Really explained the MMR well, thanks!
[G] Comprehensive SC2 League and Ladder Guide - Page 2
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noobcakes
United States526 Posts
Really explained the MMR well, thanks! | ||
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Kinky
United States4126 Posts
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chocopan
Japan986 Posts
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Bashrai
Canada119 Posts
It's a good reference text to some friends who always ask why they don't get promoted. | ||
29 fps
United States5720 Posts
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Ulfsark
United States958 Posts
This will also be a great point of reference for those looking to better understand the system. Thanks for putting this together man. | ||
ReketSomething
United States6012 Posts
dont know why i found it mildly funny...must be lack of sleep...\ edit: i thought placing into Diamond was also impossible | ||
Yoshi Kirishima
United States10292 Posts
Thanks for making ![]() | ||
CookieMaker
Canada880 Posts
edit: On February 22 2011 16:11 ReketSomething wrote: nice. excalibur you are ridiculous and I love your work :_ dont know why i found it mildly funny...must be lack of sleep...\ edit: i thought placing into Diamond was also impossible It was until master came out. I would, however, be surprised if you can place directly into masters once grandmasters has come out. | ||
michaelhasanalias
Korea (South)1231 Posts
For example, the old Rank-E Diamond division is by far the most common Diamond Division tier. Perhaps this should be Tier 1, with others going above and below it? It still seems somewhat paradoxical that your moving average must also stabilize, as that in itself is a stabilization metric. So what ends up promoting you (according to this) would be something like a moving average average. I remain convinced that your hidden MMR's moving average need only eclipse specific point thresholds to be promoted, but of course I'm still trying to prove it. I think you should add a call to action at the end for players to gather more data to analyze ![]() - If a player has more than X bonus pool (inactivity threshold), is he spending at least 90 per week? Hadn't thought of it this way, but it makes a lot of sense. Could this explain why the sub-average divisions exist at all? As to promote players who don't spend this required amount? | ||
AirbladeOrange
United States2571 Posts
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FILM
United States663 Posts
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UruzuNine
Canada162 Posts
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Drazzzt
Germany999 Posts
Just a question to the tiers: What does +150 from Master mean exactly? Does this +150 effect your MMR or your points? I'd guess the latter, but I still don't fully get it. Let's say 2 ppl are being promoted, both having spent 1000 bonus points. So, both are getting 1073 pts in the new leagues (lets say both are put into diamond). But one league has a +150 (tier 1) and the other has +402 (tier 5 from master). So, the MMR of the first player is actually 250 points higher than the MMR from the second player? (or #1 hadn't be placed in a tier 1 league?). So, when creating an adjusted list (like the TOP 200, only for diamond players), player 1 would actually only have 1073-150=923 and player 2 1073-402=671 points? And player 1 would be much closer to be promoted to master? Is this correct or do I miss something? Edit: And I don't understand why this would be really necessary or useful. Why introducing tiers? It only complicates things quite a bit and it leads to ppl having lets say 3000 pts in diamond being worse than ppl having only 2500 in diamond. | ||
TFB
United Kingdom89 Posts
Just one question... I may have read this wrong, but your post implies very heavily indeed that it is completely impossible to calculate (or even have a stab at) one's underlying rating from the colours and positions we're presented with. Would you go so far as to state this explicitly? For what it's worth, I am entirely of the opinion that our underlying ratings are sufficiently mathematically distant from what we're presented with as to make any attempt at calculating them futile, even if that attempt was made by after being handed the relevant source code*. * Because we'd need access to the result of every game played on Bnet. | ||
papaz
Sweden4149 Posts
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JuggerNuc
United States1 Post
It is possible to be placed in any league except for Master, which requires a promotion. I thought you couldn't be placed into Diamond after your placement matches - only as high as Platinum. Has this changed? | ||
ElusoryX
Singapore2047 Posts
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TheGrimace
United States929 Posts
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SDream
Brazil896 Posts
On February 22 2011 17:33 michaelhasanalias wrote: I think since you've opted to provide a new nomenclature for divisions, it might behoove you to use "Tier 1" as the most common division rank for each league. For example, the old Rank-E Diamond division is by far the most common Diamond Division tier. Perhaps this should be Tier 1, with others going above and below it? It still seems somewhat paradoxical that your moving average must also stabilize, as that in itself is a stabilization metric. So what ends up promoting you (according to this) would be something like a moving average average. I remain convinced that your hidden MMR's moving average need only eclipse specific point thresholds to be promoted, but of course I'm still trying to prove it. I think you should add a call to action at the end for players to gather more data to analyze ![]() Hadn't thought of it this way, but it makes a lot of sense. Could this explain why the sub-average divisions exist at all? As to promote players who don't spend this required amount? Well, there's a good reason to still call it tier S, A etc. The tier S is just (probably) 150 points away from the next league, while the tier A is 150 + 63 points away (not confirmed for non diamond league). That way you can have this formula: [150 + (63.tier)], while S means 0, A means 1 etc. I will still call it S A at least for awhile ^^ | ||
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