does that mean they also spread faster?
Patch 1.2.0 on PTR - Page 84
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Railgan
Switzerland1507 Posts
does that mean they also spread faster? | ||
CHOChi
Germany73 Posts
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escobari
Finland192 Posts
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Zarahtra
Iceland4053 Posts
On December 04 2010 20:44 Sewi wrote: The change is for all races, not just Zerg, the whole "hold key down to do multiple commands" is gone now. Why do zerg players think its just a change to zerg?? This makes Zerg players look like they are just trolling and QQing about everything Are you quite sure about this(as in, have been on the PTR), since it quite clearly states • Fixed an issue where Larva could produce units by holding down hotkeys. and I know holding down a button for terran works, so I'd assume there'd be no change to t/p... | ||
ArtOfRandom
United States36 Posts
Blizzard shouldn't be making changes just for the sake of making changes. Are they gonna do this every month or two? | ||
DiZasteR
Netherlands84 Posts
On December 04 2010 20:44 Sewi wrote: The change is for all races, not just Zerg, the whole "hold key down to do multiple commands" is gone now. Why do zerg players think its just a change to zerg?? This makes Zerg players look like they are just trolling and QQing about everything It doesn't state anywhere that T has to do this. And protoss I believe will only have to hold shift instead of a button. | ||
WiljushkA
Serbia1416 Posts
On December 04 2010 20:44 Sewi wrote: The change is for all races, not just Zerg, the whole "hold key down to do multiple commands" is gone now. Why do zerg players think its just a change to zerg?? This makes Zerg players look like they are just trolling and QQing about everything maybe cause it affects them the most? | ||
Rflcrx
503 Posts
On December 04 2010 20:55 decaf wrote: Ever heard about about the word 'maxed' ? - Prolly not. Ignore him, he's trolling. | ||
decaf
Austria1797 Posts
Most of the balance changes are just... "why"? Blizzard shouldn't be making changes just for the sake of making changes. Are they gonna do this every month or two? ^This. Blizz makes changes just for the sake of making changes. Been saying that a long time now. | ||
Mortician
Bulgaria2332 Posts
On December 04 2010 20:41 DiZasteR wrote: Terran can hold down keys to produce units. So can protoss but not if you use the warp gate mechanic. But the warp gate mechanic gives you an advantage by lowering the "spawn rate" of units and allowing for warpin anywhere. So why would zerg need to click a button 50 times lategame while toss can click maybe 12 times and terran can hold a button for 1 second? I am 90% sure that you can hold S and just click to spawn which is always like holding down | ||
Woony
Germany6657 Posts
On December 04 2010 21:00 decaf wrote: ^This. Blizz makes changes just for the sake of making changes. Been saying that a long time now. I don't get your problem. Phoenix and Voidray changes make sense, Protoss air is really lacking. Observer change too, they were too expensive. So does SCV repair change and bunker reduce because of that. Fungal change of course can be discussed but it really rapes any mass air play against Zerg so it kind of makes sense from Blizzards perspective if you ignore ZvZ. | ||
whiteLotus
1833 Posts
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Nerchio
Poland2633 Posts
Another huge change is infestor nerf, ZvZ will probably become a muta/corr vs muta/corr wars and roach/hydra will become some kind of a suprise to use in this match-up. On the other hand i like the change of the threat of SCVs repairing and the unit they repair, thor rush against P/Z will be much easier to stop right now ^^ | ||
noD
2230 Posts
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MasterFischer
Denmark836 Posts
Would that be fair? No. And fungal growth is too strong. | ||
Tiax;mous
669 Posts
On December 04 2010 21:05 whiteLotus wrote: i cant understand why limit chat channels to 100 people? because it's not chat channels , it's just a little bigger group chat | ||
drlame
Sweden574 Posts
On December 04 2010 20:57 Gegenschein wrote: Like most people, I think the fungal growth nerf is overkill. And I play Terran. (On the other hand, I must admit it doesn't make much sense that a fungus could immobilize a flying unit mid-air... either a flying unit can still move, or it crashes.) Wouldn't it be a good compromise if fungal growth acted as an Ensnare spell against air? I.e.: doesn't prevent air units from moving, but decreases their speed by 50% or something like that. I much less care for the "poison" effect of the spell. It could remain the same or be halved. Still, I don't think it should be totally removed. You should never ever compare SC to reality, especially not when talking about balance. | ||
thecolourofhaze
Germany21 Posts
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fleeze
Germany895 Posts
On December 04 2010 21:07 Tiax;mous wrote: because it's not chat channels , it's just a little bigger group chat no that's just another interface. chat channels where ALWAYS capped in bnet. be it diablo, starcraft or warcraft 3. and the fungal growth change is really really terrible. | ||
ALPINA
3791 Posts
On December 04 2010 21:07 MasterFischer wrote: Imagine if the RAVEN had something similar to fungal growth against mass muta/bsling builds in TvZ Would that be fair? No. And fungal growth is too strong. LOL did you even play the game? Raven has hunter seeker missile, what's exactly made vs. huge balls of units. Not to mention terran has thor who is made to fight huge balls of mutas. | ||
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