Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
They should just nerf teams oGs and IM together: most s class players most champions
IM mvp has complete gamesense and awareness, they should nerf him and make him more slow to think nestea is THE reactionary protoss they should nerf his reaction a little bit
oGs
everything oGsMC does reek of imba, he does army faster and all his unities seems to have more attack power Jinro has so much charisma and game sense/build order, they should make him more IdrA and nerf his killing buildings too ... NaDa was overpowered in sc1 and is becoming op in sc2 too, they should nerf 20% his apm and increase 30% of his building construction ....
if people want to talk imba I think they should consider players first not races ....
ps: Jinro good luck in becoming the first gsl champion
I want to ask if anyone has any experience with ZvP overlord rescues. At the late game where the two massive armies clash, the protoss often has sentries and will try to separate some forces of your main army. Has anyone tried to get the overlord speed and drop upgrade, take some overlords with you in the main army, and try to rescue some forces stuck behind the forcefields so you can drop them off at the other side?
Here's more of a question, but I can't seem to find it mentioned anywhere else.
I hear Day[9] advocate the "300 food push" for zerg to use against terrans and protoss. Basically get maxed, stockpile larva and money, and then trade armies and get instantly re-maxed. However, he never mentions it from the other point of view. How should one go about dealing with a late game zerg's "300 food push"?
On January 18 2011 02:36 gamegeekkl wrote: Here's more of a question, but I can't seem to find it mentioned anywhere else.
I hear Day[9] advocate the "300 food push" for zerg to use against terrans and protoss. Basically get maxed, stockpile larva and money, and then trade armies and get instantly re-maxed. However, he never mentions it from the other point of view. How should one go about dealing with a late game zerg's "300 food push"?
On January 18 2011 02:36 gamegeekkl wrote: Here's more of a question, but I can't seem to find it mentioned anywhere else.
I hear Day[9] advocate the "300 food push" for zerg to use against terrans and protoss. Basically get maxed, stockpile larva and money, and then trade armies and get instantly re-maxed. However, he never mentions it from the other point of view. How should one go about dealing with a late game zerg's "300 food push"?
if a zerg has gotten to this point you're probably going to lose, and it's because you let the zerg take too much of the map unopposed. things you do earlier in the game prevent him from stockpiling so much money. Constant Harrass, taking out bits of his army and making him reload it. Stuff like that. at least thats the right answer imo.
On January 18 2011 02:36 gamegeekkl wrote: Here's more of a question, but I can't seem to find it mentioned anywhere else.
I hear Day[9] advocate the "300 food push" for zerg to use against terrans and protoss. Basically get maxed, stockpile larva and money, and then trade armies and get instantly re-maxed. However, he never mentions it from the other point of view. How should one go about dealing with a late game zerg's "300 food push"?
Also it is possible for zerg to do a late game all in push by making themselves like 270/200 and then remaxing by turning drones into spines while u make new units then cancelling them all. It would take a long time for u to get to this point but i doubt anything could stop a 370 food push lol. Answer to stoping it is above
Hi. As you can see, I'm a complete newbie on this forum. I just registered today so I have to wait 3 days to create my own topic …
I wanted to touch on something that Artosis said in the GSL during the match between IMMvp and TSL_Trickster on the map Xel'naga Caverns after the map was restarted due to some technical issues.
First, he said that in Starcraft I at least, it is more comfortable to attack down a map because the mini-map is on the bottom part of the map (and as a pro-gamer you click a lot more on the mini-map than you’d think ) and you want your mouse cursor to be closer to the mini-map and quote,
"99 % of pro-gamers drag and select and drag units (to create boxes) from the top-left to the bottom-right Now, again, it would be more efficient and better if we did it from the bottom-left to the top-right because that makes us closer to our mini-map which is the only place not on the screen that we actually click."
Someone named >JustQuitWarcraftIII< explained,
„He means that when pro-gamers create boxes to select units. They click on the upper left of the screen and then drag the cursor down to bottom right to create a box.
Artosis was suggesting that if you click on the bottom left first and then drag your cursor up to top right, you would get a glimpse of the mini-map very easily every time you create a box.“
Now, I’m wondering,
let’s say you’re in the bottom-left spawn location or in any spawn-location really, and you click on your mini-map in such a way that your unit(s) will be in the bottom-left screen wouldn't it be best to drag your cursor from the top-right to the bottom-left (to create a box), that way your mouse cursor ends up closest to, and you will get the most glimpses on, the mini-map. I think this might be the most efficient way of doing it regardless of the spawn location.
On January 18 2011 03:14 Soul_burn wrote: Hi. As you can see, I'm a complete newbie on this forum. I just registered today so I have to wait 3 days to create my own topic …
I wanted to touch on something that Artosis said in the GSL during the match between IMMvp and TSL_Trickster on the map Xel'naga Caverns after the map was restarted due to some technical issues.
First, he said that in Starcraft I at least, it is more comfortable to attack down a map because the mini-map is on the bottom part of the map (and as a pro-gamer you click a lot more on the mini-map than you’d think ) and you want your mouse cursor to be closer to the mini-map and quote,
"99 % of pro-gamers drag and select and drag units (to create boxes) from the top-left to the bottom-right Now, again, it would be more efficient and better if we did it from the bottom-left to the top-right because that makes us closer to our mini-map which is the only place not on the screen that we actually click."
Someone named >JustQuitWarcraftIII< explained,
„He means that when pro-gamers create boxes to select units. They click on the upper left of the screen and then drag the cursor down to bottom right to create a box.
Artosis was suggesting that if you click on the bottom left first and then drag your cursor up to top right, you would get a glimpse of the mini-map very easily every time you create a box.“
Now, I’m wondering,
let’s say you’re in the bottom-left spawn location or in any spawn-location really, and you click on your mini-map in such a way that your unit(s) will be in the bottom-left screen wouldn't it be best to drag your cursor from the top-right to the bottom-left (to create a box), that way your mouse cursor ends up closest to, and you will get the most glimpses on, the mini-map. I think this might be the most efficient way of doing it regardless of the spawn location.
On January 18 2011 03:14 Soul_burn wrote: Hi. As you can see, I'm a complete newbie on this forum. I just registered today so I have to wait 3 days to create my own topic …
I wanted to touch on something that Artosis said in the GSL during the match between IMMvp and TSL_Trickster on the map Xel'naga Caverns after the map was restarted due to some technical issues.
First, he said that in Starcraft I at least, it is more comfortable to attack down a map because the mini-map is on the bottom part of the map (and as a pro-gamer you click a lot more on the mini-map than you’d think ) and you want your mouse cursor to be closer to the mini-map and quote,
"99 % of pro-gamers drag and select and drag units (to create boxes) from the top-left to the bottom-right Now, again, it would be more efficient and better if we did it from the bottom-left to the top-right because that makes us closer to our mini-map which is the only place not on the screen that we actually click."
Someone named >JustQuitWarcraftIII< explained,
„He means that when pro-gamers create boxes to select units. They click on the upper left of the screen and then drag the cursor down to bottom right to create a box.
Artosis was suggesting that if you click on the bottom left first and then drag your cursor up to top right, you would get a glimpse of the mini-map very easily every time you create a box.“
Now, I’m wondering,
let’s say you’re in the bottom-left spawn location or in any spawn-location really, and you click on your mini-map in such a way that your unit(s) will be in the bottom-left screen wouldn't it be best to drag your cursor from the top-right to the bottom-left (to create a box), that way your mouse cursor ends up closest to, and you will get the most glimpses on, the mini-map. I think this might be the most efficient way of doing it regardless of the spawn location.
Didn't blizzard say that they would allow more characters? I hate how I can not have the same ID from wc3 to sc2 because of the shorter character limit.
On January 18 2011 03:14 Soul_burn wrote: Hi. As you can see, I'm a complete newbie on this forum. I just registered today so I have to wait 3 days to create my own topic …
I wanted to touch on something that Artosis said in the GSL during the match between IMMvp and TSL_Trickster on the map Xel'naga Caverns after the map was restarted due to some technical issues.
First, he said that in Starcraft I at least, it is more comfortable to attack down a map because the mini-map is on the bottom part of the map (and as a pro-gamer you click a lot more on the mini-map than you’d think ) and you want your mouse cursor to be closer to the mini-map and quote,
"99 % of pro-gamers drag and select and drag units (to create boxes) from the top-left to the bottom-right Now, again, it would be more efficient and better if we did it from the bottom-left to the top-right because that makes us closer to our mini-map which is the only place not on the screen that we actually click."
Someone named >JustQuitWarcraftIII< explained,
„He means that when pro-gamers create boxes to select units. They click on the upper left of the screen and then drag the cursor down to bottom right to create a box.
Artosis was suggesting that if you click on the bottom left first and then drag your cursor up to top right, you would get a glimpse of the mini-map very easily every time you create a box.“
Now, I’m wondering,
let’s say you’re in the bottom-left spawn location or in any spawn-location really, and you click on your mini-map in such a way that your unit(s) will be in the bottom-left screen wouldn't it be best to drag your cursor from the top-right to the bottom-left (to create a box), that way your mouse cursor ends up closest to, and you will get the most glimpses on, the mini-map. I think this might be the most efficient way of doing it regardless of the spawn location.
But please correct me if I’m wrong. =)
Your thinking too hard into it. If you are manuvering your game screen so you can select units and still be close to the minimap, you are probably overextending yourself. There are soo many variables already being dealt with, that constantly readjusting your screen just so you can box units close to the minimap is a waste of time, and wont do anything to improve your game. The whole speech that Artosis gave was only about a very very minor advantage in certain situations. It just means that once your units are selected, your mouse cursor is close to the minimap instead of at the bottom right of the screen or w/e. IMO this doesnt make any difference whatsoever, especially if your not already one of the very best progamers in the world, where that 1 split second click means you win. At a regular playing level, there are soo many mistakes going on already between both players, that something as small as this would be pointless to implement.
After a certain event in GSL, I have notice alot more tank usage in TvP. It seems that terran has come to learn that to fight in the late game, maybe tank is their only solution.
Also in TvT, i notice a big shift of banshee opening, which was insanely popular in the past few month, into 1 rax FE. Good thing i was ahead of the trend and I started 1rax FE way before banshee became the "thang." It make sense though, most terran can not be too aggressively early until a certain upgrade so they cant really do anything much. Such as stim or seige tech, which give you alot of time to bunker up and prepare seige yourself and your safe. All you really need to survive is probably 1 or 2 the most and quick seige and your FE is safe.
TvZ, it seems marine tank is the new thing now.
Glad to see that tank are starting to be appreciated now lol.
On January 18 2011 01:07 busbarn wrote: Masters League only available in 1v1 right? Blizzard have any reason for not implement it to team leagues and ladders?
I think because Master League was implemented for the top 1v1 players for competition, and since 2v2/3v3/4v4 aren't really competitive, they won't implement it.
On January 18 2011 07:35 Joseph123 wrote: What are your thoughts about the Tester vs Mvp game?
The games were pretty typical TvX these days. One base SCV all-in. Even an amazing macro player like MVP has no need to take the game into the late stages when he can simply end it right from the start with a single powerful push. I really hope Blizzard does something about this, its just terrible for everybody.
On January 18 2011 07:35 Joseph123 wrote: What are your thoughts about the Tester vs Mvp game?
The games were pretty typical TvX these days. One base SCV all-in. Even an amazing macro player like MVP has no need to take the game into the late stages when he can simply end it right from the start with a single powerful push. I really hope Blizzard does something about this, its just terrible for everybody.
They did a while back , SCVs had more life than all other workers . So all in worker attacks happend alot more often and for off races it was nearly impossiable to counter. Any race can all in with workers if they choose to and have the same affect.
IdrA recently said the NaDa has the potential to be the best but he is just playing like he doesn't give a shit/barely practicing etc.. What are your thoughts on this TL?
In a PvT situation, what is the best way to deal with the terrans early pressure with marauders. It seems every time the poke into my base the zealots can't catch them and the stalkers just get owned. Would I require an early forge to protect my probes from there ultimate death?
Just something I wanted to bring up that has been bothering me. It's pretty hard to find reliable, up to date build orders, and variety. The liquipedia is pretty scarce. I realize the game is new and all but there are a few matchups I've really been struggling with and it would be really nice to be able to find 2 or 3 standard safe solid builds with guidelines for reactions to what you scout. Any chance some of you masters or pros could put some of your favorite builds in there? I have 1 or 2 that I really like in pvz and tvz but I'm pretty lost in the mirror matchups and PvT. I'm also hesitant to contribute my builds because I'm not at a level of play where I can really call something viable or not.
On January 18 2011 10:27 zester wrote: In a PvT situation, what is the best way to deal with the terrans early pressure with marauders. It seems every time the poke into my base the zealots can't catch them and the stalkers just get owned. Would I require an early forge to protect my probes from there ultimate death?
You need to mix some sentries.
Use the force field in your ramp to halt the attack, or split to his army.
Early game as protoss is the hardest stage of the game :/
On January 18 2011 09:49 bkrow wrote: IdrA recently said the NaDa has the potential to be the best but he is just playing like he doesn't give a shit/barely practicing etc.. What are your thoughts on this TL?
On January 18 2011 10:36 Reborn8u wrote: Just something I wanted to bring up that has been bothering me. It's pretty hard to find reliable, up to date build orders, and variety. The liquipedia is pretty scarce. I realize the game is new and all but there are a few matchups I've really been struggling with and it would be really nice to be able to find 2 or 3 standard safe solid builds with guidelines for reactions to what you scout. Any chance some of you masters or pros could put some of your favorite builds in there? I have 1 or 2 that I really like in pvz and tvz but I'm pretty lost in the mirror matchups and PvT. I'm also hesitant to contribute my builds because I'm not at a level of play where I can really call something viable or not.
Standard build orders are an illusion. It took very long for standard build orders to develop in BW, and even then, they actually aren't used as common as you may think in pro games.
This applies to SC2 also, the pros don't do standard build orders. Yeah there are some, but they usually only extend up to at most 30 food and then the player decides to do whatever he/she wants. Only, in SC2, there hasn't been a long time for safe adaptable build orders to be created to be considered standard.
The better thing to learn is strategies. Things that you want to accomplish in each stage of the game. When strategies work, that's when you begin to work out timings and what not. Strategy creation and understanding of timings is much better and easier (IMO) to learn, because you do what you want to do, and shape it based on your style of play, not some guy who has better macro/micro than you. Of course, that isn't to say that you shouldn't take other people's build orders, but when you do it shouldn't taken food for food, the strategy should be taken out of it and understood, then perhaps a better build order or better use of the build order may result.
Ive worked very hard to get from low bronze to rank 9 diamond and then blizz patches and now the masters league. Will i have to be in masters league to be taken seriously?
On January 18 2011 12:06 Kujawa wrote: Ive worked very hard to get from low bronze to rank 9 diamond and then blizz patches and now the masters league. Will i have to be in masters league to be taken seriously?
unless you are a pro, people probably wont take you seriously.
On January 18 2011 09:49 bkrow wrote: IdrA recently said the NaDa has the potential to be the best but he is just playing like he doesn't give a shit/barely practicing etc.. What are your thoughts on this TL?
source pls?
Okay so please do not anyone discuss until i search through weeks of shit on TL to source this..
Im joking.. it was on the show with DJWheat.. what's it called.. um.. live on 3? I think? When they had IdrA as the guest interview
On January 18 2011 09:49 bkrow wrote: IdrA recently said the NaDa has the potential to be the best but he is just playing like he doesn't give a shit/barely practicing etc.. What are your thoughts on this TL?
source pls?
Okay so please do not anyone discuss until i search through weeks of shit on TL to source this..
Im joking.. it was on the show with DJWheat.. what's it called.. um.. live on 3? I think? When they had IdrA as the guest interview
lol. i believe that he said it. i jsut wanna read the article for my own pleasure as it seems interesting. dont get ur panties in a bunch pls.
On January 18 2011 09:49 bkrow wrote: IdrA recently said the NaDa has the potential to be the best but he is just playing like he doesn't give a shit/barely practicing etc.. What are your thoughts on this TL?
source pls?
Okay so please do not anyone discuss until i search through weeks of shit on TL to source this..
Im joking.. it was on the show with DJWheat.. what's it called.. um.. live on 3? I think? When they had IdrA as the guest interview
lol. i believe that he said it. i jsut wanna read the article for my own pleasure as it seems interesting. dont get ur panties in a bunch pls.
Hehe yeah sorry; um there was no article it was in a spoken interview on the Live on 3 with slasher and sir scoots and DJ Wheat.. he called in and got asked about being in Nada's group
On January 18 2011 12:06 Kujawa wrote: Ive worked very hard to get from low bronze to rank 9 diamond and then blizz patches and now the masters league. Will i have to be in masters league to be taken seriously?
Just because you're in Masters doesn't mean you'll be taken seriously though. To gain a reputation, you need to be placing highly in tournaments and stuff like that. Your league alone doesn't really matter at all.
On January 18 2011 01:07 busbarn wrote: Masters League only available in 1v1 right? Blizzard have any reason for not implement it to team leagues and ladders?
Because making a masters league in team games would be a joke
I don't think that this question deserves a whole thread so I just post it in here:
I was really looking forward some change the hotkeys with the new patch. But what I now realised that the main changes I'd like to make aren't available.
what I mean are units with 2 "modes" eg. tanks (sieged, unsieged), vikings (ground, air). I find it quite inconvenient to not have eg. siege and unsiege on the same key. (2 shortcuts instead of 1; I've lost a few battles because I pressed the wrong key)
Does anyone know why you can't put them on the same key? The only reason which came into my mind is that maybe if you have 3 landed and 4 flying vikings you'd like to eg land all your viking with one key or let them fly with the other key.
On January 18 2011 20:31 Markus138 wrote: I don't think that this question deserves a whole thread so I just post it in here:
I was really looking forward some change the hotkeys with the new patch. But what I now realised that the main changes I'd like to make aren't available.
what I mean are units with 2 "modes" eg. tanks (sieged, unsieged), vikings (ground, air). I find it quite inconvenient to not have eg. siege and unsiege on the same key. (2 shortcuts instead of 1; I've lost a few battles because I pressed the wrong key)
Does anyone know why you can't put them on the same key? The only reason which came into my mind is that maybe if you have 3 landed and 4 flying vikings you'd like to eg land all your viking with one key or let them fly with the other key.
Anyone else bothering with this or is it just me?
There's an option to ignore hotkey conflicts which, if ticked, will allow you to set two things to the same key.
On January 18 2011 21:14 minimat wrote: I wanna talk about the fact that eSports has a huge number of people (especially SC2) that have really, really bad sportsman ship. How come?
first of all I would disagree with the part "escpecially SC2", because when I watch a typical q3a/quake live etc player it doesn't sound nearly as nice as gl hf, gg etc.
but yeah in general I have to say bm happens quite often. I wouldn't expect a "gg" after 4gating, but I don't understand why people leave without anything said before after a nice long macro game. It seems that lots of SC2 players don't care about beeing good mannered
On January 18 2011 21:14 minimat wrote: I wanna talk about the fact that eSports has a huge number of people (especially SC2) that have really, really bad sportsman ship. How come?
first of all I would disagree with the part "escpecially SC2", because when I watch a typical q3a/quake live etc player it doesn't sound nearly as nice as gl hf, gg etc.
but yeah in general I have to say bm happens quite often. I wouldn't expect a "gg" after 4gating, but I don't understand why people leave without anything said before after a nice long macro game. It seems that lots of SC2 players don't care about beeing good mannered
I'm not that comfortable with the whole glhf/gg thing.. It feels sort of more like a programmed tick than anything polite... like achivements in WoW (for those who play that) how often do you say "grats" when someone dings/get an achivement? its simply a programed response that means next to nothing... sometimes (usually my first games of the sitting) i go "evening/afternoon" whatever suits me then and there.. it feels more friendly... and no i do not gg (maybe when i win and the other one says it first, but often they leave before i manage to even react) If it was in fact a good fun game (even if i lose) i dont go gg.. because then i try to strike a short convo with my opponent.. or going "that was fun" or things like that.. complementing whatever made the final break and such.
On January 18 2011 21:14 minimat wrote: I wanna talk about the fact that eSports has a huge number of people (especially SC2) that have really, really bad sportsman ship. How come?
first of all I would disagree with the part "escpecially SC2", because when I watch a typical q3a/quake live etc player it doesn't sound nearly as nice as gl hf, gg etc.
but yeah in general I have to say bm happens quite often. I wouldn't expect a "gg" after 4gating, but I don't understand why people leave without anything said before after a nice long macro game. It seems that lots of SC2 players don't care about beeing good mannered
I'm not that comfortable with the whole glhf/gg thing.. It feels sort of more like a programmed tick than anything polite... like achivements in WoW (for those who play that) how often do you say "grats" when someone dings/get an achivement? its simply a programed response that means next to nothing... sometimes (usually my first games of the sitting) i go "evening/afternoon" whatever suits me then and there.. it feels more friendly... and no i do not gg (maybe when i win and the other one says it first, but often they leave before i manage to even react) If it was in fact a good fun game (even if i lose) i dont go gg.. because then i try to strike a short convo with my opponent.. or going "that was fun" or things like that.. complementing whatever made the final break and such.
You do realize that's all the same thing. They're all mannerisms, some more automated because people are more focused on advancing and progressing and yours is more personal. It's just different application of the same intention. Despite it being automated and perhaps... less "personal", it's still a valid representation of good manners or conventional courtesy norms.
No different than people staying to the right on an escalator (going down) so those who are in a hurry can just rush buy on the left-hand side. Automated norm, but a small thought-process is initiated when doing so.
The "GG" is no different than in a sport where both teams slap hands with the other team and just chant "GG".
On January 18 2011 21:14 minimat wrote: I wanna talk about the fact that eSports has a huge number of people (especially SC2) that have really, really bad sportsman ship. How come?
first of all I would disagree with the part "escpecially SC2", because when I watch a typical q3a/quake live etc player it doesn't sound nearly as nice as gl hf, gg etc.
but yeah in general I have to say bm happens quite often. I wouldn't expect a "gg" after 4gating, but I don't understand why people leave without anything said before after a nice long macro game. It seems that lots of SC2 players don't care about beeing good mannered
I'm not that comfortable with the whole glhf/gg thing.. It feels sort of more like a programmed tick than anything polite...
well, I can only speak for myself, but when I say "gl hf" or "gg (wp)" I mean what I say - otherwise I wouldn't say anything of course. In my opinion it is bm to not say a word. If people don't like the "gg" then say something else appropriate. or would anyone normally play a "normal" game and after the game is done stand up and go home without saying anything else?
On January 18 2011 21:14 minimat wrote: I wanna talk about the fact that eSports has a huge number of people (especially SC2) that have really, really bad sportsman ship. How come?
first of all I would disagree with the part "escpecially SC2", because when I watch a typical q3a/quake live etc player it doesn't sound nearly as nice as gl hf, gg etc.
but yeah in general I have to say bm happens quite often. I wouldn't expect a "gg" after 4gating, but I don't understand why people leave without anything said before after a nice long macro game. It seems that lots of SC2 players don't care about beeing good mannered
I'm not that comfortable with the whole glhf/gg thing.. It feels sort of more like a programmed tick than anything polite... like achivements in WoW (for those who play that) how often do you say "grats" when someone dings/get an achivement? its simply a programed response that means next to nothing... sometimes (usually my first games of the sitting) i go "evening/afternoon" whatever suits me then and there.. it feels more friendly... and no i do not gg (maybe when i win and the other one says it first, but often they leave before i manage to even react) If it was in fact a good fun game (even if i lose) i dont go gg.. because then i try to strike a short convo with my opponent.. or going "that was fun" or things like that.. complementing whatever made the final break and such.
You do realize that's all the same thing. They're all mannerisms, some more automated because people are more focused on advancing and progressing and yours is more personal. It's just different application of the same intention. Despite it being automated and perhaps... less "personal", it's still a valid representation of good manners or conventional courtesy norms.
No different than people staying to the right on an escalator (going down) so those who are in a hurry can just rush buy on the left-hand side. Automated norm, but a small thought-process is initiated when doing so.
The "GG" is no different than in a sport where both teams slap hands with the other team and just chant "GG".
I agree with Torte here. For example, in every single major league baseball game you see, at the end of the game, no matter how lame or one sided it might have been, they teams all come out of the dugouts and shake the hand of each and every other player.
It's not about what they think of the game. It's not about it being programmed. It's about showing a basic respect for your opponent and saying, "Hey, thanks for playing.", even if they acted like a dick.
On January 18 2011 21:14 minimat wrote: I wanna talk about the fact that eSports has a huge number of people (especially SC2) that have really, really bad sportsman ship. How come?
first of all I would disagree with the part "escpecially SC2", because when I watch a typical q3a/quake live etc player it doesn't sound nearly as nice as gl hf, gg etc.
but yeah in general I have to say bm happens quite often. I wouldn't expect a "gg" after 4gating, but I don't understand why people leave without anything said before after a nice long macro game. It seems that lots of SC2 players don't care about beeing good mannered
I'm not that comfortable with the whole glhf/gg thing.. It feels sort of more like a programmed tick than anything polite... like achivements in WoW (for those who play that) how often do you say "grats" when someone dings/get an achivement? its simply a programed response that means next to nothing... sometimes (usually my first games of the sitting) i go "evening/afternoon" whatever suits me then and there.. it feels more friendly... and no i do not gg (maybe when i win and the other one says it first, but often they leave before i manage to even react) If it was in fact a good fun game (even if i lose) i dont go gg.. because then i try to strike a short convo with my opponent.. or going "that was fun" or things like that.. complementing whatever made the final break and such.
You do realize that's all the same thing. They're all mannerisms, some more automated because people are more focused on advancing and progressing and yours is more personal. It's just different application of the same intention. Despite it being automated and perhaps... less "personal", it's still a valid representation of good manners or conventional courtesy norms.
No different than people staying to the right on an escalator (going down) so those who are in a hurry can just rush buy on the left-hand side. Automated norm, but a small thought-process is initiated when doing so.
The "GG" is no different than in a sport where both teams slap hands with the other team and just chant "GG".
I agree with Torte here. For example, in every single major league baseball game you see, at the end of the game, no matter how lame or one sided it might have been, they teams all come out of the dugouts and shake the hand of each and every other player.
It's not about what they think of the game. It's not about it being programmed. It's about showing a basic respect for your opponent and saying, "Hey, thanks for playing.", even if they acted like a dick.
It's just fundamental sportsmanship.
i can see the point here.. and for pros and high level and arranged games i can easily agree to it.. but the random of laddering i feel its abit more pointless.. atleast on my level i tend to never face the same person twice.. if i ever get good enough to go very high then sure i will face the same people again.. and then i feel that one should be more polite... you face the same players, you might even get to know them in some cases.. for pros they actually know eachother and all that.. In such cases the good manner something you actually want to do..
while in the lower levels of about any sport.. its not the same.. sure there's "sportsmanship".. I've seen soccer matches where the losing team lines up and shakes the hands and all that of the other team.. but its easy to see its forced behavior.
I would say that sure do what you will, but dont do it because its the norm and all that.. do it because you think its right.. its not realy bm to be quiet, while i do consider it very bm for people that won to complain about it afterwards.. kinda shows a need to get literal confirmation of their skill... in some cases i've been through it was a desperate need
Many individualized sports do not have every competitor shaking hands and congratulating each other after an event. Look at running or swimming, some athletes do it and others do not.
I do not believe saying "gg" should be expected because often times people who lose don't view the game as being a good one. People get mad a cheese, mad at themselves for making dumb mistakes, or just get mad in general over losing.
I gg 99% of my games I lose, sometimes forcing myself to when I don't feel like it.
I think bad sportsmanship has nothing to do with not "gging." Bad sportsmanship comes into play when people insult and harass each other before, during, and after games.
I thought the xbox CoD community was bad when I played competitive on it but I came to SC2 and countless games I've been called a fuck wit, dick head, bad player etc for doing a good build that they just can't defend and I always will only say gl hf gg because it is basic manners. I just versed 4 people who quit the game without gg'ing. It's poor.
I'm just going to go on a limb here and say probably at least 1/3 or 1/2 the community (especially in the lower leagues), don't know what 'glhf' even means...a chunk more probably know about 'gg', but even then I don't take it as a slight if someone doesn't gg before they leave - it's pretty stupid to assume 'ARG RAGEQUIT' anytime that happens (except in Tourneys). The only time I feel actual bm is if they explicitly start something. edit: by community I mean sc2 in general, not TL.
On January 18 2011 23:46 PartyBiscuit wrote: I'm just going to go on a limb here and say probably at least 1/3 or 1/2 the community (especially in the lower leagues), don't know what 'glhf' even means...a chunk more probably know about 'gg', but even then I don't take it as a slight if someone doesn't gg before they leave - it's pretty stupid to assume 'ARG RAGEQUIT' anytime that happens (except in Tourneys). The only time I feel actual bm is if they explicitly start something. edit: by community I mean sc2 in general, not TL.
I'm in bronze and everyone get's/understands what GL HF GG is but the one thing they don't get is "league?"
What are your thoughts about having 7 T and 1 Z at GSL at the moment? Is it normal ?
Look at....the number of T winning the Go4SC2 cups, the qualified players for BDL, the qualified players for IEM championships, and the T in the semifinals of past GSLs. Yep, pretty normal I'd say.
When I play, it seems 80+% of the time, there's a gl hf or similar at the start of the game. 20% of the time, there's a gg at the end of the game. It's kinda weird. Everyone is happy at the start, but when they lose they just get out of there Kind of makes the initial gl hf a bit hollow. (I always say gl hf if the other person does, but I never initiate, and I rarely say gg).
On January 18 2011 23:39 minimat wrote: I thought the xbox CoD community was bad when I played competitive on it but I came to SC2 and countless games I've been called a fuck wit, dick head, bad player etc for doing a good build that they just can't defend and I always will only say gl hf gg because it is basic manners. I just versed 4 people who quit the game without gg'ing. It's poor.
Cheer up, Charlie. The fact of the matter is that there will always be impolite and immature kids playing online video games. I've found that the SC2 community (especially at higher levels) is exceptionally well-mannered comparatively. Not once have I heard anyone say "good game" or wish the other team good luck in CoD or Halo.
if 2 zergs are playing a map, doesn't the one spawning with the south side of his hatchery facing the minerals have an advantage because his larvae pop closer to the minerals and his drones don't have to run around the hatchery to start mining
On January 18 2011 21:14 minimat wrote: I wanna talk about the fact that eSports has a huge number of people (especially SC2) that have really, really bad sportsman ship. How come?
On January 18 2011 22:11 Torte de Lini wrote: Poor sportsmanship? Look at this community, it's constantly heralded as the most civil place in the gaming world!
The pros are fair. The community is forgiving and E-sports is constantly in desire to strive!
It is not this community that makes a name for esports for the greater population. It is the actions of professionals. Calling people "faggots" because they play Terran, swearing and using terms like "bumrushed" during live broadcasts and alienating others simply because it's "funny" all provides for a poor image of esports.. if we want it to be taken seriously, then we need to take it seriously as well.. the problem is it is computer games - something we all do (at least initially) for "fun"..
On January 18 2011 22:11 Torte de Lini wrote: Poor sportsmanship? Look at this community, it's constantly heralded as the most civil place in the gaming world!
The pros are fair. The community is forgiving and E-sports is constantly in desire to strive!
It is not this community that makes a name for esports for the greater population. It is the actions of professionals. Calling people "faggots" because they play Terran, swearing and using terms like "bumrushed" during live broadcasts and alienating others simply because it's "funny" all provides for a poor image of esports.. if we want it to be taken seriously, then we need to take it seriously as well.. the problem is it is computer games - something we all do (at least initially) for "fun"..
As long as it doesnt cross the edge, I'm okay with pros BM'ing. It adds a lot of entertainment value and personality. Also, I might be reiterating a point here, but the SC2 community is really sensitive about his type of thing compared to others. Im not saying that that's bad, but thinkinh that a "faggot" once a fortnight is offensive is -imo- ludicrous.
I'd post this in the strategy forum, but I just made my account so I can't create threads. I don't know if people realize this, but you can 2 shot larva with blue flame hellions. I'm the only one I know of who does this; is the only reason this is an underused tactic due to the fact that it hasn't occurred to very many people?
On January 19 2011 07:18 VWSChe wrote: I'd post this in the strategy forum, but I just made my account so I can't create threads. I don't know if people realize this, but you can 2 shot larva with blue flame hellions. I'm the only one I know of who does this; is the only reason this is an underused tactic due to the fact that it hasn't occurred to very many people?
I'd probably say its because your hellions would be very easy to kill that way...
Also killing drones is a lot more profitable than killing larvae. Larvae will just spawn again soon, drones won't
On January 19 2011 07:18 VWSChe wrote: I'd post this in the strategy forum, but I just made my account so I can't create threads. I don't know if people realize this, but you can 2 shot larva with blue flame hellions. I'm the only one I know of who does this; is the only reason this is an underused tactic due to the fact that it hasn't occurred to very many people?
I'd probably say its because your hellions would be very easy to kill that way...
Also killing drones is a lot more profitable than killing larvae. Larvae will just spawn again soon, drones won't
True, but you can spare one hellion shot in many situations. Obviously killing larva wouldn't be a priority, but there are times when it can be good.
I was just wondering, who are the oldest "good" players around in korea, nada, july, boxer, nestea and who else ? edit mispelled boxer for idra, lol the sacrilege...
O.K. I got a question in my head for some time now. Why are upgrades so damn good according to everyone?
I question this because. Example: if I upgrade roach range attack they get +1 damage. This costs me approximatively 2 roaches 2 roaches which equals 32 damage (2*16). Wouldnt I need more than 32 roaches to make the upgrade worthwhile?
I'm wrong. I know it. I feel it! ITS IN MY HEAD... but where?
On January 19 2011 10:34 Tiazi wrote: O.K. I got a question in my head for some time now. Why are upgrades so damn good according to everyone?
I question this because. Example: if I upgrade roach range attack they get +1 damage. This costs me approximatively 2 roaches 2 roaches which equals 32 damage (2*16). Wouldnt I need more than 32 roaches to make the upgrade worthwhile?
I'm wrong. I know it. I feel it! ITS IN MY HEAD... but where?
plz help
because you start being able to 2 shot zerglings, which will reduce a lot of overkill etc. etc... you get the drift
On January 19 2011 10:34 Tiazi wrote: O.K. I got a question in my head for some time now. Why are upgrades so damn good according to everyone?
I question this because. Example: if I upgrade roach range attack they get +1 damage. This costs me approximatively 2 roaches 2 roaches which equals 32 damage (2*16). Wouldnt I need more than 32 roaches to make the upgrade worthwhile?
I'm wrong. I know it. I feel it! ITS IN MY HEAD... but where?
plz help
Each attack upgrade gives roaches +2 damage. Now, in small numbers, you are right, the attack upgrade won't be much of a benefit against most units (Zerglings are an exception since you can 2 shot them now). However, with a larger army, the benefit is much much greater. The attack upgrade increases the dps of your roaches by 12.5%. If you have large enough army, then 12.5% greater DPS is worth a lot more than 2 roaches.
I've hear numerous times that if someone was a D+ player in iCCup, it basically guarantees that they are in at least mid diamond in SC2. However, I was a D+ in iCCup, yet I am only in gold league for SC2. I keep hearing about people who never played an RTS before and are now in diamond. I know that I have the excuse of school and that I only play on weekends, but this still makes me sad...
Edit: oh, and also, I play random in SC2, whereas I played protoss in BW, so this might also play a part since I have a way higher winning percentage as protoss than I do with any other race.
On January 19 2011 11:03 wizard944 wrote: I've hear numerous times that if someone was a D+ player in iCCup, it basically guarantees that they are in at least mid diamond in SC2. However, I was a D+ in iCCup, yet I am only in gold league for SC2. I keep hearing about people who never played an RTS before and are now in diamond. I know that I have the excuse of school and that I only play on weekends, but this still makes me sad...
Edit: oh, and also, I play random in SC2, whereas I played protoss in BW, so this might also play a part since I have a way higher winning percentage as protoss than I do with any other race.
That is indeed surprising. I never played ICCUP, as I quit playing SC before it came around, but I got straight into diamond after 25 games when I first started playing SC2. I didn't even know anything about the game hardly, I just had semi-decent macro.
The only way I could see this happening is if your gameplay focused on cheese/all-ins in Broodwar, and you didn't have very good macro. All it takes to get to diamond is semi-decent macro, unless you play Terran of course, in which case you can easily get to masters by 1 base all-in cheesing every game. Or even the round of 16 in the GSL
Just focus on your macro, that's all it takes really.
On January 19 2011 10:34 Tiazi wrote: O.K. I got a question in my head for some time now. Why are upgrades so damn good according to everyone?
I question this because. Example: if I upgrade roach range attack they get +1 damage. This costs me approximatively 2 roaches 2 roaches which equals 32 damage (2*16). Wouldnt I need more than 32 roaches to make the upgrade worthwhile?
I'm wrong. I know it. I feel it! ITS IN MY HEAD... but where?
plz help
First, lets check the maths...
Let N be the number of upgraded roaches. (And the number of roaches if no upgrade researched = N+2).
According to Liquipedia, the attack cooldown of roach is 2sec. Therefore the dps of unupgraded roach = 16/2 = 8 per second, or 8Hz (borrowing the unit for frequency) Meanwhile the dps of upgraded roach = 17/2 = 8.5Hz (I am assuming the +1 damage you provided is correct info, since I don't play zerg ^^;
Thus TotDpsUpgraded = N x 8.5 And TotDpsUnupgraded = (N+2) x 8
Breakeven for the upgrade occurs when TotDpsUpgraded = TotDpsUnupgraded ie: N x 8.5 = (N+2) x 8 Therefore N = 32.
TL;DR So your maths is correct in saying you theoretically need to field 32 roaches to breakeven.
But things are a bit more complicated in practice. Firstly, do you know how many roaches you'll make per game? If you've made more than 32 roaches from the time you've finished the upgrade to the end of the game, the upgrade should have more than paid for itself, assuming the roaches are able to output their full attack damage.
Secondly, even if you are able to have X roaches onfield at one time, only the F number of roaches in the front row would be dealing damage at any time in the battle, in which the DPS comparison becomes (F x 8.5) versus (F x 8). Note that the 2 extra roaches you might have had makes no difference, which again illustrates the benefit of upgrading.
Hope this helps
EDIT:
On January 19 2011 10:45 onasteak wrote: because you start being able to 2 shot zerglings, which will reduce a lot of overkill etc. etc... you get the drift
This too. Critical upgrades also have the additional advantage of quickly reducing your enemy's dps.
On January 19 2011 08:10 noD wrote: I was just wondering, who are the oldest "good" players around in korea, nada, july, boxer, nestea and who else ? edit mispelled boxer for idra, lol the sacrilege...
Anyone know why Artosis is a 'commentator' but Tasteless is a 'caster'? They used to have it with Tasteless' screen as the observer's screen but not anymore, so they're really performing the same job now.
So I'm strongly considering entering the TL open and I have another tournament coming February (More an online qualifier) and I told myself in 2011 I'll do tournaments. So I have a couple questions/observations and you guys can tell me whether I'm right or wrong:
How nervewracking is it to play in a tournament compared to ladder? I hear you miss basic things (getting supply blocked, not making probes)
How many builds/strategies should you have in your arsenal? I've got standard builds but I want to play around with cheese because in tournaments (from what I hear and makes sense) you win at all costs, no matter what. You aren't there to necessarily improve but to WIN.
On January 21 2011 14:49 Cryogenic wrote: So I'm strongly considering entering the TL open and I have another tournament coming February (More an online qualifier) and I told myself in 2011 I'll do tournaments. So I have a couple questions/observations and you guys can tell me whether I'm right or wrong:
How nervewracking is it to play in a tournament compared to ladder? I hear you miss basic things (getting supply blocked, not making probes)
How many builds/strategies should you have in your arsenal? I've got standard builds but I want to play around with cheese because in tournaments (from what I hear and makes sense) you win at all costs, no matter what. You aren't there to necessarily improve but to WIN.
Thanks in advance
It's as nervewracking as you make it out to be. This generally means it might be more so for your first few tourneys but as you learn to cope with it, it'll go better. It really is just a matter of thinking of it as 'another game' even though it might mean more than that.
When it comes to builds, there's difference of opinions. I personally wouldn't put too much thought into it if you're a really new players, as long as you have atleast one per matchup that you're really comfortable with. However, as you kind of mentioned, it can be very beneficial to differentiate your play, especially if you get far enough to get into bo3's (or longer sets) since those open up the field for mindgames and doing the unexpected.
Anyone know why Artosis is a 'commentator' but Tasteless is a 'caster'? They used to have it with Tasteless' screen as the observer's screen but not anymore, so they're really performing the same job now.
that's the way it's suppose to be. In professions sports commentating, you have one caster and one or two commentators.
The caster is kind of the "host" of the group. They talk the most, guiding the viewer through what's happening both in the game and in-between games. They do most of the announcing in between matches, cite statistics, introduce players, etc etc. Often times they are much more knowledgeable than they let on to be.
Commentators are like "special guests". They are the analysts whose main job is to give insight into the game. They compliment the caster's casting with their own professional or personal (and hopefully accurate) opinions.
In a typically game, the caster will "cast" and explain what's going on, and the commentator will "comment" and give insight. A lot of the times the caster will ask a question to the commentator, mainly for the spectators and not for themselves. Most casters are far more knowledgeable than they led on to be. They ask questions even if they know the answer, because the viewer may not.
On January 21 2011 14:49 Cryogenic wrote: So I'm strongly considering entering the TL open and I have another tournament coming February (More an online qualifier) and I told myself in 2011 I'll do tournaments. So I have a couple questions/observations and you guys can tell me whether I'm right or wrong:
How nervewracking is it to play in a tournament compared to ladder? I hear you miss basic things (getting supply blocked, not making probes)
How many builds/strategies should you have in your arsenal? I've got standard builds but I want to play around with cheese because in tournaments (from what I hear and makes sense) you win at all costs, no matter what. You aren't there to necessarily improve but to WIN.
Thanks in advance
Sign up to some of the smaller ones, craftcup etc. Get a feel for it before the main thing
that's the way it's suppose to be. In professions sports commentating, you have one caster and one or two commentators.
The caster is kind of the "host" of the group. They talk the most, guiding the viewer through what's happening both in the game and in-between games. They do most of the announcing in between matches, cite statistics, introduce players, etc etc. Often times they are much more knowledgeable than they let on to be.
Commentators are like "special guests". They are the analysts whose main job is to give insight into the game. They compliment the caster's casting with their own professional or personal (and hopefully accurate) opinions.
In a typically game, the caster will "cast" and explain what's going on, and the commentator will "comment" and give insight. A lot of the times the caster will ask a question to the commentator, mainly for the spectators and not for themselves. Most casters are far more knowledgeable than they led on to be. They ask questions even if they know the answer, because the viewer may not.
Wow that's a really good description of what actually goes on too. Tasteless is always the one filling people in on 'noob' stuff and asking questions ie "Now what do you think about x build against y build" etc. Very interesting. Thanks for answering my question so well lol.
God, I visit so many other Starcraft forums irregularly, and it's filled with shit like
"This game is too hard. They should make an auto build worker thing that the game does for you, since you're going to be building workers constantly anyways. I mean, I dont see why you should do it yourself if that's the case."
On January 22 2011 14:40 Fruscainte wrote: I hate people sometimes.
God, I visit so many other Starcraft forums irregularly, and it's filled with shit like
"This game is too hard. They should make an auto build worker thing that the game does for you, since you're going to be building workers constantly anyways. I mean, I dont see why you should do it yourself if that's the case."
On January 22 2011 14:40 Fruscainte wrote: I hate people sometimes.
God, I visit so many other Starcraft forums irregularly, and it's filled with shit like
"This game is too hard. They should make an auto build worker thing that the game does for you, since you're going to be building workers constantly anyways. I mean, I dont see why you should do it yourself if that's the case."
fjwoefeipwafe
b.net forums?
Yeah
Some of this shit is so unbelievably stupid I dont even know what to say, does Blizzard listen to these retards? I mean, shit. What I already said is nothing compared to the crap like
"You should never go Creep Tumor first as Zerg." "You should wait until your third or fourth queen before ever putting down Creep Tumors" "Never FE as Zerg" "Protoss is underpowered"
I mean, that's just paraphrasing too. They have entire essays on this shit that's just all flat out BS.
Hey guys, didn't want to start a new thread, but think there may be some interest in this, and i wanted to help promote my friend's livestream.
my friend (RoboTeddy) is playing qxc in a CSL match (game 4: http://www.cstarleague.com/league/matches/239) this could be of interest to people, the 'regular joe' vs IdrA showmatch drew quite a bit of interest.
This is only one game tho, it's a TvT between 2.4k masters and qxc.
In the seventh set between oGsTOP and ZeNEXByun for the Code A championship at the 7:55 mark TOP's banshee is harassing Byun's mineral line. Three Byun vikings fire volleys at the banshee, which is in turret vision range but not attack range. Just as the shots are fired TOP pulls the banshee away. The attacks all land per the graphics but the banshee, presumably now outside the turret vision range, takes no damage.
Is this a bug, or is that the intended function? I thought I'd ask in this thread, as I couldn't find the answer, but I suspect it is known. Thanks!
On January 23 2011 08:18 jshnaidz wrote: Whats with the koreans saying "ww" lately instead of GG? What's ww mean? Do they just consistently miss G's on their keyboard? lol
On a Korean keyboard, ww is gg. When they type "ww" what they really mean is "ㅈㅈ", which is the equivalent of gg.
Hey guys, I'm a noobie and still in Silver league but I really want to improve. I recently played this game and I really don't know what I did wrong. So, if you have the time and the will, could you watch the replay and tell me what you think?
Here's the download link: [url blocked] I'm the Blue Protoss by the name Terr Some minor issues I'm aware of: - My build order isn't very tight - I could try to harass my opponent more - Sometimes I get supply blocked because I always forget to watch my supply
I'm mostly looking for really big mistakes but can't find any. Your help would be really appreciated!
I asked in the previous thread but did not get an answer yet so reposting - Does anyone know what the SC2 intro music is called (if it has a name that is)? For example, you can hear the music here+ Show Spoiler +
On January 23 2011 05:19 Rodeo wrote: Quick question:
In the seventh set between oGsTOP and ZeNEXByun for the Code A championship at the 7:55 mark TOP's banshee is harassing Byun's mineral line. Three Byun vikings fire volleys at the banshee, which is in turret vision range but not attack range. Just as the shots are fired TOP pulls the banshee away. The attacks all land per the graphics but the banshee, presumably now outside the turret vision range, takes no damage.
Is this a bug, or is that the intended function? I thought I'd ask in this thread, as I couldn't find the answer, but I suspect it is known. Thanks!
I have not seen the games - but did TOP cloak/decloak the banshee?
I'm not sure exactly how it works, but I'm pretty sure that if you cloak or decloak (not sure which one - might be both) just before a projectile hits you, you take no damage from it.
Someone correct me if I've got it wrong, but I'm pretty sure that's the gist of it.
On January 23 2011 13:57 Moonloop wrote: I have not seen the games - but did TOP cloak/decloak the banshee?
I'm not sure exactly how it works, but I'm pretty sure that if you cloak or decloak (not sure which one - might be both) just before a projectile hits you, you take no damage from it.
Someone correct me if I've got it wrong, but I'm pretty sure that's the gist of it.
The banshee itself remained cloaked, but I think it left Byun's revealed area, so for him it went from visible to not visible. Maybe that's why it happened. Seems buggy though..
On January 22 2011 02:44 Live2Win wrote: that's the way it's suppose to be. In professions sports commentating, you have one caster and one or two commentators.
The caster is kind of the "host" of the group. They talk the most, guiding the viewer through what's happening both in the game and in-between games. They do most of the announcing in between matches, cite statistics, introduce players, etc etc. Often times they are much more knowledgeable than they let on to be.
Commentators are like "special guests". They are the analysts whose main job is to give insight into the game. They compliment the caster's casting with their own professional or personal (and hopefully accurate) opinions.
In a typically game, the caster will "cast" and explain what's going on, and the commentator will "comment" and give insight. A lot of the times the caster will ask a question to the commentator, mainly for the spectators and not for themselves. Most casters are far more knowledgeable than they led on to be. They ask questions even if they know the answer, because the viewer may not.
I didn't know there was a difference. Very nice. What are the people called who really just talk about random stuff that gameishly related? (Points to self)
On January 23 2011 13:57 Moonloop wrote: I have not seen the games - but did TOP cloak/decloak the banshee?
I'm not sure exactly how it works, but I'm pretty sure that if you cloak or decloak (not sure which one - might be both) just before a projectile hits you, you take no damage from it.
Someone correct me if I've got it wrong, but I'm pretty sure that's the gist of it.
The banshee itself remained cloaked, but I think it left Byun's revealed area, so for him it went from visible to not visible. Maybe that's why it happened. Seems buggy though..
Indeed, and it's quite frustrating when it happens to me, since I personally never go banshees in TvT but have to deal with them all the time T_T.
On January 23 2011 13:44 Terr wrote: Hey guys, I'm a noobie and still in Silver league but I really want to improve. I recently played this game and I really don't know what I did wrong. So, if you have the time and the will, could you watch the replay and tell me what you think?
Here's the download link: [url blocked] I'm the Blue Protoss by the name Terr Some minor issues I'm aware of: - My build order isn't very tight - I could try to harass my opponent more - Sometimes I get supply blocked because I always forget to watch my supply
I'm mostly looking for really big mistakes but can't find any. Your help would be really appreciated!
Hey no problem, I'm watching the game as I type this and I'll write down what I see as a leak.
- First off vs terran you should build closer to your nexus since you don't need to wall off, you waste time going back and forth between nexus and where you built that pylon. If you went up vs zerg you would wall off by putting the pylon a bit closer to your ramp so that you can create a strong wall with your gateway and cybernetics core to prevent baneling busts.
- You should keep your probe in their base longer and try and scout if he were going to go 2 racks or 3 racks. If he did this he would have to postpone it until your probe is dead.
- No reason to chrono boost out a zealot vs terran. you should save it for warpgate research or use it on probes. Infact it's better to just wait until your cybernetics is done to warp in a stalker.
- I bolded your build order statement, you shouldn't be getting supply blocked early game and you should be building cybernetics as soon as gateway finishes, researching warpgate right away, etc.
- You should chrono boost out an observer as soon as robotics finishes, sometimes i even get 2 if i scout that its going to be a late push or something.
- You should get your sentry out way earlier because if he did a quick marine marauder push you wouldn't be able to hold it without one.
- You need to keep your money low, you have poor resource management. If needed build additional structures if your macro slips. Work on macro, if your going to early expand, don't do it because you see him doing it, you can push and win or you should have had a pregame plan to expand before him.
- You took a 3rd before you even had your 2nd fully saturated and in effect you had a smaller army than him, you should expand to your natural as you push out, if your expanding in your front you should be confident in your army, and whenever you are, you shouldnt be keeping your army in your base.
- Too many immortals
- Try building 2 forges when your on 2/3 bases and get upgrades out quicker.
- Spread storm out more and use forcefields.
- Spread out high templars more. You shouldnt group them all up or else their susceptible to EMP. You should put them in the back then 1 by 1 bring them out to do a couple of storms.
- Don't worry about harassment yet, you don't look like you have the APM for it. Try and just get standard play down before you move on to the harder stuff.
There have been some threads about all ins, however, it seems in the community that there seems to be a broad range of what players deem an all in. The definition on Liquidpedia is: A type of attack where the player commits everything in an attack, thus forgoing any long-term strategy from that point. Thus I ask, is a 4 gate contain, while expanding considered an all in (PvP)? I would say no, as the strategy I use in the linked replay allows a fluid transition into either a robo, or stargate tech, along with the added benefit for a second base. Any feedback would be appreciated.
BTW, does anyone have any good replays on a good 2 Rax FE build against Protoss in the most recent patch? I'm doing okay with the build, but I still don't know how to play the match-up properly (when to attack/harass/add more production facilities/etc...)
Question that I wouldn't dare to put into a thread-title....anyone active at US battle.net-forums heard anything about "the" ladder-reset? I'm just being curious, if we are talking about weeks or months, etc.
Dont you guys think Team Incredible Miracle should try to pick up MC / Genius, because they lack one ImbaToss to complete the triangle of domination.
Additionally, isn't it necessary to somehow patch Protoss in a way that PvP stops being 4 gate only, as its a very very good choice vs Non-4gaters and the best choice to defend against 4gate is 4gate (oh my).
Additionally, isn't it necessary to somehow patch Protoss in a way that PvP stops being 4 gate only, as its a very very good choice vs Non-4gaters and the best choice to defend against 4gate is 4gate (oh my).
The counter to dragoon is dragoon! In all seriousness, it is a little depressing seeing so many PvP's all boil down to stalkers micro'ing against eachother (not as fun as baneling v baneling micro)
Anyone getting sick of all the TvTs in the top level of GSL. Feels like I been only watching one matchup for the past 3 game nights.
I am indeed! But I guess its inevitable when they're so statistically overrepresented. I like (without justification) to qq as much as the next guy, but wow is are there a lot of terrans in high end SC2 play.
Anyone getting sick of all the TvTs in the top level of GSL. Feels like I been only watching one matchup for the past 3 game nights.
I don't mind, we haven't seen a Terran win the GLS yet, so it's kinda nice seeing high level Terran at it's finest. I don't play T but I still can't wait to see it!
Why isn't Phoenix/DT against Zerg used at all? I'd think it would work much better than DT/Sair in Broodwar. Zerg detection is much harder to come by than in Broodwar, Phoenix are better harassers than Corsairs ever were, and there are no Scourge to worry about. DTs are a bit harder to tech to than in BW, but that can't be the sole reason, right?
On January 25 2011 18:57 Scorch wrote: Why isn't Phoenix/DT against Zerg used at all? I'd think it would work much better than DT/Sair in Broodwar. Zerg detection is much harder to come by than in Broodwar, Phoenix are better harassers than Corsairs ever were, and there are no Scourge to worry about. DTs are a bit harder to tech to than in BW, but that can't be the sole reason, right?
Because it is too gas intensive to be viable and still have a strong enough army to compete. Works pretty well in PPvZZ though, lol.
EDIT::
I heard iNcontrol talk about Kiwikaki using some kind of one base dt void ray strategy, anyone know about this?
There have been some threads about all ins, however, it seems in the community that there seems to be a broad range of what players deem an all in. The definition on Liquidpedia is: A type of attack where the player commits everything in an attack, thus forgoing any long-term strategy from that point. Thus I ask, is a 4 gate contain, while expanding considered an all in (PvP)? I would say no, as the strategy I use in the linked replay allows a fluid transition into either a robo, or stargate tech, along with the added benefit for a second base. Any feedback would be appreciated.
its very situational, 4gate can be all in a lot of times, other times its not. it depends on what your left with after the fighting is done and how much damage youve done to your opponent.
On January 25 2011 04:22 xbankx wrote: Anyone getting sick of all the TvTs in the top level of GSL. Feels like I been only watching one matchup for the past 3 game nights.
We have seen some pretty amazing TvTs
Jinro vs Ensnare Boxer vs Hyperdub
Jinro vs MKP
There were some pretty awesome games in there.. it is probably the best mirror match up; imagine watching a bunch of ZvZs or PvPs.. i'd die
There have been some threads about all ins, however, it seems in the community that there seems to be a broad range of what players deem an all in. The definition on Liquidpedia is: A type of attack where the player commits everything in an attack, thus forgoing any long-term strategy from that point. Thus I ask, is a 4 gate contain, while expanding considered an all in (PvP)? I would say no, as the strategy I use in the linked replay allows a fluid transition into either a robo, or stargate tech, along with the added benefit for a second base. Any feedback would be appreciated.
its very situational, 4gate can be all in a lot of times, other times its not. it depends on what your left with after the fighting is done and how much damage youve done to your opponent.
Agree, I've lately been experimenting with a 4gate opening into expo in PvZ. What I do is that i probe up, and have 2 gas, and while slowly engaging him, and making him produce units i expo at around 50 food, and retreat. works good.
Here's what I think about all-ins: Unless you're bringing all your workers for the attack - IT'S NOT FUCKING ALL-IN, stop using the phrase just coz it sounds cool when Phil Ivey says it.
On January 25 2011 21:25 niteReloaded wrote: Here's what I think about all-ins: Unless you're bringing all your workers for the attack - IT'S NOT FUCKING ALL-IN, stop using the phrase just coz it sounds cool when Phil Ivey says it.
So, I have a most unusual problem. Sometimes, when I get into an sc game, I suddenly have japanese text enabled. I'm not sure if theres a hotkey for this or anything, but it's pretty annoying when I'm doing FFA or 2v2 for fun.
Anyone know anything about what the hell is causing my language to change?
On January 25 2011 04:22 xbankx wrote: Anyone getting sick of all the TvTs in the top level of GSL. Feels like I been only watching one matchup for the past 3 game nights.
We have seen some pretty amazing TvTs
Jinro vs Ensnare Boxer vs Hyperdub
Jinro vs MKP
There were some pretty awesome games in there.. it is probably the best mirror match up; imagine watching a bunch of ZvZs or PvPs.. i'd die
Thats how I feel watching TvT . Can't wait till the GSL stops having 3 terrans in semi's almost everytime
On January 25 2011 18:57 Scorch wrote: Why isn't Phoenix/DT against Zerg used at all? I'd think it would work much better than DT/Sair in Broodwar. Zerg detection is much harder to come by than in Broodwar, Phoenix are better harassers than Corsairs ever were, and there are no Scourge to worry about. DTs are a bit harder to tech to than in BW, but that can't be the sole reason, right?
Because it is too gas intensive to be viable and still have a strong enough army to compete. Works pretty well in PPvZZ though, lol.
EDIT::
I heard iNcontrol talk about Kiwikaki using some kind of one base dt void ray strategy, anyone know about this?
Yes, in BW you've obtained 8 gas per worker per Vespene Geyser. In SC2, you only obtain 4 gas per worker per Vespene Geyser. Also in SC2 saturating a Geyser requires more (because you need 2 geysers + 6 total workers as opposed to 1 and 3 workers in BW).
Hey I cant find the answer to this but I know it's out there somewhere.
So I play on the US server, but I'm soon to coach someone on the EU server. because of this, I needed a second account. so i got the 2nd account from eu.battle.net and d/l the EU client; however, regardless of where I try to save the files, it tries to save certain files in the same location and wants to overwrite my US client. I read the threads on TL concerning this and I couldn't find an up to date answer that works :-/. Do I need to use a separate computer to install the EU client so it won't overwrite my US client? Because I'm not wasting 2-3 hours reinstalling the game every time I plan to switch from US to EU! A friend of mine has a spare computer we keep a copy of US client SC2 on but since its really just an extra, I could probably switch that baby to EU... worst case scenario. It'd be really nice to have a Sc2 - NA client and SC2 - EU client on the same computer though, and I feel like there has to be a way to make it work. Thanks for the help!
So I started playing SC2 after not having played BW since like 6 years ago and the only RTS I've played since are DotA/Heroes of Newerth..
Are there any like bronze/silver EU newbie tourneys one might be able to sign for? Yes I know playing alot and go into Diamond/Master is on the "to do list", but I want to have as much fun as possible =)
On January 27 2011 04:55 jshnaidz wrote: What's the green/red arrows mean on ladder and what's the dashes mean?
oh my god? are you serious? it shows the tendency of a player. up arrow means he is moving up the ladder, down means the obvious, dash means he tends to stays where he is at.
On January 27 2011 04:55 jshnaidz wrote: What's the green/red arrows mean on ladder and what's the dashes mean?
green means they have gone up in rank since last week, while red means they have gone down. the dashes mean no change or they are new and don't have a weeks worth of data yet.
Edit: I forgot: Disparaging reference to your intelligence for not knowing something I did. *Feeling smug.*
Does anyone know of any casters that cast relatively low level games? I wouldn't really have considered it before, but I just played one of the most epic games I've ever played. I'm 1300 diamond with 1300 bonus pool left, and it was vs a 2600-ish diamond, so obviously it's almost certainly riddled with mistakes.
On January 28 2011 09:41 Nimic wrote: Does anyone know of any casters that cast relatively low level games? I wouldn't really have considered it before, but I just played one of the most epic games I've ever played. I'm 1300 diamond with 1300 bonus pool left, and it was vs a 2600-ish diamond, so obviously it's almost certainly riddled with mistakes.
You're asking someone to cast one of your games?
Lol.
Go onto youtube - there are a bunch of casters there; find one that does low level games and submit yours and hope you get lucky? I think Fox Starcraft or something? Can't remember
Well you're making it sound a little bit more pushy/aggressive. I was just wondering if there were any that did it, and if there were I'd think about submitting my replay and see if I get lucky.
On January 28 2011 10:46 Nimic wrote: Well you're making it sound a little bit more pushy/aggressive. I was just wondering if there were any that did it, and if there were I'd think about submitting my replay and see if I get lucky.
Thanks though, I'll search on youtube
There actually is a someone willing to do this. I was sitting in custom games chat channel, and someone was spamming that they will cast your replays if you send them in, and post the casts on youtube. If I see the ad again, I will PM you the email address.
EDIT: The ad was just posted again as I typed this, so I will post exactly what was said. The player name was Zoia (dunno identifer code)
" Send in your 1v1 replays to starcraftsquad@gmail.com for Day9 style commentary.Follow the replay guideline at www.youtube.com/starcraftsquad or we will not cast your game. 100% chance of getting your replay posted on our channel! Subscribe!"
Cheers mate. Unfortunately my replay was one of those 50 minutes games, but I'll submit it and see if it doesn't make it anyway, should be a lot of "x2/4" moments.
On January 25 2011 21:25 niteReloaded wrote: Here's what I think about all-ins: Unless you're bringing all your workers for the attack - IT'S NOT FUCKING ALL-IN, stop using the phrase just coz it sounds cool when Phil Ivey says it.
edited typo
Hm, though I agree 4gate isn't always all-in and people use the phrase too much, I would argue that one doesn't have to pull workers to all-in.
If all your resources are going to army production and supply, then you aren't saving for an expansion and you aren't making workers. If your opponent holds it off, you're 100% fucked if the opponent was making workers or has an expo ready to go. It's just more of a long drawn out all-in as compared to when one pulls workers.
I wanna post something that isn't related to the entire folks of teamliquid, and on that note I didn't make a thread about it. I wanted to share a swedish podcast that I found, that talks alot about PvZ, which has huge insight from master players. They informed this on another forum, and talked about making a english version of this with diffrent matchups from their clan in the podcast. I found this awesome and wish people to make them make more.
On January 26 2011 00:32 Ghost Prototype wrote: So, I have a most unusual problem. Sometimes, when I get into an sc game, I suddenly have japanese text enabled. I'm not sure if theres a hotkey for this or anything, but it's pretty annoying when I'm doing FFA or 2v2 for fun.
Anyone know anything about what the hell is causing my language to change?
On January 28 2011 09:41 Nimic wrote: Does anyone know of any casters that cast relatively low level games? I wouldn't really have considered it before, but I just played one of the most epic games I've ever played. I'm 1300 diamond with 1300 bonus pool left, and it was vs a 2600-ish diamond, so obviously it's almost certainly riddled with mistakes.
I know that LifesaGlitchTV on youtube casts lower ranked games. From Bronze to Low-Diamond IIRC.
On January 25 2011 18:57 Scorch wrote: Why isn't Phoenix/DT against Zerg used at all? I'd think it would work much better than DT/Sair in Broodwar. Zerg detection is much harder to come by than in Broodwar, Phoenix are better harassers than Corsairs ever were, and there are no Scourge to worry about. DTs are a bit harder to tech to than in BW, but that can't be the sole reason, right?
I disagree by the time DTs are out lair is finished and the zerg can get overseers.
On January 25 2011 18:57 Scorch wrote: Why isn't Phoenix/DT against Zerg used at all? I'd think it would work much better than DT/Sair in Broodwar. Zerg detection is much harder to come by than in Broodwar, Phoenix are better harassers than Corsairs ever were, and there are no Scourge to worry about. DTs are a bit harder to tech to than in BW, but that can't be the sole reason, right?
I disagree by the time DTs are out lair is finished and the zerg can get overseers.
Im actually curious about Phoenix/DT as well. I'm almost positive zerg could get overlords before DTs came out in bw.
On January 25 2011 18:57 Scorch wrote: Why isn't Phoenix/DT against Zerg used at all? I'd think it would work much better than DT/Sair in Broodwar. Zerg detection is much harder to come by than in Broodwar, Phoenix are better harassers than Corsairs ever were, and there are no Scourge to worry about. DTs are a bit harder to tech to than in BW, but that can't be the sole reason, right?
I disagree by the time DTs are out lair is finished and the zerg can get overseers.
Im actually curious about Phoenix/DT as well. I'm almost positive zerg could get overlords before DTs came out in bw.
spamming spore crawlers around perimeter of your creep and leaving a few at each base would deal with that fairly nicely. It would be strong in a direct encounter with a zerg army if you could collect enough gas to do it and keep the zerg army from retreating to his spore crawlers.
Hey guys I have a quick question regarding GSL, ingame most of the time the names of the players are displayed up the top of the screen but next to the name of the player there will b a letter/number combo Tx Zx Px just wondering what it stands for. T,Z,P obviously is the race the player is but curious about the number attached? Thanks
On January 30 2011 21:12 Yandi wrote: Hey guys I have a quick question regarding GSL, ingame most of the time the names of the players are displayed up the top of the screen but next to the name of the player there will b a letter/number combo Tx Zx Px just wondering what it stands for. T,Z,P obviously is the race the player is but curious about the number attached? Thanks
It's the starting position. T12 is a terran spawning at the 12 o'clock position (north), Z4 is a zerg spawning at 4 (southeast).
On January 25 2011 18:57 Scorch wrote: Why isn't Phoenix/DT against Zerg used at all? I'd think it would work much better than DT/Sair in Broodwar. Zerg detection is much harder to come by than in Broodwar, Phoenix are better harassers than Corsairs ever were, and there are no Scourge to worry about. DTs are a bit harder to tech to than in BW, but that can't be the sole reason, right?
I disagree by the time DTs are out lair is finished and the zerg can get overseers.
With the current small maps I believe your opponent could just attack and kill you before you got the Dark Templars. Might be viable on shakuras platau, or any new large maps.
I've always been puzzled why Warp Gates are straight-up better than Gateways. I feel that the ability to warp in units should be a trade-off in build time compared to training straight-up.
For example, it currently takes 10 more seconds to train a zealot than the warpgate cooldown.
If we made build time slightly less than warp-in time, it could reward players that use a combination of gateways/warpgates. It would also help people hold off 4-gate rushes if they could get their reinforcements quicker than their opponents due to their having to warp in.
Phoenix/DT could be good for harass, however, I think that the tech routes you'd need to pursue to make it effective are too diverse to make it useful in the mid game. You'd need a stargate, DT tech, a few gateways, and I'm thinkin a robo-bay for a warp prism to circumvent the spore/spine crawler at entrances defense.
Interesting idea about the warpgates taking longer arcfyr. It might open up strats for pvp, but it would probably effect balance in other matchups in a negative way. It's interesting that you have the option to revert to a gateway and back again to warpgates, but no incentive to do so.
To stop 2 port banshee, you have to at least recognize some of the signs while scouting. The major one is an early double gas. If I scout a double gas with my initial scouting drone at all, I usually make an extra queen or two against terran. If the banshees come you can use transfuse to fight them off while you wait for mutas to pop, and if they banshees don't come you can use the extra queens to spread creep and help with defending drops. Double gas means a starport, whether it's 2 port banshee or not.
On January 26 2011 15:24 SirRobin wrote: Hey I cant find the answer to this but I know it's out there somewhere.
So I play on the US server, but I'm soon to coach someone on the EU server. because of this, I needed a second account. so i got the 2nd account from eu.battle.net and d/l the EU client; however, regardless of where I try to save the files, it tries to save certain files in the same location and wants to overwrite my US client. I read the threads on TL concerning this and I couldn't find an up to date answer that works :-/. Do I need to use a separate computer to install the EU client so it won't overwrite my US client? Because I'm not wasting 2-3 hours reinstalling the game every time I plan to switch from US to EU! A friend of mine has a spare computer we keep a copy of US client SC2 on but since its really just an extra, I could probably switch that baby to EU... worst case scenario. It'd be really nice to have a Sc2 - NA client and SC2 - EU client on the same computer though, and I feel like there has to be a way to make it work. Thanks for the help!
I dont know what you are talking about. I have both clients installed done in the proper way. Just select a different installation folder.
On January 31 2011 17:01 mothergoose729 wrote: Hey guys, i was curious about playing the ladder on the EU and korean servers. I was wondering how I could go about doing that.
Buy two versions of the game, install in two different directories, run the executable from one of the two game folders to play on the respective server.
Lots of terran have problems with Storm+Collosi, when it comes to macro game i hardly ever seen terrans stopping toss ball of storm and collosi. Its get rofl stomped so easy.. not to whine imba or anything, but i hardly see answer for this.
On January 31 2011 20:26 Rockstar25 wrote: Lots of terran have problems with Storm+Collosi, when it comes to macro game i hardly ever seen terrans stopping toss ball of storm and collosi. Its get rofl stomped so easy.. not to whine imba or anything, but i hardly see answer for this.
Scan a lot (or float a factory!) at proper timings, it might feel costly but when you hit that perfect scan and see them tech switching its worth so much more than that quick 270 minerals a mule could've brought you. Both of these tech switches have "hard counters" to them which are needed to properly combat the protoss, versus colossus it is obviously vikings which can be produced extremely quickly and against hts your answer is usually one tech building away, ghost academy.
At this point it oftentimes becomes a micro war, just be extremely careful about engaging your opponent and the terran should be able to do just fine.
best thing to do is have your mouse centered in the middle of the screen. Click your townhall asap, hit the hotkey to make your worker, send your workers to mine, and split em (3,3).
Dunno if this is the right place for this, but I decided to record one of the Terran songs because I couldn't stop playing it. I learned it by ear, but I think I got it mostly right, even tho it's a bit out of tune =/
Is it confirmed that HuK, Haypro and Ret are all invited to code A? If so, fucking amazing. Code A will then almost be more interesting than code S to me personally!
On February 01 2011 05:14 Tryxtira wrote: Is it confirmed that HuK, Haypro and Ret are all invited to code A? If so, fucking amazing. Code A will then almost be more interesting than code S to me personally!
This has just popped into my mind after seeing the 2003 thread where Jinro posted option #2 as the one he did in BW.
It has been tested and splitting in SC2 doesn't grant an advantage over letting the computer split them. It isn't a bad idea if you do it, but don't expect a mineral gain from it. Building the worker first or sending miners first has been tested as well and show no advantage either way.
The result is that as long as you do one of these you are basically optimized since none of the methods have an advantage. I personally send workers and then build a probe.
The site is still in development with a friend of mine but the aim is to have people vote on features they would like to see in the game. The highest ranked ones will appear at the top and game designers can get a proper feel on what the community wants in the next patch / expansion.
I'm thinking to play without hotkeying buildings in order to have more room for the units. Is it worth it, should I practice for it, or should I just keep binding buildings? Thanks for answers.
On February 03 2011 07:35 Zerglinger wrote: I im looking to get a better computer to play Starcraft on, do I need to buy a new copy in order to intall it on the new computer?
Nope you can use the same account which still has Starcraft on it.
If you threw away the CD you can torrent it, it will be a trillion times faster than regular download.
Hi all, so I just watched Idra and Artosis's new show called imbalanced during which they talked a lot about the ZvP matchup (at pro level).
The ZvP matchup currently (often not always) ends up with a large fight with the Protoss having sentries for forcefields, colossus, and stalkers (sometimes zealots as well). The Zerg in response to this builds up a large roach force sometimes including hydras left over from dealing with immortals, and sometimes Speedlings, as well as a fleet of corrupters whose role is to simply take out the colossus.
The Zerg's goal is to take out all of the colossus and to rebuild their army to overwhelm the Protoss soon afterwards. I think however that the mix between forcefields and colossus might be too threatening, so I want to propose a new idea.
The infester does not see too much usage in the ZvP matchup, and its second ability Neural Parasite sees little action in any matchup. So I propose they change this ability.
The new ability would be to throw a unit or a group of units into an area (similar to Tiny's throw ability from Dota). Why would this be useful? The Zerg could throw a few banelings into the Protoss death-ball softening it up substantially, or throw units that are unable to fight due to forcefields into the fight.
I realize that changing a unit affects many match ups, but I think that as Terran are getting better at splitting and spreading marines this would be less of an issue in this matchup than people might think. Especially if there is a short period of time when the unit is in the air before it lands (1second?).
A final few thoughts I had were on ways to balance it if it is too strong. The infester sticks its claw(?) that it used for neural parasite into the ground and flings the burrowed unit/s into target area. So this change would require burrow and the new ability to be upgraded and the unit/s to be burrowed. Also the range of how far the can be thrown could be adjusted.
This is just a fun idea that I know will not happen, but I thought that it isn't as situational as neural parasite and could have application in all three Match ups, from dealing with death-balls and forcefields to harassing to crossing terrain.
Thanks for your time and feedback. (remember this is mostly just for fun I don't expect this change to happen, nor do I think that it needs to happen in order for a match up to be balanced)
The biggest problem with your suggested change is that it goes completely against all starcraft lore. If the infestor can no longer infest units, might as well call it tiny =D, and give it the ability to one-shot any hero with under 1000 hp, etc. That would be fun,
The imbalance show thread seems to be getting a lot of hate, i suppose that is to be expected since it is a very touchy topic.
hey all i live in india. i wanted to know whether the latency is good/bad for NA and SEA servers. i would like to buy that regions game whose latency is less.
i am not able to find out how to check my latency without the game... please tell me which regions starcraft 2 will give me better gameplay........
On February 03 2011 19:17 srikanth94 wrote: hey all i live in india. i wanted to know whether the latency is good/bad for NA and SEA servers. i would like to buy that regions game whose latency is less.
i am not able to find out how to check my latency without the game... please tell me which regions starcraft 2 will give me better gameplay........
thx...
Just from location I'm gonna say SEA, and if you buy a SEA copy you get an NA account as well anyway, so you may as well.
In another thread an otherwise poor post made a mention of Ret using infestors against protoss. Is there anywhere that I can find information on how he does this?
A question I was half-considering grave-digging a related thread to ask, until I realized I'd likely receive as much flaming for that as I would for making an entirely new thread. That being said, I discovered this thread's existence and figured I'd give it a go here;
After playing World of Warcraft for numerous years, I decided to get into SC2 when it came out (I played BW for six years). While playing WoW, I bought the first gaming mouse I've ever owned, a Razer Naga. Let me just say flat out that this is easily the best mouse I have ever used.
Why? The size and design of the Naga and my prolonged use with it have made it both extremely comfortable and EXTREMELY difficult to change from. I recently acquired an Imperator and a DeathAdder after reading about some of the issues regarding macro-clicks and their legality in SC2. However, my play became so God-awful even after trying to switch mice for over a week.
To wind down this long explanation and dive into the actual question; If I'm interested in doing LAN's and other tournaments can I be penalized (or prevented from playing) for using a Naga?
In addition, I ask this here not because I haven't searched the other threads regarding the issue, indeed I have. I ask because the information in those threads is so horribly contradicting the further you go along, with self-proclaimed experts in the field consistently and constantly arguing with other.... self proclaimed experts.
Clarification: I do not, and never have used the side buttons to actually DO anything. I just love how the mouse feels in my hand.
A question I was half-considering grave-digging a related thread to ask, until I realized I'd likely receive as much flaming for that as I would for making an entirely new thread. That being said, I discovered this thread's existence and figured I'd give it a go here;
After playing World of Warcraft for numerous years, I decided to get into SC2 when it came out (I played BW for six years). While playing WoW, I bought the first gaming mouse I've ever owned, a Razer Naga. Let me just say flat out that this is easily the best mouse I have ever used.
Why? The size and design of the Naga and my prolonged use with it have made it both extremely comfortable and EXTREMELY difficult to change from. I recently acquired an Imperator and a DeathAdder after reading about some of the issues regarding macro-clicks and their legality in SC2. However, my play became so God-awful even after trying to switch mice for over a week.
To wind down this long explanation and dive into the actual question; If I'm interested in doing LAN's and other tournaments can I be penalized (or prevented from playing) for using a Naga?
In addition, I ask this here not because I haven't searched the other threads regarding the issue, indeed I have. I ask because the information in those threads is so horribly contradicting the further you go along, with self-proclaimed experts in the field consistently and constantly arguing with other.... self proclaimed experts.
Clarification: I do not, and never have used the side buttons to actually DO anything. I just love how the mouse feels in my hand.
It is my understanding that using macros in tourneys is forbidden but that having a keyboard or mouse capable of macros is completely ok. I myself (and a fairly large part of the community from my understanding) use Black Widow keyboards that have macro keys off to the side. A pro who actually attends LANs may be a able to give you a more concrete first-hand answer.
A question I was half-considering grave-digging a related thread to ask, until I realized I'd likely receive as much flaming for that as I would for making an entirely new thread. That being said, I discovered this thread's existence and figured I'd give it a go here;
After playing World of Warcraft for numerous years, I decided to get into SC2 when it came out (I played BW for six years). While playing WoW, I bought the first gaming mouse I've ever owned, a Razer Naga. Let me just say flat out that this is easily the best mouse I have ever used.
Why? The size and design of the Naga and my prolonged use with it have made it both extremely comfortable and EXTREMELY difficult to change from. I recently acquired an Imperator and a DeathAdder after reading about some of the issues regarding macro-clicks and their legality in SC2. However, my play became so God-awful even after trying to switch mice for over a week.
To wind down this long explanation and dive into the actual question; If I'm interested in doing LAN's and other tournaments can I be penalized (or prevented from playing) for using a Naga?
In addition, I ask this here not because I haven't searched the other threads regarding the issue, indeed I have. I ask because the information in those threads is so horribly contradicting the further you go along, with self-proclaimed experts in the field consistently and constantly arguing with other.... self proclaimed experts.
Clarification: I do not, and never have used the side buttons to actually DO anything. I just love how the mouse feels in my hand.
It is my understanding that using macros in tourneys is forbidden but that having a keyboard or mouse capable of macros is completely ok. I myself (and a fairly large part of the community from my understanding) use Black Widow keyboards that have macro keys off to the side. A pro who actually attends LANs may be a able to give you a more concrete first-hand answer.
That makes sense and I hope that's how it works. I know most people think the Naga looks like a monstrosity but having that be your norm it makes it awful hard to switch anywhere else. Appreciate the assistance and if anyone has any other information on the subject, let me know.
I am not sure if this warrants its own thread so I'll post it here. Recently I tried to rebind some of my binds in sc2 but a really strange error occurred. Rather then try to describe it I made a very short video showcasing it.
In short binding a key will unbind a ton of other keys. In case you can't tell from the video the key I tried there was '§' which is the one next to 1 on Swedish keyboards though the same thing happened when I tried to bind caps lock to 'base camera'.
A question I was half-considering grave-digging a related thread to ask, until I realized I'd likely receive as much flaming for that as I would for making an entirely new thread. That being said, I discovered this thread's existence and figured I'd give it a go here;
After playing World of Warcraft for numerous years, I decided to get into SC2 when it came out (I played BW for six years). While playing WoW, I bought the first gaming mouse I've ever owned, a Razer Naga. Let me just say flat out that this is easily the best mouse I have ever used.
Why? The size and design of the Naga and my prolonged use with it have made it both extremely comfortable and EXTREMELY difficult to change from. I recently acquired an Imperator and a DeathAdder after reading about some of the issues regarding macro-clicks and their legality in SC2. However, my play became so God-awful even after trying to switch mice for over a week.
To wind down this long explanation and dive into the actual question; If I'm interested in doing LAN's and other tournaments can I be penalized (or prevented from playing) for using a Naga?
In addition, I ask this here not because I haven't searched the other threads regarding the issue, indeed I have. I ask because the information in those threads is so horribly contradicting the further you go along, with self-proclaimed experts in the field consistently and constantly arguing with other.... self proclaimed experts.
Clarification: I do not, and never have used the side buttons to actually DO anything. I just love how the mouse feels in my hand.
It is my understanding that using macros in tourneys is forbidden but that having a keyboard or mouse capable of macros is completely ok. I myself (and a fairly large part of the community from my understanding) use Black Widow keyboards that have macro keys off to the side. A pro who actually attends LANs may be a able to give you a more concrete first-hand answer.
That makes sense and I hope that's how it works. I know most people think the Naga looks like a monstrosity but having that be your norm it makes it awful hard to switch anywhere else. Appreciate the assistance and if anyone has any other information on the subject, let me know.
Assuming you don't actually use the macros on the mouse, it would be completely ludicrous for someone to ban you from a tournament for "using the wrong equipment".
What do people think of this game in comparison to BW? I'm really starting to find that I like BW much better. This game is just to noob friendly (not that I'm a pro in either BW or SC2, but decent). If the top players in the world are averaging slightly better than 50% then something is wrong. I know that this isn't true for all players, but it is for the vast majority. It feels as though this game is trying to do too much. I think when it comes down to it, the simpler strategy games are the ones with a greater shelf life. Do I think SC2 is a bad game? No. But I don't see this game having nearly close to the reign that SC:BW did. Is this because the game is still in it's infant stages? Maybe. Is this because I've been 2 rax bunker rushed and 4 gated in my last 15 games? Probably. But what does the TL community feel about SC2 vs BW? (in a general sense, of course these are different games)
How do you change what color you appear as in ladder matches? I noticed in Idra's game vs MVP he was green, but on the game loading screen it showed him as red, and MVP blue, except MVP was the one who was red in-game. It was quite odd :o
I assume there's some way to mess with the default colors?
Does teamliquid forum has a place where I can whine and do some CAPS about imbalance? I play sc2 a lot (2000 games + few hundred hours of videos/streams) and I have ~10% winrate tvp and I feel sooooooo bad. Many keyboards broken after frustrating losses etc. There is no way to get top200 with that awful tvp.
On February 05 2011 13:12 Tachion wrote: How do you change what color you appear as in ladder matches? I noticed in Idra's game vs MVP he was green, but on the game loading screen it showed him as red, and MVP blue, except MVP was the one who was red in-game. It was quite odd :o
I assume there's some way to mess with the default colors?
If you do shift+tab it will change your color to teal and your enemy's color to red I believe (same as SC1 I think). It should be a one time thing and should save the setting for all future games. Just be aware in team games that your allies are always yellow and all enemies are red.
Just a little side note about the theory of it: the theory is that because your enemy is red (bright color) that you will be able to react quicker to your mini map.
On February 05 2011 20:38 Methnos wrote: I would like to ask about detection systems.
Is it slightly unfair that both T and P have 2 detection systems; 1 static and the other mobile. (Photon, Turrent- Raven, Obs)
Whilst zerg only have overlords which are 200m and 100g each.
What do you think about this?
I dont mean to be whining about imbalance, but this just really sticks out to me.
Anyone?
Zerg have spore crawlers for detection... Without can also be mobile seeing as they can uproot and move somewhere.
=o. I did not know that......... How did I not know that????
I am a 2k pure zerg player with a good win/lose ratio.
And I did not know that. :o
Thank you!
They don't detect unless they are actually IN the ground, so don't think that you can make a spore crawler and bring it with you to a terran's base and see their cloaked units
On February 05 2011 20:38 Methnos wrote: I would like to ask about detection systems.
Is it slightly unfair that both T and P have 2 detection systems; 1 static and the other mobile. (Photon, Turrent- Raven, Obs)
Whilst zerg only have overlords which are 200m and 100g each.
What do you think about this?
I dont mean to be whining about imbalance, but this just really sticks out to me.
Anyone?
Zerg have spore crawlers for detection... Without can also be mobile seeing as they can uproot and move somewhere.
=o. I did not know that......... How did I not know that????
I am a 2k pure zerg player with a good win/lose ratio.
And I did not know that. :o
Thank you!
They don't detect unless they are actually IN the ground, so don't think that you can make a spore crawler and bring it with you to a terran's base and see their cloaked units
I was originally going to post this in SC2 strategy, but I don't know if it warrants its own thread.
I watched the Idra vs. MVP game, recently casted by Artosis, and at one point Idra had 100 minerals and 1.7k gas due to harassment and him having to rebuild army units. However, he never moved his gas drones over to his minerals despite clearly needing minerals at the moment. Is there a reason why people don't do this aside from just forgetting?
There also don't seem to be many build openings that take this into account. The one everyone knows is the 100 gas for quick speed zergling upgrade, and then you can take drones off gas if that's what you need for your build. I remember watching a match with Kiwikaki, and he opened with gas before gateway and got enough gas for warp gate tech, a Robotics Facility, and +1 weapons upgrade, and then he switched those probes back to minerals. Aside from that, most openings don't take into consideration switching drones from gas to minerals and back. Are these things tested and considered not to be worth it, or is it something that most players don't look into? It seems great for getting an upgrade for an early timing push (maybe early pressure 2-rax Marines with stim or combat shields vs Zerg) or getting specific unit compositions (a couple of early sentries)?
On February 06 2011 11:23 Mrnyberg wrote: Hello, is it possible to change realms from my current, europe to, the like asian realm?
Are you tired of me owning you on the ladder late at night? :p (that goes if your nickname is the same ingame, which seems probable)
From what I know there is no chance to change realms unless you buy a new copy of SC2 from the region you want to be playing in.
There is, however, the exception of people playing on the SEA server - they can also connect to the NA server if I'm not mistaken.
Yeah we can, it's because we have so few people and such a small community we can't get a good number of good players. (make that so few people with computers that are able to buy Sc2)
On February 05 2011 13:12 Tachion wrote: How do you change what color you appear as in ladder matches? I noticed in Idra's game vs MVP he was green, but on the game loading screen it showed him as red, and MVP blue, except MVP was the one who was red in-game. It was quite odd :o
I assume there's some way to mess with the default colors?
If you do shift+tab it will change your color to teal and your enemy's color to red I believe (same as SC1 I think). It should be a one time thing and should save the setting for all future games. Just be aware in team games that your allies are always yellow and all enemies are red.
Just a little side note about the theory of it: the theory is that because your enemy is red (bright color) that you will be able to react quicker to your mini map.
I found out that Shift + tab doesn't do anything :p but alt + F does. You can only change your color from red/blue to green unfortunately, but green was actually the color I wanted so I guess it all worked out.
On February 06 2011 23:14 mishooo wrote: Hi , how can i message/find a player in game if i have his name and character code?
Click the icon of a person in the bottom right corner of the main screen, which will open up your friends list. At the bottom, click "Add Friend" and type in said person's username and character code. If they're not on, you'll be notified when they do sign on next and you'll be able to message them at that point.