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[G] Comprehensive SC2 League and Ladder Guide - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 82 83 84 Next
noobcakes
Profile Blog Joined May 2010
United States526 Posts
February 22 2011 06:53 GMT
#21
I got scared from so much text, but then I saw the pictures and breathed again.

Really explained the MMR well, thanks!
Professional BattleCraft Player
Kinky
Profile Blog Joined September 2008
United States4126 Posts
February 22 2011 06:57 GMT
#22
Great job expanding on your previous analyses. I always find these an educational read.
chocopan
Profile Joined April 2010
Japan986 Posts
February 22 2011 06:57 GMT
#23
Yes this is great. I can say that because it's the first account of the innards of bnet ranking I could actually follow. Good work and thanks!
Dance those ultras
Bashrai
Profile Joined September 2010
Canada119 Posts
February 22 2011 06:59 GMT
#24
Thanks a lot Excalibur_Z for alll your work.

It's a good reference text to some friends who always ask why they don't get promoted.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
February 22 2011 07:01 GMT
#25
this is awesome. great job! i dont know how you found all this info or know about this, but it's great. thanks for clearing stuff up!
4v4 is a battle of who has the better computer.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
February 22 2011 07:02 GMT
#26
Excellent post. Hopefully we will see less of the "when am I getting promoted" threads.

This will also be a great point of reference for those looking to better understand the system.
Thanks for putting this together man.
gg wp
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2011-02-22 07:17:29
February 22 2011 07:11 GMT
#27
nice. excalibur you are ridiculous and I love your work :_

dont know why i found it mildly funny...must be lack of sleep...\

edit: i thought placing into Diamond was also impossible
Jaedong :3
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 22 2011 07:43 GMT
#28
Wow great, a very concise, informative, guide, grouping all the different that's been discovered since forever including recent stuff.

Thanks for making
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
Last Edited: 2011-02-22 08:02:18
February 22 2011 08:00 GMT
#29
excellently explained and well put together. Tyvm

edit:

On February 22 2011 16:11 ReketSomething wrote:
nice. excalibur you are ridiculous and I love your work :_

dont know why i found it mildly funny...must be lack of sleep...\

edit: i thought placing into Diamond was also impossible


It was until master came out. I would, however, be surprised if you can place directly into masters once grandmasters has come out.
Micro your Macro
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 22 2011 08:33 GMT
#30
I think since you've opted to provide a new nomenclature for divisions, it might behoove you to use "Tier 1" as the most common division rank for each league.

For example, the old Rank-E Diamond division is by far the most common Diamond Division tier. Perhaps this should be Tier 1, with others going above and below it?

It still seems somewhat paradoxical that your moving average must also stabilize, as that in itself is a stabilization metric. So what ends up promoting you (according to this) would be something like a moving average average.

I remain convinced that your hidden MMR's moving average need only eclipse specific point thresholds to be promoted, but of course I'm still trying to prove it.


I think you should add a call to action at the end for players to gather more data to analyze


- If a player has more than X bonus pool (inactivity threshold), is he spending at least 90 per week?


Hadn't thought of it this way, but it makes a lot of sense. Could this explain why the sub-average divisions exist at all? As to promote players who don't spend this required amount?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
February 22 2011 08:44 GMT
#31
I think it's amazing how people are able to figure out the system as much as they have with fairly limited information. Nice work.
FILM
Profile Joined September 2010
United States663 Posts
February 22 2011 08:49 GMT
#32
I'm floored. Bravo.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
UruzuNine
Profile Joined September 2010
Canada162 Posts
February 22 2011 09:05 GMT
#33
Excalibur, you are an amazing individual. While I always had confidence in the Blizzard laddering system, having it explained to me like this is super awesome, as I know people that get frustrated with it (i.e. say it's "awful" or "broken," etc.) and I now have a good reference.
Drazzzt
Profile Joined September 2002
Germany999 Posts
Last Edited: 2011-02-22 10:13:19
February 22 2011 10:10 GMT
#34
Hi, thanks again. Great read.
Just a question to the tiers: What does +150 from Master mean exactly?

Does this +150 effect your MMR or your points? I'd guess the latter, but I still don't fully get it.
Let's say 2 ppl are being promoted, both having spent 1000 bonus points.
So, both are getting 1073 pts in the new leagues (lets say both are put into diamond).
But one league has a +150 (tier 1) and the other has +402 (tier 5 from master). So, the MMR of the first player is actually 250 points higher than the MMR from the second player? (or #1 hadn't be placed in a tier 1 league?).
So, when creating an adjusted list (like the TOP 200, only for diamond players), player 1 would actually only have 1073-150=923 and player 2 1073-402=671 points? And player 1 would be much closer to be promoted to master?

Is this correct or do I miss something?

Edit: And I don't understand why this would be really necessary or useful. Why introducing tiers? It only complicates things quite a bit and it leads to ppl having lets say 3000 pts in diamond being worse than ppl having only 2500 in diamond.
Be Nice, Be Fair, Be Mannered.
TFB
Profile Joined December 2010
United Kingdom89 Posts
February 22 2011 10:21 GMT
#35
Lovely post OP.

Just one question...

I may have read this wrong, but your post implies very heavily indeed that it is completely impossible to calculate (or even have a stab at) one's underlying rating from the colours and positions we're presented with.

Would you go so far as to state this explicitly?

For what it's worth, I am entirely of the opinion that our underlying ratings are sufficiently mathematically distant from what we're presented with as to make any attempt at calculating them futile, even if that attempt was made by after being handed the relevant source code*.


* Because we'd need access to the result of every game played on Bnet.
WARNING : TFB is rubbish, do not treat post as gospel
papaz
Profile Joined December 2009
Sweden4149 Posts
February 22 2011 10:47 GMT
#36
This should be stickied on all sc2 sites.
JuggerNuc
Profile Joined February 2011
United States1 Post
February 22 2011 13:31 GMT
#37
It is possible to be placed in any league except for Master, which requires a promotion.


I thought you couldn't be placed into Diamond after your placement matches - only as high as Platinum. Has this changed?
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
February 22 2011 13:40 GMT
#38
you really deserve lots of love for this. now i won't be afraid to continue laddering in 1v1 knowing that there's the uncertainty thing now :D
xd
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
February 22 2011 14:42 GMT
#39
Really great writeup. I've had a few friends ask me how the ladder worked, and while I had read your previous posts, I don't think I explained it well enough. I will be referring people to this thread from now on. Thanks!
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 22 2011 14:47 GMT
#40
On February 22 2011 17:33 michaelhasanalias wrote:
I think since you've opted to provide a new nomenclature for divisions, it might behoove you to use "Tier 1" as the most common division rank for each league.

For example, the old Rank-E Diamond division is by far the most common Diamond Division tier. Perhaps this should be Tier 1, with others going above and below it?

It still seems somewhat paradoxical that your moving average must also stabilize, as that in itself is a stabilization metric. So what ends up promoting you (according to this) would be something like a moving average average.

I remain convinced that your hidden MMR's moving average need only eclipse specific point thresholds to be promoted, but of course I'm still trying to prove it.


I think you should add a call to action at the end for players to gather more data to analyze


Show nested quote +
- If a player has more than X bonus pool (inactivity threshold), is he spending at least 90 per week?


Hadn't thought of it this way, but it makes a lot of sense. Could this explain why the sub-average divisions exist at all? As to promote players who don't spend this required amount?


Well, there's a good reason to still call it tier S, A etc. The tier S is just (probably) 150 points away from the next league, while the tier A is 150 + 63 points away (not confirmed for non diamond league). That way you can have this formula: [150 + (63.tier)], while S means 0, A means 1 etc.

I will still call it S A at least for awhile ^^
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