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New Maps in 1v1 Pool - Page 44

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ihavetofartosis
Profile Joined January 2011
1277 Posts
Last Edited: 2011-02-27 08:13:05
February 27 2011 07:01 GMT
#861

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


So basically, "We felt like this map usually produced longer, more interesting macro games, and not enough 1-2 base all-ins, so to fix that we removed it so you can have more 1 base all-ins and none of those silly games that go over 15 minutes"

THIS IS A SPECTATOR SPORT. People don't want to watch 1 basing OVER AND OVER AND OVER AGAIN. Wide naturals with 3 entrances is IMBALANCED for certain matchups.

They must be trolling or something. It's funny though because that statement explains a lot. It's why all their maps have retardedly large naturals and all the silly nerfs they're trying to implement.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2011-02-27 07:20:56
February 27 2011 07:18 GMT
#862
On February 27 2011 16:01 ihavetofartosis wrote:
Show nested quote +

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


So basically, "We felt like this map usually produced longer, more interesting macro games, and not enough 1-2 base all-ins, so to fix that we removed it so you can have more 1 base all-ins and none of those silly games that go over 15 minutes"


This isn't Brood War.

Stop implying things from their official statement. You have no idea what were their exact criteria, other than those listed, so it is unfair, rude and blatantly ignorant to suggest that you can speak for them, when they have already spoken.

This is not a spectator sport. I don't know what you're talking about. It's a game. They're making it so that certain races won't be imbalanced. Keeping maps with a single entrance does not further their efforts at all. How about trying to develop strategies that make up for the perceived imbalances rather than crying about them for once.
There is no one like you in the universe.
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
Last Edited: 2011-02-27 07:30:06
February 27 2011 07:29 GMT
#863

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


I'm done with ladder maps. Exclusively customs now. Hopefully they'll rectify this ridiculous logic in later days but it's clear that the higher echelons of the community are interested in larger, macro oriented maps without stupid fucking gimmicks, yet blizzard removes the best macro map in the pool.

Surely if they want to preserve the current lower level balance they could change the maps for masters and above while keeping the maps for lower tiers the same.

These new maps are a disappointment.
Motiva
Profile Joined November 2007
United States1774 Posts
Last Edited: 2011-02-27 07:34:59
February 27 2011 07:33 GMT
#864
LOL even in beta I didn't understand why Blizzard insists that "interesting maps" are those with imbalance and frustrating aspects for atleast 1 race, but not equally distributed.

The key to making good and interesting maps is not the creation of frustrating aspects. Their reason for the removal of Shakuras might as well read "This map was actually decent, it wasn't a complete nightmare for atleast one of the races, so we removed it because it didn't have any annoying features"

Sheesh Interesting != Annoying... Watching Blizzard create these maps is like watching an armless kid finger paint.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 07:33 GMT
#865
On February 27 2011 16:18 Blisse wrote:
Show nested quote +
On February 27 2011 16:01 ihavetofartosis wrote:

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


So basically, "We felt like this map usually produced longer, more interesting macro games, and not enough 1-2 base all-ins, so to fix that we removed it so you can have more 1 base all-ins and none of those silly games that go over 15 minutes"


This isn't Brood War.

Stop implying things from their official statement. You have no idea what were their exact criteria, other than those listed, so it is unfair, rude and blatantly ignorant to suggest that you can speak for them, when they have already spoken.

This is not a spectator sport. I don't know what you're talking about. It's a game. They're making it so that certain races won't be imbalanced. Keeping maps with a single entrance does not further their efforts at all. How about trying to develop strategies that make up for the perceived imbalances rather than crying about them for once.
Actually they make it pretty clear that they didn't like expansions so easy to defend and that they thought it was a boring map because of it. So they gave us gems like backwater and slagpit, were expanding is a deathwish.

Also no idea how you think this moves towards balance, Hey we wanted to get rid of rush maps, so check out how close the bases are on our new macro maps.
~
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
February 27 2011 07:39 GMT
#866
On February 27 2011 16:18 Blisse wrote:
Show nested quote +
On February 27 2011 16:01 ihavetofartosis wrote:

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


So basically, "We felt like this map usually produced longer, more interesting macro games, and not enough 1-2 base all-ins, so to fix that we removed it so you can have more 1 base all-ins and none of those silly games that go over 15 minutes"


This isn't Brood War.

Stop implying things from their official statement. You have no idea what were their exact criteria, other than those listed, so it is unfair, rude and blatantly ignorant to suggest that you can speak for them, when they have already spoken.

This is not a spectator sport. I don't know what you're talking about. It's a game. They're making it so that certain races won't be imbalanced. Keeping maps with a single entrance does not further their efforts at all. How about trying to develop strategies that make up for the perceived imbalances rather than crying about them for once.

You tell him not to imply things from their statement, and yet you say "this isn't Brood War" when he never mentioned it. Might want to take your own advice there buddy

Not a spectator sport, LOL. What are you doing on tl, where every other thread is about a tournament that people watch.
Hi there. I'm in a cave, how bout you?
teamsolid
Profile Joined October 2007
Canada3668 Posts
February 27 2011 07:41 GMT
#867
The reasoning for removing Shakuras Plateau is completely retarded. I'm glad Jungle Basin, Steppes and Blistering are gone at least, but if only they had removed Delta Quadrant and kept Shakuras Plateau in, we'd actually have a somewhat decent map pool.
hitman133
Profile Joined October 2010
United States1425 Posts
February 27 2011 07:58 GMT
#868
These maps have wide open areas at the nat, so hard to 3 gates expo and wall in lol
nitesoul
Profile Joined November 2010
Canada71 Posts
February 27 2011 08:05 GMT
#869
backwater is terrible, should have kept shakuras instead
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
February 27 2011 08:16 GMT
#870
On February 27 2011 13:00 MeteorMash wrote:
Blizzard = George Lucas

Neither of them understand why their franchise is popular.

Totally agree. I have never been impressed with Blizzard's reasoning posts after a patch change or map change. And this latest explanation post was extremely disappointing - there were so many face palm moments there.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 27 2011 09:29 GMT
#871
Ok, so after a few games on Shattered Temple I have to say that I've actually no idea how I'll ever be able to move out against zerg (I'm toss) before I'm maxed.
The middle area is frickin HUGE, I feel like I can't move out at all. Although many here seem to like the changes made to LT, I really think changing the middle was bad for the flow of the match. Yes zergs, I know, forcefields are strong etc. but with these changes the following will happen:
a) I/most toss-players will go for 3 gate sentry-expo, throw down cannons when zerg goes more aggressively and macro up colossi.
b) If zerg goes for a macro game (I guess 95% of the games) I will take my third expo where previously the island was and close the tiny ramp with ~4-6 cannons. No way zerg will be able to get up there before broodlords are out.
c) Then I macro some more, get my 200/200 and start moving around.

I expect many, many very boring PvZs on this map...but yes, of course only time will be able to tell.
"You see....YOU SEE..." © 2010 Sen
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
February 27 2011 09:30 GMT
#872
this post is too soon, having a poll just makes it worse.

it takes time to discover the balance of a map, ie. thousands of games need to be played to discover what works and what doesnt and how it favours each matchup. to give an opinion based on a few games worth of experience is just dangerously ignorant.

lets just say that everyone thought that scrap station was a zerg favoured map for the longest time. 4-5 months later, we still see it used in ladder and i've actually heard way less protoss/terran players complain about its balance. furthermore, i've seen many zergs fail to dominate on the map, even if they are on the "good" side.

so before we hit the "thumb down" or "no" on the search/poll maybe we should take some time to play on it. afterall, nobody bothered to play PTR to give blizzard any heads up about the balance, better start testing it out now instead of crying imba before you've even tried it.
www.rsgaming.com
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-02-27 09:43:22
February 27 2011 09:39 GMT
#873
Blizzards logic fails. Just because a map like Shakuras is plain and "boring" in its design doesn't mean you can't have fun games. This is like saying the game (a good macro game) itself isn't worth undertaking, but that we should be playing something gimmicky to enjoy ourselves.

And guess what, rocks are Blizzard's favorite overplayed gimmick! Hooray!
godf***ingdamnit.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-02-27 09:53:39
February 27 2011 09:43 GMT
#874
On February 27 2011 18:30 rS.Sinatra wrote:
this post is too soon, having a poll just makes it worse.

it takes time to discover the balance of a map, ie. thousands of games need to be played to discover what works and what doesnt and how it favours each matchup. to give an opinion based on a few games worth of experience is just dangerously ignorant.

lets just say that everyone thought that scrap station was a zerg favoured map for the longest time. 4-5 months later, we still see it used in ladder and i've actually heard way less protoss/terran players complain about its balance. furthermore, i've seen many zergs fail to dominate on the map, even if they are on the "good" side.

so before we hit the "thumb down" or "no" on the search/poll maybe we should take some time to play on it. afterall, nobody bothered to play PTR to give blizzard any heads up about the balance, better start testing it out now instead of crying imba before you've even tried it.


Whether it is balanced or not is not the issue. Its the gameplay that happens as a result of these maps. You only have to take one glance at maps to realise that games will or won't be won as a result of tanks drops, 2 port banshee, 1 base all ins, or other builds that produces overly one sided skill-less rock-paper-scissor games.

Blizzard complains about the 2 rax all in, yet they make ridiculous maps like these. Well I used to 1 or 2 rax FE every game against Zerg. Now its actually impossible, you just can't do it. So the only alternative is cheesy 1 base play, because as soon as you expand and move out you will get a run by of lings and banelings and lose. It happened twice in a row, and as a result I've given up on laddering. I can't stand having to do 1 base all ins vs 1 base all in every game.

Xel Naga was pretty bad for walling, but its sim city heaven when you compare it to these maps. You can't wall off a natural that has 3 entrances, and wide open front, and the main ramp being kilometers away. Which means against any decent player who has their priorities right, just has to wait for you to move out, then run by with a ton of speedlings and kill all your scvs.

Think of it this way, rock-paper-scissors is perfectly balanced. Does it produce fair games? No. The worst part is the balance may improve between races, and Blizzard will think they have achieved a eureka moment.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
February 27 2011 09:50 GMT
#875
Just deviating from the current issue of debate

I played Slag Pits 3 times in a row. Each time, I got close position. Wow it sucked.
When I got Zerg, you know what happened. When I got Terran and 2port banshee'd, it was over way too quick. When I got Protoss, the massive opening made my 3gate expo fail

Just a rant, you know that thing...
How devious | http://anartisticanswer.blogspot.com.au/
ALPINA
Profile Joined May 2010
3791 Posts
February 27 2011 09:59 GMT
#876
I feel like we are never going to have a good ladder map pool.

New maps are really bad and they didn't even include GSL or iccup maps..
You should never underestimate the predictability of stupidity
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
February 27 2011 10:02 GMT
#877
Had a guy 6 pool me on slag pit. Not the best introduction to the new maps.
"give me 20 minutes and I'll make them quiet" - MVP
rushian
Profile Joined December 2010
United Kingdom568 Posts
February 27 2011 10:09 GMT
#878
yeah slag pit's a shocker really. The others seem ok so far.

The removal of Shakuras is just bizarre though, the one map which pretty much has universal popularity within the community..
"Love every protoss unit" - oGsMC
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-02-27 10:23:04
February 27 2011 10:14 GMT
#879
On February 27 2011 16:18 Blisse wrote:
Show nested quote +
On February 27 2011 16:01 ihavetofartosis wrote:

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


So basically, "We felt like this map usually produced longer, more interesting macro games, and not enough 1-2 base all-ins, so to fix that we removed it so you can have more 1 base all-ins and none of those silly games that go over 15 minutes"


This isn't Brood War.

Stop implying things from their official statement. You have no idea what were their exact criteria, other than those listed, so it is unfair, rude and blatantly ignorant to suggest that you can speak for them, when they have already spoken.

This is not a spectator sport. I don't know what you're talking about. It's a game. They're making it so that certain races won't be imbalanced. Keeping maps with a single entrance does not further their efforts at all. How about trying to develop strategies that make up for the perceived imbalances rather than crying about them for once.

Ok, Im gonna be really rude right now: You do not have the slightest clue what you are talking about.

The new maps are terrible, and they do not help balance.

People sometimes seem to have this strange impression that Brood War games averaged 30 minutes and mined out the map every game after both sides went for a tripple CC before barracks....

The actual average game time on BW maps, despite all these macro maps, was just around 15 minutes.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
PITN
Profile Joined October 2010
New Zealand158 Posts
February 27 2011 10:16 GMT
#880
Wow, blizzard's reasoning behind the changes to the map pool are bizarre. And show that they don't have a fucking clue.

Lost temple: "The choke point by the natural expansions were too small; it was possible to block them off easily using only a few buildings."

and

Shakuras: "the natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass."

Seriously? gtfo blizzard. I want sc2 to be exactly that. STARCRAFT 2. An awesome game where macro games are common, not some bullshit one base, two base game because it's too hard to even hold your nat or main. Disappointing. (pretty much the story of blizzard since BW).
http://www.last.fm/user/Laethetten
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