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Patch 1.2.0 on PTR - Page 57

Forum Index > SC2 General
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aquanda
Profile Joined January 2003
United States477 Posts
December 04 2010 06:13 GMT
#1121
I think they figured since all the other Protoss units warp in almost instantly that the Pheonix should too.

I really fail to see how this buff to Protoss air is needed, since it's obviously aimed directly at Zerg.

For people saying this is to make Zerg want to use Corruptors more: How exactly are we suppose to get in range to attack the Pheonix? If they even smell a Corruptor they will simply skate well around them, they're not hard to dodge. And Zerg is *required* to make them to counter Collosus anyway, so whatever.
tsuxiit
Profile Joined July 2010
1305 Posts
December 04 2010 06:14 GMT
#1122
On the one hand I'm happy that ZvZ will now probably involve making corruptors instead of just mutalisks, but I'm very unhappy that I can't use infestors to shut down drops with good micro anymore. I've never honestly used infestors against phoenixes save one or two times, but with the build time decrease I will almost certainly find myself wishing I could.

btw for everyone who isn't aware, the zerg not being able to hold Z applies to terrans holding A for marines as well. It wasn't just zergs who got the shaft.


That's different. A terran holding down A to make marines is what is called "bad macro." Whereas when playing zerg we start producing each unit the very instant we hit Z, D, E, etc. So it's imperative that we can do that as fast as possible. The APM intensive race just became ludicrously APM intensive. I think Blizzard is literally trying to give me carpal tunnel.
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
December 04 2010 06:14 GMT
#1123
Should just have reduced fungal growth radius. I think its pretty strong vs everything
Boof
Profile Joined September 2010
Canada77 Posts
December 04 2010 06:14 GMT
#1124
It's not april fools, why are we being trolled by some of these notes?
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 06:14 GMT
#1125
On December 04 2010 14:58 Greentellon wrote:
If the "hold down" key thing is global, then it's pretty fair. Zerg and Terran, think F or T for every forcefield and storm instead of holding the key and instantly spamming.

I know Zerg macro becomes bit harder, but it's not completely unfair, if it's global.


You never had to hold a key to spam the spells, just press the hotkey once, hold shift, click spells, nothing changes to that in the patch. Same amount of required actions on your side.



On another note, screenshots of ultralisk splash comparison pleeeeaaaase? Poor europeans can't go to ptr to see for themselves!
Twitches
Profile Joined August 2010
Canada365 Posts
December 04 2010 06:15 GMT
#1126
On December 04 2010 15:13 Zelniq wrote:
i feel comfortable claiming that phoenix builds are now incredibly strong vs zerg. the build time is super fast now and there's no concern of losing them all to Fungal. if the changes go through, we will definitely see much more phoenix play from P


Having overlords is going to be a nightmare.
Gravity is just a feeble plot.
Flummie
Profile Joined August 2010
Netherlands417 Posts
December 04 2010 06:15 GMT
#1127
On December 04 2010 15:13 kedinik wrote:
"Protoss still wins most of the time against zerg on the ladder. And they have an even better win rate in the GSL!"
"Nerf fungal, buff protoss air."
"Sir?"
"You heard me, nerf fungal and buff protoss air."
"I don't understand.
"Look. A lot of shitty players have been complaining for a long time. Make it happen. Hell, nerf fungals in such a way that you break ZvZ, too. Now get out of my gold-plated office."


Yeh a lot of "shitty" players like Nexgenius, Inca, Hongunprime etc

ผมพยายามหาคำตอบอยู่ตลอดเวลา
Arckan
Profile Joined September 2010
243 Posts
Last Edited: 2010-12-04 06:19:00
December 04 2010 06:15 GMT
#1128
On December 04 2010 15:06 cHaNg-sTa wrote:
Show nested quote +
On December 04 2010 14:46 FrankWalls wrote:
i think people are overreacting quite a lot.

1. the holding down key thing - comparing it to the warp gate thing is pretty silly. you have to click individually every time, just like we do now, same for all spells. each is an individual click

2. fungal growth thing - now you know how it feels to have to deal with muta harass as other races. you'll just have to learn to prepare for it just like other races

deep breaths people


Do you also build as many Zerg units over the course of the game? Probably not. I don't have a huge problem with the FG change, I just think also making phoenix produce a lot quicker is unnecessary if changing FG.
Infestors are already underused, I don't see how this nerf was warranted. My issue is not ZvZ, it's against Terran. When you went something to the effect of roach/spling/ultra in the late game, you relied on the Infestor's fungal growth + infested Terran to keep the T from just picking up and running with his drops. What is Z supposed to do now for AA in this matchup, where Hydras are completely non-viable due to siege tanks?

As a question: Can a non-fungal'd medivac pick up fungal'd ground units? That has some effect on how this could end up playing out.

+ Show Spoiler +
I want to see IdrA's take on these potential changes.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 04 2010 06:15 GMT
#1129
If you changed your email since release you probably cant log into the test server. Many were posting about that on bnet till about 25 mins ago when the bnet forums and site crashed (or taken down more likely).

Hopefully they fix it soon for us so we can test it.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
Last Edited: 2010-12-04 06:20:23
December 04 2010 06:16 GMT
#1130
God that's a lot, but I like most of them so far.
Chat channels!

Fungal Growth no longer affects air units

D:
edit: I hate this change right now, and not because of zvz. Catching drops was cool to do, and difficult to pull off quickly without good reaction time/overlord spotting. You know the terran was pissed if you fungal the dropship right as it enters your base xp
Luckily I've always spammed D or Z for all my units, nothing for me to change!
Hi there. I'm in a cave, how bout you?
LoveXPn
Profile Joined September 2010
United States74 Posts
December 04 2010 06:16 GMT
#1131
On December 04 2010 10:46 Phaded wrote:Replays


• Several Save/Replay File dialogue improvements have been made:

-- Prints current directory name above file list.

-- Added sort order icons to Name and Date columns.

-- Added the ability to rename.

-- Added filters for Autosave and Unsaved.

-- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.


• Camera following behavior for observers and replays has been improved.




Still would like to see the ability to have multiple people watch a replay like in BW
Juxx
Profile Joined April 2010
325 Posts
December 04 2010 06:16 GMT
#1132
does anyone else not see the point of buffing void rays against massive? they were already pretty good vs thors and collosi. Also what top percentage will get into masters league?
Grubby Fighting!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-12-04 06:17:26
December 04 2010 06:17 GMT
#1133
Undocumented? New 1v1 map: Plunder Isle
+ Show Spoiler +
[image loading]
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-12-04 06:18:46
December 04 2010 06:17 GMT
#1134
WOW ....you still cant scroll through replays with arrow keys. seriously blizzard? wow

you still have to click on every goddamn replay to see who it was or whatever. jeezes christ
ModeratorBlame yourself or God
angryzor
Profile Joined November 2010
Belgium5 Posts
December 04 2010 06:18 GMT
#1135
On December 04 2010 15:14 cannavaro wrote:
Show nested quote +
On December 04 2010 14:58 Greentellon wrote:
If the "hold down" key thing is global, then it's pretty fair. Zerg and Terran, think F or T for every forcefield and storm instead of holding the key and instantly spamming.

I know Zerg macro becomes bit harder, but it's not completely unfair, if it's global.


You never had to hold a key to spam the spells, just press the hotkey once, hold shift, click spells, nothing changes to that in the patch. Same amount of required actions on your side.



On another note, screenshots of ultralisk splash comparison pleeeeaaaase? Poor europeans can't go to ptr to see for themselves!


That's not true, suppose you have 5 sentries selected that are currently attacking something. With your system if I first click once normally one of the sentries will place a forcefield. If I then try to place more forcefields with shift the other sentries will just put this in their queue to do after they finished killing the unit.
tetracycloide
Profile Joined July 2010
295 Posts
December 04 2010 06:18 GMT
#1136
On December 04 2010 15:17 Tump wrote:
Undocumented? New 1v1 map: Plunder Isle
+ Show Spoiler +
[image loading]

I don't think that's the only one.
My vanity is justified
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-12-04 06:32:28
December 04 2010 06:18 GMT
#1137
On December 04 2010 13:18 love.less wrote:
cant believe people are complaining about having to actually put a small amount of effort into macroing as zerg now


god zerg is like the hardest fucking race to macro effectively with allready, you have to make litterally TWICE as many units. and its not that you have to put in more effort. its just fucking ANNOYING.
there are 10 types of people in this world, those who understand binary and those who dont.
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
December 04 2010 06:19 GMT
#1138
btw in bw corsair fleets were ok to deal with. So fungal growth is meh.

Yes they are not scourge but try microing scourge vs 5+ corsairs...
kedinik
Profile Joined September 2010
United States352 Posts
December 04 2010 06:19 GMT
#1139
On December 04 2010 15:15 Flummie wrote:
Show nested quote +
On December 04 2010 15:13 kedinik wrote:
"Protoss still wins most of the time against zerg on the ladder. And they have an even better win rate in the GSL!"
"Nerf fungal, buff protoss air."
"Sir?"
"You heard me, nerf fungal and buff protoss air."
"I don't understand.
"Look. A lot of shitty players have been complaining for a long time. Make it happen. Hell, nerf fungals in such a way that you break ZvZ, too. Now get out of my gold-plated office."


Yeh a lot of "shitty" players like Nexgenius, Inca, Hongunprime etc



I subscribe to the IdrA philosophy that lots of top protoss players are fundamentally bad at the game. Of course not all of them, but they seem to chronically choke late in the GSL.

GSL SPOILER

Did you see Choya last night? He had the final game in the bag and threw it away 3 times, only won because IMmvp made even worse mistakes every time Choya made one.
Flummie
Profile Joined August 2010
Netherlands417 Posts
December 04 2010 06:19 GMT
#1140
Plunder Isle looks like a mirrored Jungle Basin :D
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