New Maps in 1v1 Pool - Page 46
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Arcanefrost
Belgium1257 Posts
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Node
United States2159 Posts
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Teoita
Italy12246 Posts
It could have gone worse, but also far better imo. | ||
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Djagulingu
Germany3605 Posts
On February 26 2011 08:50 avilo wrote: Everyone complains for good reason. I just played one on of these in a ladder game, the gulch one that looks like blistering, except guess what? Blizzard must have thought blistering sands was such a great map, that instead of making one destructable rock entrance, they decided to give you two destructable rock entrances to your ramp, along with a ramp x4 the size of a normal ramp up. Obviously it's too early to say how good or bad the maps are, but I'm going to venture a guess so far, that they all are terrible. Why can't blizzard suck it up and put GSL maps on there? Oh well, looking forward to playing on these new maps for a week or so, and then yeah...none of these maps are going to be in tournaments, that's pretty much guaranteed from them. I also don't understand why blizzard feels it necessary to try to be "cute" by adding in destructable rocks everywhere instead of making a solid map. SC1 maps didn't always need these gimmicks to be good maps, but they keep on adding destructable rocks to make SC2 be this gimmick/aggro/all-in type of game play... I'm shouting like "GimmickGraaaaaaaaft" after I heard you saying this in your stream. Lol. "I like playing GimmickGraaaaaaaaaaft, it's so goooooood". On February 26 2011 09:04 Scias wrote: slag pits close position is terrible Better yet, that map has 3 close spawns for each and every single main. Rush distances of Slag Pits: Close air: Steppes of War Close Ground: Incineration Zone Cross Spawn: Close ground Metalopolis. On February 26 2011 09:02 Emperor_Earth wrote: I hate DQ as I favor 1rax FE and various greedy macro styles. But I would rather keep DQ and maintain 4gate/3rax allin/etc etc viability to keep the game honest. I hated the depot before rax change. Did I rax before depot much? No. But reducing options that aren't imbalanced only for the sake of simplifying the game provides for a very stale experience meant for entertainment. I say give me variety and lots of it. Uh, sir?! I can imagine how 2 rax agression would look like if you could rax before depot. On February 26 2011 15:37 Zelniq wrote: from the map descriptions.. Backwater Gulch. "Destroying rocks will provide additional attack routes.." Shattered temple. "Destroy rocks to reveal alternative attack paths.." Typhon Peaks . "Destroying rocks will provide for additional attack paths" Slag Pits. "Rocks open shorter attack routes" Slag Pits close spawns there is 20 or 21 ingame seconds from bottom of your main ramp to opponent's ramp. On Metalopolis, it's 23 ingame seconds close spawn. ...... Soon it will be: Testmap 1: "Your main has 2 and your natural expansion has 3 entrances besides the ramps, but don't worry. They are all protected by destructible rocks." Testmap 2: "Your third has a longer distance from your natural than the rush distance between cross spawns. But, to promote a much more interesting gameplay, you can't cross-spawn with your opponent. Oh, did I say that your main and your opponent's main has an alternate attack route that takes 10 in-game seconds for an infested terran to cross? Don't worry, it's also protected by destructible rocks." Testmap 3: "Your natural has a cliff that a PF can fit into and harass your all mineral line and geysers. How is it? Are we promoting interesting gameplay enough?" Testmap 4: "Your natural is 360 degree wide open with 15 seconds of rush distance for off-creep queens, 12 seconds for off-creep crawlers and something like 15 for infested terrans. Also, your main has a back entrance, but don't worry. Destructible rocks are protecting it." Testmap 5 (Shrinkage): "Map has 2 bases and 2 entrances to opponent base, not to mention that brood lords, siege tanks and thors can fire your hatchery without help. Did I say there were 2 entrances to your main? Oh, but they are protected by destructible rocks." | ||
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Alg
Hungary111 Posts
How the hell do you defend 4gate on Backwater Crap as Zerg? | ||
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TRAP[yoo]
Hungary6026 Posts
On February 27 2011 21:42 Alg wrote: Heres the money question: How the hell do you defend 4gate on Backwater Crap as Zerg? according to blizzard your defense has to include destructible rocks | ||
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Tachion
Canada8573 Posts
On February 27 2011 21:02 Arcanefrost wrote: Why do so many people find it normal that blizzard replaces three horrible maps with three slightly less horrible maps. A billion dollar company like blizzard gets completely outskilled by amateur mapmakers, thats just pathetic. This is what really upsets me about it. Blizzard really had the chance to do something great here, and the community has been VERY vocal about what they want from maps recently(hence the GSL changes), and this is the best that Blizzard can come up with? I actually preferred the map pool prior to this update =\ but at best this is a very tiny improvement. The community was starving for new maps, and in comes billionaire Blizzard to hand us a leaf of parsley that are these maps. Are things better? No, not really Blizzard =\ This isn't going to quell our hunger for new(READ, BETTER) maps in the slightest. | ||
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green.at
Austria1459 Posts
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Hokay
United States738 Posts
As for 1v1, I hate Slag Pits with a passion and don't know why they would even compare it to metal. I guess it will just take time to learn how to defend the natural properly. Replace SP with Shakuras please. Backwater is interesting but I always feel uncomfortable on that map with all its "features". I like shattered temple as I had some good macro games, and maybe typhon peaks once I get more games on it since I have no clue how to sim city my natural yet. | ||
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Alg
Hungary111 Posts
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schimmetje
Netherlands1104 Posts
Shattered Temple.. at least doesn't have a cliff I suppose. I always liked LT if it weren't for that however, so meh, not the worst they've done. Backwater Gulch.. wait what, why did we remove Blistering Sands again? Now I have them rocks on both sides? Still, I kind of don't absolutely hate this one, at least some macroing is possible if you don't just die. The other two make me sad however. Bigger maps and they manage to make even closer positions. And don't get me started on siege pushes.. Can't wait to run into Protoss on there either. Think these'll go on veto for a bit until either I or Blizzard figures something out (I suppose it'll turn out to have to be me ).Also Slag Pits should come with 3d glasses. | ||
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Chise
Japan507 Posts
On February 27 2011 22:08 Alg wrote: I fear they will get us back shakuras - just with a minor "improvement": the possibility of close spawn :S And more rocks. | ||
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krok(obs)
Germany264 Posts
On February 27 2011 22:08 Alg wrote: I fear they will get us back shakuras - just with a minor "improvement": the possibility of close spawn :S yes, that and destructible rocks on your natural! seriously, just played the new maps on ladder and cant for the hell of it figure out why blizzard or the mapmakers keep thinking that this promotes any kind of interesting play...close positions on slag gulch? excuse me? i was 2gated today!!! | ||
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cnas
Sweden640 Posts
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Lurk
Germany359 Posts
Yes, they are not really as good as the GSL maps, but they are certainly better than steppes of war. | ||
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ch4ppi
Germany802 Posts
I just saw PhoenixWERRAs stream an he palyed LAdder on Kulas Ravine 0.o on NA servers | ||
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Alg
Hungary111 Posts
Have you heard? Next maps will feature INdestructible rocks... [/sarcasm] I really dont get whats this rock fetish going on with Blizzard | ||
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acidfreak
Romania352 Posts
Clide Vs Lenoock Nightend vs Morrow these are just 2 that come to mind... Even my sorry skill made for some epic games on shak. And Slag Pits close spawn with that extra attack path blocked by the all-so-worshiped rocks that Blizz thinks they are "cool" and exiting"... Did you ever get tank pushed? Or pushed at all? Close spawns is one thing. Extra pathway that goes str8 into your natural? I have lost all faith in what once was the best game company in the world by FAR.... | ||
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Chise
Japan507 Posts
On February 27 2011 22:16 cnas wrote: Does anyone know if GOMtv made any decisions on this yet? They've been adding the bliz maps before, but i feel that their judgment on maps are superior to Blizzard and they might diss these maps. Well, there's nothing on the gomtv site as far as I know, so probably nobody knows about goms opinion towards the new blizzard maps. But I doubt they will use them. Those maps are just NOT made for competitive gaming and a lot of the GSL players are against those maps for sure. | ||
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The KY
United Kingdom6252 Posts
Is it just me, or on Slag are there 4 destructible rocks that lead to nowhere? If so that's an awesome self depreciating joke by Blizzard. As for people bitching, (e.g. 'how to beat 4gate on map x, so bad') give it time, god. Although, yes, Slag Pits must be the smallest 4 person map ever. My first thought was '...can I actually reach his main hatchery with tanks from the low ground? I think I can.' | ||
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