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Patch 1.2.0 on PTR - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 158 Next
Mojeca
Profile Joined September 2010
United States46 Posts
December 04 2010 09:30 GMT
#1461
Heres a question. What priority to SCVs get when they are repairing each other?!?!?
Arckan
Profile Joined September 2010
243 Posts
December 04 2010 09:31 GMT
#1462
On December 04 2010 18:19 andrewwiggin wrote:
Show nested quote +
How fast do you think a spore kills a phoenix? The poster you quoted was perfectly accurate in his assessment. You aren't arguing an opinion at this point, please go and test it yourself if you insist on this being the case. 6+ Phoenix can kill several drones and a queen before a single one falls if you have a three-point spore setup.


Then build more than 3 spores if you suspect heavy phoenix play, and have more than 1 queen at your main (like most zerg)?

Seriously. Nubs be nubbing.

Do you see Terran building 15 missile turrets at their mineral line because the Zerg is going Muta? Does Toss build 15 photon cannons when Zerg is going Muta? No, because it is completely ineffective and non-viable. What if I have two bases? Or three? How many spores should I have per base in your opinion? Let's say 5 spore spores per base on two bases: ((75+50) * 5) * 2) = 1250 minerals.

Scouting a Stargate that's building Phoenix should force me to spend in excess of 1200 minerals? Is that what you would call a viable counter? Oh, but you wanted to stack Queens as well, let's assume that the bases are connected with creep and we have a total of 5 queens: (150 * 5) = 750 minerals. So we're at 2k minerals just to counter your 4-5 Phoenixes?

No, that math isn't all-encompassing, you'd surely have at least 3 Queens even if the P wasn't building air. This doesn't change the fact that Z defending against Phoenixes without FG is an extremely volatile obstacle.

I'll repeat myself: Go test it if you're so confident.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 09:31 GMT
#1463
On December 04 2010 18:29 smileyyy wrote:
Show nested quote +
On December 04 2010 18:27 andrewwiggin wrote:


dude you're not even getting it. it's not JUST PHEONIX. gate way units are involved to. zealots and pheonix stop theory noobcrafting and test the game. If you haven't tested it, then I refuse to respond to you. As I said it comes from experience. I'm a 2k+ diamond zerg if that helps at all.


2k diamong zerg... yeah my penis is bigger.

And what exactly am i testing? Show me a replay of how you lose to mass phoenix and zealot play, if you're all so big about proof.


I really want to see your awesome 2k diamond skills.


sure he built 4 spores and 4 queens to defend xD

Now the thread degenerates into QQ and wannabe Pros calling others noobs and noobs thinking they are Pros calling the wannabes noobs.

Bronzelevel theorycrafting balance talk.

---> Welcome to the Bnet forums ....


I dont get it. He says that he's losing to mass phoenix and zealots.

I want to see why so I can help him?

Welcome to TL forums? =/
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 09:31 GMT
#1464
On December 04 2010 18:30 Mojeca wrote:
Heres a question. What priority to SCVs get when they are repairing each other?!?!?


same priority? LOL
You should never underestimate the predictability of stupidity
andrewwiggin
Profile Joined September 2010
Australia435 Posts
Last Edited: 2010-12-04 09:32:40
December 04 2010 09:32 GMT
#1465
On December 04 2010 18:31 Arckan wrote:
Show nested quote +
On December 04 2010 18:19 andrewwiggin wrote:
How fast do you think a spore kills a phoenix? The poster you quoted was perfectly accurate in his assessment. You aren't arguing an opinion at this point, please go and test it yourself if you insist on this being the case. 6+ Phoenix can kill several drones and a queen before a single one falls if you have a three-point spore setup.


Then build more than 3 spores if you suspect heavy phoenix play, and have more than 1 queen at your main (like most zerg)?

Seriously. Nubs be nubbing.

Do you see Terran building 15 missile turrets at their mineral line because the Zerg is going Muta? Does Toss build 15 photon cannons when Zerg is going Muta? No, because it is completely ineffective and non-viable. What if I have two bases? Or three? How many spores should I have per base in your opinion? Let's say 5 spore spores per base on two bases: ((75+50) * 5) * 2) = 1250 minerals.

Scouting a Stargate that's building Phoenix should force me to spend in excess of 1200 minerals? Is that what you would call a viable counter? Oh, but you wanted to stack Queens as well, let's assume that the bases are connected with creep and we have a total of 5 queens: (150 * 5) = 750 minerals. So we're at 2k minerals just to counter your 4-5 Phoenixes?

No, that math isn't all-encompassing, you'd surely have at least 3 Queens even if the P wasn't building air. This doesn't change the fact that Z defending against Phoenixes without FG is an extremely volatile obstacle.

I'll repeat myself: Go test it if you're so confident.


Okay.

Sorry, I didn't know the patch removed hydralisks AND corrupters also. My bad.
HolydaKing
Profile Joined February 2010
21254 Posts
December 04 2010 09:32 GMT
#1466
the worst thing about fungal growth not being able to hit air is that infestors won't counter medivac play anymore.
MementoMori
Profile Joined April 2010
Canada419 Posts
December 04 2010 09:32 GMT
#1467
On December 04 2010 18:02 Bluetea wrote:
Harvesting units no longer avoid enemy units.

What?! Does this mean 2 zerglings in my mineral line = all my probes attacking those zerglings?


When I read it I assumed maybe it meant that attacking units will target harvesters instead of ignoring them unless they attack. Maybe somebody on the test realm could clarify though?
for the world is hollow and I have touched the sky
BlueStar
Profile Blog Joined August 2005
Bulgaria1179 Posts
Last Edited: 2010-12-04 09:34:36
December 04 2010 09:32 GMT
#1468
omg this thread is starting to look like huge zerg whine thread as all the threads 2 patches ago -.-
I'd say:
- Protoss finally has some smart changes not just nerf nerf nerf nerf.

P.S. - andrewwiggin
Don't u know the new ultra pro system mass crawlers + mass spored and go for ultras!? XD
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
RedHelix
Profile Joined August 2010
250 Posts
December 04 2010 09:33 GMT
#1469
if they had just done the buffs for toss and the minor bug fixes(except the not being able to hold down a hotkey to mass prioduce units, thats actually terrible) this would have been a great patch, nerfing fungal growth destroys all 3 matchups for zergs. In zvz infestors were pretty much the only thing that stopped every matchup from becoming muta vs muta, theres absolutely no reason not to go mutas now, and just when the matchup was starting to get some kind of stability, for zvp pheonixes are essentially unkillable, yeah you can stop them from wrecking your drones by making static defenses and hydras, but you'll never actually kill any, theres actually nothing that can kill phoenix now unless the protoss micros incorrectly, for zvt is a little more minor i think, but fungal growth was great for stopping banshees and medivacs, i think you can live without this in zvt but suddenly raven/banshee combos are starting to sound scary, and yeah i know that this is a test patch but knowing blizzard I think i have every right to panic right now
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
December 04 2010 09:33 GMT
#1470
On December 04 2010 18:31 Alpina wrote:
Show nested quote +
On December 04 2010 18:30 Mojeca wrote:
Heres a question. What priority to SCVs get when they are repairing each other?!?!?


same priority? LOL


Ye, the same. Although if SCV-A repairs idle SCV-B, SCV-A has a higher priority.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 04 2010 09:33 GMT
#1471
On December 04 2010 18:22 andrewwiggin wrote:

Show nested quote +


If i Honestly invested in 3 spores for each base, that's 6 spores, ruining my economy. Dude I've tested this in customs, and ladder. I think you should test it before you argue against me first. And zerg losing 4-5 drones while protoss loses 1 pheonix, who do you think gets the better trade? seriously. -.-


You do realise phoenix can't attack ground.


That's sacrified economy for units that can't attack ground units and opportunity cost time in minerals and build time for units that AREN'T gateway units.

Does that sound like an OPPORTUNITY????




LOL. you sir, need to play more sc2 and think more strategically of this RTS game.

in RTS games it is always about using the minimal army/harassing units to disturb the opponent's economy.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Rflcrx
Profile Joined October 2010
503 Posts
December 04 2010 09:34 GMT
#1472
On December 04 2010 18:26 Fantistic wrote:
I agree with pretty much everything you said apart from Mutas being useless in ZvP. The whole point of making Mutas is to prevent the Protoss from pushing with Collossi since Collossi is very powerful versus Zerg. You don't have to mass only Muta, just make enough to force the Protoss to switch tech and enough to harass and scout with.


And why would anybody build mutas vs collossi when corruptors are much better? while phoenix deal extra damage vs muta and cannot be hit due to muta range, but corruptors are heavily armored and can fight vs. phoenix and are better vs collossi?
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
December 04 2010 09:34 GMT
#1473
On December 04 2010 18:32 BlueStar wrote:
omg this thread is starting to look like huge zerg whine thread as all the threads 2 patches ago -.-
I'd say:
- Protoss finally has some smart changes not just nerf nerf nerf nerf.


It's the Zerg nerfs which I'm worried about: not the Protoss buffs.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
December 04 2010 09:35 GMT
#1474
On December 04 2010 18:29 smileyyy wrote:
Show nested quote +
On December 04 2010 18:27 andrewwiggin wrote:


dude you're not even getting it. it's not JUST PHEONIX. gate way units are involved to. zealots and pheonix stop theory noobcrafting and test the game. If you haven't tested it, then I refuse to respond to you. As I said it comes from experience. I'm a 2k+ diamond zerg if that helps at all.


2k diamong zerg... yeah my penis is bigger.

And what exactly am i testing? Show me a replay of how you lose to mass phoenix and zealot play, if you're all so big about proof.


I really want to see your awesome 2k diamond skills.


sure he built 4 spores and 4 queens to defend xD

Now the thread degenerates into QQ and wannabe Pros calling others noobs and noobs thinking they are Pros calling the wannabes noobs.

Bronzelevel theorycrafting balance talk.

---> Welcome to the Bnet forums ....


You're so awesome, thank you for contribution. Now I see, everybody is QQer and noob, and doesn't understand the game which is perfectly balanced.
Its grack
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 09:35 GMT
#1475
On December 04 2010 18:33 BurningSera wrote:
Show nested quote +
On December 04 2010 18:22 andrewwiggin wrote:



If i Honestly invested in 3 spores for each base, that's 6 spores, ruining my economy. Dude I've tested this in customs, and ladder. I think you should test it before you argue against me first. And zerg losing 4-5 drones while protoss loses 1 pheonix, who do you think gets the better trade? seriously. -.-


You do realise phoenix can't attack ground.


That's sacrified economy for units that can't attack ground units and opportunity cost time in minerals and build time for units that AREN'T gateway units.

Does that sound like an OPPORTUNITY????




LOL. you sir, need to play more sc2 and think more strategically of this RTS game.

in RTS games it is always about using the minimal army/harassing units to disturb the opponent's economy.


Yes. And recognising that they have split part of their army to harrass, maybe that's a good time to attack? Greater force usually > weaker force?

Thats strategy right?
Mojeca
Profile Joined September 2010
United States46 Posts
December 04 2010 09:36 GMT
#1476
On December 04 2010 18:31 Alpina wrote:
Show nested quote +
On December 04 2010 18:30 Mojeca wrote:
Heres a question. What priority to SCVs get when they are repairing each other?!?!?


same priority? LOL


Ive seen marineking when doing an SCV all in, have the SCVs repair each other. Do they assume a mining worker's priority? If they do, marine all in's just got buffed cus they can tank with the SCVs, then set them to repair and the lings will change target. Then attack with SCVs and run with marines, rinse, repeat.
shadymmj
Profile Joined June 2010
1906 Posts
December 04 2010 09:36 GMT
#1477
The basic changes are good, but blizz should go back to the drawing board with the balance ones. Mech is still horrid, drops will be even more overpowered, ZvZ will be a muta fest, P will rely on nothing but phoenix cheese on air maps, and be immune to clever observer sniping. Meanwhile, VRs will still be gimmicks that will turn OP if left to charge up on rocks or pylons/themselves later, the latter of which is not only incredibly stupid but feels like a bug too.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
ZergInfestedJesus
Profile Joined December 2010
United States1 Post
December 04 2010 09:36 GMT
#1478
When I tried logging on to the PTR, I got a "We can not find a version of starcraft 2 attached to this battle.net account". Any Help?
And yes, im NA
Jesus loves me very much, So I put infestor in his lunch.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
December 04 2010 09:37 GMT
#1479
On a side note:

These protoss buffs seem tailored to mostly only affect high level play. I predict strong protoss players will be able to win tournaments now - while win percentages won't change in the noob leagues.
Hello=)
Arckan
Profile Joined September 2010
243 Posts
December 04 2010 09:37 GMT
#1480
On December 04 2010 18:32 andrewwiggin wrote:
Show nested quote +
On December 04 2010 18:31 Arckan wrote:
On December 04 2010 18:19 andrewwiggin wrote:
How fast do you think a spore kills a phoenix? The poster you quoted was perfectly accurate in his assessment. You aren't arguing an opinion at this point, please go and test it yourself if you insist on this being the case. 6+ Phoenix can kill several drones and a queen before a single one falls if you have a three-point spore setup.


Then build more than 3 spores if you suspect heavy phoenix play, and have more than 1 queen at your main (like most zerg)?

Seriously. Nubs be nubbing.

Do you see Terran building 15 missile turrets at their mineral line because the Zerg is going Muta? Does Toss build 15 photon cannons when Zerg is going Muta? No, because it is completely ineffective and non-viable. What if I have two bases? Or three? How many spores should I have per base in your opinion? Let's say 5 spore spores per base on two bases: ((75+50) * 5) * 2) = 1250 minerals.

Scouting a Stargate that's building Phoenix should force me to spend in excess of 1200 minerals? Is that what you would call a viable counter? Oh, but you wanted to stack Queens as well, let's assume that the bases are connected with creep and we have a total of 5 queens: (150 * 5) = 750 minerals. So we're at 2k minerals just to counter your 4-5 Phoenixes?

No, that math isn't all-encompassing, you'd surely have at least 3 Queens even if the P wasn't building air. This doesn't change the fact that Z defending against Phoenixes without FG is an extremely volatile obstacle.

I'll repeat myself: Go test it if you're so confident.


Okay.

Sorry, I didn't know the patch removed hydralisks AND corrupters also. My bad.
Keep ignoring the points everyone is making, ignore the fact that no one in this thread has agreed with you. I'm done feeding the troll that thinks Corruptors are a viable counter to Phoenix play.
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