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Patch 1.2.0 on PTR - Page 86

Forum Index > SC2 General
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Almania
Profile Joined September 2010
145 Posts
Last Edited: 2010-12-04 12:26:01
December 04 2010 12:25 GMT
#1701
Why couldn't they just make phoenixes immune to immobilizing effects like the ultra?

Would help Ravens. Would help ZvZ. Would buff phoenixes and bring more corruptors into ZvP. Problem solved.

On December 04 2010 21:15 Sewi wrote:
The same applies to abilities. Shift click to cast an ability multiple times


No, to do the same as holding down the button is now "ctrl click caster", "stop", and then "shift click". Shift clicking without doing the first two actions is quite different.
N0cturnal
Profile Joined November 2010
United Kingdom40 Posts
December 04 2010 12:25 GMT
#1702
If I'm gonna be honest, I'd say I'd rather have more balanced cross race games than less boring / samey mirror matchups. Collossi wars isnt fun, but id rather have to put up with it and get better at micro whilst the PVZ, PVT matchups get buffed and more options open up.

I also think cheap observers and halucination buff will improve PvP a lot. Scouting will be far easier and more viable with less gas cost.
For Aiur!
Kazzoo
Profile Joined October 2010
France368 Posts
December 04 2010 12:26 GMT
#1703
Has anybody heard of a game called Brood War when you couldn't even select two buildings at the same time? Seriously, even 50 larvae worth of army aint gonna be that big of a deal.
Glad they made this change.
ghostnuke1234
Profile Joined April 2010
164 Posts
December 04 2010 12:26 GMT
#1704
On December 04 2010 21:24 Silidons wrote:
They think mutas are so OP now that they can't use FG on them, well how the hell did they think we felt this entire time?

It's seems very odd to me that they act like they don't even have a unit called the Corruptor, and then whine about making hydras while completely rape warpgate units and say that a 2 base toss can mass phoenix, gateway units, AND colossus!!! LOL


Yup, definitely! Now Z players realize how strong Mutas are in their own matchup. Imagine how T and P felt about Mutas all this long?
ensis
Profile Joined May 2010
Germany340 Posts
December 04 2010 12:27 GMT
#1705
did we really want chat channels?
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
MGHova
Profile Joined April 2010
Canada274 Posts
December 04 2010 12:27 GMT
#1706
PLUNDER ISLES!!!!
SedativeDev
Profile Joined August 2010
Slovenia316 Posts
December 04 2010 12:28 GMT
#1707
OMG Everytime some changes are made to zergs race all the zerg players are whining like hardcore. This is unbelievable. I think that this patch is pretty good over all.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
December 04 2010 12:29 GMT
#1708
Wow what changes :o
So the patch would likely to be implemented in a week or 2 ?

Besides that. Is the PTR only available on SEA/NA servers?
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
December 04 2010 12:29 GMT
#1709
On December 04 2010 21:16 lolaloc wrote:
Show nested quote +
On December 04 2010 21:13 DiZasteR wrote:
On December 04 2010 21:06 Nerchio wrote:
Larva change is horrible. It was pretty simple when you had all ur hatcheries on 1 hotkey and you could just use 1 hotkey to make ur army again. I can't imagine replenishing your army while you have to micro and macro, clicking 30 times the same button.


This. If you need to remax after a battle you will spend like 10-20 seconds bashing thesame button. Time in which you can't do anything else. And that just does not make sense to me. It does not cost the Terran and Protoss that much time because they will never be making 30-50 units at once.

Try remaxing while you're losing units in a battle. It's better than simply making units after the battle.

How will it be possible hitting thesame button 30-50 times DURING a battle while you are trying to microand actually win it.
ltortoise
Profile Joined August 2010
633 Posts
December 04 2010 12:29 GMT
#1710
Am I the only one who is most irked by the changes to Forcefield?

• Fixed an issue with harvesting units bypassing force fields.


So does this mean Protosses are going to forcefield my mineral line a lot more?
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2010-12-04 12:30:44
December 04 2010 12:30 GMT
#1711
On December 04 2010 21:24 Silidons wrote:
Show nested quote +
On December 04 2010 21:17 ghostnuke1234 wrote:
On December 04 2010 11:04 KneeDeeP wrote:
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


^^^

QFT!

It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf.

Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.

I agree 100% (original quote is what I love the most) and all Zergs are QQing about that shit especially in ZvZ because now they have to deal with it like us Toss and Terran do, as I said before, frantically running from base to base cursing at them!

They think mutas are so OP now that they can't use FG on them, well how the hell did they think we felt this entire time?

It's seems very odd to me that they act like they don't even have a unit called the Corruptor, and then whine about making hydras which completely rape warpgate units and say that a 2 base toss can mass phoenix, gateway units, AND colossus!!! LOL

I wonder doesnt your head hurts when you write such stuff ? I mean I get a headache when I read such stuff but what agony must your head have felt when it had came up with it. *facepalm*


Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
December 04 2010 12:30 GMT
#1712
On December 04 2010 21:23 fleeze wrote:
Show nested quote +
On December 04 2010 21:17 ghostnuke1234 wrote:
On December 04 2010 11:04 KneeDeeP wrote:
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


^^^

QFT!

It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf.

Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.

this is just wrong.
there is no viable zerg air counter now against z and p.
zvz will be mass muta because once the mutas reach critical mass they will beat hydras without fungal growth. also you will have map control. the only counter to mutas being corrupters now.
zvp will become mass phoenix. the protoss has no reason not to phoenix and force hydras or corrupters and then build either colossi (vs hydra) or just pure ground (vs corruptor).
zvt it's not that game breaking. though you will need mutas now when facing dropship play. and the mass marine raven play some people in here have brought up.



GUess youre just going to have to deal with phoenix the way we had to deal with mutas, with units, not 1 spell. Its not like phoenix are that strong, the only reason toss players were getting them was to have some viable way to deal with mutas, now that huge committment wont be completely thrown in your face by one spell.
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 12:30 GMT
#1713
On December 04 2010 21:26 levelnoobz wrote:
Has anybody heard of a game called Brood War when you couldn't even select two buildings at the same time? Seriously, even 50 larvae worth of army aint gonna be that big of a deal.
Glad they made this change.


If you played BW you should know that you can select all larva and press just one time and all units start building.
You should never underestimate the predictability of stupidity
clusen
Profile Joined May 2010
Germany8702 Posts
December 04 2010 12:31 GMT
#1714
On December 04 2010 21:26 ghostnuke1234 wrote:
Yup, definitely! Now Z players realize how strong Mutas are in their own matchup. Imagine how T and P felt about Mutas all this long?

Give Zerg a groundunit with huge splash vs air, Blink for Hydras, cheap Turrets, a fast and cost-effective unit that can shoot up or an airfighter that can kite Mutas to death and we would not complain.

Zerg doesn't have any of those.
Stratchka
Profile Joined December 2010
Austria165 Posts
December 04 2010 12:32 GMT
#1715
I have mixed feelings about these changes.

I can see the reason for the decreased phoenix build time, up until now protoss had to anticipate zerg going mass mutalisks in order to get to reasonable phoenix numbers, it also generally improves the stargate tech, which I definitely approve of :-)!

I can't see anything good coming from the fungal growth nerf. Zerg will need to go mutalisks in ZvT to stop drops and infestors will be weaker in ZvZ, making the matchup less interesting. It will be quite interesting what it does to the ZvP matchup (with phoenixes being pretty much uncounterable in the hands of a good player).

The decreased bunker build time is very strange...it allows unprepared terrans to defend more easily and makes bunker rushing/pushing much stronger...why would anybody want that?

Cheeper observers is a great buff to protoss overall!

Anyways, I would really like to play it, lots of interesting smaller changes, unfortunately it's not for Europe :-(
StarTale 화이팅!!!
ghostnuke1234
Profile Joined April 2010
164 Posts
December 04 2010 12:32 GMT
#1716
On December 04 2010 21:28 SedativeDev wrote:
OMG Everytime some changes are made to zergs race all the zerg players are whining like hardcore. This is unbelievable. I think that this patch is pretty good over all.


Yup, I agree. I think Z players need to play it out and see what happens. After winning GSL 1, GSL 2, and GOM All-Stars - the three biggest SC2 tournaments to date, what more do they want?
fleeze
Profile Joined March 2010
Germany895 Posts
December 04 2010 12:32 GMT
#1717
On December 04 2010 21:30 HuHEN wrote:
Show nested quote +
On December 04 2010 21:23 fleeze wrote:
On December 04 2010 21:17 ghostnuke1234 wrote:
On December 04 2010 11:04 KneeDeeP wrote:
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


^^^

QFT!

It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf.

Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.

this is just wrong.
there is no viable zerg air counter now against z and p.
zvz will be mass muta because once the mutas reach critical mass they will beat hydras without fungal growth. also you will have map control. the only counter to mutas being corrupters now.
zvp will become mass phoenix. the protoss has no reason not to phoenix and force hydras or corrupters and then build either colossi (vs hydra) or just pure ground (vs corruptor).
zvt it's not that game breaking. though you will need mutas now when facing dropship play. and the mass marine raven play some people in here have brought up.



GUess youre just going to have to deal with phoenix the way we had to deal with mutas, with units, not 1 spell. Its not like phoenix are that strong, the only reason toss players were getting them was to have some viable way to deal with mutas, now that huge committment wont be completely thrown in your face by one spell.


the reason P goes phoenix is to force hydras and crush them with colossi... zerg not making mutas was just a nice side effect
DImported
Profile Joined October 2010
Australia149 Posts
December 04 2010 12:33 GMT
#1718
On December 04 2010 21:28 SedativeDev wrote:
OMG Everytime some changes are made to zergs race all the zerg players are whining like hardcore. This is unbelievable. I think that this patch is pretty good over all.

These aren't just slight changes. These are very big. Changing the way zerg produce units is going to take away precious time, especially for a race that relies on creating a huge amount of units instantly.

The infestor change is overkill. No fungal medivacs, phoenix and mutas is a huge disadvantage for zerg.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
December 04 2010 12:33 GMT
#1719
On December 04 2010 21:29 DiZasteR wrote:
Show nested quote +
On December 04 2010 21:16 lolaloc wrote:
On December 04 2010 21:13 DiZasteR wrote:
On December 04 2010 21:06 Nerchio wrote:
Larva change is horrible. It was pretty simple when you had all ur hatcheries on 1 hotkey and you could just use 1 hotkey to make ur army again. I can't imagine replenishing your army while you have to micro and macro, clicking 30 times the same button.


This. If you need to remax after a battle you will spend like 10-20 seconds bashing thesame button. Time in which you can't do anything else. And that just does not make sense to me. It does not cost the Terran and Protoss that much time because they will never be making 30-50 units at once.

Try remaxing while you're losing units in a battle. It's better than simply making units after the battle.

How will it be possible hitting thesame button 30-50 times DURING a battle while you are trying to microand actually win it.


I dont see why this is a problem´. I play SC2 for 4 month now and I never used "holding down a button". I just dont think it is that usefull. I want to know exactly how many units of which type I make. Not just hold down a button until I get a msg like "more supply needed" or "not enough minerals" or "no more larva" etc.
I really cannot imagine any good player using this at all
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 12:34 GMT
#1720
On December 04 2010 21:30 HuHEN wrote:
Show nested quote +
On December 04 2010 21:23 fleeze wrote:
On December 04 2010 21:17 ghostnuke1234 wrote:
On December 04 2010 11:04 KneeDeeP wrote:
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


^^^

QFT!

It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf.

Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.

this is just wrong.
there is no viable zerg air counter now against z and p.
zvz will be mass muta because once the mutas reach critical mass they will beat hydras without fungal growth. also you will have map control. the only counter to mutas being corrupters now.
zvp will become mass phoenix. the protoss has no reason not to phoenix and force hydras or corrupters and then build either colossi (vs hydra) or just pure ground (vs corruptor).
zvt it's not that game breaking. though you will need mutas now when facing dropship play. and the mass marine raven play some people in here have brought up.



GUess youre just going to have to deal with phoenix the way we had to deal with mutas, with units, not 1 spell. Its not like phoenix are that strong, the only reason toss players were getting them was to have some viable way to deal with mutas, now that huge committment wont be completely thrown in your face by one spell.


That's not true. Vs. mutas you can go phoenixes and you rape them. What should zerg do now when you mass phoenix? Corruptors? Even if I can make enough of them, they are useless after I killed phoenixes, while phoenixes are far from useless when there are no mutas on the field.
You should never underestimate the predictability of stupidity
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