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New Maps in 1v1 Pool - Page 47

Forum Index > SC2 General
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Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 27 2011 13:35 GMT
#921
These map changes are beyond me. I'm all for adding new maps to stir up the pretty stale map pool, but not maps like these. Especially not if they're removing Shakuras in the same move because it's "boring".

If "interesting" gameplay at Blizzard HQ revolves around "alternative attack paths" and opening them via destroying rocks then goodbye to all ladder maps in major tournaments in a matter of weeks. Backwater Gulch is probably the worst ladder map ever devised, the games I've played on it so far and those I saw on streams were just plain bad. The map encourages gimmicky one-base play which certainly isn't "interesting" or has any entertainment value to spectators.

Let's hope that the feedback delivered here and elsewhere will convince Blizzard that they're not going the right way with their maps and their idea of what a good map should look like. The GSL and Iccup maps are so much better and I'd love to play on them on the ladder.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 27 2011 13:45 GMT
#922
I'll kind of miss Shakuras for TvP, but fuck TvZ on that map.
PointyBagels
Profile Joined September 2010
United States90 Posts
February 27 2011 13:47 GMT
#923
I find it funny that Blizzard does not like people fast expanding, and finds it boring. In my opinion, if both players fast expand, then the games are less boring, because it is more likely that we will see a lot of the tech tree on both sides.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 27 2011 13:48 GMT
#924
I really like the smaller mains on these new maps. Makes drop defense so much easier.
ALPINA
Profile Joined May 2010
3791 Posts
February 27 2011 13:54 GMT
#925
I don't know what are they thinking when creating those maps.

So when you spawn on Typhon Peaks on vertical positions and rocks are killed the distance between your natural and his natural is less that on steppes, and the choke is super small. I have no idea how is it possible to survive any tank/collosus push on that map in mid game.

They even made Shakuras so you can't spawn on vertical and distance here is even less.
You should never underestimate the predictability of stupidity
FreddYCooL
Profile Joined November 2010
Sweden415 Posts
February 27 2011 14:03 GMT
#926
Out of my two games on these maps one was close pos on slagpits and one was close poss on shattered temple. How these maps were added to the ladder is beyond me. They are just plain ridiculous.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-27 14:16:59
February 27 2011 14:11 GMT
#927
How are they honestly expecting Protoss to have a macro game on Slag Pits vs Zerg?
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 27 2011 14:24 GMT
#928
Aaaah Blisterings gone
Teeny
Profile Joined March 2010
Austria885 Posts
February 27 2011 14:26 GMT
#929
Backwater gulch has the wierdest natural ever T_T
1 rocks less and a smaller choke would be just as good i would say.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 27 2011 14:27 GMT
#930
On February 27 2011 21:02 Node wrote:
I hate the natural on Slag Pits. A couple of times now protoss has gone zealot / sentry and just walked past my defenses and force fielded my ramp, and I'm really not sure how to stop it. It's just so far from any defensible position. Looks like I'm going to have to prioritize creep spread... but then there's the matter of the backdoor. Ugh. Close positions are such a nightmare.


This.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2011-02-27 14:31:38
February 27 2011 14:31 GMT
#931
Blizzard mindset.
1.22 PTR: Guise we have added 5 new mapz.
Page 1-900 PTR forums: NEW MAPS TEH SUCKKK
1.22 Live: Thank god they didn't add the new maps
7 days later: hi guise we added the 5 new maps to live map pool bcz of good feedback on ptr.
Stream http://www.teamliquid.net/video/streams/Poopfeast
DennyR
Profile Joined July 2010
Germany379 Posts
Last Edited: 2011-02-27 15:25:56
February 27 2011 15:22 GMT
#932
Its an huge improvement as I feel.

SoW gone, BS gone... those maps sucked.

ok the new maps are far away from beeing as good as GSL maps or the good ICCUP ones, but they are better, without a doubt.


Typhon Peak, lots of gimmicks but overall a great map! I mean the rocks arent as bad as stated above. Look at XNC, there are lots of rocks and its still the best map. Typhon Peak is large, you can expand a lot and you have a lot of attackpaths to counterattack.

The Shattered Temple is a better map than LT.. mostly likely everyone will agree here.

Backwater Gulch. I like it a little, but there are two major problems with the map. Zergs having a hard time defending warpgatepushes and there are !!!closepositions!!! That must be a joke.

I cant say too much about it but it seems like this map forces you to 2base allin every game! Where is my 3rd? THEY STATED THAT THIS WILL BE A MACROMAP LIKE METALOPOLIS!!!?!?! Are you serious Blizzard?
But overall its decent... better than SoW...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 27 2011 15:23 GMT
#933
Which are the best maps for baneling busts? Because I'm not doing anything else with these maps as Zerg ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sceptor87
Profile Joined October 2010
Canada266 Posts
February 27 2011 15:26 GMT
#934
I was playing them all last night, after flipping out at the loss of Shakuras and the "MOAR ROCKS!" mentality that these nincompoops have.

Shattered Temple is fine. I didn't like LT because of the cliff at the natural(s), and that's gone. So I'm happy. If you play Zerg on anything but close ground it's a decent map because of flanking routes and the way you can abuse them. But for Terran and Protoss it's familiar and still fine as well. Turtle macro Terran with Siege lines is very very good. But mass Marines is just as fine. For Protoss I'm really liking Blink Stalker play a lot. Minimal Colossi production and using excessive mobility.

But the other maps are absolutely fucking terrible. I really don't know what else to say about them. I'm actually not bothering with the ladder anymore. The friends that I play with are with me and we're just doing custom games on GSL, iCCup, and the older decent Blizzard maps*. At least until somebody gets their shit together.

I hope the designer(s) that made Shakuras aren't with Blizzard anymore, because if he/she/they are I'm honestly speechless as to their complete failure. This latest offering is bad. Very bad.

*See Shakuras, and only Shakuras.
Standard,
Doppelganger
Profile Joined May 2010
488 Posts
February 27 2011 15:27 GMT
#935
At lest they removed Steppes from tthe map pool thats at least something.

Shattered Temple is an improvement of the map but it does not deal with the main problem: close positions suck for Zerg.

And how anyone can play macro on Slag pits is beyond me. How are you supposed to take a third? Okay I as a Terran can take a gold so I can expand towards my opponent. But how can Toss or Zerg take a third and defend it?

Backwater Gulch has some potential I think. If they remove one of the rocks at each base and rearrange the ramp so that it faces your natural it might be defend-able for a Zerg. (although I like it I dunno why ^^)

Typhoon peaks is strange. The middle of the map gives me a headache. But as far as I can tell it is playable.

And why the hell take Shakuras out? Granted I didn't like the map at all but it was kinda well balanced! This baffles me so much.

In the end I need to rearrange my vetos carefully.
SyN_FiR3
Profile Joined May 2010
United States85 Posts
February 27 2011 15:28 GMT
#936
it looks as if 98% of the SC community detests these new maps and is about to quit laddering or sc2 all together... why is blizzard turning into george lucas... coming up with this great game then trying to ruin it at the same time.. I hope they read TL because the new maps need to be gone & bring back shakuras
"How 'bout changin' a line cause it don't make sense..."
diLLa
Profile Joined November 2010
Netherlands247 Posts
February 27 2011 15:37 GMT
#937
I'd like to advise everyone on this forum to actually open up a thread on the battlenet forums, and spam their forum full with complaints. And i mean actually creating a thread per person. they should get the message then hopefully since i doubt they read this forum throroughly.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
February 27 2011 15:47 GMT
#938
On February 28 2011 00:28 SyN_FiR3 wrote:
it looks as if 98% of the SC community detests these new maps and is about to quit laddering or sc2 all together... why is blizzard turning into george lucas... coming up with this great game then trying to ruin it at the same time.. I hope they read TL because the new maps need to be gone & bring back shakuras


So

98% of people are going to quit, is your prediction? Somehow i doubt it.
ilovesin
Profile Joined June 2007
Germany92 Posts
February 27 2011 15:54 GMT
#939
I like Typhon Peaksm LT is decent the other two i dont like... But why did they removed shakuras ... It was my favorite map by far...
It followed me home, can I keep it?
koveras
Profile Joined January 2011
163 Posts
February 27 2011 15:56 GMT
#940
Everyone seems to be for more macro games but are those type of games really that interesting? I mean there is allot of complaining about slag pits short rush distance while its not that shorter than that of metalopolis or lost/shattered temple. Appearantly blizzard believes these distances should be managable by any race. I play zerg but im pretty positive about these maps though I really feel blizzard should put in some GSL maps next time.
“That’s amazing everyone ‘Likes’ my status but you, you’re my wife. You should be the first one to ‘Like’ my status.
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