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Saving Your Workers From Hellions - Page 12

Forum Index > SC2 General
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Cerebrate.Monthly
Profile Joined November 2010
United States21 Posts
November 29 2010 17:08 GMT
#221
Definitely an awesome post and guide, there is actually a huge delay from when you "Stop" all your workers and immediatedly start spamming (Because you A moved your anti hellion units already right?) which can actually work for the hellion harasser's favor but depending on your reaction time it can be crucial. I actually tried it a few times and had my worker line wiped out by being a bit too slow with it compared to my usual move away and start spliting clumps method.

On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically.
"There is nothing cooler than being passionate about the things you love." -Day[9]
CherubDown
Profile Joined August 2010
United States171 Posts
November 29 2010 18:48 GMT
#222
I'm still waiting to see other applications of the F1 key.
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-11-29 18:52:49
November 29 2010 18:52 GMT
#223
On November 30 2010 02:08 Cerebrate.Monthly wrote:
Definitely an awesome post and guide, there is actually a huge delay from when you "Stop" all your workers and immediatedly start spamming (Because you A moved your anti hellion units already right?) which can actually work for the hellion harasser's favor but depending on your reaction time it can be crucial. I actually tried it a few times and had my worker line wiped out by being a bit too slow with it compared to my usual move away and start spliting clumps method.

On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically.

So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
CherubDown
Profile Joined August 2010
United States171 Posts
November 29 2010 18:58 GMT
#224
On November 30 2010 03:52 SilverPotato wrote:
Show nested quote +
On November 30 2010 02:08 Cerebrate.Monthly wrote:
Definitely an awesome post and guide, there is actually a huge delay from when you "Stop" all your workers and immediatedly start spamming (Because you A moved your anti hellion units already right?) which can actually work for the hellion harasser's favor but depending on your reaction time it can be crucial. I actually tried it a few times and had my worker line wiped out by being a bit too slow with it compared to my usual move away and start spliting clumps method.

On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically.

So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this.


In all fairness, the technique does require quick thinking during stressful times. But iff it is executed properly, can be effective. If I can find a game where it is used, I'll post it.
Cerebrate.Monthly
Profile Joined November 2010
United States21 Posts
November 29 2010 20:25 GMT
#225
On November 30 2010 03:52 SilverPotato wrote:
So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this.


I was stating the 'danger' of trying this strategy even with better APM because there is a pause when your drones are pretty much stacked up and NOT moving at all where a triple or quad blue flame hellion drop (As you often see) can literally wipe the entire mineral line, which would take more than 1 good blast of attacks if you were just immediately pulling the whole line away and spliting em as they started moving.

That first "S" pause is what I was pointing at, which would happen no matter how good your APM is because the units have a certain amount of latency no matter how fast you do this method.

Thanks for attacking me though, that was 'that special constructive post' this thread was in dire need of.
"There is nothing cooler than being passionate about the things you love." -Day[9]
Arn
Profile Joined November 2010
Sweden118 Posts
November 29 2010 20:35 GMT
#226
On November 30 2010 03:48 CherubDown wrote:
I'm still waiting to see other applications of the F1 key.


How often do you have idle workers (except for when they actually are idle, for example after building a building - in which case you already failed queueing something up)?

Well, I for one use it for splitting (I'm Zerg). Just before the game starts, I hold Ctrl+F1. This selects all my workers. Next I click a mineral patch, select my hatchery and go "S -> D", and then select 2-3 workers that are on their way to the mineral patch, and redirect them to another patch, as to make a 3+3 split.

The good thing about this is that it basically saves me a crucial keyclick as opposed to ctrl+click a worker, then click a patch. I like it, makes me feel at ease at the start of the game, also by "preparing" myself by holding the ctrl+f1.

Maybe many-workers-scouting could be slightly helped by the F1 key, but I doubt there are many more really useful uses such as the one in the original post.

OnT: We tried the F1-splitting trick out, and it's really great if performed well. I don't know if you have clarified this enough, but *holding* F1 is slightly easier than clicking it. It's also advisable to start your "splitting" early, if he's already in your mineral line it feels suboptimal somehow.

I also like to keybind the workers while I have them selected, and after I have clicked-away them, I queue them back to the mineral line.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
StutteR
Profile Blog Joined January 2010
United States1903 Posts
November 29 2010 20:40 GMT
#227
Did Ret do this in his matches last night?
`~` | effOrt Movie sKyHigh forever & SEn
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
November 29 2010 20:45 GMT
#228
Seems somewhat easy to do compared to other stuff. I'll be sure to try this out sometime.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Nightfall.589
Profile Joined August 2010
Canada766 Posts
November 29 2010 20:48 GMT
#229
Against 6 blue flame helions, Ret first box-split his drones, then used F1-click-click-click to spread them out around his base.

With only 2 queens, and a few lings for defense, he lost something like 8 drones.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 30 2010 01:29 GMT
#230
wow, this is very interesting. I think this could be quite useful in certain situations.
Cadence
Profile Joined July 2008
China33 Posts
November 30 2010 03:36 GMT
#231
Ret so did this in his game 1.
Zerg's are getting brave.
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
November 30 2010 03:42 GMT
#232
nice!!
that'll save me from banelings in my drone line big time!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Cyanocyst
Profile Joined October 2010
2222 Posts
November 30 2010 04:10 GMT
#233
Yeah Ret actually used this on metal, it worked well. This is new, he probably could have done it even faster with more practice.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-11-30 04:41:48
November 30 2010 04:40 GMT
#234
okey I admit that I dissed this idea to start with, then I was playing a zvz and my opponent went for a very fast gas and pool,making 4 banelings and somehow sneaked them by all my scouting overlords and into my base (past my lings I sent to his base). I instantly remembered this thread and went for the F1 split, it worked wonders..he didnt know what to do with his banelings as it takes two to kill a drone, he just kinda wandered about until my queen and lings dealt with them and he eventually sacrificed them all for nothing :-) ended up with a huge lead and won the game easily.

this is a great, thnx !

edit: although I should note that you do lose very much mining time when you do this..but I guess its prefered to losing them permanently, in zvz its death if you lose 3+ drones in the beginning
"I like turtles"
LiOn
Profile Joined December 2002
Austria239 Posts
November 30 2010 10:53 GMT
#235
Ye i did that yesterday with my probes the terran was like WTF 8D
진지해? ^_^
pirates
Profile Joined October 2010
United States701 Posts
November 30 2010 11:24 GMT
#236
Burrow :>
simme123
Profile Blog Joined February 2010
Sweden810 Posts
November 30 2010 11:40 GMT
#237
It's nice just wondering if it's gonna be fast enough.
bobbingmatt
Profile Joined June 2010
Australia224 Posts
November 30 2010 11:50 GMT
#238
Wow this is really smart!
no
Noev
Profile Blog Joined January 2010
United States1105 Posts
November 30 2010 21:13 GMT
#239
On November 30 2010 12:36 Cadence wrote:
Ret so did this in his game 1.


I was thinking the same thing when i watched that game, it just made me smile, and it worked quite well i must say
Brewed Tea
Profile Joined October 2010
United States124 Posts
Last Edited: 2010-12-01 08:00:01
December 01 2010 07:53 GMT
#240
if it wasnt for mules terrans would have to 15 hatch every game.
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