
United States17 Posts
February 27 2011 05:11 GMT
#846
I don't understand why Blizzard doesn't respect the option to veto maps. Instead of allowing us to choose whether or not we like maps they choose for us. It seems that most people really liked Shakuras, but the people who did not prefer it had the option to veto it. Instead Blizzard just took it away from everyone. I don't get it.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
February 27 2011 05:13 GMT
#847
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.
I <3 Plexa.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
February 27 2011 05:24 GMT
#848
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.

lol.
sAviOr...
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-02-27 05:36:07
February 27 2011 05:32 GMT
#849
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.
lol, hello maps are blatantly imbalanced in my favor, i approve. ಠ_ಠ
~
zergporn
Profile Joined April 2010
Estonia156 Posts
Last Edited: 2011-02-27 05:35:10
February 27 2011 05:34 GMT
#850
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.

haha thats sc2 at its best, i lol'd irl.

cant say im in love with new maps (except for LT 2.0) but i cant get why most zerg players love shakuras.
that backdoor is a huuge joke in TvZ and ur vulnerable to it 50% games. glad it was removed.
the game changes as you get higher
synapse
Profile Blog Joined January 2009
China13814 Posts
February 27 2011 05:36 GMT
#851
On February 27 2011 13:30 Cofo wrote:
Show nested quote +
On February 27 2011 09:02 Latedi wrote:
These maps are so bad for PvZ words cannot even describe it.
Also i found this to sum up Blizzards thoughts on this pretty well.

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


Basically they don't want us to expand easily or macro for some reason.


Source for this? DId they post a battle report or something somewhere?

It's in the OP...

And yeah, after reading Blizzard's reasoning for taking out / designing maps... well, all I can do is sob in a corner. SCII is doomed.
:)
Gecko
Profile Joined August 2010
United States519 Posts
February 27 2011 05:37 GMT
#852
On February 27 2011 14:13 Kamais_Ookin wrote:
As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.


I'm not gonna lie, this made me laugh. I vetoed slag pits because i see no reasonable way to secure the natural as protoss.
Sceptor87
Profile Joined October 2010
Canada266 Posts
February 27 2011 05:38 GMT
#853
The reason why they took out Shakuras is baffling. The natural is to easy to take and hold? As opposed to what, destructible fucking rocks at every expansion that makes them a chore to take just to show off that you can destroy fucking rocks in this game for the 1,000,000,000th time? As opposed to having an expansion with three cocksucking wide open attack paths?

So many problems with the map design could be solved if they just got rid of this fucking gimmick of rocks every 5 steps.
Standard,
udgnim
Profile Blog Joined April 2009
United States8024 Posts
February 27 2011 05:40 GMT
#854
On February 27 2011 13:00 MeteorMash wrote:
Blizzard = George Lucas

Neither of them understand why their franchise is popular.


posted this in some thread a long time ago, but I'm just going to repeat it

Blizzard makes the game (BW in this instance), but they know nothing about how it developed into an e-sport.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
February 27 2011 05:41 GMT
#855
I think I understand now.

Blizzard is doing this on purpose to get tournaments used to the idea of using different maps from the ladder. It all makes sense!
=O
kodas
Profile Blog Joined January 2011
United States418 Posts
February 27 2011 05:43 GMT
#856
Any T's finding ways to pressure a good zerg, we're talking at least 3.2k mastersish? seems like they can get really greedy and drone super hard at the start. and then just explode their bane count and counter any army i can muster up to attack.
Get paper, fuck bitches, smoke trees, mass thors.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 27 2011 05:46 GMT
#857
I am really baffled, do they have to put destructible rocks and goddamn watchtowers in EVERY MAP? Why?! Why in EVERY MAP is your third so exposed?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
SirToonces
Profile Joined July 2010
United States40 Posts
February 27 2011 06:37 GMT
#858
Maybe they will just throw in Fastest Map to make everyone happy.

New maps and changes to the game. It seems like they are trying to make the game perfect for everyone. No matter how hard they try, someone is going to cry imba.
ITS A TRAP!
pandaburn
Profile Joined November 2010
United States89 Posts
February 27 2011 06:50 GMT
#859
I'm confused by the statement that slag pits is like metalopolis but more macro based. It's so tiny!

I haven't played on Backwater Gulch, but i really like Shattered Temple and Typhon Peaks.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-02-27 07:09:48
February 27 2011 06:58 GMT
#860
Edit: nvm
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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