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On December 04 2010 23:47 Piy wrote: I read the amazing change to SCV attack priority, that allows 1k zerglings to kill a single thor and some scvs, then I read this:
"Fungal Growth no longer affects air units."
Wut?
I think the right number to zerglings to kill thors are 6 and not 1k... but fungal growth being ground only doesnt make sense truly ....
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Holding down hotkeys wasn't even a big issue. People have to press the button now.
Gonna be fun.
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Am I the only one who finds people who switch race based on balance changes.. well, to put it mildly, funny..?
If you switch race because you realized you picked wrong in the first place because of your play style or similar, or because you wanna try something new, then it's fair enough. But don't you find it kinda weak to just give up on "your" race because of balance changes? Honestly..
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In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.
Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ.
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On December 04 2010 23:49 noD wrote:Show nested quote +On December 04 2010 23:47 Piy wrote: I read the amazing change to SCV attack priority, that allows 1k zerglings to kill a single thor and some scvs, then I read this:
"Fungal Growth no longer affects air units."
Wut? I think the right number to zerglings to kill thors are 6 and not 1k... but fungal growth being ground only doesnt make sense truly .... :O blessed be your world where 6 lings kill a thor. pet a unicorn for me, will you?
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On December 04 2010 23:45 Sfydjklm wrote: you really think they're trying to balance anything with maps like plunder island? i can't help but think that there is some other sort of agenda in play here. They can't possibly be that ridiculously dumb can they.
All blizzard has done with their maps/balance changes so far is encourage retarded 1 unit plays ( mass this or that -> 1a) or frustrating cheeses.
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Superb knee-jerk collective QQ.
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On December 04 2010 23:49 noD wrote:Show nested quote +On December 04 2010 23:47 Piy wrote: I read the amazing change to SCV attack priority, that allows 1k zerglings to kill a single thor and some scvs, then I read this:
"Fungal Growth no longer affects air units."
Wut? I think the right number to zerglings to kill thors are 6 and not 1k... but fungal growth being ground only doesnt make sense truly ....
There was like a bug where if you had the right amount of SCV's repairing, they would block the Zerglings from attacking and heal more than the zerglings who were attacking could deal. And because the Lings would just keep trying to kill the thor and not the SCV's the thor would never die.
Was just a silly little mechanic.
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The Zerg whine takes no end.
Amuzing.
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On December 04 2010 23:51 Dauntless wrote: Am I the only one who finds people who switch race based on balance changes.. well, to put it mildly, funny..?
If you switch race because you realize you picked wrong in the first place because of your play style or similar, or because you wanna try something new, then it's fair enough. But don't you find it kinda weak to just give up on "your" race because of balance changes? Honestly..
They used to be called lamers and scrubs. Nowadays it's called "pro doing what's best to win".
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On December 04 2010 23:51 kedinik wrote: In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.
Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ. i dont see how mass muta can beat mass air from terran without fungal. HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot.
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On December 04 2010 23:53 Sfydjklm wrote:Show nested quote +On December 04 2010 23:51 kedinik wrote: In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.
Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ. i dont see how mass muta can beat mass air from terran without fungal. HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot.
Hydra, Muta, lings
Was there anything you missed?
Hydras rape air, so does muta and so does corrupters.
Lings own Thor.
What's the problem?
You can run away from SM, and PDD dont last forever against mass hydra and muta
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plunder isle is pretty much a carbon copy of the wc3 map, no thought for balance or anything
i play terran and jesus christ the ledgessssssssssss
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At anyone saying that zergs are whinners because we are complaining about the hold key issue, please learn to play this game. Every race can to that, you can go warpgate, shift+unit hotkey then spam click, and as terran, you can hold it down too, you just dont want because you find it easier not to queue spamming the key, but you need to remember that you dont need to do like 50 zerglings at the same time, and the inject larva mechanic is way more demanding than mules or chrono. Anyway lets see how this patch goes, hope the fungal nerf doesnt go live, because ZvZ was imo the best mirror, and its going tot urn into a muta fest which i dont find funny in anyway
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On December 04 2010 23:53 MasterFischer wrote: The Zerg whine takes no end.
Amuzing.
yeah, unlike terrans who didnt say a thing when the supply before racks or factory reaper upgrade occured wait...
anyway, good patch nonetheless, im just sad for zvz
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ppl dissin the zerg qq dont really understand the point. Im fine with nerfs to my race, just not the way its done. If they think macro mechanics of Z are overpowered, then nerf spawn larva by lowering the amount of larva or making the time to spawn longer or stuff like that. But balancing through interface is just plain retarded. Its the same as if blizz decided that marines with stim are op and instead of nerfin marines or stim, you would now have to press the stim hotkey repeatedly to stim each marine individually. Its just a completely stupid way to "fix issues".
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On December 04 2010 23:55 MasterFischer wrote:Show nested quote +On December 04 2010 23:53 Sfydjklm wrote:On December 04 2010 23:51 kedinik wrote: In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.
Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ. i dont see how mass muta can beat mass air from terran without fungal. HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot. Hydra, Muta, lings Was there anything you missed? Hydras rape air, so does muta and so does corrupters. Lings own Thor. What's the problem? You can run away from SM, and PDD dont last forever against mass hydra and muta or you could try, you know, troll less, read more.
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On December 04 2010 23:56 MrKermit wrote:Show nested quote +On December 04 2010 23:53 MasterFischer wrote: The Zerg whine takes no end.
Amuzing. yeah, unlike terrans who didnt say a thing when the supply before racks or factory reaper upgrade occured wait... anyway, good patch nonetheless, im just sad for zvz
Im a 2600 Terran, and I didn't say SHIT, when the terran nerfs went in. Not a thing. In fact, I clapped my hands and cheered em on, because they were needed..
Don't whine when your race gets the nerf, it's often times needed, and PLAY THE DAMN TEST SERVER, before u whine ur lungs out like a kid.
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Sfydjklm calling other people trolls oh the irony ...
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On December 04 2010 23:57 Sfydjklm wrote:Show nested quote +On December 04 2010 23:55 MasterFischer wrote:On December 04 2010 23:53 Sfydjklm wrote:On December 04 2010 23:51 kedinik wrote: In my experience I need infestors against mass banshee and mass mutalisk or I will die almost every time, unless I mass mutalisk.
Like, maybe this won't break the game but this would shut down the (riskier, more micro intensive and interesting) tech route alternative to mutalisks in ZvT and ZvZ. i dont see how mass muta can beat mass air from terran without fungal. HSM, PDD, no harrasment options, mix in a thor and youll get your muta 1 shot. Hydra, Muta, lings Was there anything you missed? Hydras rape air, so does muta and so does corrupters. Lings own Thor. What's the problem? You can run away from SM, and PDD dont last forever against mass hydra and muta or you could try, you know, troll less, read more.
To be perfectly honest you seem to be the one that is trolling.
Patch notes are out for one night, and you already have it allll figured out.
You must be some sort of RTS savant to already understand the entire patch and all possible strategic implications that will result in a single night. You're the man!
Seriously. Less blanket statements. More testing.
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