• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back2BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5682 users

Patch 1.2.0 on PTR - Page 70

Forum Index > SC2 General
Post a Reply
Prev 1 68 69 70 71 72 158 Next
Exarl25
Profile Joined November 2010
1887 Posts
December 04 2010 08:50 GMT
#1381
I really hope this patch is toned down a bit before it's officially released.

There are just too many major changes. Sure a lot of them are good but doing so much at once is bound to end up doing more harm than good.

-The VR buff has huge implications for PvP. Possible there will be no more Colossus wars?
-Phoenix buff combined with nerf to FG could make Stargate the standard in PvZ
-Drops going to be impossible to deal with without Mutas in TvZ. Planetary Fortresses far easier to destroy.
-Mutas going to be ridiculously strong in ZvZ

It's just way too much. The game should not change this quickly.

I don't think anyone can accurately predict the possible outcome of this patch right now, and that includes Blizzard, it's just too much to process.

First priority for Blizzard should be producing better maps then making whatever balance tweaks are necessary.

Releasing the biggest balance patch yet at a time when the game is looking more balanced than ever just doesn't make sense to me.
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
December 04 2010 08:50 GMT
#1382
Don't understand why they had to break the interface in regards to some of the hotkeys and such. Why did select building worker move to "Q" everyone's already used to "T", why couldn't it be left alone, along with the hold button macro thing.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 08:51 GMT
#1383
On December 04 2010 17:46 w_Ender_w wrote:
What's with the 100 post or less people trying to argue with jinro? The best is the guy talking about Protoss players in the gsl... do you not realize his credentials?

Anyway, on topic, coming from the Terran perspective these are certainly interesting changes. Drops lategame will be much easier against Zerg. It'll be interesting to see if we see an influx of stargate play on the na servers. Can't wait for chat channels. Anyone have any info on what it'll take to get into Masters League?


People are just trying to point out the options against phoenix, Jinro making incredibly huge statements like 'PHOENIX RIDIC POWERFUL' isn't exactly 100% helpful. And only build time has changed, not combat stats, not attack, not speed, nothing else.

and I dont doubt that we'll see HEAPS of stargate play now. But that's expected - people will want to experiment at all levels. Thats progress.

Thats a good thing.
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 08:51 GMT
#1384
On December 04 2010 17:45 kedinik wrote:
Show nested quote +
Oh and when was the last time we had a pro tournament level match where we saw phoenix absolutely rape the crap out of the enemy?


Don't remember the names involved, but the GSL featured a protoss player absolutely annihilating a competent zerg player on scrap station with mass phoenixes. Toss was killing overlords, queens and roaches so fast that zerg could never build any kind of army.


I remember it too. GSL1, on scrap station. I don't think the zerg was great or anything but still a very good player. Strong Phoenix play is already hard to beat, with the patch it could be broken, especially on maps like scrap
Raine
Profile Joined June 2010
Canada210 Posts
December 04 2010 08:51 GMT
#1385
On December 04 2010 17:43 Zelniq wrote:
there's another change people didnt really notice i think, but it's nice. workers cant mineral walk through enemy units anymore, so you cant scout past units at a choke by right clicking minerals, nor can you escape when workers surround your scout. it's not huge but something to remember come next patch


I have a feeling I am going to lose a lot of scouting probes the first couple of days, damn it.
Tokay
Profile Joined July 2010
Sweden115 Posts
December 04 2010 08:52 GMT
#1386
• Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
I guess this was a huuuge problem.
MementoMori
Profile Joined April 2010
Canada419 Posts
December 04 2010 08:54 GMT
#1387
On December 04 2010 17:37 Liquid`Jinro wrote:
Show nested quote +
On December 04 2010 17:32 lol12tree wrote:
On December 04 2010 15:40 Liquid`Jinro wrote:
There are a lot of good things in this patch, but there are three huge problems to me....

Fungal Growth

This is to my mind the absolutely biggest change - fungal doesnt see a ton of use as a staple part of current ZvT, but I have always thought the potential was there, and now its just not. This is basically saying "make mutalisks or die to drops", which just isnt right.

In addition, this is going to make broodlords SOOOO much worse - you will never catch defending vikings now unless you have, you guessed it, mass mutas.

Also, ZvZ is back to mutas. Lol.

Bunker build time

Seriously =[? Its nice on the defense, but on the attack, do you really want more allin?

Phoenix

..... The phoenix is ridiculously powerful already, are you fucking kidding me mang. Zerg and Terran users all over the world be crying.

pheonix is ridic over powered?
i guess that explains why inControl Kiwikaki Chief HuK InCa Sangho sSKS didn't make it into the GSL because they didn't use phoenixs right? Obviously you understand how protosses work better than those players.

On December 04 2010 17:36 lol12tree wrote:
On December 04 2010 17:28 Liquid`Jinro wrote:
On December 04 2010 15:55 travis wrote:
On December 04 2010 15:40 Liquid`Jinro wrote:
There are a lot of good things in this patch, but there are three huge problems to me....

Fungal Growth

This is to my mind the absolutely biggest change - fungal doesnt see a ton of use as a staple part of current ZvT, but I have always thought the potential was there, and now its just not. This is basically saying "make mutalisks or die to drops", which just isnt right.

In addition, this is going to make broodlords SOOOO much worse - you will never catch defending vikings now unless you have, you guessed it, mass mutas.

Also, ZvZ is back to mutas. Lol.

Bunker build time

Seriously =[? Its nice on the defense, but on the attack, do you really want more allin?

Phoenix

..... The phoenix is ridiculously powerful already, are you fucking kidding me mang. Zerg and Terran users all over the world be crying.


i agree about the rest but if phoenix is so powerful then why do i never see it used in pvt (and not even very much in pvz... more lately though.)

just serious question

Dunno why nobody uses stargate units outside Korea, but phoenix are ridic broken on scrap station already.


yes because banshees and mutas aren't.

in another words a map that favors air units make 1 race's air units over powered but not another race's air units.

very logical.

Oh and when was the last time we had a pro tournament level match where we saw phoenix absolutely rape the crap out of the enemy?

hm... back in the HDH when Nony first popularized it?
Yeah.. phoenix OP my ass. Imo phoenixs were fine the way they were (as a 2k toss), this new buff is interesting but it may be important in the highest levels of play.

Considering phoenixes make banshees useless on scrap station....

I said ridiculously POWERFUL not OVERPOWERED. There are plenty of units that are ridiculously powerful but not overpowered already.

And your argument about them not making it into the GSL is a complete strawman, it has nothing to do with fucking phoenixes wtf.

Fact: phoenix builds are ridiculously strong on scrap station and certain other maps vs terran.


Why are you people arguing with Jinro haha. Do you honestly think you know better than him? It boggles the mind. I don't really know the specifics of phoenix play in matchups other than zerg, but I'm gonna take his word for it.
for the world is hollow and I have touched the sky
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
December 04 2010 08:55 GMT
#1388
On December 04 2010 17:44 Gooey wrote:
Show nested quote +
On December 04 2010 17:39 Horuku wrote:
Can anyone confirm the having to push multiple times to spawn from larvae now?

That's the only thing I care about. I can adapt to the fungal growth change, but seriously gonna put me behind a bit on builds having to mash buttons multiple times. Kinda changes play style quiet a bit too since now I'll have to mash buttons more rather than holding it down and being done with it. Dumb change imo. Does this mean that other races have to push their buttons multiple times for all their stuff too? So mash a and d a ton for every single marine and maurader? I understand wanting to get some of the pro-micro back from BW days, but some of this stuff is just modernization (like rallying workers). Gotta be kidding me...


The only time I even held a button down was to make banelings. I don't know why holding the button down would change your play style that drastically. And who in their right mind would down down A to queue up max marines? I don't get when is so horrible about this change. And micro doesn't even apply to building units out of larva... It is much easier to count the units that you make by pressing the button anyways. If anything, it is an annoyance.


It'll affect me hugely since I always use it. After you play a lot, you control the number of units you're making by being aware of how long you've been holding the hotkey down for.
TheYellowOne
Profile Joined August 2010
United States97 Posts
December 04 2010 08:56 GMT
#1389
idra's twitter: "lol. fucking awful patch." definitely an understatement of how ignorant blizzard is in every aspect of the current meta game except the outcries of the silver league players
what
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
December 04 2010 08:56 GMT
#1390
Decrease in bunker timing is insanity, given the penchant for early marine and scv rushes sweeping TvZ atm.
Socke Fighting!!!!
Deleted User 124618
Profile Joined November 2010
1142 Posts
December 04 2010 08:57 GMT
#1391
On December 04 2010 17:50 Exarl25 wrote:
-The VR buff has huge implications for PvP. Possible there will be no more Colossus wars?
-Phoenix buff combined with nerf to FG could make Stargate the standard in PvZ
-Drops going to be impossible to deal with without Mutas in TvZ. Planetary Fortresses far easier to destroy.
-Mutas going to be ridiculously strong in ZvZ

It's just way too much. The game should not change this quickly.

I don't think anyone can accurately predict the possible outcome of this patch right now, and that includes Blizzard, it's just too much to process.

First priority for Blizzard should be producing better maps then making whatever balance tweaks are necessary.

Releasing the biggest balance patch yet at a time when the game is looking more balanced than ever just doesn't make sense to me.


Void ray thing just brings them in the line with viking/corruptor usage vs colossi. For what I mean, see what any protoss does when his colossus army is met with vikings or corruptors.

As for vs terran massive...good luck with getting past marines with void rays huge range of 6.

Vs Zerg - this...I dunno yet really. I wonder if with phoenix change it was too much for zerg to deal with. I do wonder.


But I have faith in Blizz, if there is a huge problem I think it'll be seen in the PTR as protoss just rolling over everyone.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 08:58 GMT
#1392
On December 04 2010 17:56 TheYellowOne wrote:
idra's twitter: "lol. fucking awful patch." definitely an understatement of how ignorant blizzard is in every aspect of the current meta game except the outcries of the silver league players


Yep. And idra isn't biased to zerg in any way at aaall... -_-

Geez people. It's like you all think every foreigner who makes it into GSL is a god and is right about everything always.
Mr_Kzimir
Profile Joined August 2010
France268 Posts
December 04 2010 08:58 GMT
#1393
On December 04 2010 17:28 Liquid`Jinro wrote:
Bunker build time

Seriously =[? Its nice on the defense, but on the attack, do you really want more allin?


I have exacty the same concern , Bunker build time on defense is too long , on attack it is too short -_-
"Infantry , it's all about it"
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
December 04 2010 08:59 GMT
#1394
pheonix change is such a joke. do you have any idea how it is to push back mass pheonix as zerg? the pheonix's are coming out much quicker than I can get out queens, and in big numbers they're able to pick off queens one by one even if I transfuse. I personally think it's broken now. What a dumb move by blizzard...
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
December 04 2010 08:59 GMT
#1395
Oh I forgot we aren't allowed to have opinions different to Jinro's.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
December 04 2010 08:59 GMT
#1396
Building 20 lings is going to be really annoying now :-(

I dont see what was wrong with just holding down Z to mass produce units (or any other key)
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 04 2010 09:00 GMT
#1397
am i reading this right?

A patch that has 0 nerf to protoss and with buffs slap on to it?

damn the fungal nerf is huge, stargate/guineapig PVZ style openings is gonna be the new flavor of the month, and it also gives room for terran to do dropship micro-ing when going against infestors.

whats with the bunker buff anyways? lol
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
December 04 2010 09:00 GMT
#1398
Fungal change is completely retarded, really hope it doesnt make it live, but knowing Blizzard, it most likely will.
Really not a fan of the larva macro change either.
Mojeca
Profile Joined September 2010
United States46 Posts
December 04 2010 09:00 GMT
#1399
On December 04 2010 17:54 MementoMori wrote:
Show nested quote +
On December 04 2010 17:37 Liquid`Jinro wrote:
On December 04 2010 17:32 lol12tree wrote:
On December 04 2010 15:40 Liquid`Jinro wrote:
There are a lot of good things in this patch, but there are three huge problems to me....

Fungal Growth

This is to my mind the absolutely biggest change - fungal doesnt see a ton of use as a staple part of current ZvT, but I have always thought the potential was there, and now its just not. This is basically saying "make mutalisks or die to drops", which just isnt right.

In addition, this is going to make broodlords SOOOO much worse - you will never catch defending vikings now unless you have, you guessed it, mass mutas.

Also, ZvZ is back to mutas. Lol.

Bunker build time

Seriously =[? Its nice on the defense, but on the attack, do you really want more allin?

Phoenix

..... The phoenix is ridiculously powerful already, are you fucking kidding me mang. Zerg and Terran users all over the world be crying.

pheonix is ridic over powered?
i guess that explains why inControl Kiwikaki Chief HuK InCa Sangho sSKS didn't make it into the GSL because they didn't use phoenixs right? Obviously you understand how protosses work better than those players.

On December 04 2010 17:36 lol12tree wrote:
On December 04 2010 17:28 Liquid`Jinro wrote:
On December 04 2010 15:55 travis wrote:
On December 04 2010 15:40 Liquid`Jinro wrote:
There are a lot of good things in this patch, but there are three huge problems to me....

Fungal Growth

This is to my mind the absolutely biggest change - fungal doesnt see a ton of use as a staple part of current ZvT, but I have always thought the potential was there, and now its just not. This is basically saying "make mutalisks or die to drops", which just isnt right.

In addition, this is going to make broodlords SOOOO much worse - you will never catch defending vikings now unless you have, you guessed it, mass mutas.

Also, ZvZ is back to mutas. Lol.

Bunker build time

Seriously =[? Its nice on the defense, but on the attack, do you really want more allin?

Phoenix

..... The phoenix is ridiculously powerful already, are you fucking kidding me mang. Zerg and Terran users all over the world be crying.


i agree about the rest but if phoenix is so powerful then why do i never see it used in pvt (and not even very much in pvz... more lately though.)

just serious question

Dunno why nobody uses stargate units outside Korea, but phoenix are ridic broken on scrap station already.


yes because banshees and mutas aren't.

in another words a map that favors air units make 1 race's air units over powered but not another race's air units.

very logical.

Oh and when was the last time we had a pro tournament level match where we saw phoenix absolutely rape the crap out of the enemy?

hm... back in the HDH when Nony first popularized it?
Yeah.. phoenix OP my ass. Imo phoenixs were fine the way they were (as a 2k toss), this new buff is interesting but it may be important in the highest levels of play.

Considering phoenixes make banshees useless on scrap station....

I said ridiculously POWERFUL not OVERPOWERED. There are plenty of units that are ridiculously powerful but not overpowered already.

And your argument about them not making it into the GSL is a complete strawman, it has nothing to do with fucking phoenixes wtf.

Fact: phoenix builds are ridiculously strong on scrap station and certain other maps vs terran.


Why are you people arguing with Jinro haha. Do you honestly think you know better than him? It boggles the mind. I don't really know the specifics of phoenix play in matchups other than zerg, but I'm gonna take his word for it.


I am obviously nowhere near as good as Jinro; However if he told me zealots countered mutas I wouldn't take his word for it. Everyone is just stating opinions, we have had VERY little time to test this new patch out. The Phx unit also didnt change AT ALL! All that changed was the timings.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
December 04 2010 09:01 GMT
#1400
On December 04 2010 17:58 Mr_Kzimir wrote:
Show nested quote +
On December 04 2010 17:28 Liquid`Jinro wrote:
Bunker build time

Seriously =[? Its nice on the defense, but on the attack, do you really want more allin?


I have exacty the same concern , Bunker build time on defense is too long , on attack it is too short -_-


It says it's just a testing change, I think it's something they've already reverted for the actual patch.
Prev 1 68 69 70 71 72 158 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #95
IntoTheiNu 1314
WardiTV945
TKL 305
Rex150
CranKy Ducklings58
CranKy Ducklings SOOP12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 406
TKL 305
SHIN 246
herO (SOOP) 226
Rex 150
DenverSC2 37
StarCraft: Brood War
Calm 7756
Bisu 2473
Sea 2259
Shuttle 1585
Jaedong 837
Mini 496
firebathero 453
Hyuk 377
EffOrt 365
Soma 347
[ Show more ]
Larva 257
Snow 251
Light 249
Stork 244
Soulkey 209
BeSt 196
ggaemo 193
ZerO 138
Rush 94
Sea.KH 86
sorry 60
ToSsGirL 52
PianO 50
Free 49
Pusan 46
JYJ 43
[sc1f]eonzerg 37
910 33
scan(afreeca) 31
soO 31
Movie 30
sSak 28
yabsab 26
Sexy 23
hero 23
Icarus 19
Aegong 19
Killer 18
Hm[arnc] 18
Bale 15
Barracks 15
IntoTheRainbow 14
GoRush 12
Shine 11
Rock 10
Yoon 9
Terrorterran 3
Dota 2
Gorgc6130
Dendi507
syndereN127
Counter-Strike
byalli312
x6flipin261
markeloff130
Other Games
singsing1702
B2W.Neo540
hiko433
Lowko416
crisheroes275
Liquid`VortiX105
amsayoshi39
RuFF_SC226
ZerO(Twitch)15
Organizations
Other Games
gamesdonequick2727
BasetradeTV286
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1682
• TFBlade1015
• HappyZerGling89
Upcoming Events
The PondCast
20h 49m
Replay Cast
1d 19h
CrankTV Team League
1d 21h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.