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Patch 1.2.0 on PTR - Page 96

Forum Index > SC2 General
Post a Reply
Prev 1 94 95 96 97 98 158 Next
noD
Profile Blog Joined August 2010
2230 Posts
December 04 2010 14:49 GMT
#1901
On December 04 2010 23:47 Piy wrote:
I read the amazing change to SCV attack priority, that allows 1k zerglings to kill a single thor and some scvs, then I read this:

"Fungal Growth no longer affects air units."

Wut?


I think the right number to zerglings to kill thors are 6 and not 1k...
but fungal growth being ground only doesnt make sense truly ....
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
December 04 2010 14:50 GMT
#1902
Holding down hotkeys wasn't even a big issue. People have to press the button now.

Gonna be fun.
My. Copy. Is. Here.
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2010-12-04 14:53:03
December 04 2010 14:51 GMT
#1903
Am I the only one who finds people who switch race based on balance changes.. well, to put it mildly, funny..?

If you switch race because you realized you picked wrong in the first place because of your play style or similar, or because you wanna try something new, then it's fair enough. But don't you find it kinda weak to just give up on "your" race because of balance changes? Honestly..
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
kedinik
Profile Joined September 2010
United States352 Posts
December 04 2010 14:51 GMT
#1904
In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.

Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 14:51 GMT
#1905
On December 04 2010 23:49 noD wrote:
Show nested quote +
On December 04 2010 23:47 Piy wrote:
I read the amazing change to SCV attack priority, that allows 1k zerglings to kill a single thor and some scvs, then I read this:

"Fungal Growth no longer affects air units."

Wut?


I think the right number to zerglings to kill thors are 6 and not 1k...
but fungal growth being ground only doesnt make sense truly ....

:O
blessed be your world where 6 lings kill a thor.
pet a unicorn for me, will you?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Shinkugami
Profile Joined November 2010
England74 Posts
December 04 2010 14:51 GMT
#1906
On December 04 2010 23:45 Sfydjklm wrote:
you really think they're trying to balance anything with maps like plunder island?
i can't help but think that there is some other sort of agenda in play here.
They can't possibly be that ridiculously dumb can they.


All blizzard has done with their maps/balance changes so far is encourage retarded 1 unit plays ( mass this or that -> 1a) or frustrating cheeses.

Rock on !
10fps
Profile Joined November 2010
103 Posts
December 04 2010 14:52 GMT
#1907
Superb knee-jerk collective QQ.

Piy
Profile Blog Joined January 2008
Scotland3152 Posts
December 04 2010 14:52 GMT
#1908
On December 04 2010 23:49 noD wrote:
Show nested quote +
On December 04 2010 23:47 Piy wrote:
I read the amazing change to SCV attack priority, that allows 1k zerglings to kill a single thor and some scvs, then I read this:

"Fungal Growth no longer affects air units."

Wut?


I think the right number to zerglings to kill thors are 6 and not 1k...
but fungal growth being ground only doesnt make sense truly ....


There was like a bug where if you had the right amount of SCV's repairing, they would block the Zerglings from attacking and heal more than the zerglings who were attacking could deal. And because the Lings would just keep trying to kill the thor and not the SCV's the thor would never die.

Was just a silly little mechanic.
My. Copy. Is. Here.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
December 04 2010 14:53 GMT
#1909
The Zerg whine takes no end.

Amuzing.
WHO is this who speaks to me as though I needed his advice?
Shinkugami
Profile Joined November 2010
England74 Posts
December 04 2010 14:53 GMT
#1910
On December 04 2010 23:51 Dauntless wrote:
Am I the only one who finds people who switch race based on balance changes.. well, to put it mildly, funny..?

If you switch race because you realize you picked wrong in the first place because of your play style or similar, or because you wanna try something new, then it's fair enough. But don't you find it kinda weak to just give up on "your" race because of balance changes? Honestly..


They used to be called lamers and scrubs. Nowadays it's called "pro doing what's best to win".
Rock on !
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 14:53 GMT
#1911
On December 04 2010 23:51 kedinik wrote:
In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.

Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ.

i dont see how mass muta can beat mass air from terran without fungal.
HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
MasterFischer
Profile Joined August 2009
Denmark836 Posts
December 04 2010 14:55 GMT
#1912
On December 04 2010 23:53 Sfydjklm wrote:
Show nested quote +
On December 04 2010 23:51 kedinik wrote:
In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.

Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ.

i dont see how mass muta can beat mass air from terran without fungal.
HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot.


Hydra, Muta, lings

Was there anything you missed?

Hydras rape air, so does muta and so does corrupters.

Lings own Thor.

What's the problem?

You can run away from SM, and PDD dont last forever against mass hydra and muta
WHO is this who speaks to me as though I needed his advice?
jfourz
Profile Joined August 2009
Ireland421 Posts
December 04 2010 14:55 GMT
#1913
plunder isle is pretty much a carbon copy of the wc3 map, no thought for balance or anything

i play terran and jesus christ the ledgessssssssssss
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
Nobu
Profile Joined June 2010
Spain550 Posts
December 04 2010 14:56 GMT
#1914
At anyone saying that zergs are whinners because we are complaining about the hold key issue, please learn to play this game. Every race can to that, you can go warpgate, shift+unit hotkey then spam click, and as terran, you can hold it down too, you just dont want because you find it easier not to queue spamming the key, but you need to remember that you dont need to do like 50 zerglings at the same time, and the inject larva mechanic is way more demanding than mules or chrono.
Anyway lets see how this patch goes, hope the fungal nerf doesnt go live, because ZvZ was imo the best mirror, and its going tot urn into a muta fest which i dont find funny in anyway
"There's farmers and there's gamers, farmers get up early, gamers sleep in." Artosis
MrKermit
Profile Joined December 2010
France3 Posts
December 04 2010 14:56 GMT
#1915
On December 04 2010 23:53 MasterFischer wrote:
The Zerg whine takes no end.

Amuzing.


yeah, unlike terrans who didnt say a thing when the supply before racks or factory reaper upgrade occured
wait...

anyway, good patch nonetheless, im just sad for zvz
diehilde
Profile Joined September 2008
Germany1596 Posts
December 04 2010 14:57 GMT
#1916
ppl dissin the zerg qq dont really understand the point. Im fine with nerfs to my race, just not the way its done. If they think macro mechanics of Z are overpowered, then nerf spawn larva by lowering the amount of larva or making the time to spawn longer or stuff like that. But balancing through interface is just plain retarded. Its the same as if blizz decided that marines with stim are op and instead of nerfin marines or stim, you would now have to press the stim hotkey repeatedly to stim each marine individually. Its just a completely stupid way to "fix issues".
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 14:57 GMT
#1917
On December 04 2010 23:55 MasterFischer wrote:
Show nested quote +
On December 04 2010 23:53 Sfydjklm wrote:
On December 04 2010 23:51 kedinik wrote:
In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.

Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ.

i dont see how mass muta can beat mass air from terran without fungal.
HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot.


Hydra, Muta, lings

Was there anything you missed?

Hydras rape air, so does muta and so does corrupters.

Lings own Thor.

What's the problem?

You can run away from SM, and PDD dont last forever against mass hydra and muta

or you could try, you know, troll less, read more.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
MasterFischer
Profile Joined August 2009
Denmark836 Posts
December 04 2010 14:59 GMT
#1918
On December 04 2010 23:56 MrKermit wrote:
Show nested quote +
On December 04 2010 23:53 MasterFischer wrote:
The Zerg whine takes no end.

Amuzing.


yeah, unlike terrans who didnt say a thing when the supply before racks or factory reaper upgrade occured
wait...

anyway, good patch nonetheless, im just sad for zvz


Im a 2600 Terran, and I didn't say SHIT, when the terran nerfs went in. Not a thing. In fact, I clapped my hands and cheered em on, because they were needed..

Don't whine when your race gets the nerf, it's often times needed, and PLAY THE DAMN TEST SERVER, before u whine ur lungs out like a kid.
WHO is this who speaks to me as though I needed his advice?
zomgad
Profile Joined October 2010
185 Posts
Last Edited: 2010-12-04 14:59:48
December 04 2010 14:59 GMT
#1919
Sfydjklm calling other people trolls oh the irony ...
ltortoise
Profile Joined August 2010
633 Posts
December 04 2010 14:59 GMT
#1920
On December 04 2010 23:57 Sfydjklm wrote:
Show nested quote +
On December 04 2010 23:55 MasterFischer wrote:
On December 04 2010 23:53 Sfydjklm wrote:
On December 04 2010 23:51 kedinik wrote:
In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.

Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ.

i dont see how mass muta can beat mass air from terran without fungal.
HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot.


Hydra, Muta, lings

Was there anything you missed?

Hydras rape air, so does muta and so does corrupters.

Lings own Thor.

What's the problem?

You can run away from SM, and PDD dont last forever against mass hydra and muta

or you could try, you know, troll less, read more.


To be perfectly honest you seem to be the one that is trolling.

Patch notes are out for one night, and you already have it allll figured out.

You must be some sort of RTS savant to already understand the entire patch and all possible strategic implications that will result in a single night. You're the man!

Seriously. Less blanket statements. More testing.
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