Worker splitting: Does it really matter? - Page 5
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Madkipz
Norway1643 Posts
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Qwerty.
United States292 Posts
Just did a test on a build order map by qxc with a timer. 1. 10 extractor trick, 11 overlord, 14 pool Pool time: 1:17 Resources at 2 minutes: ~220 minerals / 16 drones / 2 overlords 2. 10 overlord, no extractor trick, 13 pool Pool time: 1:22 Resources at 2 minutes: ~220 / 16 drones / 2 overlords 3. 10 overlord, extractor trick, 14 pool Pool time: 1:20 (you can GREATLY reduce this if you don't build the 14th drone) Resources at 2 minutes: ~250 / 16 drones / 2 overlords Conclusion: All are basically the same, 10 overlord, extractor trick is marginally optimal from a thread about the extractor trick--can you test this as well? | ||
Unclemom
United States3 Posts
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wanderer
United States641 Posts
On June 03 2010 03:16 Arrian wrote: if this is indeed true it's depressing | ||
michaelhasanalias
Korea (South)1231 Posts
On June 03 2010 04:31 virgozero wrote: sigh no it doesn't, but im too lazy to explain the exponential gain. That's because it remains .5 seconds forever, and it is very difficult to explain something that is false. If you build an scv .5 seconds faster, all of his gathers will be forever .5 seconds faster, meaning you have that .5 second mineral advantage at least until you over-saturate your mineral line. For every SCV you continuously make after this, all of their gathers will be .5 seconds faster. Say you get your first SCV out .5 seconds faster, and you continuously build SCVs to 2 per patch, you've gained .5 seconds on 8 minerals x 10 scvs, or 80 minerals .5 seconds faster. Once you begin to over-saturate (or fully saturate, depending on your view) to 3 workers per patch, this time will normalize back to 0 due to SCV mining AI. In short: You gain a soft cap of ~80mins .5 seconds faster until mid-game. You do not gain minerals at a faster rate, but you simply get a few of them very slightly faster. This is not exponential gain, and this is not any game-changing difference or any game-impacting difference, I don't care how gosu you are. So what the hell is exponential mineral gain and how do I factor it into my play? If it's a decision to make SCV or UNIT, then one must factor that you're losing 5 minerals per ~10 seconds times a factor of how many SCVs you could make that begin producing in that time. This loss compounds exponentially until you resume SCV production, but then promptly freezes when you resume production. This is the exponential gain you're incorrectly referring to. If you halt SCV production less than or equal to 1 SCV (20 seconds? I never look), then it's linear, but as soon as you eclipse the 1SCV build time, it becomes exponential, and your loss will increase exponentially until you begin mining again. edit: Also to OP, thank you so much for taking the time to post that! It confirmed my suspicions, but it's still always nice to see raw data like this. | ||
AlliNPreFlop
59 Posts
I do it for the coolness :D | ||
Zeke50100
United States2220 Posts
In the end, it matters, just not as much as it did in SC1. I don't see it as a flaw, though. It's such a marginal part of the game that I don't feel it really even matters. So what if people spend an extra 10 minutes of their life practicing just their worker split? After those 10 minutes, everyone is on even footing anyways. | ||
Boundz(DarKo)
5311 Posts
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michaelhasanalias
Korea (South)1231 Posts
On June 03 2010 05:22 AlliNPreFlop wrote: If you F1+Click split hella fast, you probably gain a...5-10minerals advantage, which doesn't change anything at all.. I do it for the coolness :D If you mis-click once, you lose all of it and then some. | ||
perfectflaw72
Canada94 Posts
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Adeeler
United Kingdom764 Posts
What would be more interesting is how important re-rallying to different mineral patchs is and if there is a preferred easy re-rally to get the job done pain free. Maybe just rallying to top and bottom minerals and then middle at the end leaving it at that. The thing that makes me not see any return from splitting is that you maynard when you expo or at least should and that ruins your splits so was it really worth the effort of rerallying so much? I don't think so but is only slightly worth it if you have apm to spare. | ||
teamsolid
Canada3668 Posts
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GreatestThreat
United States631 Posts
However since discovering the F1 method I've actually grown to like it a lot as it gets me warmed up at the start of the game, so I will continue to do that. | ||
Failsafe
United States1298 Posts
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AncienTs
Japan227 Posts
sigh | ||
bias-
United States410 Posts
On June 03 2010 03:16 Arrian wrote: if this is indeed true it's depressing Agreed. Sarcastic or not, watching new, probably just SC2, posters in this thread is even more dejecting. On June 03 2010 03:21 woolly wrote: I suck at splitting anyways, I more often screw it up than get it right. Good riddance! On June 03 2010 03:26 Krowser wrote: This means I now have a few more seconds to appreciate the nice graphics of this game instead of spending more time destroying my mouse. Sweet!! On June 03 2010 03:31 Backpack wrote: It is fantastic! I love how more new players are finally getting to play the game! Good job blizzard ![]() On June 03 2010 04:36 Ballistixz wrote: the game auto splits FOR YOU. of course it doesnt matter -_-. ppl that do split is just trying to separate themselves from the "bad players" when in reality it doesn't mean shit if u split workers at start or not. | ||
Kyuki
Sweden1867 Posts
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RoMarX
Argentina189 Posts
On June 03 2010 04:09 ChickenLips wrote: 1. I always am able to qeue up a 2nd worker just before the first one finishes, no matter if i split or not and i train the worker first, then send the workers mining. 2. It really doesn't matter and I LOVE how Blizzard isn't rewarding stupid, brainless macro practice like in BW (yeah I know, you all love BW and everything was perfect in the good old days..), but allows for much more decision making. People are obviously going to complain if what they are used to is replaced by something new and different. Let's give the game some time. (Like Day9 said) haha good way to explain it. also i never thought the splitting matters AT ALL, even starting some seconds latter wouldnt make any difference. the games almost never are that close that it would matter being a few seconds ahead lol @ people being depressed for this. so sad lifes :/ | ||
Whiplash
United States2928 Posts
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charlie420247
United States692 Posts
i tell them all to go mine and they slit on thier own lol. might make a milisecond or a whole seconds difference. if the game comes this close then who cares if you lose. at least it was close. i rarely ever play a game anymore where theres not a very clear winner. and i seriously hate trying to split and screwing up one click and a drone goes behind a min patch and starts smoking a cigarette like hes on freakin lunch break or somthing. | ||
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