• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:55
CEST 00:55
KST 07:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1154 users

Worker splitting: Does it really matter? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 17 Next All
Gedrah
Profile Joined February 2010
465 Posts
June 02 2010 20:43 GMT
#101
This data is misleading. Don't let it confuse you into thinking that you can get a bad split and waste mining time and still not lose worker building time after your first worker. Starcraft is a game where every single action echoes through the future and while some actions have much more profound effects than others, it is always in your best interests to help safeguard against unknown factors by maximizing your benefit out of the assets you have. If your 2nd SCV pops out 1 second later than your enemy's does, you are behind... That's all. It's not magic, it's just mathematical fact. It doesn't necessarily mean much at all, but the point is that SC is not usually a game where you can afford to throw away any advantage at all. If you do happen to play a game that ends up being decided by the razor's edge such as 5 minerals worth of unit, and you got a bad split at the beginning, then it's theoretically possible to say you lost that game at the 00:00:00 mark. Even though a thousand other decisions you made might have had more effect on the battle.

On most maps I've been playing, e.g. Kulas and Metalo, if I queue an SCV and instantly move all 6 SCVs to the same, center mineral patch with no split (sometimes a game lags at the beginning, giving me adequate time to perfectly execute whatever split I want and queue my SCV all in the 00:00:00 instant), I will lose almost 1 second of SCV time. It's not a whole second. But it's lost time! It's lost time that is prevented by having a good split; In the same circumstance, if I split my workers to individual patches or even just get a solid half-split, I will have 55 minerals just before my first SCV finishes and comfortably start my second SCV in time to see him in the queue behind the first.

There's really nothing else to do at that point in the game besides edge in whatever perfection you can and use spare moments to think about the map and plan possible tech\upgrade\production\expansion routes out in your head.
What is a dickfour?
RumZ
Profile Blog Joined March 2010
United States956 Posts
June 02 2010 20:44 GMT
#102
Honestly it shouldn't matter either way. If right clicking 3 at a time in one area, reboxing 3 others, and splitting those away to another section of the mineral field made a big difference, I think that would be more agitating to the community.


"Yeah, I would have had him in the late game, but he split his units better than me when the game started."

Seems silly to me.
brocoli
Profile Joined February 2010
Brazil264 Posts
June 02 2010 20:45 GMT
#103
a difference of a few hundreds of milliseconds can be crucial in SC2. Also, if you macro perfectly, you can actually accelerate your usual exponential growth in eco by a fair amount.

In other words: it's harder to be a pro at it. If you don't drop the buildings at the exact right timing, or if you become supply blocked by even just a second, you've just lost your lead gained through the split.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 02 2010 20:47 GMT
#104
The difference doesn't only apply, to minerals, actually. Quicker Workers = Quicker Minerals = Quicker Gas.

Now people care
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 02 2010 20:47 GMT
#105
Good news for terrible players with awful apm like me. Bad news for top end gaming.
"I made you a zergling, but I eated it." - Defiler
numberThirtyOne
Profile Joined March 2008
United States294 Posts
June 02 2010 20:48 GMT
#106
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.
voIDRAys are the most bm unit in SC2
Kultcher
Profile Joined May 2010
United States150 Posts
June 02 2010 20:48 GMT
#107
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 02 2010 20:50 GMT
#108
On June 03 2010 05:48 numberThirtyOne wrote:
Show nested quote +
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.


If it was via cheese, then yeah it just might have tilted the balance in his favor =)
Your resistance only serves to make my carapace harder.
numberThirtyOne
Profile Joined March 2008
United States294 Posts
June 02 2010 20:53 GMT
#109
On June 03 2010 05:50 Kletus wrote:
Show nested quote +
On June 03 2010 05:48 numberThirtyOne wrote:
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.


If it was via cheese, then yeah it just might have tilted the balance in his favor =)


Only if you tried a fancier split and got behind because you didn't do it right. Otherwise, the resources should be even, if the numbers in the OP are right.
voIDRAys are the most bm unit in SC2
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 02 2010 20:54 GMT
#110
LOL at people who think splitting should give an edge. That is just so silly.
Weird
Profile Blog Joined April 2010
United States832 Posts
June 02 2010 20:55 GMT
#111
This can only be decided by a new UMS called "Hardcore Worker Split Throwdown!!!", supporting up to 8 players in a 3 second game that's based entirely on the opening split of course. Do you have what it takes?
Arrian
Profile Blog Joined February 2008
United States889 Posts
Last Edited: 2010-06-02 21:00:09
June 02 2010 20:55 GMT
#112
On June 03 2010 05:48 Kultcher wrote:
Show nested quote +
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.


Elitism?

Elitism is 'We should be given a large advantage because we split and they don't'. These are gamers saying 'We should be rewarded for our superior mechanical abilities.' The second one is reasonable, and that's what people want. Maybe the split isn't the exact issue, and it probably shouldn't be, but it could be/sort of seems like they intentionally made the split not matter, which would seem an attempt at marginalizing the little things that separate players.
Writersator arepo tenet opera rotas
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-06-02 21:01:00
June 02 2010 21:00 GMT
#113
I see no split, half split, and F1 split , but what about a Full (i.e. Perfect) Split? Has anyone tested that? Can anyone even do that?
next week on Everybody Loves HypnoToad:
NonY
Profile Blog Joined June 2007
8751 Posts
June 02 2010 21:02 GMT
#114
On June 03 2010 05:48 Kultcher wrote:
Show nested quote +
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.

Ideally, every second of the game measures skill.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 02 2010 21:05 GMT
#115
On June 03 2010 05:53 numberThirtyOne wrote:
Show nested quote +
On June 03 2010 05:50 Kletus wrote:
On June 03 2010 05:48 numberThirtyOne wrote:
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.


If it was via cheese, then yeah it just might have tilted the balance in his favor =)


Only if you tried a fancier split and got behind because you didn't do it right. Otherwise, the resources should be even, if the numbers in the OP are right.


Well I posted my own numbers on page 4 and I get a 5mineral lead using F1 over the other methods. Today was the first time I used F1 too, maybe I'm just a natural.
Your resistance only serves to make my carapace harder.
Spiffeh
Profile Joined May 2010
United States830 Posts
June 02 2010 21:06 GMT
#116
I'm glad they kept it simple.
G_G
Profile Blog Joined February 2010
Canada178 Posts
June 02 2010 21:07 GMT
#117
If income is the issue, rather than cash on hand, a lot of things become clearer. Imagine building nothing but SCVs until you have 1000 minerals, then taking all your SCVs off mining and continuing to build 20 more SCVs, without sending them to mine. Then, put all of them back to mining and you have the same income that you would have had if you had kept all SCVs mining the whole time.

Thinking about it this way, as long as you build your first SCV as fast as possible when the game starts, then all that matters is that you have no time between the building of that SCV and the second one.

I'm probably just stating the obvious to most people (this isn't directed as an argument to anyone), but not seeing it as an exponential lose certainly opened my own eyes. Makes me feel safer pulling SCVs off to repair :D
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
June 02 2010 21:10 GMT
#118
sweet.. no longer splitting... ever!
www.rsgaming.com
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-02 21:13:05
June 02 2010 21:10 GMT
#119
On June 03 2010 05:55 Arrian wrote:
Show nested quote +
On June 03 2010 05:48 Kultcher wrote:
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.


Elitism?

Elitism is 'We should be given a large advantage because we split and they don't'. These are gamers saying 'We should be rewarded for our superior mechanical abilities.' The second one is reasonable, and that's what people want.


It's two to three clicks + 1 or 2 box selections (or a bunch of F1-clicks) if you go that route. If the advantage exists, it's the most mindless test of mechanical ability in SC2. No one is saying that all mechanical ability should be removed, just that the loss of a single mindless 3-click mechanic test at the start of the game is no big deal. Literally the ONLY thing you are doing at that point in the game is focusing on your split. It's not like other mechanical tests where there are decisions around it + the mechanical test. You're not even trying to manage your attention at this point of the game. It's literally just a test of how quickly and accurately you can click, box select, click, box select, click.

It's a test of something that you do throughout the entire game. Your box select accuracy and ability to click quickly are no less important without worker split.

Imagine it the other way around, if there was no split advantage in BW and suddenly there was one in SC2 no one would be praising the designers for their superior game design skill. People would just think, "WTF that's a pointless change over BW, what a pain."

You are being elitist, it has nothing to do with the level of mechanical skill in the game. You're essentially complaining about removing 1 thimble of water from a gallon jug.

If every moment of the game has to test player skill, then SC already fails at that because there are large gaps of time in the first 9-10 workers where you have nothing to do (hence why people spam).
Logo
Buddhist
Profile Joined April 2010
United States658 Posts
June 02 2010 21:11 GMT
#120
On June 03 2010 06:00 BlasiuS wrote:
I see no split, half split, and F1 split , but what about a Full (i.e. Perfect) Split? Has anyone tested that? Can anyone even do that?

That's what an F1 split is, lol.
Prev 1 4 5 6 7 8 17 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM550
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 550
ProTech112
StarCraft: Brood War
Britney 17903
Artosis 600
Zeus 90
NaDa 31
Dota 2
NeuroSwarm132
League of Legends
JimRising 571
Other Games
gofns16827
summit1g14303
tarik_tv12179
FrodaN4710
Grubby4126
Liquid`RaSZi2617
shahzam453
KnowMe315
kaitlyn45
RuFF_SC220
Organizations
Other Games
gamesdonequick1330
BasetradeTV73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 57
• musti20045 38
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21506
Other Games
• imaqtpie1194
• WagamamaTV340
• Shiphtur318
• tFFMrPink 17
Upcoming Events
OSC
1h 5m
Universe Titan Cup
12h 5m
Rogue vs Percival
Wardi Open
13h 5m
Monday Night Weeklies
17h 5m
Replay Cast
1d 1h
Kung Fu Cup
1d 12h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.