On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically.
Saving Your Workers From Hellions - Page 12
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Cerebrate.Monthly
United States21 Posts
On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically. | ||
CherubDown
United States171 Posts
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SilverPotato
United States560 Posts
On November 30 2010 02:08 Cerebrate.Monthly wrote: Definitely an awesome post and guide, there is actually a huge delay from when you "Stop" all your workers and immediatedly start spamming (Because you A moved your anti hellion units already right?) which can actually work for the hellion harasser's favor but depending on your reaction time it can be crucial. I actually tried it a few times and had my worker line wiped out by being a bit too slow with it compared to my usual move away and start spliting clumps method. On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically. So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this. | ||
CherubDown
United States171 Posts
On November 30 2010 03:52 SilverPotato wrote: So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this. In all fairness, the technique does require quick thinking during stressful times. But iff it is executed properly, can be effective. If I can find a game where it is used, I'll post it. | ||
Cerebrate.Monthly
United States21 Posts
On November 30 2010 03:52 SilverPotato wrote: So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this. I was stating the 'danger' of trying this strategy even with better APM because there is a pause when your drones are pretty much stacked up and NOT moving at all where a triple or quad blue flame hellion drop (As you often see) can literally wipe the entire mineral line, which would take more than 1 good blast of attacks if you were just immediately pulling the whole line away and spliting em as they started moving. That first "S" pause is what I was pointing at, which would happen no matter how good your APM is because the units have a certain amount of latency no matter how fast you do this method. Thanks for attacking me though, that was 'that special constructive post' this thread was in dire need of. | ||
Arn
Sweden118 Posts
On November 30 2010 03:48 CherubDown wrote: I'm still waiting to see other applications of the F1 key. How often do you have idle workers (except for when they actually are idle, for example after building a building - in which case you already failed queueing something up)? Well, I for one use it for splitting (I'm Zerg). Just before the game starts, I hold Ctrl+F1. This selects all my workers. Next I click a mineral patch, select my hatchery and go "S -> D", and then select 2-3 workers that are on their way to the mineral patch, and redirect them to another patch, as to make a 3+3 split. The good thing about this is that it basically saves me a crucial keyclick as opposed to ctrl+click a worker, then click a patch. I like it, makes me feel at ease at the start of the game, also by "preparing" myself by holding the ctrl+f1. Maybe many-workers-scouting could be slightly helped by the F1 key, but I doubt there are many more really useful uses such as the one in the original post. OnT: We tried the F1-splitting trick out, and it's really great if performed well. I don't know if you have clarified this enough, but *holding* F1 is slightly easier than clicking it. It's also advisable to start your "splitting" early, if he's already in your mineral line it feels suboptimal somehow. I also like to keybind the workers while I have them selected, and after I have clicked-away them, I queue them back to the mineral line. | ||
StutteR
United States1903 Posts
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AXygnus
Portugal1008 Posts
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Nightfall.589
Canada766 Posts
With only 2 queens, and a few lings for defense, he lost something like 8 drones. | ||
Mastermind
Canada7096 Posts
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Cadence
China33 Posts
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evanthebouncy!
United States12796 Posts
that'll save me from banelings in my drone line big time! | ||
Cyanocyst
2222 Posts
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arnold(soTa)
Sweden352 Posts
this is a great, thnx ! edit: although I should note that you do lose very much mining time when you do this..but I guess its prefered to losing them permanently, in zvz its death if you lose 3+ drones in the beginning | ||
LiOn
Austria239 Posts
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pirates
United States701 Posts
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simme123
Sweden810 Posts
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bobbingmatt
Australia224 Posts
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Noev
United States1105 Posts
On November 30 2010 12:36 Cadence wrote: Ret so did this in his game 1. I was thinking the same thing when i watched that game, it just made me smile, and it worked quite well i must say | ||
Brewed Tea
United States124 Posts
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