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On February 27 2011 12:33 Zim23 wrote: Wow, the reasons they made the map changes are actually scary to me. They removed Shakuras because there weren't enough features? Complexity isn't the reason people like playing maps, sometimes (usually) simple macro is a good thing. I'm so glad I'm not a progamer, but I sure do feel sorry for them, it is really starting to look like Blizzard is going to kill this game as an e-sport. All these recent changes blow my mind, I can't imagine their thought process.
I just hope that enough voices are heard so that they'll stop this madness.
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Blizzard = George Lucas
Neither of them understand why their franchise is popular.
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Shakuras is gone? awww . Does anyone else miss just the straight up standard map with no gimmicky things? (Python from BW anyone?)
Anyone else feel a bit bored by the constant 2-base allin on every single map? (maybe even 1-base?) Watching any game of BW was fucking epic to the extreme. SC2 just isn't fun to watch unless you're the one playing.. lol
Anyway, I think maps like Delta Quadrant aren't too bad, I mean, people played Rush Hour on BW right? FE's are still possible, just harder.
So as a 2400 Master League Zerg my thoughts are:
Backwater Gulch - Bad map, but good for the sc2 community. Maps like this really encourage standard game mechanics, such as building a strong simcity/optimizing building/unit placement as opposed to just randomly throwing them down/clogging a ramp.
Slag Pits- Wow, by close positions Blizzard really meant close positions I dont know if it's actually possible to get a 3rd if your close positions. Maybe a patch like Shakuras's cross-position only spawn thing would help?
The Shattered Temple- Encourages more expanding as opposed to 2/3 base allin [yay ] Though the expanding may be a bit unstoppable due to the small-ass ramps. Why not the massive ramp to the corner expands like on BW Python? (people may get that I'm a python lover.. lol)
Typhon Peaks- Yay for bigger maps! Holy shit if the rocks go down, the rubber just fucking hits the asphalt like a marine tank push not on PTR
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On February 27 2011 09:02 Latedi wrote:These maps are so bad for PvZ words cannot even describe it. Also i found this to sum up Blizzards thoughts on this pretty well. Show nested quote + (4)Shakuras Plateau
This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.
Basically they don't want us to expand easily or macro for some reason.
Source for this? DId they post a battle report or something somewhere?
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On February 27 2011 13:28 warblob004 wrote:Shakuras is gone? awww  . Does anyone else miss just the straight up standard map with no gimmicky things? (Python from BW anyone?) Anyone else feel a bit bored by the constant 2-base allin on every single map? (maybe even 1-base?) Watching any game of BW was fucking epic to the extreme. SC2 just isn't fun to watch unless you're the one playing.. lol Anyway, I think maps like Delta Quadrant aren't too bad, I mean, people played Rush Hour on BW right? FE's are still possible, just harder. So as a 2400 Master League Zerg my thoughts are: Backwater Gulch - Bad map, but good for the sc2 community. Maps like this really encourage standard game mechanics, such as building a strong simcity/optimizing building/unit placement as opposed to just randomly throwing them down/clogging a ramp. Slag Pits- Wow, by close positions Blizzard really meant close positions I dont know if it's actually possible to get a 3rd if your close positions. Maybe a patch like Shakuras's cross-position only spawn thing would help? The Shattered Temple- Encourages more expanding as opposed to 2/3 base allin [yay  ] Though the expanding may be a bit unstoppable due to the small-ass ramps. Why not the massive ramp to the corner expands like on BW Python? (people may get that I'm a python lover.. lol) Typhon Peaks- Yay for bigger maps! Holy shit if the rocks go down, the rubber just fucking hits the asphalt like a marine tank push not on PTR
To be fair Shakuras was an extremely gimmicky map half the time. Those backdoor rocks were huge in pretty much every matchup when people spawned close positions.
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I don't understand why Blizzard doesn't respect the option to veto maps. Instead of allowing us to choose whether or not we like maps they choose for us. It seems that most people really liked Shakuras, but the people who did not prefer it had the option to veto it. Instead Blizzard just took it away from everyone. I don't get it.
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As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.
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On February 27 2011 14:13 Kamais_Ookin wrote: As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such. lol.
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On February 27 2011 14:13 Kamais_Ookin wrote: As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such. lol, hello maps are blatantly imbalanced in my favor, i approve. ಠ_ಠ
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On February 27 2011 14:13 Kamais_Ookin wrote: As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such. haha thats sc2 at its best, i lol'd irl.
cant say im in love with new maps (except for LT 2.0) but i cant get why most zerg players love shakuras. that backdoor is a huuge joke in TvZ and ur vulnerable to it 50% games. glad it was removed.
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On February 27 2011 13:30 Cofo wrote:Show nested quote +On February 27 2011 09:02 Latedi wrote:These maps are so bad for PvZ words cannot even describe it. Also i found this to sum up Blizzards thoughts on this pretty well. (4)Shakuras Plateau
This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.
Basically they don't want us to expand easily or macro for some reason. Source for this? DId they post a battle report or something somewhere? It's in the OP...
And yeah, after reading Blizzard's reasoning for taking out / designing maps... well, all I can do is sob in a corner. SCII is doomed.
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On February 27 2011 14:13 Kamais_Ookin wrote: As a terran player I really like Slag pits, it's an excellent map to crush zergs in with high pressure because of how close you can be. Same thing goes for players who go for greedy FE's and such.
I'm not gonna lie, this made me laugh. I vetoed slag pits because i see no reasonable way to secure the natural as protoss.
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The reason why they took out Shakuras is baffling. The natural is to easy to take and hold? As opposed to what, destructible fucking rocks at every expansion that makes them a chore to take just to show off that you can destroy fucking rocks in this game for the 1,000,000,000th time? As opposed to having an expansion with three cocksucking wide open attack paths?
So many problems with the map design could be solved if they just got rid of this fucking gimmick of rocks every 5 steps.
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On February 27 2011 13:00 MeteorMash wrote: Blizzard = George Lucas
Neither of them understand why their franchise is popular.
posted this in some thread a long time ago, but I'm just going to repeat it
Blizzard makes the game (BW in this instance), but they know nothing about how it developed into an e-sport.
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I think I understand now.
Blizzard is doing this on purpose to get tournaments used to the idea of using different maps from the ladder. It all makes sense!
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Any T's finding ways to pressure a good zerg, we're talking at least 3.2k mastersish? seems like they can get really greedy and drone super hard at the start. and then just explode their bane count and counter any army i can muster up to attack.
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I am really baffled, do they have to put destructible rocks and goddamn watchtowers in EVERY MAP? Why?! Why in EVERY MAP is your third so exposed?
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Maybe they will just throw in Fastest Map to make everyone happy.
New maps and changes to the game. It seems like they are trying to make the game perfect for everyone. No matter how hard they try, someone is going to cry imba.
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I'm confused by the statement that slag pits is like metalopolis but more macro based. It's so tiny!
I haven't played on Backwater Gulch, but i really like Shattered Temple and Typhon Peaks.
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