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Patch 1.2.0 on PTR - Page 85

Forum Index > SC2 General
Post a Reply
Prev 1 83 84 85 86 87 158 Next
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
December 04 2010 12:13 GMT
#1681
On December 04 2010 21:06 Nerchio wrote:
Larva change is horrible. It was pretty simple when you had all ur hatcheries on 1 hotkey and you could just use 1 hotkey to make ur army again. I can't imagine replenishing your army while you have to micro and macro, clicking 30 times the same button.


This. If you need to remax after a battle you will spend like 10-20 seconds bashing thesame button. Time in which you can't do anything else. And that just does not make sense to me. It does not cost the Terran and Protoss that much time because they will never be making 30-50 units at once.
Knutzi
Profile Joined July 2009
Norway664 Posts
December 04 2010 12:13 GMT
#1682
so will europe get too try it later or is it set in stone this is only for americans ?

Drake
Profile Joined October 2010
Germany6146 Posts
December 04 2010 12:14 GMT
#1683
does this mean autoreplay is back ?
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
AxiR
Profile Joined October 2010
Germany944 Posts
December 04 2010 12:14 GMT
#1684
On December 04 2010 20:58 CHOChi wrote:
anybody else here not able to patch? got cw now.. dl link for patch 1.2.0 engb would greatly help


The patch is only for NA accounts live.. which i don't really understand.
DooMDash
Profile Joined May 2010
United States1015 Posts
December 04 2010 12:14 GMT
#1685
I wish they would make seeker missile more viable.
S1 3500+ Master T. S2 1600+ Master T.
yndi
Profile Joined April 2010
Germany18 Posts
Last Edited: 2010-12-04 12:16:51
December 04 2010 12:15 GMT
#1686
On December 04 2010 21:13 Knutzi wrote:
so will europe get too try it later or is it set in stone this is only for americans ?



My UK Version just got patched with the "Public Test.exe" available in my Sc2 Folder now. Lets see if I can connect.
'
Edit: Alright, seems like you're not able to connect from Europe (yet?).
DNB
Profile Blog Joined November 2010
Finland995 Posts
December 04 2010 12:15 GMT
#1687
On December 04 2010 21:13 Alpina wrote:
Not to mention terran has thor who is made to fight huge balls of mutas.


get that critical mass of mutas and magic box, thors aint gonna do a scratch
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
December 04 2010 12:15 GMT
#1688
On December 04 2010 20:58 Zarahtra wrote:
Show nested quote +
On December 04 2010 20:44 Sewi wrote:
On December 04 2010 20:41 DiZasteR wrote:
On December 04 2010 20:31 Sewi wrote:
On December 04 2010 20:03 decaf wrote:
LMFAO at FG
We can't fg medivacs anymore (and obviously any other air unit)
Since ZvZ should turn into Mass Mutas I want my scourges back!

• Fixed an issue where Larva could produce units by holding down hotkeys.
You gotta be kidding, that was considered an issue ??? If I want to produce 40 Roaches I gotta press 'R' 40 times now? - LOL


Ofc.
If toss wants to build 40 zealots, they have to click "w" , "z", "click" 40 times!
If Terran wants to build 40 marines they have to click "a" 40 times.

I dont see why this problem is zerg specific in any way

Terran can hold down keys to produce units. So can protoss but not if you use the warp gate mechanic. But the warp gate mechanic gives you an advantage by lowering the "spawn rate" of units and allowing for warpin anywhere. So why would zerg need to click a button 50 times lategame while toss can click maybe 12 times and terran can hold a button for 1 second?


The change is for all races, not just Zerg, the whole "hold key down to do multiple commands" is gone now. Why do zerg players think its just a change to zerg?? This makes Zerg players look like they are just trolling and QQing about everything

Are you quite sure about this(as in, have been on the PTR), since it quite clearly states
• Fixed an issue where Larva could produce units by holding down hotkeys.
and I know holding down a button for terran works, so I'd assume there'd be no change to t/p...


OP says:

"Patch FAQ - READ BEFORE POSTING
Flux vane upgrade is completely gone. The void ray speed is still 2.25, the same as unupgraded void ray on live.
You can no longer hold down a key to perform multiple copies of the same action. You need to hit D 10 times to make 10 drones. This applies to ALL races and ALL abilities and units. eg. You can no longer hold down Z with warpgates to warp in multiple zealots, but you can press Z then shift click to warp in multiple zealots. The same applies to abilities. Shift click to cast an ability multiple times
You can no longer block ramps with 2 pylons"
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
December 04 2010 12:16 GMT
#1689
On December 04 2010 21:13 DiZasteR wrote:
Show nested quote +
On December 04 2010 21:06 Nerchio wrote:
Larva change is horrible. It was pretty simple when you had all ur hatcheries on 1 hotkey and you could just use 1 hotkey to make ur army again. I can't imagine replenishing your army while you have to micro and macro, clicking 30 times the same button.


This. If you need to remax after a battle you will spend like 10-20 seconds bashing thesame button. Time in which you can't do anything else. And that just does not make sense to me. It does not cost the Terran and Protoss that much time because they will never be making 30-50 units at once.

Try remaxing while you're losing units in a battle. It's better than simply making units after the battle.
ghostnuke1234
Profile Joined April 2010
164 Posts
December 04 2010 12:17 GMT
#1690
On December 04 2010 11:04 KneeDeeP wrote:
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


^^^

QFT!

It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf.

Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
December 04 2010 12:18 GMT
#1691
Wow these changes are really interesting. Protoss finally getting some buffs, and I guess VRs will always be slow now? Fungal growth change is HUGE. I'm surprised they didn't do anything to stimpack after what they said at BlizzCon. Definitely interested in seeing how this develops.
ghostnuke1234
Profile Joined April 2010
164 Posts
December 04 2010 12:18 GMT
#1692
On December 04 2010 21:15 DNB wrote:
Show nested quote +
On December 04 2010 21:13 Alpina wrote:
Not to mention terran has thor who is made to fight huge balls of mutas.


get that critical mass of mutas and magic box, thors aint gonna do a scratch



Yup. Magic box renders Thors useless. Mass mutas will still roll over Terran and we are seeing this at the GSL.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
December 04 2010 12:20 GMT
#1693
On December 04 2010 21:17 ghostnuke1234 wrote:
Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.

Late game Z is already nerfed since you'd have to tap buttons to macro your army back up.

I do agree that lategame Terran needs a slight buff.
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 12:20 GMT
#1694
On December 04 2010 21:15 DNB wrote:
Show nested quote +
On December 04 2010 21:13 Alpina wrote:
Not to mention terran has thor who is made to fight huge balls of mutas.


get that critical mass of mutas and magic box, thors aint gonna do a scratch


Never heard of marines? What you just said has nothing to do with this discussion.
You should never underestimate the predictability of stupidity
Bellygareth
Profile Joined October 2010
France512 Posts
December 04 2010 12:20 GMT
#1695
On December 04 2010 21:18 ghostnuke1234 wrote:
Show nested quote +
On December 04 2010 21:15 DNB wrote:
On December 04 2010 21:13 Alpina wrote:
Not to mention terran has thor who is made to fight huge balls of mutas.


get that critical mass of mutas and magic box, thors aint gonna do a scratch



Yup. Magic box renders Thors useless. Mass mutas will still roll over Terran and we are seeing this at the GSL.


What with the massive 40% win the zergs have on the terrans on the GSL? Clearly rolling over them.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46514 Posts
Last Edited: 2010-12-04 12:22:09
December 04 2010 12:21 GMT
#1696
Chat channels!!! Finally!!!

A few nights ago, I had gotten about 10 of my friends to come online to play, and we couldn't all fit in a party -.-' It was stupid.

+ Show Spoiler +
Marauder is still untouched though. Grr...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 04 2010 12:21 GMT
#1697
On December 04 2010 21:18 ghostnuke1234 wrote:
Show nested quote +
On December 04 2010 21:15 DNB wrote:
On December 04 2010 21:13 Alpina wrote:
Not to mention terran has thor who is made to fight huge balls of mutas.


get that critical mass of mutas and magic box, thors aint gonna do a scratch



Yup. Magic box renders Thors useless. Mass mutas will still roll over Terran and we are seeing this at the GSL.



people need to stop spouting this nonsense. thors are ALWAYS very cost effective vs mutas . and this only gets better for the thor as upgrades increase. and where do we see anything like that at gsl?
life of lively to live to life of full life thx to shield battery
fleeze
Profile Joined March 2010
Germany895 Posts
December 04 2010 12:23 GMT
#1698
On December 04 2010 21:17 ghostnuke1234 wrote:
Show nested quote +
On December 04 2010 11:04 KneeDeeP wrote:
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


^^^

QFT!

It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf.

Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.

this is just wrong.
there is no viable zerg air counter now against z and p.
zvz will be mass muta because once the mutas reach critical mass they will beat hydras without fungal growth. also you will have map control. the only counter to mutas being corrupters now.
zvp will become mass phoenix. the protoss has no reason not to phoenix and force hydras or corrupters and then build either colossi (vs hydra) or just pure ground (vs corruptor).
zvt it's not that game breaking. though you will need mutas now when facing dropship play. and the mass marine raven play some people in here have brought up.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
December 04 2010 12:23 GMT
#1699
Atleast void ray became usefull against mass roach and marauder, yay
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2010-12-04 12:26:06
December 04 2010 12:24 GMT
#1700
On December 04 2010 21:17 ghostnuke1234 wrote:
Show nested quote +
On December 04 2010 11:04 KneeDeeP wrote:
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


^^^

QFT!

It amazes me how some Z players complain that they don't have to make Corruptors or Hydras to counter mass air. Not to mention they have a default unit in the Queen that is anti-air. They simply don't realize that they have been spoiled for all this time OP units, including the infestor. Blizzard simply realized how OP Z units are and made the correct nerf.

Having said that, lategame TvsZ will still heavily favor Z after the fungal growth nerf - Blizzard needs to further nerf late game Z, or buff late game T.

I agree 100% (original quote is what I love the most) and all Zergs are QQing about that shit especially in ZvZ because now they have to deal with it like us Toss and Terran do, as I said before, frantically running from base to base cursing at them!

They think mutas are so OP now that they can't use FG on them, well how the hell did they think we felt this entire time?

It's seems very odd to me that they act like they don't even have a unit called the Corruptor, and then whine about making hydras which completely rape warpgate units and say that a 2 base toss can mass phoenix, gateway units, AND colossus!!! LOL
"God fights on the side with the best artillery." - Napoleon Bonaparte
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