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Patch 1.2.0 on PTR - Page 55

Forum Index > SC2 General
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Prev 1 53 54 55 56 57 158 Next
fireproofazn
Profile Blog Joined September 2010
United States231 Posts
December 04 2010 05:57 GMT
#1081
Is the 2 pylon block thing real?!!?!?
Terran<Protoss<Zerg
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 05:58 GMT
#1082
comparing making lings to making expensive protoss units is unreasonable. it's totally reasonable in many of my games to want to morph 30-40 of my larva at once into zerglings. and it's absolutely ridiculous that you have to press Z 30-40 times now
ModeratorBlame yourself or God
FrostOtter
Profile Joined September 2010
United States537 Posts
December 04 2010 05:58 GMT
#1083
On December 04 2010 14:57 bokeevboke wrote:
Show nested quote +
On December 04 2010 14:49 omnic wrote:
On December 04 2010 10:58 FinestHour wrote:
On December 04 2010 10:56 bonedriven wrote:
I think Infestor will become more useless?


How did a buff make the unit more useless? Feel free to elaborate.



FG can no longer hit air units which it could before. Its clearly a nerf.


MarineKing pretty much unbeatable in ZvT after this patch

For another couple weeks until people are over his gimmick, anyway.
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
December 04 2010 05:58 GMT
#1084
On December 04 2010 14:56 AndAgain wrote:
Is it just me, or are the placement matches pretty tough. I'm 1750 diamond, but went 2-3 and got placed in bronze lol.

Maybe only TL is taking the time to play in this?

Maybe the idea of playing from a clean account appeals to competitive people while not having your games permanently tracked doesn't appeal to a more casual crowd? Or maybe you're just unlucky, not really sure.
kedinik
Profile Joined September 2010
United States352 Posts
December 04 2010 05:58 GMT
#1085
Zerg has literally no way of fighting banshee/raven.

No hyperbole, it's now impossible to damage that combo.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 05:58 GMT
#1086
On December 04 2010 14:52 TheGrimace wrote:
Show nested quote +
On December 04 2010 14:46 FrankWalls wrote:
i think people are overreacting quite a lot.

1. the holding down key thing - comparing it to the warp gate thing is pretty silly. you have to click individually every time, just like we do now, same for all spells. each is an individual click

That's not true though, with warp gates we've had the option of simply holding the Unit Hotkey down and spam clicking or pressing shift+ Unit Hotkey and clicking. The right hand's duty hasn't changed, but now the left hand has to do a ton more.

Now for Protoss and Terran, this isn't necessarily bad. The fact that it is this way isn't so much the issue. The issue is the game hasn't worked that way until just now. It doesn't add anything to the depth of the game and restricts players from doing what they've done throughout sc2's existence. Why would that be a good thing?

For zerg, this is just plain bad. That's a lot of additional key presses, and for what? Creating a zergling swarm is going to be a nightmare. It didn't even work this way in Brood War, in bw you selected larva and pressed the button you wanted, and every single selected larva would morph immediately. There is no clear reason why we need to change this 10 months after everyone has had their hands on the game.


its still a click though, the actions required are exactly the same
Disciple....Top 3 control in Clarion County
DreamSailor
Profile Joined June 2010
Canada433 Posts
December 04 2010 05:58 GMT
#1087
Phoenixes build faster than Zealots now. I think there is something fundamentally wrong with this.

Not that I mind, but you think the lowest tech unit should have the fastest build time.
Where ever you go, there you are.
Deleted User 124618
Profile Joined November 2010
1142 Posts
December 04 2010 05:58 GMT
#1088
If the "hold down" key thing is global, then it's pretty fair. Zerg and Terran, think F or T for every forcefield and storm instead of holding the key and instantly spamming.

I know Zerg macro becomes bit harder, but it's not completely unfair, if it's global.
zwietracht
Profile Joined October 2010
Liechtenstein24 Posts
December 04 2010 05:59 GMT
#1089
Didn't even knew u could hold down the button to produce, don't care for this at all. But if ur used to it it might take a bit to adapt, not too huge of a change i guess. The thing with fungal and air sucks tbh and the void ray changes are ridiculous...fleet bacon is nearly never used and massive units die to them anyways...
AndAgain
Profile Joined November 2010
United States2621 Posts
December 04 2010 06:00 GMT
#1090
On December 04 2010 14:58 TheGrimace wrote:
Show nested quote +
On December 04 2010 14:56 AndAgain wrote:
Is it just me, or are the placement matches pretty tough. I'm 1750 diamond, but went 2-3 and got placed in bronze lol.

Maybe only TL is taking the time to play in this?

Maybe the idea of playing from a clean account appeals to competitive people while not having your games permanently tracked doesn't appeal to a more casual crowd? Or maybe you're just unlucky, not really sure.


Yeah, I think you're right. The 3 people that beat me had like 120-160 APM. The players that I face on the ladder are usually quite a bit lower than that.
All your teeth should fall out and hair should grow in their place!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 06:00 GMT
#1091
oh ya was watching a game and it's absolutely absurd how fast phoenixes build now heh
ModeratorBlame yourself or God
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
December 04 2010 06:01 GMT
#1092
On December 04 2010 14:58 FrankWalls wrote:
Show nested quote +
On December 04 2010 14:52 TheGrimace wrote:
On December 04 2010 14:46 FrankWalls wrote:
i think people are overreacting quite a lot.

1. the holding down key thing - comparing it to the warp gate thing is pretty silly. you have to click individually every time, just like we do now, same for all spells. each is an individual click

That's not true though, with warp gates we've had the option of simply holding the Unit Hotkey down and spam clicking or pressing shift+ Unit Hotkey and clicking. The right hand's duty hasn't changed, but now the left hand has to do a ton more.

Now for Protoss and Terran, this isn't necessarily bad. The fact that it is this way isn't so much the issue. The issue is the game hasn't worked that way until just now. It doesn't add anything to the depth of the game and restricts players from doing what they've done throughout sc2's existence. Why would that be a good thing?

For zerg, this is just plain bad. That's a lot of additional key presses, and for what? Creating a zergling swarm is going to be a nightmare. It didn't even work this way in Brood War, in bw you selected larva and pressed the button you wanted, and every single selected larva would morph immediately. There is no clear reason why we need to change this 10 months after everyone has had their hands on the game.


its still a click though, the actions required are exactly the same


The right hand is the same, the left hand is completely different. That's going to throw people off for a while.
Gak2
Profile Joined September 2010
Canada418 Posts
December 04 2010 06:01 GMT
#1093
On December 04 2010 14:46 FrankWalls wrote:
i think people are overreacting quite a lot.

1. the holding down key thing - comparing it to the warp gate thing is pretty silly. you have to click individually every time, just like we do now, same for all spells. each is an individual click

2. fungal growth thing - now you know how it feels to have to deal with muta harass as other races. you'll just have to learn to prepare for it just like other races

deep breaths people


People's reactions are justified

1. removing the holding down thing makes this macro aspect worse than brood war, where you could build from all your larvae instantly (well... a control group). I.e. this is a step backward.
2. other races have splash damage to defeat mutalisks (thors, storm + archons) in addition to their good mutalisk deterrents. Zerg have no splash damage, all they really have now is the hydralisk. This means there is no reason that ZvZ should not just get a pure mutalisk army. Since the stacking air effect has no weakness to anything anymore.

It's pretty evident that these changes verge on stupidity. And thus, the reactions.
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 06:01 GMT
#1094
On December 04 2010 14:46 FrankWalls wrote:
i think people are overreacting quite a lot.

1. the holding down key thing - comparing it to the warp gate thing is pretty silly. you have to click individually every time, just like we do now, same for all spells. each is an individual click

2. fungal growth thing - now you know how it feels to have to deal with muta harass as other races. you'll just have to learn to prepare for it just like other races

deep breaths people



1. Clicking 10 times while holding shift is easier on your hands than pressing a key 10 times, the latter WILL tire you out if you play more than a few games, also, zerglings need to be build, and they're only 1 supply, which doubles the fun.

2. ZvZ is the matchup that's getting screwed the most by this change, if they really don't want it to affect air units and go with it, they should just make every air unit except mutas immune to it, so it wouldn't affect other matchups. (though I still think it would be retarded vs terran but need to see how it plays)



Also, again my suggestions for fungal growth would be:

a) Make fungal growth only affect 4-5 air units in the aoe, if there was something overpowered, then it was imo that you could get a chunk of infinite units with 1 fungal if they clumped.

b) Make fungal growth like a mini vortex, doesn't deal damage, makes the trapped units immune to everything, and roots them in place.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
December 04 2010 06:02 GMT
#1095
has blizzard been watching phoenix/void ray own up zerg in the gsl?

this shit was impossible to beat yesterday.......imagine today

lol
Team Liquid
sp1XeL
Profile Joined November 2010
14 Posts
December 04 2010 06:03 GMT
#1096
• Autocast repair will now charge the player requesting autocast functionality.

any1 know what that means??
theqat
Profile Blog Joined March 2008
United States2856 Posts
December 04 2010 06:04 GMT
#1097
Maybe they can add a modifier that lets you build from all selected larva at once--i.e. press z to make one zergling egg, press ctrl + z to make all into zergling eggs
AndAgain
Profile Joined November 2010
United States2621 Posts
December 04 2010 06:04 GMT
#1098
On December 04 2010 15:02 Liquid`Ret wrote:
has blizzard been watching phoenix/void ray own up zerg in the gsl?

this shit was impossible to beat yesterday.......imagine today

lol


What? MC did it on blistering and lost pretty bad. In game 3, the phoenixes were owned by the corrupters and he lost all of them.
All your teeth should fall out and hair should grow in their place!
On_Slaught
Profile Joined August 2008
United States12190 Posts
December 04 2010 06:04 GMT
#1099
On December 04 2010 15:02 Liquid`Ret wrote:
has blizzard been watching phoenix/void ray own up zerg in the gsl?

this shit was impossible to beat yesterday.......imagine today

lol


I have absolutely no doubt that both the fungal nerf will at least be changed to a snare, if not completely reverted, and the zerg having to push each hotkey for each larva will be gone in the next patch.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
December 04 2010 06:05 GMT
#1100
Testing out the new stuff.... lets just say my fingers hurt... stupid zerg changes.... I never really QQ but for once... i have to say.... damn it blizzard.... why..... you make me put so many dots in my paragraph..... =(
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
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