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Patch 1.2.0 on PTR - Page 84

Forum Index > SC2 General
Post a Reply
Prev 1 82 83 84 85 86 158 Next
Railgan
Profile Joined August 2010
Switzerland1507 Posts
December 04 2010 11:57 GMT
#1661
Creep will now spread evenly in all directions.


does that mean they also spread faster?
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
CHOChi
Profile Joined June 2010
Germany73 Posts
December 04 2010 11:58 GMT
#1662
anybody else here not able to patch? got cw now.. dl link for patch 1.2.0 engb would greatly help
Don't worry. I got this
escobari
Profile Joined July 2010
Finland192 Posts
December 04 2010 11:58 GMT
#1663
I really dont get the flux veins change? Someone somewhere was really having overwhelming problems with it? bronze 4v4?
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
December 04 2010 11:58 GMT
#1664
On December 04 2010 20:44 Sewi wrote:
Show nested quote +
On December 04 2010 20:41 DiZasteR wrote:
On December 04 2010 20:31 Sewi wrote:
On December 04 2010 20:03 decaf wrote:
LMFAO at FG
We can't fg medivacs anymore (and obviously any other air unit)
Since ZvZ should turn into Mass Mutas I want my scourges back!

• Fixed an issue where Larva could produce units by holding down hotkeys.
You gotta be kidding, that was considered an issue ??? If I want to produce 40 Roaches I gotta press 'R' 40 times now? - LOL


Ofc.
If toss wants to build 40 zealots, they have to click "w" , "z", "click" 40 times!
If Terran wants to build 40 marines they have to click "a" 40 times.

I dont see why this problem is zerg specific in any way

Terran can hold down keys to produce units. So can protoss but not if you use the warp gate mechanic. But the warp gate mechanic gives you an advantage by lowering the "spawn rate" of units and allowing for warpin anywhere. So why would zerg need to click a button 50 times lategame while toss can click maybe 12 times and terran can hold a button for 1 second?


The change is for all races, not just Zerg, the whole "hold key down to do multiple commands" is gone now. Why do zerg players think its just a change to zerg?? This makes Zerg players look like they are just trolling and QQing about everything

Are you quite sure about this(as in, have been on the PTR), since it quite clearly states
• Fixed an issue where Larva could produce units by holding down hotkeys.
and I know holding down a button for terran works, so I'd assume there'd be no change to t/p...
ArtOfRandom
Profile Joined October 2010
United States36 Posts
December 04 2010 11:58 GMT
#1665
Most of the balance changes are just... "why"?

Blizzard shouldn't be making changes just for the sake of making changes. Are they gonna do this every month or two?
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
December 04 2010 11:59 GMT
#1666
On December 04 2010 20:44 Sewi wrote:
Show nested quote +
On December 04 2010 20:41 DiZasteR wrote:
On December 04 2010 20:31 Sewi wrote:
On December 04 2010 20:03 decaf wrote:
LMFAO at FG
We can't fg medivacs anymore (and obviously any other air unit)
Since ZvZ should turn into Mass Mutas I want my scourges back!

• Fixed an issue where Larva could produce units by holding down hotkeys.
You gotta be kidding, that was considered an issue ??? If I want to produce 40 Roaches I gotta press 'R' 40 times now? - LOL


Ofc.
If toss wants to build 40 zealots, they have to click "w" , "z", "click" 40 times!
If Terran wants to build 40 marines they have to click "a" 40 times.

I dont see why this problem is zerg specific in any way

Terran can hold down keys to produce units. So can protoss but not if you use the warp gate mechanic. But the warp gate mechanic gives you an advantage by lowering the "spawn rate" of units and allowing for warpin anywhere. So why would zerg need to click a button 50 times lategame while toss can click maybe 12 times and terran can hold a button for 1 second?


The change is for all races, not just Zerg, the whole "hold key down to do multiple commands" is gone now. Why do zerg players think its just a change to zerg?? This makes Zerg players look like they are just trolling and QQing about everything



It doesn't state anywhere that T has to do this. And protoss I believe will only have to hold shift instead of a button.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
December 04 2010 11:59 GMT
#1667
On December 04 2010 20:44 Sewi wrote:
Show nested quote +
On December 04 2010 20:41 DiZasteR wrote:
On December 04 2010 20:31 Sewi wrote:
On December 04 2010 20:03 decaf wrote:
LMFAO at FG
We can't fg medivacs anymore (and obviously any other air unit)
Since ZvZ should turn into Mass Mutas I want my scourges back!

• Fixed an issue where Larva could produce units by holding down hotkeys.
You gotta be kidding, that was considered an issue ??? If I want to produce 40 Roaches I gotta press 'R' 40 times now? - LOL


Ofc.
If toss wants to build 40 zealots, they have to click "w" , "z", "click" 40 times!
If Terran wants to build 40 marines they have to click "a" 40 times.

I dont see why this problem is zerg specific in any way

Terran can hold down keys to produce units. So can protoss but not if you use the warp gate mechanic. But the warp gate mechanic gives you an advantage by lowering the "spawn rate" of units and allowing for warpin anywhere. So why would zerg need to click a button 50 times lategame while toss can click maybe 12 times and terran can hold a button for 1 second?


The change is for all races, not just Zerg, the whole "hold key down to do multiple commands" is gone now. Why do zerg players think its just a change to zerg?? This makes Zerg players look like they are just trolling and QQing about everything


maybe cause it affects them the most?
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Rflcrx
Profile Joined October 2010
503 Posts
December 04 2010 12:00 GMT
#1668
On December 04 2010 20:55 decaf wrote:
Show nested quote +
If your macro is anywhere near decent, you wont have larva, money and supply to build 40 roaches at once.

Ever heard about about the word 'maxed' ? - Prolly not.


Ignore him, he's trolling.
decaf
Profile Joined October 2010
Austria1797 Posts
December 04 2010 12:00 GMT
#1669
Most of the balance changes are just... "why"?

Blizzard shouldn't be making changes just for the sake of making changes. Are they gonna do this every month or two?

^This. Blizz makes changes just for the sake of making changes. Been saying that a long time now.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
December 04 2010 12:02 GMT
#1670

On December 04 2010 20:41 DiZasteR wrote:
Terran can hold down keys to produce units. So can protoss but not if you use the warp gate mechanic. But the warp gate mechanic gives you an advantage by lowering the "spawn rate" of units and allowing for warpin anywhere. So why would zerg need to click a button 50 times lategame while toss can click maybe 12 times and terran can hold a button for 1 second?


I am 90% sure that you can hold S and just click to spawn which is always like holding down

"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Woony
Profile Blog Joined August 2010
Germany6657 Posts
December 04 2010 12:04 GMT
#1671
On December 04 2010 21:00 decaf wrote:
Show nested quote +
Most of the balance changes are just... "why"?

Blizzard shouldn't be making changes just for the sake of making changes. Are they gonna do this every month or two?

^This. Blizz makes changes just for the sake of making changes. Been saying that a long time now.


I don't get your problem. Phoenix and Voidray changes make sense, Protoss air is really lacking. Observer change too, they were too expensive. So does SCV repair change and bunker reduce because of that. Fungal change of course can be discussed but it really rapes any mass air play against Zerg so it kind of makes sense from Blizzards perspective if you ignore ZvZ.
whiteLotus
Profile Blog Joined July 2009
1833 Posts
December 04 2010 12:05 GMT
#1672
i cant understand why limit chat channels to 100 people?
The bird of Hermes is my name, eating my wings to make me tame
Nerchio
Profile Joined October 2009
Poland2633 Posts
December 04 2010 12:06 GMT
#1673
Larva change is horrible. It was pretty simple when you had all ur hatcheries on 1 hotkey and you could just use 1 hotkey to make ur army again. I can't imagine replenishing your army while you have to micro and macro, clicking 30 times the same button.
Another huge change is infestor nerf, ZvZ will probably become a muta/corr vs muta/corr wars and roach/hydra will become some kind of a suprise to use in this match-up.
On the other hand i like the change of the threat of SCVs repairing and the unit they repair, thor rush against P/Z will be much easier to stop right now ^^
Progamer"I am the best" - Nerchio , 2017.
noD
Profile Blog Joined August 2010
2230 Posts
December 04 2010 12:06 GMT
#1674
i only have mixed feelings @ fungal growth, everything else is ok ....
MasterFischer
Profile Joined August 2009
Denmark836 Posts
December 04 2010 12:07 GMT
#1675
Imagine if the RAVEN had something similar to fungal growth against mass muta/bsling builds in TvZ

Would that be fair?

No.

And fungal growth is too strong.
WHO is this who speaks to me as though I needed his advice?
Tiax;mous
Profile Blog Joined July 2010
669 Posts
December 04 2010 12:07 GMT
#1676
On December 04 2010 21:05 whiteLotus wrote:
i cant understand why limit chat channels to 100 people?


because it's not chat channels , it's just a little bigger group chat
drlame
Profile Joined February 2010
Sweden574 Posts
December 04 2010 12:10 GMT
#1677
On December 04 2010 20:57 Gegenschein wrote:
Like most people, I think the fungal growth nerf is overkill. And I play Terran.
(On the other hand, I must admit it doesn't make much sense that a fungus could immobilize a flying unit mid-air... either a flying unit can still move, or it crashes.)

Wouldn't it be a good compromise if fungal growth acted as an Ensnare spell against air?
I.e.: doesn't prevent air units from moving, but decreases their speed by 50% or something like that.
I much less care for the "poison" effect of the spell. It could remain the same or be halved. Still, I don't think it should be totally removed.


You should never ever compare SC to reality, especially not when talking about balance.
thecolourofhaze
Profile Joined April 2010
Germany21 Posts
December 04 2010 12:11 GMT
#1678
I can understand that FungalGrowth is op against air units, but maybe they could change it, so that fungal growtht air units are sloed down and not stopped, so hyrdas can still hit pheonixes but they can still escape.
fleeze
Profile Joined March 2010
Germany895 Posts
Last Edited: 2010-12-04 12:12:49
December 04 2010 12:11 GMT
#1679
On December 04 2010 21:07 Tiax;mous wrote:
Show nested quote +
On December 04 2010 21:05 whiteLotus wrote:
i cant understand why limit chat channels to 100 people?


because it's not chat channels , it's just a little bigger group chat

no that's just another interface.
chat channels where ALWAYS capped in bnet. be it diablo, starcraft or warcraft 3.

and the fungal growth change is really really terrible.
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 12:13 GMT
#1680
On December 04 2010 21:07 MasterFischer wrote:
Imagine if the RAVEN had something similar to fungal growth against mass muta/bsling builds in TvZ

Would that be fair?

No.

And fungal growth is too strong.


LOL did you even play the game? Raven has hunter seeker missile, what's exactly made vs. huge balls of units. Not to mention terran has thor who is made to fight huge balls of mutas.
You should never underestimate the predictability of stupidity
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