Patch 1.2.0 on PTR - Page 74
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Mojeca
United States46 Posts
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Arckan
243 Posts
On December 04 2010 18:19 andrewwiggin wrote: Then build more than 3 spores if you suspect heavy phoenix play, and have more than 1 queen at your main (like most zerg)? Seriously. Nubs be nubbing. Do you see Terran building 15 missile turrets at their mineral line because the Zerg is going Muta? Does Toss build 15 photon cannons when Zerg is going Muta? No, because it is completely ineffective and non-viable. What if I have two bases? Or three? How many spores should I have per base in your opinion? Let's say 5 spore spores per base on two bases: ((75+50) * 5) * 2) = 1250 minerals. Scouting a Stargate that's building Phoenix should force me to spend in excess of 1200 minerals? Is that what you would call a viable counter? Oh, but you wanted to stack Queens as well, let's assume that the bases are connected with creep and we have a total of 5 queens: (150 * 5) = 750 minerals. So we're at 2k minerals just to counter your 4-5 Phoenixes? No, that math isn't all-encompassing, you'd surely have at least 3 Queens even if the P wasn't building air. This doesn't change the fact that Z defending against Phoenixes without FG is an extremely volatile obstacle. I'll repeat myself: Go test it if you're so confident. | ||
andrewwiggin
Australia435 Posts
On December 04 2010 18:29 smileyyy wrote: sure he built 4 spores and 4 queens to defend xD Now the thread degenerates into QQ and wannabe Pros calling others noobs and noobs thinking they are Pros calling the wannabes noobs. Bronzelevel theorycrafting balance talk. ---> Welcome to the Bnet forums .... I dont get it. He says that he's losing to mass phoenix and zealots. I want to see why so I can help him? Welcome to TL forums? =/ | ||
ALPINA
3791 Posts
On December 04 2010 18:30 Mojeca wrote: Heres a question. What priority to SCVs get when they are repairing each other?!?!? same priority? LOL | ||
andrewwiggin
Australia435 Posts
On December 04 2010 18:31 Arckan wrote: Do you see Terran building 15 missile turrets at their mineral line because the Zerg is going Muta? Does Toss build 15 photon cannons when Zerg is going Muta? No, because it is completely ineffective and non-viable. What if I have two bases? Or three? How many spores should I have per base in your opinion? Let's say 5 spore spores per base on two bases: ((75+50) * 5) * 2) = 1250 minerals. Scouting a Stargate that's building Phoenix should force me to spend in excess of 1200 minerals? Is that what you would call a viable counter? Oh, but you wanted to stack Queens as well, let's assume that the bases are connected with creep and we have a total of 5 queens: (150 * 5) = 750 minerals. So we're at 2k minerals just to counter your 4-5 Phoenixes? No, that math isn't all-encompassing, you'd surely have at least 3 Queens even if the P wasn't building air. This doesn't change the fact that Z defending against Phoenixes without FG is an extremely volatile obstacle. I'll repeat myself: Go test it if you're so confident. Okay. Sorry, I didn't know the patch removed hydralisks AND corrupters also. My bad. | ||
HolydaKing
21254 Posts
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MementoMori
Canada419 Posts
On December 04 2010 18:02 Bluetea wrote: Harvesting units no longer avoid enemy units. What?! Does this mean 2 zerglings in my mineral line = all my probes attacking those zerglings? When I read it I assumed maybe it meant that attacking units will target harvesters instead of ignoring them unless they attack. Maybe somebody on the test realm could clarify though? | ||
BlueStar
Bulgaria1167 Posts
I'd say: - Protoss finally has some smart changes not just nerf nerf nerf nerf. P.S. - andrewwiggin Don't u know the new ultra pro system mass crawlers + mass spored and go for ultras!? XD | ||
RedHelix
250 Posts
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Lennon
United Kingdom2275 Posts
Ye, the same. Although if SCV-A repairs idle SCV-B, SCV-A has a higher priority. | ||
BurningSera
Ireland19621 Posts
On December 04 2010 18:22 andrewwiggin wrote: You do realise phoenix can't attack ground. That's sacrified economy for units that can't attack ground units and opportunity cost time in minerals and build time for units that AREN'T gateway units. Does that sound like an OPPORTUNITY???? LOL. you sir, need to play more sc2 and think more strategically of this RTS game. in RTS games it is always about using the minimal army/harassing units to disturb the opponent's economy. | ||
Rflcrx
503 Posts
On December 04 2010 18:26 Fantistic wrote: I agree with pretty much everything you said apart from Mutas being useless in ZvP. The whole point of making Mutas is to prevent the Protoss from pushing with Collossi since Collossi is very powerful versus Zerg. You don't have to mass only Muta, just make enough to force the Protoss to switch tech and enough to harass and scout with. And why would anybody build mutas vs collossi when corruptors are much better? while phoenix deal extra damage vs muta and cannot be hit due to muta range, but corruptors are heavily armored and can fight vs. phoenix and are better vs collossi? | ||
Lennon
United Kingdom2275 Posts
On December 04 2010 18:32 BlueStar wrote: omg this thread is starting to look like huge zerg whine thread as all the threads 2 patches ago -.- I'd say: - Protoss finally has some smart changes not just nerf nerf nerf nerf. It's the Zerg nerfs which I'm worried about: not the Protoss buffs. | ||
bokeevboke
Singapore1674 Posts
On December 04 2010 18:29 smileyyy wrote: sure he built 4 spores and 4 queens to defend xD Now the thread degenerates into QQ and wannabe Pros calling others noobs and noobs thinking they are Pros calling the wannabes noobs. Bronzelevel theorycrafting balance talk. ---> Welcome to the Bnet forums .... You're so awesome, thank you for contribution. Now I see, everybody is QQer and noob, and doesn't understand the game which is perfectly balanced. | ||
andrewwiggin
Australia435 Posts
On December 04 2010 18:33 BurningSera wrote: LOL. you sir, need to play more sc2 and think more strategically of this RTS game. in RTS games it is always about using the minimal army/harassing units to disturb the opponent's economy. Yes. And recognising that they have split part of their army to harrass, maybe that's a good time to attack? Greater force usually > weaker force? Thats strategy right? | ||
Mojeca
United States46 Posts
Ive seen marineking when doing an SCV all in, have the SCVs repair each other. Do they assume a mining worker's priority? If they do, marine all in's just got buffed cus they can tank with the SCVs, then set them to repair and the lings will change target. Then attack with SCVs and run with marines, rinse, repeat. | ||
shadymmj
1906 Posts
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ZergInfestedJesus
United States1 Post
And yes, im NA | ||
ParasitJonte
Sweden1768 Posts
These protoss buffs seem tailored to mostly only affect high level play. I predict strong protoss players will be able to win tournaments now - while win percentages won't change in the noob leagues. | ||
Arckan
243 Posts
On December 04 2010 18:32 andrewwiggin wrote: Keep ignoring the points everyone is making, ignore the fact that no one in this thread has agreed with you. I'm done feeding the troll that thinks Corruptors are a viable counter to Phoenix play.Okay. Sorry, I didn't know the patch removed hydralisks AND corrupters also. My bad. | ||
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