Patch 1.2.0 on PTR - Page 55
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fireproofazn
United States231 Posts
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Zelniq
United States7166 Posts
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FrostOtter
United States537 Posts
On December 04 2010 14:57 bokeevboke wrote: MarineKing pretty much unbeatable in ZvT after this patch ![]() For another couple weeks until people are over his gimmick, anyway. | ||
TheGrimace
United States929 Posts
On December 04 2010 14:56 AndAgain wrote: Is it just me, or are the placement matches pretty tough. I'm 1750 diamond, but went 2-3 and got placed in bronze lol. Maybe only TL is taking the time to play in this? ![]() Maybe the idea of playing from a clean account appeals to competitive people while not having your games permanently tracked doesn't appeal to a more casual crowd? Or maybe you're just unlucky, not really sure. | ||
kedinik
United States352 Posts
No hyperbole, it's now impossible to damage that combo. | ||
Deleted User 108965
1096 Posts
On December 04 2010 14:52 TheGrimace wrote: That's not true though, with warp gates we've had the option of simply holding the Unit Hotkey down and spam clicking or pressing shift+ Unit Hotkey and clicking. The right hand's duty hasn't changed, but now the left hand has to do a ton more. Now for Protoss and Terran, this isn't necessarily bad. The fact that it is this way isn't so much the issue. The issue is the game hasn't worked that way until just now. It doesn't add anything to the depth of the game and restricts players from doing what they've done throughout sc2's existence. Why would that be a good thing? For zerg, this is just plain bad. That's a lot of additional key presses, and for what? Creating a zergling swarm is going to be a nightmare. It didn't even work this way in Brood War, in bw you selected larva and pressed the button you wanted, and every single selected larva would morph immediately. There is no clear reason why we need to change this 10 months after everyone has had their hands on the game. its still a click though, the actions required are exactly the same | ||
DreamSailor
Canada433 Posts
Not that I mind, but you think the lowest tech unit should have the fastest build time. | ||
Deleted User 124618
1142 Posts
I know Zerg macro becomes bit harder, but it's not completely unfair, if it's global. | ||
zwietracht
Liechtenstein24 Posts
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AndAgain
United States2621 Posts
On December 04 2010 14:58 TheGrimace wrote: Maybe only TL is taking the time to play in this? ![]() Maybe the idea of playing from a clean account appeals to competitive people while not having your games permanently tracked doesn't appeal to a more casual crowd? Or maybe you're just unlucky, not really sure. Yeah, I think you're right. The 3 people that beat me had like 120-160 APM. The players that I face on the ladder are usually quite a bit lower than that. | ||
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Zelniq
United States7166 Posts
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TheGrimace
United States929 Posts
On December 04 2010 14:58 FrankWalls wrote: its still a click though, the actions required are exactly the same The right hand is the same, the left hand is completely different. That's going to throw people off for a while. | ||
Gak2
Canada418 Posts
On December 04 2010 14:46 FrankWalls wrote: i think people are overreacting quite a lot. 1. the holding down key thing - comparing it to the warp gate thing is pretty silly. you have to click individually every time, just like we do now, same for all spells. each is an individual click 2. fungal growth thing - now you know how it feels to have to deal with muta harass as other races. you'll just have to learn to prepare for it just like other races deep breaths people People's reactions are justified 1. removing the holding down thing makes this macro aspect worse than brood war, where you could build from all your larvae instantly (well... a control group). I.e. this is a step backward. 2. other races have splash damage to defeat mutalisks (thors, storm + archons) in addition to their good mutalisk deterrents. Zerg have no splash damage, all they really have now is the hydralisk. This means there is no reason that ZvZ should not just get a pure mutalisk army. Since the stacking air effect has no weakness to anything anymore. It's pretty evident that these changes verge on stupidity. And thus, the reactions. | ||
cannavaro
Italy86 Posts
On December 04 2010 14:46 FrankWalls wrote: i think people are overreacting quite a lot. 1. the holding down key thing - comparing it to the warp gate thing is pretty silly. you have to click individually every time, just like we do now, same for all spells. each is an individual click 2. fungal growth thing - now you know how it feels to have to deal with muta harass as other races. you'll just have to learn to prepare for it just like other races deep breaths people 1. Clicking 10 times while holding shift is easier on your hands than pressing a key 10 times, the latter WILL tire you out if you play more than a few games, also, zerglings need to be build, and they're only 1 supply, which doubles the fun. 2. ZvZ is the matchup that's getting screwed the most by this change, if they really don't want it to affect air units and go with it, they should just make every air unit except mutas immune to it, so it wouldn't affect other matchups. (though I still think it would be retarded vs terran but need to see how it plays) Also, again my suggestions for fungal growth would be: a) Make fungal growth only affect 4-5 air units in the aoe, if there was something overpowered, then it was imo that you could get a chunk of infinite units with 1 fungal if they clumped. b) Make fungal growth like a mini vortex, doesn't deal damage, makes the trapped units immune to everything, and roots them in place. | ||
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Liquid`Ret
Netherlands4511 Posts
this shit was impossible to beat yesterday.......imagine today lol | ||
sp1XeL
14 Posts
any1 know what that means?? | ||
theqat
United States2856 Posts
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AndAgain
United States2621 Posts
On December 04 2010 15:02 Liquid`Ret wrote: has blizzard been watching phoenix/void ray own up zerg in the gsl? this shit was impossible to beat yesterday.......imagine today lol What? MC did it on blistering and lost pretty bad. In game 3, the phoenixes were owned by the corrupters and he lost all of them. | ||
On_Slaught
United States12190 Posts
On December 04 2010 15:02 Liquid`Ret wrote: has blizzard been watching phoenix/void ray own up zerg in the gsl? this shit was impossible to beat yesterday.......imagine today lol I have absolutely no doubt that both the fungal nerf will at least be changed to a snare, if not completely reverted, and the zerg having to push each hotkey for each larva will be gone in the next patch. | ||
adeezy
United States1428 Posts
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