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Why couldn't they just make phoenixes immune to immobilizing effects like the ultra?
Would help Ravens. Would help ZvZ. Would buff phoenixes and bring more corruptors into ZvP. Problem solved.
On December 04 2010 21:15 Sewi wrote: The same applies to abilities. Shift click to cast an ability multiple times
No, to do the same as holding down the button is now "ctrl click caster", "stop", and then "shift click". Shift clicking without doing the first two actions is quite different.
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If I'm gonna be honest, I'd say I'd rather have more balanced cross race games than less boring / samey mirror matchups. Collossi wars isnt fun, but id rather have to put up with it and get better at micro whilst the PVZ, PVT matchups get buffed and more options open up.
I also think cheap observers and halucination buff will improve PvP a lot. Scouting will be far easier and more viable with less gas cost.
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Has anybody heard of a game called Brood War when you couldn't even select two buildings at the same time? Seriously, even 50 larvae worth of army aint gonna be that big of a deal. Glad they made this change.
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On December 04 2010 21:24 Silidons wrote: They think mutas are so OP now that they can't use FG on them, well how the hell did they think we felt this entire time?
It's seems very odd to me that they act like they don't even have a unit called the Corruptor, and then whine about making hydras while completely rape warpgate units and say that a 2 base toss can mass phoenix, gateway units, AND colossus!!! LOL
Yup, definitely! Now Z players realize how strong Mutas are in their own matchup. Imagine how T and P felt about Mutas all this long?
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did we really want chat channels?
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OMG Everytime some changes are made to zergs race all the zerg players are whining like hardcore. This is unbelievable. I think that this patch is pretty good over all.
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Wow what changes :o So the patch would likely to be implemented in a week or 2 ?
Besides that. Is the PTR only available on SEA/NA servers?
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On December 04 2010 21:16 lolaloc wrote:Show nested quote +On December 04 2010 21:13 DiZasteR wrote:On December 04 2010 21:06 Nerchio wrote: Larva change is horrible. It was pretty simple when you had all ur hatcheries on 1 hotkey and you could just use 1 hotkey to make ur army again. I can't imagine replenishing your army while you have to micro and macro, clicking 30 times the same button.
This. If you need to remax after a battle you will spend like 10-20 seconds bashing thesame button. Time in which you can't do anything else. And that just does not make sense to me. It does not cost the Terran and Protoss that much time because they will never be making 30-50 units at once. Try remaxing while you're losing units in a battle. It's better than simply making units after the battle. How will it be possible hitting thesame button 30-50 times DURING a battle while you are trying to microand actually win it.
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Am I the only one who is most irked by the changes to Forcefield?
• Fixed an issue with harvesting units bypassing force fields.
So does this mean Protosses are going to forcefield my mineral line a lot more?
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On December 04 2010 21:24 Silidons wrote:Show nested quote +On December 04 2010 21:17 ghostnuke1234 wrote:On December 04 2010 11:04 KneeDeeP wrote: lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe? ^^^ QFT! It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf. Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T. I agree 100% (original quote is what I love the most) and all Zergs are QQing about that shit especially in ZvZ because now they have to deal with it like us Toss and Terran do, as I said before, frantically running from base to base cursing at them! They think mutas are so OP now that they can't use FG on them, well how the hell did they think we felt this entire time? It's seems very odd to me that they act like they don't even have a unit called the Corruptor, and then whine about making hydras which completely rape warpgate units and say that a 2 base toss can mass phoenix, gateway units, AND colossus!!! LOL I wonder doesnt your head hurts when you write such stuff ? I mean I get a headache when I read such stuff but what agony must your head have felt when it had came up with it. *facepalm*
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On December 04 2010 21:23 fleeze wrote:Show nested quote +On December 04 2010 21:17 ghostnuke1234 wrote:On December 04 2010 11:04 KneeDeeP wrote: lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe? ^^^ QFT! It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf. Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T. this is just wrong. there is no viable zerg air counter now against z and p. zvz will be mass muta because once the mutas reach critical mass they will beat hydras without fungal growth. also you will have map control. the only counter to mutas being corrupters now. zvp will become mass phoenix. the protoss has no reason not to phoenix and force hydras or corrupters and then build either colossi (vs hydra) or just pure ground (vs corruptor). zvt it's not that game breaking. though you will need mutas now when facing dropship play. and the mass marine raven play some people in here have brought up.
GUess youre just going to have to deal with phoenix the way we had to deal with mutas, with units, not 1 spell. Its not like phoenix are that strong, the only reason toss players were getting them was to have some viable way to deal with mutas, now that huge committment wont be completely thrown in your face by one spell.
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On December 04 2010 21:26 levelnoobz wrote: Has anybody heard of a game called Brood War when you couldn't even select two buildings at the same time? Seriously, even 50 larvae worth of army aint gonna be that big of a deal. Glad they made this change.
If you played BW you should know that you can select all larva and press just one time and all units start building.
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On December 04 2010 21:26 ghostnuke1234 wrote: Yup, definitely! Now Z players realize how strong Mutas are in their own matchup. Imagine how T and P felt about Mutas all this long?
Give Zerg a groundunit with huge splash vs air, Blink for Hydras, cheap Turrets, a fast and cost-effective unit that can shoot up or an airfighter that can kite Mutas to death and we would not complain.
Zerg doesn't have any of those.
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I have mixed feelings about these changes.
I can see the reason for the decreased phoenix build time, up until now protoss had to anticipate zerg going mass mutalisks in order to get to reasonable phoenix numbers, it also generally improves the stargate tech, which I definitely approve of :-)!
I can't see anything good coming from the fungal growth nerf. Zerg will need to go mutalisks in ZvT to stop drops and infestors will be weaker in ZvZ, making the matchup less interesting. It will be quite interesting what it does to the ZvP matchup (with phoenixes being pretty much uncounterable in the hands of a good player).
The decreased bunker build time is very strange...it allows unprepared terrans to defend more easily and makes bunker rushing/pushing much stronger...why would anybody want that?
Cheeper observers is a great buff to protoss overall!
Anyways, I would really like to play it, lots of interesting smaller changes, unfortunately it's not for Europe :-(
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On December 04 2010 21:28 SedativeDev wrote: OMG Everytime some changes are made to zergs race all the zerg players are whining like hardcore. This is unbelievable. I think that this patch is pretty good over all.
Yup, I agree. I think Z players need to play it out and see what happens. After winning GSL 1, GSL 2, and GOM All-Stars - the three biggest SC2 tournaments to date, what more do they want?
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On December 04 2010 21:30 HuHEN wrote:Show nested quote +On December 04 2010 21:23 fleeze wrote:On December 04 2010 21:17 ghostnuke1234 wrote:On December 04 2010 11:04 KneeDeeP wrote: lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe? ^^^ QFT! It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf. Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T. this is just wrong. there is no viable zerg air counter now against z and p. zvz will be mass muta because once the mutas reach critical mass they will beat hydras without fungal growth. also you will have map control. the only counter to mutas being corrupters now. zvp will become mass phoenix. the protoss has no reason not to phoenix and force hydras or corrupters and then build either colossi (vs hydra) or just pure ground (vs corruptor). zvt it's not that game breaking. though you will need mutas now when facing dropship play. and the mass marine raven play some people in here have brought up. GUess youre just going to have to deal with phoenix the way we had to deal with mutas, with units, not 1 spell. Its not like phoenix are that strong, the only reason toss players were getting them was to have some viable way to deal with mutas, now that huge committment wont be completely thrown in your face by one spell.
the reason P goes phoenix is to force hydras and crush them with colossi... zerg not making mutas was just a nice side effect
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On December 04 2010 21:28 SedativeDev wrote: OMG Everytime some changes are made to zergs race all the zerg players are whining like hardcore. This is unbelievable. I think that this patch is pretty good over all. These aren't just slight changes. These are very big. Changing the way zerg produce units is going to take away precious time, especially for a race that relies on creating a huge amount of units instantly.
The infestor change is overkill. No fungal medivacs, phoenix and mutas is a huge disadvantage for zerg.
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On December 04 2010 21:29 DiZasteR wrote:Show nested quote +On December 04 2010 21:16 lolaloc wrote:On December 04 2010 21:13 DiZasteR wrote:On December 04 2010 21:06 Nerchio wrote: Larva change is horrible. It was pretty simple when you had all ur hatcheries on 1 hotkey and you could just use 1 hotkey to make ur army again. I can't imagine replenishing your army while you have to micro and macro, clicking 30 times the same button.
This. If you need to remax after a battle you will spend like 10-20 seconds bashing thesame button. Time in which you can't do anything else. And that just does not make sense to me. It does not cost the Terran and Protoss that much time because they will never be making 30-50 units at once. Try remaxing while you're losing units in a battle. It's better than simply making units after the battle. How will it be possible hitting thesame button 30-50 times DURING a battle while you are trying to microand actually win it.
I dont see why this is a problem´. I play SC2 for 4 month now and I never used "holding down a button". I just dont think it is that usefull. I want to know exactly how many units of which type I make. Not just hold down a button until I get a msg like "more supply needed" or "not enough minerals" or "no more larva" etc. I really cannot imagine any good player using this at all
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On December 04 2010 21:30 HuHEN wrote:Show nested quote +On December 04 2010 21:23 fleeze wrote:On December 04 2010 21:17 ghostnuke1234 wrote:On December 04 2010 11:04 KneeDeeP wrote: lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe? ^^^ QFT! It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf. Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T. this is just wrong. there is no viable zerg air counter now against z and p. zvz will be mass muta because once the mutas reach critical mass they will beat hydras without fungal growth. also you will have map control. the only counter to mutas being corrupters now. zvp will become mass phoenix. the protoss has no reason not to phoenix and force hydras or corrupters and then build either colossi (vs hydra) or just pure ground (vs corruptor). zvt it's not that game breaking. though you will need mutas now when facing dropship play. and the mass marine raven play some people in here have brought up. GUess youre just going to have to deal with phoenix the way we had to deal with mutas, with units, not 1 spell. Its not like phoenix are that strong, the only reason toss players were getting them was to have some viable way to deal with mutas, now that huge committment wont be completely thrown in your face by one spell.
That's not true. Vs. mutas you can go phoenixes and you rape them. What should zerg do now when you mass phoenix? Corruptors? Even if I can make enough of them, they are useless after I killed phoenixes, while phoenixes are far from useless when there are no mutas on the field.
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