Thors also beat Phoenix as hard as they beat Mutalisks.
Patch 1.2.0 on PTR - Page 69
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DreamSailor
Canada433 Posts
Thors also beat Phoenix as hard as they beat Mutalisks. | ||
lol12tree
Canada88 Posts
On December 04 2010 17:28 Liquid`Jinro wrote: Dunno why nobody uses stargate units outside Korea, but phoenix are ridic broken on scrap station already. yes because banshees and mutas aren't. in another words a map that favors air units make 1 race's air units over powered but not another race's air units. very logical. | ||
{ToT}ColmA
Japan3260 Posts
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Almania
145 Posts
On December 04 2010 17:32 Pinski wrote: Actually you only get 2 Phoenix from 1 Stargate with full Chronoboost out in 46.66 seconds. Chronoboost improves efficiency by 50%, it doesn't make things work 100% faster. So it only cuts times down by a third, not a half. I stand corrected. So nixes are now 23s, still faster than mutas. And yes Zerg can still out mutas your single stargate via a hatch, I didn't mean to suggest otherwise - I was just correcting the poster that I replied to. | ||
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Liquid`Jinro
Sweden33719 Posts
On December 04 2010 17:32 lol12tree wrote: pheonix is ridic over powered? i guess that explains why inControl Kiwikaki Chief HuK InCa Sangho sSKS didn't make it into the GSL because they didn't use phoenixs right? Obviously you understand how protosses work better than those players. Oh and when was the last time we had a pro tournament level match where we saw phoenix absolutely rape the crap out of the enemy? hm... back in the HDH when Nony first popularized it? Yeah.. phoenix OP my ass. Imo phoenixs were fine the way they were (as a 2k toss), this new buff is interesting but it may be important in the highest levels of play. Considering phoenixes make banshees useless on scrap station.... I said ridiculously POWERFUL not OVERPOWERED. There are plenty of units that are ridiculously powerful but not overpowered already. And your argument about them not making it into the GSL is a complete strawman, it has nothing to do with fucking phoenixes wtf. Fact: phoenix builds are ridiculously strong on scrap station and certain other maps vs terran. | ||
Lennon
United Kingdom2275 Posts
On December 04 2010 15:23 NibbloniaN wrote: Map makers just gave up trying to be creative and copied a map they had in wc3 ![]() Yet another shit map. Don't they get it yet? A map which forces Zerg to expand towards the enemy isn't balanced. It's taking them too long to realise this. Until then, they'll continue to make imbalanced maps with too few expansions points. | ||
lurked
Canada918 Posts
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Horuku
United States405 Posts
That's the only thing I care about. I can adapt to the fungal growth change, but seriously gonna put me behind a bit on builds having to mash buttons multiple times. Kinda changes play style quiet a bit too since now I'll have to mash buttons more rather than holding it down and being done with it. Dumb change imo. Does this mean that other races have to push their buttons multiple times for all their stuff too? So mash a and d a ton for every single marine and maurader? I understand wanting to get some of the pro-micro back from BW days, but some of this stuff is just modernization (like rallying workers). Gotta be kidding me... | ||
lfs
United States54 Posts
On December 04 2010 16:52 KnightOfNi wrote: To all you zergs out there: Q_Q about your macro. Q fucking Q. All the other races have to spam their button to get the units they want (I have to go aaaaaaaaaaadd to make my marines off 2 bases, way more late game, protoss has to individually warp in units), so why the hell should zerg have ezmode for macro late game (which is already really easy because you have exactly 1 unit producing structure)? Make all your units individually pl0x, just like everyone else. Uhmmmm if you have 5 barracks with 2 reactor and 3 tech lab and you want to make 5 marauder and 20 marines you just have to do D-D-D-D-D and then hold down A. This works for every toss structure as well besides warp gates. Holding down the hotkey is something that is spread across every race but now Zerg has to mash E 40 times to make 40 banelings, sounds pretty retarded to me. Another thing is Terran, for example, can queue units so if they are spamming marines they don't have to do it as fast as possible, as long as they tap A enough times for one set of marines before the first set finished and you have lost 0 production time, which is not true for Zerg. | ||
Mojeca
United States46 Posts
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Artisan
United States336 Posts
On December 04 2010 17:39 Horuku wrote: Can anyone confirm the having to push multiple times to spawn from larvae now? That's the only thing I care about. I can adapt to the fungal growth change, but seriously gonna put me behind a bit on builds having to mash buttons multiple times. Kinda changes play style quiet a bit too since now I'll have to mash buttons more rather than holding it down and being done with it. Dumb change imo. Does this mean that other races have to push their buttons multiple times for all their stuff too? So mash a and d a ton for every single marine and maurader? I understand wanting to get some of the pro-micro back from BW days, but some of this stuff is just modernization (like rallying workers). Gotta be kidding me... sadly its true =( carpal tunnel 1 players 0 | ||
Dingobloo
Australia1903 Posts
On December 04 2010 17:40 Mojeca wrote: I'm quite surprised at the lack of discussion about the bottom of the ramp. No longer can 2 pylons block it off, this is a pretty big change. I'm all in favor of it, but still. Where is nation of QQ I have come to expect from this site? I think most people saw it as pretty cheesy and likely to be changed in some way anyway. I thought the roach range was meant to address it also, but clearly not. | ||
XothermeK
United Arab Emirates245 Posts
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Lennon
United Kingdom2275 Posts
On December 04 2010 17:39 Horuku wrote: Can anyone confirm the having to push multiple times to spawn from larvae now? That's the only thing I care about. I can adapt to the fungal growth change, but seriously gonna put me behind a bit on builds having to mash buttons multiple times. Kinda changes play style quiet a bit too since now I'll have to mash buttons more rather than holding it down and being done with it. Dumb change imo. Does this mean that other races have to push their buttons multiple times for all their stuff too? So mash a and d a ton for every single marine and maurader? I understand wanting to get some of the pro-micro back from BW days, but some of this stuff is just modernization (like rallying workers). Gotta be kidding me... If it's true, we won't see Zerg winning anything for a while. It's too much of a big gameplay change. Imagine trying to spam Zerglings. It'll take too long. They're really screwed up if that change is going through. | ||
sykBelieve
22 Posts
Another one I remember is Crossfire, Punder Isle and a few others but can't remember.. Doubt they'll go in the actual ladder map pool. | ||
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Zelniq
United States7166 Posts
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Gooey
United States944 Posts
On December 04 2010 17:39 Horuku wrote: Can anyone confirm the having to push multiple times to spawn from larvae now? That's the only thing I care about. I can adapt to the fungal growth change, but seriously gonna put me behind a bit on builds having to mash buttons multiple times. Kinda changes play style quiet a bit too since now I'll have to mash buttons more rather than holding it down and being done with it. Dumb change imo. Does this mean that other races have to push their buttons multiple times for all their stuff too? So mash a and d a ton for every single marine and maurader? I understand wanting to get some of the pro-micro back from BW days, but some of this stuff is just modernization (like rallying workers). Gotta be kidding me... The only time I even held a button down was to make banelings. I don't know why holding the button down would change your play style that drastically. And who in their right mind would down down A to queue up max marines? I don't get when is so horrible about this change. And micro doesn't even apply to building units out of larva... It is much easier to count the units that you make by pressing the button anyways. If anything, it is an annoyance. On December 04 2010 17:43 Zelniq wrote: there's another change people didnt really notice i think, but it's nice. workers cant mineral walk through enemy units anymore, so you cant scout past units at a choke by right clicking minerals, nor can you escape when workers surround your scout. it's not huge but something to remember come next patch Also, this affects protoss quite a bit for holding ramps. You can currently use the mineral glitch to slide past singe forcefields blocking the bottom of ramps to gain high ground vision. | ||
kedinik
United States352 Posts
Oh and when was the last time we had a pro tournament level match where we saw phoenix absolutely rape the crap out of the enemy? Don't remember the names involved, but the GSL featured a protoss player absolutely annihilating a competent zerg player on scrap station with mass phoenixes. Toss was killing overlords, queens and roaches so fast that zerg could never build any kind of army. | ||
MLG_Wiggin
United States767 Posts
Anyway, on topic, coming from the Terran perspective these are certainly interesting changes. Drops lategame will be much easier against Zerg. It'll be interesting to see if we see an influx of stargate play on the na servers. Can't wait for chat channels. Anyone have any info on what it'll take to get into Masters League? | ||
Sanguinarius
United States3427 Posts
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