• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:27
CET 12:27
KST 20:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1895 users

Worker splitting: Does it really matter? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 17 Next All
Gedrah
Profile Joined February 2010
465 Posts
June 02 2010 20:43 GMT
#101
This data is misleading. Don't let it confuse you into thinking that you can get a bad split and waste mining time and still not lose worker building time after your first worker. Starcraft is a game where every single action echoes through the future and while some actions have much more profound effects than others, it is always in your best interests to help safeguard against unknown factors by maximizing your benefit out of the assets you have. If your 2nd SCV pops out 1 second later than your enemy's does, you are behind... That's all. It's not magic, it's just mathematical fact. It doesn't necessarily mean much at all, but the point is that SC is not usually a game where you can afford to throw away any advantage at all. If you do happen to play a game that ends up being decided by the razor's edge such as 5 minerals worth of unit, and you got a bad split at the beginning, then it's theoretically possible to say you lost that game at the 00:00:00 mark. Even though a thousand other decisions you made might have had more effect on the battle.

On most maps I've been playing, e.g. Kulas and Metalo, if I queue an SCV and instantly move all 6 SCVs to the same, center mineral patch with no split (sometimes a game lags at the beginning, giving me adequate time to perfectly execute whatever split I want and queue my SCV all in the 00:00:00 instant), I will lose almost 1 second of SCV time. It's not a whole second. But it's lost time! It's lost time that is prevented by having a good split; In the same circumstance, if I split my workers to individual patches or even just get a solid half-split, I will have 55 minerals just before my first SCV finishes and comfortably start my second SCV in time to see him in the queue behind the first.

There's really nothing else to do at that point in the game besides edge in whatever perfection you can and use spare moments to think about the map and plan possible tech\upgrade\production\expansion routes out in your head.
What is a dickfour?
RumZ
Profile Blog Joined March 2010
United States956 Posts
June 02 2010 20:44 GMT
#102
Honestly it shouldn't matter either way. If right clicking 3 at a time in one area, reboxing 3 others, and splitting those away to another section of the mineral field made a big difference, I think that would be more agitating to the community.


"Yeah, I would have had him in the late game, but he split his units better than me when the game started."

Seems silly to me.
brocoli
Profile Joined February 2010
Brazil264 Posts
June 02 2010 20:45 GMT
#103
a difference of a few hundreds of milliseconds can be crucial in SC2. Also, if you macro perfectly, you can actually accelerate your usual exponential growth in eco by a fair amount.

In other words: it's harder to be a pro at it. If you don't drop the buildings at the exact right timing, or if you become supply blocked by even just a second, you've just lost your lead gained through the split.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 02 2010 20:47 GMT
#104
The difference doesn't only apply, to minerals, actually. Quicker Workers = Quicker Minerals = Quicker Gas.

Now people care
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 02 2010 20:47 GMT
#105
Good news for terrible players with awful apm like me. Bad news for top end gaming.
"I made you a zergling, but I eated it." - Defiler
numberThirtyOne
Profile Joined March 2008
United States294 Posts
June 02 2010 20:48 GMT
#106
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.
voIDRAys are the most bm unit in SC2
Kultcher
Profile Joined May 2010
United States150 Posts
June 02 2010 20:48 GMT
#107
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 02 2010 20:50 GMT
#108
On June 03 2010 05:48 numberThirtyOne wrote:
Show nested quote +
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.


If it was via cheese, then yeah it just might have tilted the balance in his favor =)
Your resistance only serves to make my carapace harder.
numberThirtyOne
Profile Joined March 2008
United States294 Posts
June 02 2010 20:53 GMT
#109
On June 03 2010 05:50 Kletus wrote:
Show nested quote +
On June 03 2010 05:48 numberThirtyOne wrote:
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.


If it was via cheese, then yeah it just might have tilted the balance in his favor =)


Only if you tried a fancier split and got behind because you didn't do it right. Otherwise, the resources should be even, if the numbers in the OP are right.
voIDRAys are the most bm unit in SC2
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 02 2010 20:54 GMT
#110
LOL at people who think splitting should give an edge. That is just so silly.
Weird
Profile Blog Joined April 2010
United States832 Posts
June 02 2010 20:55 GMT
#111
This can only be decided by a new UMS called "Hardcore Worker Split Throwdown!!!", supporting up to 8 players in a 3 second game that's based entirely on the opening split of course. Do you have what it takes?
Arrian
Profile Blog Joined February 2008
United States889 Posts
Last Edited: 2010-06-02 21:00:09
June 02 2010 20:55 GMT
#112
On June 03 2010 05:48 Kultcher wrote:
Show nested quote +
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.


Elitism?

Elitism is 'We should be given a large advantage because we split and they don't'. These are gamers saying 'We should be rewarded for our superior mechanical abilities.' The second one is reasonable, and that's what people want. Maybe the split isn't the exact issue, and it probably shouldn't be, but it could be/sort of seems like they intentionally made the split not matter, which would seem an attempt at marginalizing the little things that separate players.
Writersator arepo tenet opera rotas
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-06-02 21:01:00
June 02 2010 21:00 GMT
#113
I see no split, half split, and F1 split , but what about a Full (i.e. Perfect) Split? Has anyone tested that? Can anyone even do that?
next week on Everybody Loves HypnoToad:
NonY
Profile Blog Joined June 2007
8751 Posts
June 02 2010 21:02 GMT
#114
On June 03 2010 05:48 Kultcher wrote:
Show nested quote +
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.

Ideally, every second of the game measures skill.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 02 2010 21:05 GMT
#115
On June 03 2010 05:53 numberThirtyOne wrote:
Show nested quote +
On June 03 2010 05:50 Kletus wrote:
On June 03 2010 05:48 numberThirtyOne wrote:
On June 03 2010 05:34 AncienTs wrote:
If all data is true, this is definitely bad news because it means the skill gradient just became slightly smaller..

sigh


Lol, yeah. And when some noob beats you, you'll know it was because the game splilt his workers for him.


If it was via cheese, then yeah it just might have tilted the balance in his favor =)


Only if you tried a fancier split and got behind because you didn't do it right. Otherwise, the resources should be even, if the numbers in the OP are right.


Well I posted my own numbers on page 4 and I get a 5mineral lead using F1 over the other methods. Today was the first time I used F1 too, maybe I'm just a natural.
Your resistance only serves to make my carapace harder.
Spiffeh
Profile Joined May 2010
United States830 Posts
June 02 2010 21:06 GMT
#116
I'm glad they kept it simple.
G_G
Profile Blog Joined February 2010
Canada178 Posts
June 02 2010 21:07 GMT
#117
If income is the issue, rather than cash on hand, a lot of things become clearer. Imagine building nothing but SCVs until you have 1000 minerals, then taking all your SCVs off mining and continuing to build 20 more SCVs, without sending them to mine. Then, put all of them back to mining and you have the same income that you would have had if you had kept all SCVs mining the whole time.

Thinking about it this way, as long as you build your first SCV as fast as possible when the game starts, then all that matters is that you have no time between the building of that SCV and the second one.

I'm probably just stating the obvious to most people (this isn't directed as an argument to anyone), but not seeing it as an exponential lose certainly opened my own eyes. Makes me feel safer pulling SCVs off to repair :D
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
June 02 2010 21:10 GMT
#118
sweet.. no longer splitting... ever!
www.rsgaming.com
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-02 21:13:05
June 02 2010 21:10 GMT
#119
On June 03 2010 05:55 Arrian wrote:
Show nested quote +
On June 03 2010 05:48 Kultcher wrote:
On June 03 2010 05:36 Kyuki wrote:
lol people who think you skill is defined by splitting your workers.. haha


This. The elitism in this thread is just absurd. Do you really want the first 3 seconds of the game to be the measure of your skill as a player? Give me a break.


Elitism?

Elitism is 'We should be given a large advantage because we split and they don't'. These are gamers saying 'We should be rewarded for our superior mechanical abilities.' The second one is reasonable, and that's what people want.


It's two to three clicks + 1 or 2 box selections (or a bunch of F1-clicks) if you go that route. If the advantage exists, it's the most mindless test of mechanical ability in SC2. No one is saying that all mechanical ability should be removed, just that the loss of a single mindless 3-click mechanic test at the start of the game is no big deal. Literally the ONLY thing you are doing at that point in the game is focusing on your split. It's not like other mechanical tests where there are decisions around it + the mechanical test. You're not even trying to manage your attention at this point of the game. It's literally just a test of how quickly and accurately you can click, box select, click, box select, click.

It's a test of something that you do throughout the entire game. Your box select accuracy and ability to click quickly are no less important without worker split.

Imagine it the other way around, if there was no split advantage in BW and suddenly there was one in SC2 no one would be praising the designers for their superior game design skill. People would just think, "WTF that's a pointless change over BW, what a pain."

You are being elitist, it has nothing to do with the level of mechanical skill in the game. You're essentially complaining about removing 1 thimble of water from a gallon jug.

If every moment of the game has to test player skill, then SC already fails at that because there are large gaps of time in the first 9-10 workers where you have nothing to do (hence why people spam).
Logo
Buddhist
Profile Joined April 2010
United States658 Posts
June 02 2010 21:11 GMT
#120
On June 03 2010 06:00 BlasiuS wrote:
I see no split, half split, and F1 split , but what about a Full (i.e. Perfect) Split? Has anyone tested that? Can anyone even do that?

That's what an F1 split is, lol.
Prev 1 4 5 6 7 8 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
ByuN vs CreatorLIVE!
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV435
ComeBackTV 358
TaKeTV 157
Rex76
IndyStarCraft 62
IntoTheiNu 17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 162
Rex 75
IndyStarCraft 62
BRAT_OK 38
StarCraft: Brood War
Britney 17214
Calm 4233
GuemChi 3083
Rain 1753
Bisu 784
Horang2 744
actioN 633
Stork 339
Mini 338
Shuttle 298
[ Show more ]
Soma 200
Larva 119
sorry 112
JYJ 99
Rush 96
firebathero 92
Dewaltoss 73
Killer 63
ggaemo 63
ZerO 56
Bale 49
Mind 49
hero 47
ToSsGirL 38
Barracks 37
Mong 34
Sacsri 33
soO 25
Sea.KH 22
Yoon 20
zelot 15
910 14
Shinee 14
Terrorterran 13
ajuk12(nOOB) 13
Shine 11
SilentControl 9
Noble 9
Icarus 2
Dota 2
singsing1709
Gorgc1539
XcaliburYe162
League of Legends
C9.Mang0414
JimRising 392
Counter-Strike
olofmeister1450
shoxiejesuss934
allub116
Other Games
crisheroes340
Fuzer 182
XaKoH 161
Trikslyr23
ZerO(Twitch)3
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Light_VIP 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
2h 33m
Big Brain Bouts
5h 33m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
9h 33m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
22h 33m
WardiTV 2025
23h 33m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 1h
Ladder Legends
1d 7h
BSL 21
1d 8h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 22h
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
5 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.