• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:18
CEST 23:18
KST 06:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1403 users

Worker splitting: Does it really matter? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 02 2010 19:00 GMT
#41
On June 03 2010 03:36 Arrian wrote:
Show nested quote +
On June 03 2010 03:31 Backpack wrote:
On June 03 2010 03:29 mOnion wrote:
On June 03 2010 03:21 woolly wrote:
I suck at splitting anyways, I more often screw it up than get it right. Good riddance!


and another terrible player moves up in the ranks due to Blizzard's pathetic blessing.

Fantastic.

this is like the saddest thing ever.

It is fantastic!

I love how more new players are finally getting to play the game! Good job blizzard


I wouldn't go as far as mOnion, but this isn't a good thing.

I'm not a fan of arbitrary difficult tasks to increase skill ceiling, but this isn't arbitrary. The split was a measure of skill as much as it was of practice. When good players aren't rewarded for practice OR skill, then there's a problem with the game.

Fortunately this is just an aspect rather than the entire game, so somebody who has practiced will probably still crush somebody who doesn't, but I really don't think this is something to celebrate.


players are rewarded for practice and skill in SC2. and I really like how they managed to improve this over SCBW.

some examples...

macro mechanics: In SCBW you have to practice splitting, selecting your production buildings one by one etc. this is very hard stuff and highly rewards practice and skill. In SC2 those things are either eliminated or simplified. instead you have the implemented macro-abilities that require energy. Now you do not have to practice that much, but you make decisions. mule/comsat? where to chrono? larvae/heal/tumor? etc.

micro mechanics: In SCBW you have to practice moving shot, dancing micro etc. This requires a high amount of APM and rewards practice and skill. In SC2 some of those things are gone. But now you have alot more abilites/unit that again require decision making besides the APM. So you have to decide where to blink, when to burrow move, which building you corrupt, which unit you beam, where to place FF etc. Plus there are also quite some abilites that do not require decision making but high APM and thus practice (if you want to fully exploit them) such as: marauder shells, feedback, banelings, thor cannons, ghost sniping etc.

TLDR: I really like how blizzard made things easyer that do not require decision making and implemented a lot of new features/abilities that require this.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
YJ_
Profile Joined April 2010
Canada36 Posts
June 02 2010 19:01 GMT
#42
On June 03 2010 03:29 mOnion wrote:
Show nested quote +
On June 03 2010 03:21 woolly wrote:
I suck at splitting anyways, I more often screw it up than get it right. Good riddance!


and another terrible player moves up in the ranks due to Blizzard's pathetic blessing.

Fantastic.

this is like the saddest thing ever.


lol
ryanyhc
Profile Joined June 2010
United States8 Posts
June 02 2010 19:02 GMT
#43
should compare your results with some of the players who have the best splits. it would be interesting to see a chart of all the best players right now (maybe an average of 3-5 games) and compare those to just sending all units to one patch.
Buddhist
Profile Joined April 2010
United States658 Posts
June 02 2010 19:02 GMT
#44
On June 03 2010 03:59 Slayer91 wrote:
Depends on how well you can split. If you split well you can make your next worker before your first worker is finish. Not the case with AI split. Also makes you feel gosu

I was able to begin producing the second probe before the first finished in every trial. It might have to do with the mineral positioning.
Actinium
Profile Joined April 2010
United States13 Posts
June 02 2010 19:04 GMT
#45
I guess regardless of fractional increases in how fast workers get to patches until those fractions add up to the 5 seconds it takes for a worker to go from hq to patch, mine, and then back to hq you wont see a difference in income, so largely isn't worth a huge apm investment.
professorjoak
Profile Joined July 2008
318 Posts
June 02 2010 19:05 GMT
#46
Awesome study. Honestly, I'm not too surprised. Just like overlord on 9/10/extractortrick doesn't really matter (and overlord on 8/9/extractor didn't matter in BW), the illusion that minor changes in build order will snowball into big changes later is over-hyped. On the other hand, I believe in the lasting effects of coming out ahead in the first micro battle.
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
Weird
Profile Blog Joined April 2010
United States832 Posts
June 02 2010 19:05 GMT
#47
Excellent post, I am highly amused that the "split" seems to have no bearing on the game whatsoever, and of course am off to try a few tests of it myself (not that I don't believe you). Also +1 to Redtooth's post.
LazyScout
Profile Joined February 2010
United States223 Posts
Last Edited: 2010-06-02 19:09:44
June 02 2010 19:08 GMT
#48
I actually tried testing some splits too.
I did the f1 split as fast as I could, 3 and 3 split, and no split.
40 game seconds to get 200 minerals with first 6 workers with the f1 split.
40 game seconds to get 200 minerals with first 6 workers with 3 and 3 split.
41 game seconds to get 200 minerals with first 6 workers with no split.

I guess the 2, 2 and 2 split wouldn't be much different?

Barely and difference for any splits I guess :S

duck.fit
Profile Joined October 2008
United States241 Posts
June 02 2010 19:09 GMT
#49
On June 03 2010 03:46 spinesheath wrote:
According to Nony, a proper 3-3 split on Steppes of War is the greatest of delights. No need for economical advantage when you just made your day a great day.


But you do get a slight advantage with a perfect split on steps, because all the workers start mining with no initial travel time (there are 2 clumps of 3 minerals). Your advantage pretty much depends on where you sent the workers depending on how the starting minerals are arranged.
Purple and red and yellow and on fire
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
June 02 2010 19:09 GMT
#50
Nice numbers
Ty
I Can Fly...
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 02 2010 19:09 GMT
#51
1. I always am able to qeue up a 2nd worker just before the first one finishes, no matter if i split or not and i train the worker first, then send the workers mining.

2. It really doesn't matter and I LOVE how Blizzard isn't rewarding stupid, brainless macro practice like in BW (yeah I know, you all love BW and everything was perfect in the good old days..), but allows for much more decision making.

People are obviously going to complain if what they are used to is replaced by something new and different. Let's give the game some time. (Like Day9 said)
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
June 02 2010 19:11 GMT
#52
For me the worker split is simply to warm-up my micro, and while in the long run it doesn't make you have more money, it makes the timing of your 8th worker better (i.e. if you split you will always have 50 or more mins ready to make 8th when 7th pops, but straight 6 to one patch may leave you waiting a second or two). Personally though like I said for me its all about warming up I challenge myself to see how fast and accurately I can split probes (I do a 4-2 split, and then send one of the 4 to his own patch, making it a 3-2-1 split) there's no real reason for me to do this I find other than to check my speed. Game where I do a a straight 6 to one (which is rare now) I don't notice a difference by the time I get my expo up (6-8 mins).
i-bonjwa
Bluedraqy
Profile Joined April 2010
Denmark496 Posts
June 02 2010 19:12 GMT
#53
I usually build my SCV, then choose my SCVs to mine, and aslong as I have money to queue up another SCV Before the first one finishes, I consider that a succeeded split =)
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
June 02 2010 19:14 GMT
#54
yea i had tested it out myself and noticed no difference in the mineral count,

glad that you have written the details on this!
Glaven
Profile Blog Joined April 2010
Canada554 Posts
June 02 2010 19:15 GMT
#55
I've always suspected this, but I still split to look cool.
Special Tactics
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
June 02 2010 19:16 GMT
#56
On June 03 2010 04:12 Bluedraqy wrote:
I usually build my SCV, then choose my SCVs to mine, and aslong as I have money to queue up another SCV Before the first one finishes, I consider that a succeeded split =)


Yea essentially. By the way welcome to TL, congrats on making a good 2nd post! I try to get my first worker built so that it says Probe/Drone/SCV 0:00 at the build order screen, and then I do my split or just send all 6 to one patch, some days I'm not in a high-APM mode, others I am so that will determine what I do with starting 6.
i-bonjwa
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2010-06-02 19:53:02
June 02 2010 19:16 GMT
#57
Any answer on which method is better between sending probes right away and then building the first probe after, or building the probe first sending probes to mine after? The results for that aren't clearly shown on the tables since you had a different number of probes with each method by the 2 minute mark.
Streaming on twitch. http://www.twitch.tv/rahsun86
Zenzou
Profile Joined March 2010
United States67 Posts
June 02 2010 19:24 GMT
#58
I think one thing everyone is neglecting is the map: there are certain maps where depending on how you split, one or more worker(s) will go to the other side of the a mineral patch to mine. You might lose .5 seconds of mining time, but think of it in terms of your wage, say you're making 9.25 vs 9.30. Sure it's only a small difference, but over time that adds up.
"Darkness is not the opposite of Light, it is the absence of Light."
Clamev
Profile Blog Joined January 2010
Germany498 Posts
June 02 2010 19:26 GMT
#59
I think it is more important to "order" youre first workers that spawn.
Day[9] showd it in his daylie about openings.
It is about that you tell the workers to mine where there aren´t any workers on.
And making it so that workers mine in a way that when one worker is finished mining that another one starts mining at the exact same point in time.
6Pool or die trying
One.two
Profile Joined April 2010
Canada116 Posts
June 02 2010 19:27 GMT
#60
On June 03 2010 03:36 gobrin wrote:
well, at least it still looks cool when you do a nice split.


Pro secret:
It's really only about how cool you look and how many times your camera flies around even if you're doing nothing.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O134
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 632
elazer 315
Vindicta 25
StarCraft: Brood War
Britney 13516
Mini 473
ZZZero.O 134
HiyA 12
Dota 2
capcasts176
canceldota135
League of Legends
JimRising 354
Counter-Strike
tarik_tv3872
byalli1218
Heroes of the Storm
Liquid`Hasu446
Khaldor218
Other Games
summit1g11903
Grubby3848
FrodaN1880
fl0m918
mouzStarbuck529
Trikslyr43
Organizations
Other Games
gamesdonequick1348
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Response 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen42
League of Legends
• Doublelift3444
Other Games
• Shiphtur122
Upcoming Events
Afreeca Starleague
12h 43m
Wardi Open
12h 43m
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 12h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.