• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:31
CEST 11:31
KST 18:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)6[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Douyu Cup 2026: $20,000 Legends Event (June 26-28) Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Dubai Escorts [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6768 users

Worker splitting: Does it really matter?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2010-06-03 15:48:51
June 02 2010 18:13 GMT
#1
Edited because people don't read past the OP.

I didn't see a thread on this, at least not with real data, so here it is:

Using QXC's build tester, I very carefully tested whether splitting actually makes a difference. I assumed it would make some small difference (as I think most people assume), but I was wrong. I tested 3 split methods. One method is to have no split, to simply send all 6 workers to mine one patch. One method is the half split, to send all 6 workers to one patch, then quickly select 3 and send them to a different patch. The final method tested is the one I use in real games, to quickly press f1 (select idle worker) and right click an individual mineral patch, to send each worker to its own patch. I also tested whether it matters if you build the first worker before or after sending the starting ones to gather.

I used Protoss in every trial, but the race should have no affect what so ever, because no supply buildings are produced.

The rally point was the same at all times for all trials. I made sure I restarted if I misclicked at all, so that each trial would be within an infinitesimally small margin of error. No chrono boost is used, because the way you split has no effect on your chrono boosts, and it would just add another margin of error.

The effectiveness of each split is measured by the number of minerals at the 1 minute and 2 minute marks.
+ Show Spoiler +

[image loading]Original article

If the tables look identical, they should, because they are. That is no exaggeration, it's real data I carefully recorded from in-game tests.

Yes, 1 and 2 minutes aren't very far into the game, so maybe the difference could pan out later, but really, considering how precisely equal each method is, I don't think the split would ever have any affect on any game. If you aren't seeing even a single extra 5 mineral return after 2 minutes into the game, I don't think you'll ever get an advantage large enough to account for even a single unit at any point through a game.

Thoughts?

edit: Kletus ran some tests of his own:
+ Show Spoiler +
On June 03 2010 07:34 Kletus wrote:
Okay, a couple of things to note:

i) Speed was slowest throughout the whole 1min timer; the timer I used was real-time supplied by the build order tester map VERSION 2.3.

ii) This was timed to the second. By that I mean I stopped looking at the minerals once I saw 1:00 so if an scv was JUST about to put in minerals, he gets cut.

iii) Race used was terran.

iv) For F1 split, I started the split from 6th patch from the bottom. Then just clicked down each patch. 7th scv was placed on the nearest non-occupied patch.

Also, I have noticed a pattern with the F1 selection AI and it can probably be done even more efficiently than just clicking down a line; will investigate this later.

v) For half split, I split the scvs to the patches 2nd from the top and 2nd from the bottom. 7th scv was placed on the nearest non-occupied patch.

vi) For no split, I simply took all my scvs and right-clicked the fifth patch from the bottom, which is the closest and most centered patch on the beta tester map. 7th scv was placed on the nearest non-occupied patch.

These are my findings:

Minerals @ 1min
[image loading]

The difference between half and none is truly negligible.
The difference between F1 and the rest is maybe a couple of milliseconds, just enough for one scv to finish his trip.



So there is a difference 40 seconds in, but this difference does not increase over time. So essentially, you get those 5 minerals with a perfect f1 split milliseconds sooner than without, but there is no exponential increase, so you won't see that difference in the 1 min or 2 min results.

Also, some people have mentioned (and I've stated myself) that the map matters. Some maps have obviously split mineral patches that will benefit from worker splits, especially if patches are optimized on the edges and not the middle where you would click for a no-split.

Btw, this thread has nothing to do with BW, or whether or not this is a good thing, it's just about data. I don't think that "requiring" splitting was at all a bad thing for BW, and I also don't think it's at all necessary for SC2, it's something you'll only do once a game, and it just is what it is.
G3nXsiS
Profile Joined July 2009
United States656 Posts
June 02 2010 18:16 GMT
#2
Hmm perhaps its just a .5 second difference but I guess to some people it matters. For me I would still stick with the half split, although this is indeed very interesting and I thank you for your efforts.
Hope is the first step on the road to dissapointment
Arrian
Profile Blog Joined February 2008
United States889 Posts
June 02 2010 18:16 GMT
#3
if this is indeed true it's depressing
Writersator arepo tenet opera rotas
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 02 2010 18:19 GMT
#4
If the split is fast enough (maybe the key component) it must make a different. Just logically?
Hasta La Victoria Siempre | 톤
zealing
Profile Blog Joined January 2009
Canada806 Posts
June 02 2010 18:19 GMT
#5
if i que a scv, send all my scv's to one mineral (no micro) then the first scv will pop by the time i can que another, losing time. if i micro 2 of the scv's to go to seperate patches then i can que a 2nd scv just mila seconds before the first pops.

Does it really matter? well i donno, does winning matter?
Think you got lag? It took Jesus 3 days to respawn.
woolly
Profile Joined May 2010
United States56 Posts
June 02 2010 18:21 GMT
#6
I suck at splitting anyways, I more often screw it up than get it right. Good riddance!
papaz
Profile Joined December 2009
Sweden4149 Posts
June 02 2010 18:22 GMT
#7
i've always wondered about this and cool to see some numbers.

Dunno if the result surprised me but nice to see this on paper.
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
June 02 2010 18:23 GMT
#8
On June 03 2010 03:16 Arrian wrote:
if this is indeed true it's depressing

I agree, this is kind of depressing, especially because I already spent three or four days practicing my splits... Well, I'm sticking to it then! If nothing, it at least keeps the hands warm.
A good player practices until he gets it right. A great player practices until he can't get it wrong.
Buddhist
Profile Joined April 2010
United States658 Posts
June 02 2010 18:24 GMT
#9
On June 03 2010 03:19 Tone_ wrote:
If the split is fast enough (maybe the key component) it must make a different. Just logically?

Logically I would assume it would make some difference, especially with the F1 split, since, if you did it inhumanly quickly, you could instantly send all of them at the same time, so there is no wasted time what so ever.

However, it seems that, even when you save a few milliseconds in the very beginning of the game, it doesn't really pan out into anything significant down the road.

I actually got into the very precise split testing in the above method because I was already testing splits in how quickly I can get a 13 gate up. Every single time, no matter how I split, (and interestingly, even if I did an 8 pylon instead of 9 pylon), my gateway would throw down at 1min 14sec. I did use a precise methodology for that as well, with my rally and the exact timing I would move the probe to prepare to build pylon/gate. But yeah, point is, it's a bit surprising, but it seems the split has no affect on the game.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
June 02 2010 18:25 GMT
#10
I was actually thinking about this a while ago, it seemed that trying to split them better sometimes made it worse (like miss-clicking and having them not mine for 1 second or so). It's sad though, I wish it would make a difference.
Im not a n00b, I just play like one.
Krowser
Profile Joined August 2007
Canada788 Posts
June 02 2010 18:26 GMT
#11
This means I now have a few more seconds to appreciate the nice graphics of this game instead of spending more time destroying my mouse.

Sweet!!
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 02 2010 18:27 GMT
#12
If a difference hasn't shown up after 1 min or 2 min it's probably not going to show up ever. If the numbers are identical at all data points, then they'll just be identical. I'm just surprised the numbers came out the same even though it's hard to get the same split each time.

If this is true though, then it's detrimental to do a split. There's the ever so small chance you mess up the split and miss clicking on the mineral line. The only purpose to do it would be to just get an early APM trial.
Gee gee gee gee baby baby baby
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
June 02 2010 18:29 GMT
#13
Thanks for this data! I've been using the half split, but have noticed that it's as fast as when I don't split. Plus the greater chance for miss clicks when splitting makes splitting not very good. So many times I thought I clicked the minerals but actually got the ground next to it.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-06-02 18:29:35
June 02 2010 18:29 GMT
#14
On June 03 2010 03:21 woolly wrote:
I suck at splitting anyways, I more often screw it up than get it right. Good riddance!


and another terrible player moves up in the ranks due to Blizzard's pathetic blessing.

Fantastic.

this is like the saddest thing ever.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Stagger Lee
Profile Joined May 2010
United States29 Posts
June 02 2010 18:29 GMT
#15
Awesome effort!! Thanks for this!
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
June 02 2010 18:29 GMT
#16
As a science major, I must examine your experimental method. How many trials of each method did you do? (Chooses to doubt and fight the results than accept them as they are depressing)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Kambo_Rambo
Profile Joined May 2010
Australia79 Posts
June 02 2010 18:31 GMT
#17
This is probably because the workers are automatically split into their mineral field. Back in BW a worker would just move onto the next mineral, check if its in use, if it is then move again, else, mine.
You require more vespene minerals?
Backpack
Profile Blog Joined March 2010
United States1776 Posts
June 02 2010 18:31 GMT
#18
On June 03 2010 03:29 mOnion wrote:
Show nested quote +
On June 03 2010 03:21 woolly wrote:
I suck at splitting anyways, I more often screw it up than get it right. Good riddance!


and another terrible player moves up in the ranks due to Blizzard's pathetic blessing.

Fantastic.

this is like the saddest thing ever.

It is fantastic!

I love how more new players are finally getting to play the game! Good job blizzard
"You people need to just generally care a lot less about everything." -Zatic
woolly
Profile Joined May 2010
United States56 Posts
June 02 2010 18:32 GMT
#19
On June 03 2010 03:19 zealing wrote:
Does it really matter? well i donno, does winning matter?


Your rhetorical question indicates that those precious early milliseconds make the difference in winning which infers that you must execute the rest of your game to flawless perfection.

I would argue that any millisecond advantage is going to be negligible considering how how thousands of other factors play out during the course of a game.
gobrin
Profile Joined April 2010
Canada96 Posts
June 02 2010 18:36 GMT
#20
well, at least it still looks cool when you do a nice split.
1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech76
StarCraft: Brood War
Zeus 431
Mind 353
Leta 193
EffOrt 150
sorry 89
Dewaltoss 89
[sc1f]eonzerg 40
ToSsGirL 38
soO 30
Sacsri 21
[ Show more ]
ajuk12(nOOB) 12
NaDa 11
Noble 9
Calm 1
League of Legends
JimRising 467
Counter-Strike
fl0m2997
Stewie2K1079
Super Smash Bros
Mew2King116
Other Games
XaKoH 177
Pyrionflax81
SHIN 49
RuFF_SC243
Organizations
Other Games
gamesdonequick758
BasetradeTV170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH274
• LUISG 51
• iHatsuTV 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1394
Other Games
• WagamamaTV495
Upcoming Events
CranKy Ducklings
29m
uThermal 2v2 Circuit
5h 29m
BSL22 NKC (BSL vs China)
9h 29m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d
uThermal 2v2 Circuit
1d 5h
BSL22 NKC (BSL vs China)
1d 9h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
2 days
Replay Cast
3 days
The PondCast
5 days
[ Show More ]
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.