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Patch 1.2.0 on PTR - Page 72

Forum Index > SC2 General
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M!SHA
Profile Joined December 2009
44 Posts
Last Edited: 2010-12-04 09:12:17
December 04 2010 09:12 GMT
#1421

-- Infestor

Fungal Growth no longer affects air units.



WTF -_-
ZerO Fighting@#!@
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 04 2010 09:13 GMT
#1422
Please, post screenshot with ultralisk splash
Arckan
Profile Joined September 2010
243 Posts
Last Edited: 2010-12-04 09:14:23
December 04 2010 09:14 GMT
#1423
On December 04 2010 18:11 des0lar wrote:
Can I play on the PTR from Europe?

From what I've read, no. It appears to be NA-only. See the quote below:

Q: Who can participate on the Test Region?

A: For the current phase of PTR, we've selected players with these criteria:

* The player has had an active StarCraft II North America game account before 11/11/10.

* The player's account is not a guest pass account, and is not suspended or banned.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 09:14 GMT
#1424



Do you have any idea how quickly 6 pheonix's can wipe out a saturated base and take a couple hits and retreat? I've tested it, and I've dealt with it in ladder. Pheonix's can take a hit from spores while they take out 5-6 drones in a few seconds. What the problem is, is that the time it takes to get a good amount of phoenix's is so short that your economy will never be able to kick in. not only that but protoss is also investing in heavy zealots. It's insanely difficult to defend both and this is coming from experience. You can't even veto maps, so you're pretty screwed if you get delta quadrant or scrap station


Where exactly are you placing your spores? =/

And quick reaction time should save you from losing 5-6 drones. 3 maybe - but for a phoenix or two, isnt that worth it? (And where are your queens in all of this?)

PS

ITS A TEST PATCH. people, seriously. test it out. for more than a few seconds.

And let Blizzard do its thing.

oh. and stop the goddamn whining. Seriously.
Tyree
Profile Joined November 2010
1508 Posts
December 04 2010 09:14 GMT
#1425
I still dont see how this fixes the early game PvT, where Protoss has to play perfect to just stay alive?

Buffs are great, a Toss might now have 2-3 Obs out around the map and Phoenix's just might change everything now
★ Top Gun ★
DNB
Profile Blog Joined November 2010
Finland995 Posts
December 04 2010 09:16 GMT
#1426
Why do I keep getting this error message?

"SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information."

Is it not in Europe?
DreamOen
Profile Joined March 2010
Spain1400 Posts
December 04 2010 09:16 GMT
#1427
Anyone can clarify me about that fade out about actions. And about that instead of pressing Z and spawning zealots will be needed to press it out several times???
Tester | MC | Crank | Flash | Jaedong | MVP
Arckan
Profile Joined September 2010
243 Posts
December 04 2010 09:16 GMT
#1428
On December 04 2010 18:14 andrewwiggin wrote:

Show nested quote +


Do you have any idea how quickly 6 pheonix's can wipe out a saturated base and take a couple hits and retreat? I've tested it, and I've dealt with it in ladder. Pheonix's can take a hit from spores while they take out 5-6 drones in a few seconds. What the problem is, is that the time it takes to get a good amount of phoenix's is so short that your economy will never be able to kick in. not only that but protoss is also investing in heavy zealots. It's insanely difficult to defend both and this is coming from experience. You can't even veto maps, so you're pretty screwed if you get delta quadrant or scrap station


Where exactly are you placing your spores? =/

And quick reaction time should save you from losing 5-6 drones. 3 maybe - but for a phoenix or two, isnt that worth it? (And where are your queens in all of this?)

PS

ITS A TEST PATCH. people, seriously. test it out. for more than a few seconds.

And let Blizzard do its thing.

oh. and stop the goddamn whining. Seriously.
How fast do you think a spore kills a phoenix? The poster you quoted was perfectly accurate in his assessment. You aren't arguing an opinion at this point, please go and test it yourself if you insist on this being the case. 6+ Phoenix can kill several drones and a queen before a single one falls if you have a three-point spore setup.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
December 04 2010 09:18 GMT
#1429
I meet the qualifications and have everything set up but when I log in I get an error that says Starcraft 2 isn't added to my battle.net account, which is totally false. Anyone getting this problem?
I want to fuck Soulkey with a Zelderan.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
December 04 2010 09:18 GMT
#1430
On December 04 2010 18:14 andrewwiggin wrote:

Show nested quote +


Do you have any idea how quickly 6 pheonix's can wipe out a saturated base and take a couple hits and retreat? I've tested it, and I've dealt with it in ladder. Pheonix's can take a hit from spores while they take out 5-6 drones in a few seconds. What the problem is, is that the time it takes to get a good amount of phoenix's is so short that your economy will never be able to kick in. not only that but protoss is also investing in heavy zealots. It's insanely difficult to defend both and this is coming from experience. You can't even veto maps, so you're pretty screwed if you get delta quadrant or scrap station


Where exactly are you placing your spores? =/

And quick reaction time should save you from losing 5-6 drones. 3 maybe - but for a phoenix or two, isnt that worth it? (And where are your queens in all of this?)

PS

ITS A TEST PATCH. people, seriously. test it out. for more than a few seconds.

And let Blizzard do its thing.

oh. and stop the goddamn whining. Seriously.


I placed them in the center of my mineral lines and by reaction time how would you react to pheonix's? run my drones? By the time I have about 3 queens, and this is also delaying lair and what not, if I do get lair then I wont have an economy to support hydras. Protoss doesn't lose pheonix's but they can get about 5 so easily and pick off a queen quickly and retreat. Once you lose a queen, they reinforce with 1-2 more phoenix making it even harder to stop. I know it's a test patch and this is my opinion about the phoenix change coming from experience. If you haven't even tried it yet then I don't see where your credibility comes from. I'm not whining, I'm saying it's difficult to stop. Test it first then reply.
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
December 04 2010 09:18 GMT
#1431
It's the same thing every patch

One race gets nerfed. That race's players mass whine on forums, while the other two races' players tell them to give it some time (possibly with a happy grin on their face).

Only thing I am really concerned about is the state of ZvZ if the fungal change makes it live on the real servers. It will be either a long muta+ling+bling war or a one-base roach timing attack.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
December 04 2010 09:18 GMT
#1432
Get it together, Blizzard.
Buffing bunkers when no one considered them to be underpowered and we're already seeing too many all-ins.
The larva macro "fix" when no one considered it to be a bug or making Zerg macro too easy.

Buffing Phoenixes and Void Rays which are already popular usable units while doing nothing to increase the popularity of the never used Carriers.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-12-04 09:19:51
December 04 2010 09:18 GMT
#1433
I guess they have to hit with such a big change NOW ... before the "real GSL" starts next year. The pros get to adapt over the christmas holidays that way ...

Many of the changes are not really that great and it feels like they are just panic-adjusting everything at the same time. Obvioulsy this will screw up the balancing totally and result in some awesome screw-ups and boring pushover games until people learn to adapt.

Oh and having a PTR for NA only with such huge changes is giving the NA players a head start to adapt obviously ...
If you cant say what you're meaning, you can never mean what you're saying.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
December 04 2010 09:18 GMT
#1434
--- Nuked ---
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2010-12-04 09:22:51
December 04 2010 09:19 GMT
#1435
On December 04 2010 18:14 Tyree wrote:
I still dont see how this fixes the early game PvT, where Protoss has to play perfect to just stay alive?

Buffs are great, a Toss might now have 2-3 Obs out around the map and Phoenix's just might change everything now


Hallucination coming into effect faster is another one of those changes that would let you delay your robotics tech if it doesn't scout a starport with a techlab so, that's something worth testing. That said was anyone really worried about the research time instead of the mineral/gas cost and the huge sentry energy cost?

On December 04 2010 18:18 Fantistic wrote:
Get it together, Blizzard.
Buffing bunkers when no one considered them to be underpowered and we're already seeing too many all-ins.
The larva macro "fix" when no one considered it to be a bug or making Zerg macro too easy.

Buffing Phoenixes and Void Rays which are already popular usable units while doing nothing to increase the popularity of the never used Carriers.


Bunker is listed as a temporary change and is likely already reverted.

Larva macro fix is because it's reliant on your keyboard repeat speed and so players who knew that had an advantage over those who didn't.

They only buffed void rays vs massive but they nerfed the upgrade that kept them relevant late game, hopefully opening the way for carriers.

nehl
Profile Joined November 2010
Germany270 Posts
December 04 2010 09:19 GMT
#1436
this will be huge!
fungal is maby the biggest change. especially in zvz, where mutas become a viable strat again. but will be hard vs toss phoenix builds. we will see
chat channels though
me like^^
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 09:19 GMT
#1437
How fast do you think a spore kills a phoenix? The poster you quoted was perfectly accurate in his assessment. You aren't arguing an opinion at this point, please go and test it yourself if you insist on this being the case. 6+ Phoenix can kill several drones and a queen before a single one falls if you have a three-point spore setup.


Then build more than 3 spores if you suspect heavy phoenix play, and have more than 1 queen at your main (like most zerg)?

Seriously. Nubs be nubbing.
FenneK
Profile Joined November 2010
France1231 Posts
December 04 2010 09:20 GMT
#1438
Well, I'm going to be opening phoenixes vs zerg for a while.
good luck have batman
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
December 04 2010 09:20 GMT
#1439
On December 04 2010 17:28 Liquid`Jinro wrote:
Show nested quote +
On December 04 2010 15:55 travis wrote:
On December 04 2010 15:40 Liquid`Jinro wrote:
There are a lot of good things in this patch, but there are three huge problems to me....

Fungal Growth

This is to my mind the absolutely biggest change - fungal doesnt see a ton of use as a staple part of current ZvT, but I have always thought the potential was there, and now its just not. This is basically saying "make mutalisks or die to drops", which just isnt right.

In addition, this is going to make broodlords SOOOO much worse - you will never catch defending vikings now unless you have, you guessed it, mass mutas.

Also, ZvZ is back to mutas. Lol.

Bunker build time

Seriously =[? Its nice on the defense, but on the attack, do you really want more allin?

Phoenix

..... The phoenix is ridiculously powerful already, are you fucking kidding me mang. Zerg and Terran users all over the world be crying.


i agree about the rest but if phoenix is so powerful then why do i never see it used in pvt (and not even very much in pvz... more lately though.)

just serious question

Dunno why nobody uses stargate units outside Korea, but phoenix are ridic broken on scrap station already.


Just now I watched HuK against some Korean terran.
HuK built like 8-9 phoenixes and gateway units.
Terran destroyed rocks, meantime he lost two vikings and two medivacs for free. Brought his all scvs and stimrolled HuK like with no chance. already had 3-4 turrets in his base.

How the fuck phoenixes are ridic?

I think Terran allin is ridic. And this is not only case, remember bitbybit at r16? very bad player with OP strategy?
Its grack
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
December 04 2010 09:20 GMT
#1440
On December 04 2010 18:16 Arckan wrote:
Show nested quote +
On December 04 2010 18:14 andrewwiggin wrote:



Do you have any idea how quickly 6 pheonix's can wipe out a saturated base and take a couple hits and retreat? I've tested it, and I've dealt with it in ladder. Pheonix's can take a hit from spores while they take out 5-6 drones in a few seconds. What the problem is, is that the time it takes to get a good amount of phoenix's is so short that your economy will never be able to kick in. not only that but protoss is also investing in heavy zealots. It's insanely difficult to defend both and this is coming from experience. You can't even veto maps, so you're pretty screwed if you get delta quadrant or scrap station


Where exactly are you placing your spores? =/

And quick reaction time should save you from losing 5-6 drones. 3 maybe - but for a phoenix or two, isnt that worth it? (And where are your queens in all of this?)

PS

ITS A TEST PATCH. people, seriously. test it out. for more than a few seconds.

And let Blizzard do its thing.

oh. and stop the goddamn whining. Seriously.
How fast do you think a spore kills a phoenix? The poster you quoted was perfectly accurate in his assessment. You aren't arguing an opinion at this point, please go and test it yourself if you insist on this being the case. 6+ Phoenix can kill several drones and a queen before a single one falls if you have a three-point spore setup.


If i Honestly invested in 3 spores for each base, that's 6 spores, ruining my economy. Dude I've tested this in customs, and ladder. I think you should test it before you argue against me first. And zerg losing 4-5 drones while protoss loses 1 pheonix, who do you think gets the better trade? seriously. -.-
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