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Patch 1.2.0 on PTR - Page 59

Forum Index > SC2 General
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ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
Last Edited: 2010-12-04 06:28:55
December 04 2010 06:28 GMT
#1161
That it? Seriously?

- No massive added to Archons
- No +2/upgrade (or SOMETHING) for Stalkers considering they're our only AA unit

I am disappointed Blizzard.

Fungal and Pheonix change is quite funky though.. perhaps opening Stargate will become more standard v Zerg now.

Also, I thought Stim and Psi Storm were getting changed..
My life for Aiur!
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
December 04 2010 06:28 GMT
#1162
Seriously, they made that map like Jungle Basin except even more stupid and less bases. Someone must've been high.
Jaedong <3 HOOK'EM HORNS!
emc
Profile Joined September 2010
United States3088 Posts
December 04 2010 06:29 GMT
#1163
zvz is gonna be a muta battle again, infestors hard countered them, so infestors are now useless in zvz. Also useless against mass phoenix and medivac drops.
Twitches
Profile Joined August 2010
Canada365 Posts
December 04 2010 06:29 GMT
#1164
On December 04 2010 15:26 SharkSpider wrote:
Okay, so I am a Protoss player and I have a serious problem with fungal growth right now.

It's instant, it sucks vs anything but P air and they're nerfing that, and NP friggin sucks. Reality check for everyone here, first off. You remember back during that Gorush game when the commentators yelled "PLAGUUUU" so hard that it became something that every SC player knew about? Yeah, now try to picture a situation where someone hits an FG and you hear "FUNGAL GROWTHUUUU." Got it? I sure as hell don't. Why? Because it sucks and it's impossible to miss. Same thing with emp. It looks boring, and the guy who marine spreads against it gets more props than the person who can throw it down. Yeah. This is what we got, we'll have our casters shouting "SPREADDUUU" for lack of anything better to get excited about.

You know what we need? Big giant blobs of ownage that are actually tough to aim.


Yes, please... I can definitely agree to that.
Gravity is just a feeble plot.
mookku
Profile Joined October 2010
Finland39 Posts
December 04 2010 06:29 GMT
#1165
On December 04 2010 15:15 .Theory wrote:
Show nested quote +
On December 04 2010 15:13 Zelniq wrote:
i feel comfortable claiming that phoenix builds are now incredibly strong vs zerg. the build time is super fast now and there's no concern of losing them all to Fungal. if the changes go through, we will definitely see much more phoenix play from P


Having overlords is going to be a nightmare.


Yeah, I want my flying supply cow the option to LAND if this goes live. :D
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
December 04 2010 06:31 GMT
#1166

Fungal and Pheonix change is quite funky though.. perhaps opening Stargate will become more standard v Zerg now.


Opening stargate is almost already standard unless you're going for a gateway all in as it's the only way to keep up with mutalisk production. I think we're more likely to see different openings that can be a bit more reactive with their stargate usage.
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
December 04 2010 06:31 GMT
#1167
On December 04 2010 15:20 Liquid`Ret wrote:
ya the fungal on air thing combed with insane phoenix buff is just INSANE... I cant understand it at all


They are encouraging the corruptor play like JulyZerg's
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
Phaded
Profile Joined August 2010
Australia579 Posts
December 04 2010 06:31 GMT
#1168
In case people don't realise how BAD Plunder Isle is, the travel distance from the main to either expansion is about 5 in game seconds longer than the travel distance in Desert Oasis. That and the map has only 2 expansions per side.
I am down but I am far from over
DreamSailor
Profile Joined June 2010
Canada433 Posts
December 04 2010 06:31 GMT
#1169
On December 04 2010 15:29 mookku wrote:
Show nested quote +
On December 04 2010 15:15 .Theory wrote:
On December 04 2010 15:13 Zelniq wrote:
i feel comfortable claiming that phoenix builds are now incredibly strong vs zerg. the build time is super fast now and there's no concern of losing them all to Fungal. if the changes go through, we will definitely see much more phoenix play from P


Having overlords is going to be a nightmare.


Yeah, I want my flying supply cow the option to LAND if this goes live. :D


New Overlord command:

Deflate.
Where ever you go, there you are.
GooseBoy
Profile Joined April 2010
United States66 Posts
December 04 2010 06:32 GMT
#1170
The holding down button thing and FG change are the ones I dont agree with, the rest are GJ! Yeah im Protoss player.
VonLego
Profile Joined June 2010
United States519 Posts
December 04 2010 06:32 GMT
#1171
Not sure what the goal of fungal change is, but if it they just want to prevent one clutch fungal from being an auto-gg they should still keep it working vs dropships/warpprisms/overlords -- basically fungal air if it has no attack.
Daray
Profile Blog Joined August 2010
6006 Posts
December 04 2010 06:33 GMT
#1172
Why do they use wc3 maps? They're terrible for sc2
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 06:33 GMT
#1173
Wtf with the new map. Did Blizzard not learn that small map= allin/rush=badgame=anti-climax.
Terran
ScarletKnight
Profile Joined August 2010
United States691 Posts
December 04 2010 06:33 GMT
#1174
Changes seem great to me. I think the fungal change needs to be tested a bit before people actually start crying about it immediately. Plus this is just a test and it's not final. Think of it as a patch beta where we get to test the new patch before it goes into effect and then if Blizzard finds things they don't like they remove it before the patch goes into effect.

If it's really that big of a deal that fungal cant hit air units then I doubt blizzard will keep it. Same with some of these other changes. Patience is a virtue and a lot of people are being quite impatient right now. blizzard has done a great job so far with the balance of the game, let's have some faith alright?
Looks like I picked the wrong week the quit sniffing glue
ABAH
Profile Joined October 2010
Australia43 Posts
December 04 2010 06:34 GMT
#1175
On December 04 2010 12:08 adeezy wrote:
Show nested quote +
On December 04 2010 12:07 ABAH wrote:
On December 04 2010 12:05 adeezy wrote:
going to practice some 1 base double stargate phoenix fun!!!


Your never going to win a game with phoenix. I doubt this changes the game all that much, just makes phoenix production mildly more viable.


Umm.... theres usually 2 gates for a few zealots and stalkers....
If i'm correct nony popularize this build vs zerg in the beta.... so it can win the game.. (with some gateway units)


yes i know. and i maintain exactly what i said.

in regard to nony - he also lost a lot of games with phoenix.
reapers still do ~18 dmg per second against light ppl
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 04 2010 06:34 GMT
#1176
zvz is gonna be a muta battle again

You can make corruptors first, and snipe overlords, if there are no muta
theqat
Profile Blog Joined March 2008
United States2856 Posts
December 04 2010 06:35 GMT
#1177
Relax guys, I don't think Plunder Isle is in the ladder pool. You can't even set map preferences on PTR right now so technically no one knows, I guess
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
December 04 2010 06:35 GMT
#1178
A patch where toss isn't nerfed. Hooray!!!
Btw,
-- Infestor

Fungal Growth no longer affects air units.

LOL!!!
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-12-04 07:04:32
December 04 2010 06:37 GMT
#1179
Now looking more closely at it, I don't understand what they're doing to the Infestor. Not only do Zergs already have limited casters, they're making it even more worthless. I hate comparing across the three races, but let's just take a quick look at the main casters

Ghost
150 minerals
150 gas
Cloak
Snipe
EMP
Nuke

Templar
50 minerals
150 gas
Feedback
Storm
2 morph into Archon

Infestor
100 minerals
150 gas
Infested Terran
Fungal Growth
Neural Parasite
GIANT TARGET OMG WTF FIVE TIMES LARGER THAN EITHER OF THE ABOVE. MIGHT AS WEAR A PLEASE KILL ME SIGN.

Infestors are the only caster that don't have a direct attacking function besides crappy infested terran (EDIT: I'm considering the Archon an attacking option for HT even though I clearly know it sacrifices the HT, the point is that HT have the option which is more than what I can say for the Infestor). No one uses Neural Parasite, and Fungal Growth got a nerf. People only use Infested Terran as an energy dump before dying, or at the very best, combined with FG to take down dropships and the like. Yes, sometimes you can throw IT's into a mineral line, but that almost never happens.

EDIT: changed cost
Jaedong <3 HOOK'EM HORNS!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 06:37 GMT
#1180
has anyone played Plunder Isle on ladder yet? i wanna know if its on ladder map pool. map preferences list is bugged
ModeratorBlame yourself or God
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