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Saving Your Workers From Hellions

Forum Index > SC2 General
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Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2010-12-01 23:39:21
November 27 2010 13:21 GMT
#1
A particular game at the most recent DreamHack motivated me to figure out a good way to spread workers to negate Hellion harass (I'm sure a lot of people know which game I'm referring to). Blue flame Hellions have the ability to melt workers, particularly if they are lined or bunched up. It seems that, at least in the games I've seen, most peoples' response to blue flame Hellions is to run their workers around in circles in one big group, which unfortunately often leads to them lining up for lots of splash damage (especially if you click on a mineral patch, which causes them to stack). You can move them around in separate groups to attempt to limit this, but it's still not very optimal.

I didn't spend a whole lot of time on this, so there may be a faster and/or more effective way to accomplish the goal of separating workers to avoid the splash, but I have never seen it used so I thought it was worth posting (I apologise if it's already known). It is obviously inspired by the F1 worker split, and is fairly simple.

Here are the steps:

1) Select all of your workers (box them or ctrl-click)
2) Hit S (or whatever Stop is for your key setup)
3) Hold down F1 (select idle worker)
4) Right-click somewhere at the edge of your screen, but within your base
5) Right-click somewhere else at the edge of your screen (I think it's easiest to go around in a large circle on your screen. There may be better patterns)

Update: Shikyo has pointed out that you can perform all of the move commands while holding down F1; there's no need to press F1 repeatedly. This greatly simplifies things.


Keep clicking around your base until all of your workers have been moved. It can take a few seconds to do for a fully-saturated base, but the result is that your workers are all over the place and can't be splashed to death. It's also fairly hard to screw up as long as you hit S before hitting F1. Just keep holding down F1 and right-clicking around the screen.

Before:
[image loading]

After:
[image loading]

As you can see, a Hellion would really only be able to hit 2 or 3 Probes at a time even if it was perfectly positioned, and it's quite easy to micro those Probes around without having to worry about the rest. It took me 6 in-game seconds to perform this with 20 Probes (ignore the timer on the screenshots), and that includes moving the screen to the base via the minimap.

You may be able to improve it by alternating the distance that the workers move so that the pattern is less of a circle and more of a checkerboard, but that's more complicated.

There is a potential issue with this technique, though: any idle workers you have will be moved as well. This is probably a benefit if you just have idle workers lying around for no reason, but it'll move any that you've deliberately positioned unless they're on Hold Position or are holding a Xel'Naga Watchtower. Edit: Thanks to Clamps for the correction.

CherubDown has been kind enough to create a video demonstrating how to perform the technique:

http://www.youtube.com/watch?v=UHHw43GsnFM


Jedimonky uses the technique at 7:40 of this replay: http://www.sc2replayed.com/replays/111208-1v1-terran-protoss-xelnaga-caverns
navara
Profile Joined September 2010
France95 Posts
November 27 2010 13:23 GMT
#2
from 19:31 to 20:20 real time tho ... i hope it's faster but , gonna try it.
terrOne
Profile Joined September 2009
Italy172 Posts
November 27 2010 13:24 GMT
#3
lol.... does this work in game? any 1 tried it? xD
HeLL yeah!
DreamSailor
Profile Joined June 2010
Canada433 Posts
November 27 2010 13:24 GMT
#4
Quite interesting, I may have to try this.
Kind of hard to remember things like this while its happening, but probably a decent technique to use.

Those Hellions were godly in that game.
Where ever you go, there you are.
Severian
Profile Joined September 2010
Australia2052 Posts
November 27 2010 13:24 GMT
#5
Like I said, ignore the timer on the screenshots. I took my time when taking them.
Cheeselicker
Profile Joined September 2010
United Kingdom78 Posts
November 27 2010 13:25 GMT
#6
I'm sure that Liquid'Tyler will appreciate other ways to move probes away from hellions.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 27 2010 13:26 GMT
#7
I would imagine this becomes a bit too messy and time/action consuming to perform with 30-40 Probes though, considering you still have to control your units to deal with harassment as well.
smallerk
Profile Joined October 2010
897 Posts
November 27 2010 13:28 GMT
#8
On November 27 2010 22:26 Talin wrote:
I would imagine this becomes a bit too messy and time/action consuming to perform with 30-40 Probes though, considering you still have to control your units to deal with harassment as well.


This, should be pretty hard spamming F1 like a madman and still kill off the harassment properly.
Never Regret anything because at one time it was exactly what you wanted.
j4ck3d
Profile Joined November 2010
93 Posts
November 27 2010 13:28 GMT
#9
diggin it
"We hang the petty thieves and appoint the great ones to public office."
wxwx
Profile Joined May 2010
527 Posts
November 27 2010 13:34 GMT
#10
hmm can u try it in game and clip it?

Usually you're gonna have much more probes when hellions are dropped so it'll take longer. I am thinking from the time you hit 's', you give time for hellions to take a few pot shots. What you usually want to do is micro a few probes and try to block/surround the hellions (sacrificing these, while the others escape) Your army should clean up while you lose at most only those few probes.
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
November 27 2010 13:37 GMT
#11
Imo would take too much time and effort. I think the best way is to just box and split them up quickly, similar to how marinekingprime splits his rines
Lee Jaedong Fighting!
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
November 27 2010 13:40 GMT
#12
On November 27 2010 22:37 Invictus wrote:
Imo would take too much time and effort. I think the best way is to just box and split them up quickly, similar to how marinekingprime splits his rines


Or how he split his SCVs vs NesTea's banelings in the finals.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
November 27 2010 13:41 GMT
#13
the best way to stop yourself from losing 30 probes to blue flame hellions is not to move them at all. Yes ur garunteed to lose 3 or 4 but you wont lose anymore, thats what i do anyway.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
November 27 2010 13:43 GMT
#14
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?
Thank God and gunrun.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 27 2010 13:44 GMT
#15
Its much faster to just individually select and drag them away slightly from each others. No reason to pull them off so far, and this is way too APM requiring to be efficient.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 27 2010 13:45 GMT
#16
This is interesting, might become very useful in future games.
Administrator
MindRush
Profile Joined April 2010
Romania916 Posts
November 27 2010 13:48 GMT
#17
very good technique. I suggest people try this ingame and only then try to dismantle it. It's a very good idea which doesn't take much of your APM and is practically AOE safe.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Tomer
Profile Joined June 2009
United States105 Posts
November 27 2010 13:48 GMT
#18
One thing Day9 points out a lot is that you can sim city around mineral lines to block hellions (or any other unit) from moving into the workers. Sim city also would help with drops because it forces the drop to a small area which makes defending from the drop(s) much easier. This would be a lot easier to do than trying to micro 20+ workers, and also, if you spread out the workers around the nexus it really just gives the hellions more places to go to kill probes (even if it's only a few at a time).
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 27 2010 13:53 GMT
#19
You can do this alot faster if you just hold down F1 and click around. Let me try how long it takes for a mineral line with 24 drones. About 5 seconds after stopping them on the first try... and I'm not even a good player.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Skeyser
Profile Joined June 2010
Canada219 Posts
November 27 2010 13:55 GMT
#20
Sounds great for pros, but way too apm heavy for us mere mortals ^^
Severian
Profile Joined September 2010
Australia2052 Posts
November 27 2010 14:00 GMT
#21
On November 27 2010 22:43 Primadog wrote:
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?

I don't think it even really needs a name.

On November 27 2010 22:53 Shikyo wrote:
You can do this alot faster if you just hold down F1 and click around. Let me try how long it takes for a mineral line with 24 drones. About 5 seconds after stopping them on the first try... and I'm not even a good player.

Wow, this is great. I had no idea you could hold down F1. Makes it a lot simpler. I'll add it to the OP; thankyou!
navara
Profile Joined September 2010
France95 Posts
November 27 2010 14:03 GMT
#22
yeah tried it and it's really usefull thanks.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2010-11-27 14:14:53
November 27 2010 14:14 GMT
#23
On November 27 2010 22:55 Skeyser wrote:
Sounds great for pros, but way too apm heavy for us mere mortals ^^

It's probably easier than most other ways to split workers. There's really not much to it.
twitch.tv/cratonz
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
November 27 2010 14:21 GMT
#24
Sounds like it would be working pretty well with some practice. May be learning that shit now because as a Zerg there are also a lot of "Baneling running to your mineral line" situations where all you can do is reduce your losses by spreading your Drones. And in those Speedlings/Blings matches you usually don't have too many Drones anyways early on so this should work exceptional well :>
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
kardinal
Profile Joined May 2010
Sweden154 Posts
November 27 2010 14:21 GMT
#25
Thanks it will help a lot <3
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
November 27 2010 14:26 GMT
#26
On November 27 2010 22:55 Skeyser wrote:
Sounds great for pros, but way too apm heavy for us mere mortals ^^


huh? Its not APM heavy at all. It is simply selecting workers , telling to stop , then using the idle worker feature to send them to different places. Pretty much anyone can do that after a bit of practice.....
Krasso
Profile Joined November 2010
Denmark74 Posts
November 27 2010 14:31 GMT
#27
Wow, this is really great! :D Will definitely be using that, and it's so easy to do.

Thanks alot!
I could aim, but with this thing, i dont have to
Arch00
Profile Joined July 2010
United States233 Posts
November 27 2010 14:33 GMT
#28
This is surprisingly easy to do, nice.
www.twitch.tv/arch00 ~ Arch.391 SC2
Reminiscence
Profile Joined September 2010
Singapore34 Posts
November 27 2010 15:48 GMT
#29
just tried it, the effect is pleasantly surprising.. thanks
i think ill use it for those oh shit situations when my army move out, and they drop helions in my base, good way to minimise probe losses if you have no immediate way to fend those helions off, a good way to spam apm rather than selecting my army and spamming move non stop back to my base while watching my probes get fried
Zhou
Profile Joined February 2009
United States832 Posts
November 27 2010 15:51 GMT
#30
That's pretty witty. I'd like to see this happen on some screened games. I doubt I could pull this off efficiently enough... If anybody has replays of it being done, that'd be pretty neat.
Hugoboss21
Profile Joined June 2009
France346 Posts
November 27 2010 15:58 GMT
#31
yea this is pretty nice. Thanks bluflame are annoying :[
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
Najda
Profile Joined June 2010
United States3765 Posts
November 27 2010 16:02 GMT
#32
On November 27 2010 22:43 Primadog wrote:
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?


I was thinking 'The Severian Split"
Toxiferous
Profile Joined June 2009
United States388 Posts
November 27 2010 16:04 GMT
#33
ive done this to success in bling zvz wars not all that hard
Cade
Profile Joined August 2010
Canada1420 Posts
Last Edited: 2010-11-27 16:08:40
November 27 2010 16:07 GMT
#34
I also use this technique in ZvZ vs Banelings.

Edit: Ninja'd!
Craton
Profile Blog Joined December 2009
United States17250 Posts
November 27 2010 16:09 GMT
#35
On November 28 2010 01:02 Najda wrote:
Show nested quote +
On November 27 2010 22:43 Primadog wrote:
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?


I was thinking 'The Severian Split"

I vote we stop trying to name every single technique in the game. The humor in it has gotten rather stale.
twitch.tv/cratonz
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 27 2010 16:11 GMT
#36
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !
WHO is this who speaks to me as though I needed his advice?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 27 2010 16:12 GMT
#37
This is a very effective technique. I think the best way to do this is
1) Select workers
2) Hit stop
3) Select Nexus
4) Hold F1
5) Spam click everywhere

The reason why you select your Nexus is that if there is any delay it will screw up how the F1 works (because the spamming click thing will cause all your workers to move making them no longer idle which screws up the F1). Pretty awesome really
Administrator~ Spirit will set you free ~
Spiffeh
Profile Joined May 2010
United States830 Posts
November 27 2010 16:13 GMT
#38
Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again.
tsuxiit
Profile Joined July 2010
1305 Posts
November 27 2010 16:14 GMT
#39
I have been doing this against banelings in zvz, very useful
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
November 27 2010 16:17 GMT
#40
x.x Had I known this yesterday I wouldn't have lost the games were I gotta blueflame hellion dropped and Banelings bombed ._.

Great tip, will keep this in mind.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
November 27 2010 16:21 GMT
#41
Millions of probes thank you for saving their lifes.
"When the geyser died, a probe came out" - SirJolt
Excludos
Profile Blog Joined April 2010
Norway8110 Posts
November 27 2010 16:23 GMT
#42
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
November 27 2010 16:31 GMT
#43
this is great, fairly easy to execute after practice =]
bleh
LeCastor
Profile Joined July 2010
France234 Posts
November 27 2010 17:01 GMT
#44
Thanks for the trick, will use it in ZvZ for sure.

I wondered how some players split their workers so well.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
November 27 2010 17:10 GMT
#45
On November 28 2010 01:02 Najda wrote:
Show nested quote +
On November 27 2010 22:43 Primadog wrote:
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?


I was thinking 'The Severian Split"


Call it the "Panic Button"
L3gendary
Profile Joined October 2010
Canada1470 Posts
November 27 2010 17:42 GMT
#46
On November 28 2010 01:13 Spiffeh wrote:
Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again.


you can also press crtl+f1 to select all the idle workers after the harass.

Does anyone know if its possible to cycle thru units in a control group in order to, say, split lings against helions in a similar manner?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
blackodd
Profile Joined April 2010
Sweden451 Posts
November 27 2010 17:47 GMT
#47
That's gosu!
For I am the Queen of Blades. And none shall ever dispute my rule, again...
LeSioN
Profile Joined November 2010
United States325 Posts
November 27 2010 17:50 GMT
#48
my drones thank you!
Someone needs to tell the truth, but it shouldn't be my job.
SiN]
Profile Blog Joined February 2010
United States540 Posts
November 27 2010 18:14 GMT
#49
This is a very awesome find. What program is being used in that image to display APM? I've been hunting around for one for a long time.
pppppppppp
Profile Joined October 2010
Singapore236 Posts
November 27 2010 18:21 GMT
#50
quality post. i'm surprised no one thought of this earlier since the f1 worker split to start the game has been around for ages.. i use that myself!

i've played a few games recently where i lost tons of workers to hellions. i always panic, box my workers, run them towards my army, and attack-move my army towards the hellions. i realise this makes the workers move in this perfect straight line from the hellions, absolutely terrible.
Cadence
Profile Joined July 2008
China33 Posts
November 27 2010 18:26 GMT
#51
It requires as much APMs as the amount of workers you have. Brilliant, but remove this post ASAP. Preignitor drops are what I use to cheese better players. No one must get a whiff of this.
Zerg's are getting brave.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
November 27 2010 18:34 GMT
#52
I'll turn this into a habit.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
November 27 2010 18:35 GMT
#53
On November 28 2010 02:10 Chronopolis wrote:
Show nested quote +
On November 28 2010 01:02 Najda wrote:
On November 27 2010 22:43 Primadog wrote:
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?


I was thinking 'The Severian Split"


Call it the "Panic Button"

Call it "Fire Extinguisher."

No more damn hellions burning my drones today.......
All the pros got dat Ichie.
N0cturnal
Profile Joined November 2010
United Kingdom40 Posts
November 27 2010 18:36 GMT
#54
the problem with sim city building is that when you do get dropped you find your stalkers getting stuck and spinning around bumping each other en-route to defend. At least until blink is ready vs mutas walling off at your natural completely can become tricky to defend too as toss.

I like this trick however, it works well. Although it can sometimes be difficult to hit F1 in the heat of the hellion flame moment at least for me anyway.
For Aiur!
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 27 2010 18:43 GMT
#55
On November 28 2010 01:23 Excludos wrote:
Show nested quote +
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.
WHO is this who speaks to me as though I needed his advice?
squintz
Profile Blog Joined April 2010
Canada217 Posts
November 27 2010 18:43 GMT
#56
if you aren't fast enough the majority of the probes will get roasted in the mineral line ^_^

the best technique is to sim city well and have a SMALL unit space between 2 buildings that your probes can run through but hellions can't as your escape route. Build buildings diagonally like 2rax wall off to do this.
Purpose2
Profile Joined August 2010
England187 Posts
November 27 2010 18:46 GMT
#57
This is baller, I'll have to remember this. As to if I actually manage to implement it in a positive way remains to be seen... :o
Twitter @PurposeGaming
Vertig0
Profile Joined March 2009
United States196 Posts
November 27 2010 18:53 GMT
#58
Excellent idea! I'm off to practice it a little so I'll remember to use it in an actual game, I can definitely see a trick like this becoming the standard response to hellions.
#1 Fruitdealer fan!
SgtSater
Profile Joined September 2010
United States59 Posts
November 27 2010 18:53 GMT
#59
MaDfrog could have used it when i was cringing at all his workers being raped by blue flame...god im still having nightmares
EG.IdrA | LG.IM NesTea | Na'Vi Puppey
Zhou
Profile Joined February 2009
United States832 Posts
November 27 2010 18:59 GMT
#60
I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o
pppppppppp
Profile Joined October 2010
Singapore236 Posts
November 27 2010 19:06 GMT
#61
On November 28 2010 03:59 Zhou wrote:
I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o



no, you just ctrl+click a worker to select all of them, and then click them back to the mineral line. it's almost instant!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
November 27 2010 19:15 GMT
#62
also useful for saving vs banelings
ModeratorBlame yourself or God
Toads
Profile Blog Joined February 2009
Canada1795 Posts
November 27 2010 19:26 GMT
#63
Sounds great. I will need to pratice that some times
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
sternie
Profile Joined June 2010
Canada7 Posts
November 27 2010 19:29 GMT
#64
Could someone post which Dreamhack game this was demonstrated in (using a spoiler tag of course). I really want to see where this came from!
MegaBUD
Profile Joined September 2010
Canada179 Posts
November 27 2010 19:32 GMT
#65
Yeah... if you have the APM.
Earll
Profile Blog Joined March 2010
Norway847 Posts
November 27 2010 19:33 GMT
#66
On November 28 2010 04:29 sternie wrote:
Could someone post which Dreamhack game this was demonstrated in (using a spoiler tag of course). I really want to see where this came from!


As far as i can tell it wasnt demonstrated at dreamhack, he just saw a game where some probes got roasted and started thinking about the best way to split probes.
Wat
Omitson
Profile Joined August 2010
58 Posts
November 27 2010 19:36 GMT
#67
Awaiting Tylers reply.
morimacil
Profile Joined March 2010
France921 Posts
November 27 2010 19:40 GMT
#68
the problem with sim city building is that when you do get dropped you find your stalkers getting stuck and spinning around bumping each other en-route to defend. At least until blink is ready vs mutas walling off at your natural completely can become tricky to defend too as toss.

If you place your buildings behind your mineral line and to the sides of it, then it is really easy to move around your base, but really hard for hellions to get a good angle on your mineral line. In addition, the terran cant drop behind your mineral line.

It is indeed less optimal against mutas, but since you never have to worry about mutas and hellions from the same player, that shouldnt be too much of a problem.
bLuR
Profile Blog Joined June 2010
Canada625 Posts
November 27 2010 19:41 GMT
#69
as a terran player, this makes me sad
nice post though
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
November 27 2010 19:41 GMT
#70
hmm, seems awesome really. Seeing as this rewards fast playerse as well, faster you notice and start doing this and the faster you do it, less damage is taken. Pro tip and thank you for it
Yes I am
Comeh
Profile Blog Joined July 2008
United States18918 Posts
November 27 2010 19:43 GMT
#71
Ooo, really nice trick. Thanks for this - though i feel like i will botch this in a game and lose every single drone ever. :/.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
November 27 2010 19:43 GMT
#72
On November 28 2010 04:06 pppppppppp wrote:
Show nested quote +
On November 28 2010 03:59 Zhou wrote:
I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o



no, you just ctrl+click a worker to select all of them, and then click them back to the mineral line. it's almost instant!


or you could ctrl + F1 to select all idle workers...
Complete the cycle!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
November 27 2010 19:47 GMT
#73
On November 28 2010 03:43 MasterFischer wrote:
Show nested quote +
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


Did you read the OP? He isn't suggesting you move all your probes at once in the same direction, which is probably the worst thing to do.

Instead he's come up with a way to split your workers quickly so that the Hellions can only hit 1 at a time, which does seem to be a vast improvement over 3-4...
you gotta dance
Looky
Profile Joined April 2010
United States1608 Posts
November 27 2010 19:48 GMT
#74
this might be more useful vs banelings haha
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
November 27 2010 19:50 GMT
#75
I know I've read this somewhere before, Now I've looked everywhere just can't find the thread, are you the same guy that posted this a while ago?
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
razboi
Profile Joined September 2010
United States67 Posts
November 27 2010 19:51 GMT
#76
nice post. I'm sure this will come in handy. Just yesterday I had nearly all my drones toasty by hellions. If i only knew this beforehand....
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
November 27 2010 19:52 GMT
#77
hmm, this is an interesting way to do it, although looking at the time, it took you about 30 seconds to split workers, which is more than enough time for the hellions to rape face. I usually just split my SCVs the way you split marines vs banelings, by boxing half, and moving them, boxing half of that and moving, rinse and repeat.

It's also useful to note that hllions maximize their damage when 3 or 4 of them all fire in the same line, so if you take a small group of workers and attack the hellions, they will all fire in different directions, unless your opponent runs away. In either situation, you win.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
All.In
Profile Joined August 2010
United States214 Posts
November 27 2010 19:53 GMT
#78
As a zerg I needed this lol. Thanks to OP
It is what it is
Almisael
Profile Joined May 2010
Austria235 Posts
Last Edited: 2010-11-27 19:55:45
November 27 2010 19:55 GMT
#79
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...
qxc
Profile Blog Joined May 2009
United States550 Posts
November 27 2010 19:56 GMT
#80
post a video of this being performed effectively pls
ProgamerDesigner of Aeon's End
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 27 2010 19:57 GMT
#81
On November 28 2010 04:56 qxc wrote:
post a video of this being performed effectively pls

It's very effective, seriously. You don't have 10 minutes for test this? it's not that hard, lol
Toads
Profile Blog Joined February 2009
Canada1795 Posts
November 27 2010 19:58 GMT
#82
I got the chance to try it recently and it work pretty well. It's not hard at all
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
UltraVires
Profile Joined April 2010
United States241 Posts
November 27 2010 20:09 GMT
#83
Your last F1+clicks should put a probe on each mineral patch; you spread probes just as effectively (if not more effectively because the mining probes will be moving targets), and you get an extra bit of income. Also, this method is not harder to execute, so why not get the extra mins?

Thanks for this guide, I'll start using this trick immediately!
Error Ash
Profile Joined July 2008
Germany177 Posts
November 27 2010 20:09 GMT
#84
The Severian split. Sounds nice =) Gotta test it the next time i get hellion harrassed
arioch
Profile Joined May 2010
England403 Posts
November 27 2010 20:10 GMT
#85
Great thread thanks... just tried this and it worked a charm.
HydroXy
Profile Joined May 2010
United States513 Posts
November 27 2010 20:11 GMT
#86
On November 27 2010 22:55 Skeyser wrote:
Sounds great for pros, but way too apm heavy for us mere mortals ^^

I don't expect anyone to get their workers in such a nice circle as OP illustrated. I think the fastest way to execute this would be to spam wildly in your base and hope for an effective spread.

Anyway, this is a cool idea. Maybe I'll try it out.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
November 27 2010 20:17 GMT
#87
oh man now the workers have a magic box. i don't know why it took like 9 months to figure this out but it's so obvious and probably really effective on low saturated bases.
The Show of a Lifetime
SharkSpider
Profile Joined May 2010
Canada606 Posts
November 27 2010 20:24 GMT
#88
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
November 27 2010 20:33 GMT
#89
THIS WORKS AMAZINGLY FOR BANELINGS!!!!1!!

Sorry, but that had to be in caps, because it is THAT good.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
HydroXy
Profile Joined May 2010
United States513 Posts
November 27 2010 20:33 GMT
#90
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.
Kikuichimonji
Profile Joined June 2010
United States102 Posts
November 27 2010 20:34 GMT
#91
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.
You don't want to hotkey all your workers to the same hotkey in a hellion attack because they'll mass together and you'll lose them all.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
November 27 2010 20:35 GMT
#92
On November 28 2010 04:55 Almisael wrote:
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...


whoa how is it that this thread gets so much attention but that thread is still on page 1? Its the exact same technique lol, except someone came up with it a month ago and it got no attention
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
November 27 2010 20:37 GMT
#93
On November 28 2010 05:35 t3tsubo wrote:
Show nested quote +
On November 28 2010 04:55 Almisael wrote:
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...


whoa how is it that this thread gets so much attention but that thread is still on page 1? Its the exact same technique lol, except someone came up with it a month ago and it got no attention


I like how the names are almost completely the same too lol

cool stuff
TRUEESPORTS || your days as a respected member of team liquid are over
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
November 27 2010 20:41 GMT
#94
On November 28 2010 05:33 HydroXy wrote:
Show nested quote +
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.


Yes, but after the hellions are dead, you want to easily send them back to mine.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
hitman133
Profile Joined October 2010
United States1425 Posts
November 27 2010 20:42 GMT
#95
Very interesting, I lost 1 game b/c Hellions just killed almost all of my probes in early game.
SharkSpider
Profile Joined May 2010
Canada606 Posts
November 27 2010 20:45 GMT
#96
On November 28 2010 05:33 HydroXy wrote:
Show nested quote +
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.

Read a little further in to the post please. The point is that you want your workers to be all over the place, to avoid attackers, etc. Sometimes you will need to do this to two bases at once. Before I started using 9,0 for this, I would always have to go probe hunting after I got MM dropped or something. This was a big problem because I'd lose more mining time. Now, I just flip to each nexus, make some new probes to replace the ones I've lost, and return the respective probes to mining. Having to select each probe is a pain, and the idle workers button might not even be your best bet because some probes will still be on move commands after the harass is over. It's just a time saver, not something meant to be done -instead- of what the OP is suggesting.
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
November 27 2010 20:46 GMT
#97
Amazing find mate, I think this will work it's way into a staple of SC2 micro
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
November 27 2010 20:51 GMT
#98
I was thinking the same thing when I was watching hellions kill tyler's probes, but was not sure if it would work; guess it's time to find out!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
November 27 2010 20:53 GMT
#99
On November 28 2010 05:46 Gridlock wrote:
Amazing find mate, I think this will work it's way into a staple of SC2 micro


It's a shame there's no 'Idle Marine' key either for ezpz spread.

I know, I know, I'll get my coat...
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
November 27 2010 20:56 GMT
#100
very interesting. i will have to try this soon
Aka XephyR/Shaneyesss
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 27 2010 21:00 GMT
#101
This has been posted before Still awesome though!
SoLuTioN.
Profile Joined May 2010
Sweden21 Posts
November 27 2010 21:03 GMT
#102
Awesome trick!

Now all we need is a "select idle marine" button to fight blings
PaPhJoRt
Profile Joined September 2010
Denmark95 Posts
November 27 2010 21:03 GMT
#103
I just tried it and it requires 0 apm its really easy to perform and really useful thanks a lot!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 27 2010 21:04 GMT
#104
after your done spreading you can press ctrl + F1 to select all idle workers and get them all back to mining.
Porouscloud - NA LoL
IcyPringle
Profile Blog Joined October 2010
Canada210 Posts
November 27 2010 21:07 GMT
#105
Cool but I'm way too lazy to do that, rather just micro well with my stalkers, or if I'm zerg I just borrow if I see any type of 1/1/1 build coming.
SC2: IcyPringle.137 - Terran
Lobo2me
Profile Joined May 2010
Norway1213 Posts
November 27 2010 21:09 GMT
#106
Nice trick, takes around 5 seconds to get 24 workers with a decent spread around. Boxing the workers so that around 6 are still mining will probably be even more effective and faster, both because they will be moving, you're still mining, and you have to click fewer times.
Bad manners are better than no manners at all.
HydroXy
Profile Joined May 2010
United States513 Posts
Last Edited: 2010-11-27 21:12:34
November 27 2010 21:09 GMT
#107
On November 28 2010 05:45 SharkSpider wrote:
Show nested quote +
On November 28 2010 05:33 HydroXy wrote:
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.

Read a little further in to the post please.

My post was in response to your saying that you used the hotkey to "control them faster," which was followed by the conjoined sentence that begins "and when the attack is done." This implies that you control them as a hotkeyed group while the harass is going on, creating the exact scenario that the OP was trying to avoid.

On November 28 2010 05:24 SharkSpider wrote:
The point is that you want your workers to be all over the place, to avoid attackers, etc. Sometimes you will need to do this to two bases at once. Before I started using 9,0 for this, I would always have to go probe hunting after I got MM dropped or something. This was a big problem because I'd lose more mining time. Now, I just flip to each nexus, make some new probes to replace the ones I've lost, and return the respective probes to mining. Having to select each probe is a pain, and the idle workers button might not even be your best bet because some probes will still be on move commands after the harass is over. It's just a time saver, not something meant to be done -instead- of what the OP is suggesting.

Maybe you're fast with creating new control groups on the 0 and 9 keys, but I'd guess that for most people doing so would take precious seconds that you can't afford to not spend on splitting the workers. Then, assuming you're not wildly sending workers all over the map, you can simply go back to your base after the harass is over and control+click on the workers to select them all.
Hypatio
Profile Joined September 2010
549 Posts
November 27 2010 21:10 GMT
#108
This is brilliant!

It also shows you with 500-2000 APM in replays when you do this, WOW!
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 27 2010 21:22 GMT
#109
On November 28 2010 05:45 SharkSpider wrote:
Show nested quote +
On November 28 2010 05:33 HydroXy wrote:
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.

Read a little further in to the post please. The point is that you want your workers to be all over the place, to avoid attackers, etc. Sometimes you will need to do this to two bases at once. Before I started using 9,0 for this, I would always have to go probe hunting after I got MM dropped or something. This was a big problem because I'd lose more mining time. Now, I just flip to each nexus, make some new probes to replace the ones I've lost, and return the respective probes to mining. Having to select each probe is a pain, and the idle workers button might not even be your best bet because some probes will still be on move commands after the harass is over. It's just a time saver, not something meant to be done -instead- of what the OP is suggesting.

Also ctrl+F1 selects all idle workers so you could just use that to select all the workers you moved away and have them return mining quickly.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
November 27 2010 21:24 GMT
#110
hmmm, cool. i'll try this next time instead of just sitting there going "opmfg omfg fomg my workers are all gonna die|"
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
dCrumpets
Profile Joined September 2010
United States22 Posts
November 27 2010 21:28 GMT
#111
I'm not sure if this has been said, but this works just as well vs banelings in zerg mirror. This move is why I don't bother with baneling wars in mirror anymore. The 13 baneling nest build can even be held off by fast roaches if you spread your drones.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2010-11-27 21:42:07
November 27 2010 21:40 GMT
#112
On November 28 2010 06:03 SoLuTioN. wrote:
Now all we need is a "select idle marine" button to fight blings

ffffffffuuuuuuuuuuuu
dtz
Profile Joined September 2010
5834 Posts
November 27 2010 21:45 GMT
#113
On November 28 2010 06:40 Gaius Baltar wrote:
Show nested quote +
On November 28 2010 06:03 SoLuTioN. wrote:
Now all we need is a "select idle marine" button to fight blings

ffffffffuuuuuuuuuuuu


oh i'm sure it will be quite useful when doing scv all ins TvZ. spread the scvs to tank the banelings splash ^^
whomybuddy
Profile Joined August 2010
United States620 Posts
November 27 2010 21:52 GMT
#114
OMFG this trick is so epic XD It's revolutionary the game just like magic box for muta. TYVM dude
Roaches all the way way way.
blackodd
Profile Joined April 2010
Sweden451 Posts
November 27 2010 21:53 GMT
#115
On November 28 2010 04:55 Almisael wrote:
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...


Well, this post was better in my opinion, also it was timed because all zerg facepalmed at that 5 blueflame hellion game
For I am the Queen of Blades. And none shall ever dispute my rule, again...
dronelord
Profile Joined August 2010
Singapore42 Posts
November 27 2010 21:53 GMT
#116
LOL when I clicked this topic I immediately had the same idea .. well roughly more or less .. haha . I believe this will help a lot .. from getting roasted drones
Liquid`EliGE
Profile Joined October 2010
United States527 Posts
November 27 2010 21:57 GMT
#117
This looks like it could be good
Team Liquid"I was wondering why people who that would never dream of laughing at a blind or a crippled man would laugh at a moron."
lac29
Profile Blog Joined December 2008
United States1485 Posts
November 27 2010 22:08 GMT
#118
Until I see this is a real pro game ...
Severian
Profile Joined September 2010
Australia2052 Posts
November 27 2010 22:44 GMT
#119
On November 28 2010 04:50 goldfishs wrote:
I know I've read this somewhere before, Now I've looked everywhere just can't find the thread, are you the same guy that posted this a while ago?

Ah, I was unaware this had already been discovered. It's not very complicated so I suppose it's not surprising. I literally decided to figure out something like this after seeing the DreamHack game + Show Spoiler +
Tyler vs Fenix on Metalopolis
.

If anyone has a video or replay of them doing this in a real game, it'd be a great addition. I don't have any myself and unfortunately I can't get one right now.
MDew
Profile Joined November 2010
United States256 Posts
November 27 2010 22:48 GMT
#120
Damn, I thought clumping your probes so that 2 hellions kill 50 of them was the correct choice. This has blown my mind. Spreading the workers out?! :O
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
November 27 2010 22:58 GMT
#121
On November 28 2010 03:43 MasterFischer wrote:
Show nested quote +
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
November 27 2010 23:12 GMT
#122
ok this tips is great but actually you also have to kill the hellions wich requires many apm and focus on them since they are turning left and right to avoid your units.

So, doign this + trying to catch them with your army .... i guess any bonjwa can do it with his 300+ effective apm but for the verry vast majority of good players it seems verry hard to do. needs some test
twitter@RickyMarou
Munk-E
Profile Blog Joined July 2010
United States672 Posts
Last Edited: 2010-11-27 23:16:25
November 27 2010 23:15 GMT
#123
I did see an article that had this before and have been using it, works well.
You recognise me because of my signature!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 27 2010 23:24 GMT
#124
Pretty cool, going to try this out
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 27 2010 23:35 GMT
#125
On November 28 2010 07:58 eXigent. wrote:
Show nested quote +
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much
WHO is this who speaks to me as though I needed his advice?
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:38 GMT
#126
I just used this in a game and it was really effective. The blue flame hellion drop did way less damage than it would have otherwise. Thanks for the tip.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 27 2010 23:38 GMT
#127
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.
There is no one like you in the universe.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:40 GMT
#128
On November 28 2010 08:38 vica wrote:
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.


because then they all go in the same direction?
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Penke
Profile Joined October 2010
Sweden346 Posts
November 27 2010 23:42 GMT
#129
This is a great idea, I will definitely try the Severian split whenever I get the chance.
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2010-11-27 23:53:05
November 27 2010 23:50 GMT
#130
On November 28 2010 08:35 MasterFischer wrote:
Show nested quote +
On November 28 2010 07:58 eXigent. wrote:
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much


I believe you are correct that the amount of probes roasted in each shot would be around 2 to 5. But when you dont move your workers around the hellion can shoot again from its very position, or at least from a position close by, and thus maximizing it's rate of fire. If your probes were spread out over a larger area, the time between each hellion shot would most likely be longer and therefore less DPS.

I have however yet to try this out, so I am not certain how it would realy work in reality.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 27 2010 23:55 GMT
#131
True sc players still have their F1 key removed! So this doesn't work.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
GeeseHoward
Profile Joined November 2010
United States78 Posts
November 28 2010 00:05 GMT
#132
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.
[quote][/quote]
Sermokala
Profile Blog Joined November 2010
United States13973 Posts
November 28 2010 00:15 GMT
#133
Wow that is very impressive just reading I was like "Huh? I should try this..." and then when I was trying it I was all "Wow thats amazing."

much much props
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 28 2010 00:18 GMT
#134
What happens if you have more than one base? If he just keeps running around and you pull probes like this, won't your economy be screwed up just by hellions being around?
elmizzt
Profile Joined February 2010
United States3309 Posts
November 28 2010 00:21 GMT
#135
On November 28 2010 09:05 GeeseHoward wrote:
Show nested quote +
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.

Wow he was making a joke, don't crucify him for it.
d=(^_^)z
Trepanation
Profile Joined May 2010
United States111 Posts
November 28 2010 00:21 GMT
#136
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.


Pretty much i need to buy a new keyboard for this >.>''
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2010 00:23 GMT
#137
Looks like it's a good thing I swapped my F1 key back in using my F8 key :D!

Cool idea, I will definitely have to try this!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sting
Profile Joined May 2003
Serbia76 Posts
November 28 2010 00:24 GMT
#138
To the OP: Sir I salute you! o7
Resurrection : Life sux and then you die. And then, life sux again...
RiceMuncher
Profile Joined August 2010
Australia138 Posts
November 28 2010 00:26 GMT
#139
Hmmm interesting.
BUt damn my apm won't allow me 2 do it lol
-KarmA
Profile Blog Joined September 2010
United States353 Posts
November 28 2010 00:28 GMT
#140
On November 27 2010 22:41 Zaros wrote:
the best way to stop yourself from losing 30 probes to blue flame hellions is not to move them at all. Yes ur garunteed to lose 3 or 4 but you wont lose anymore, thats what i do anyway.


I wish i had your Chuck Norris probes
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
November 28 2010 00:33 GMT
#141
This might be applicable in ZvZ when banelings get in the mineral line and the chase begins. Holding down F1 should not be too difficult after a stop command and at least you can save some drones.
Raymund
Profile Joined March 2010
Swaziland14 Posts
November 28 2010 00:34 GMT
#142
thats pretty nice
i rofl when i saw your roches with my banshee
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
November 28 2010 00:49 GMT
#143
Sweet! I now have a new technique to practice Innovative thinking OP, good work!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
klauz619
Profile Joined July 2010
453 Posts
November 28 2010 01:09 GMT
#144
Against hellions its best to just NOT move your workers at all, that way they only hit 2-3 workers at a time.
Longitude57
Profile Joined May 2009
United States26 Posts
November 28 2010 01:24 GMT
#145
this sounds really good but i feel like i wouldnt be able to both kill the hellions and split my workers
Speak as clearly as you can
redFF
Profile Blog Joined November 2010
United States3910 Posts
November 28 2010 01:32 GMT
#146
lol this is so great, and doesnt take much apm at all
Bear4188
Profile Joined March 2010
United States1797 Posts
November 28 2010 01:57 GMT
#147
Ooh, creative use of the idle worker function :>

Who said there would be no micro in SC2?

Wouldn't be surprised if this becomes a standard skill for dealing with baneling/hellion harass.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Phats
Profile Joined October 2010
Australia534 Posts
November 28 2010 02:22 GMT
#148
This would be a much prefered method to sim city. If you sim city vs a T and he does like an 8-16 marine drop they can use ur buildings for cover vs melee units like lings/zealots and kill 100 supply of them without losing their drop and then continue killing workers.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 28 2010 02:53 GMT
#149
Thats very interesting, might have to try that sometime.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
November 28 2010 02:57 GMT
#150
This is a high impractical method; however, it's very intriguing and I hope that someone else develops this and optimizes it in order to reduce time needed to utilize it.
Artifice
Profile Joined May 2010
United States523 Posts
November 28 2010 03:00 GMT
#151
I'm not really following how people think this is impractical or takes some wild amount of apm. You ctrl+click a probe, hit S, hold F1, and rightclick in a circle. That takes like a second.
Bluetea
Profile Joined August 2010
United States185 Posts
November 28 2010 03:01 GMT
#152
This seems like a really good idea. I might practice it in a custom game versus a computer. But then there's the problem of remembering to do it when it actually happens in a game. I'll probably panic and forget.
All these bitches is my sons.
xlep
Profile Joined December 2009
Germany274 Posts
November 28 2010 03:06 GMT
#153
nice idea, till now I thought the best thing against hellion harass was to leave your workers where they are but this might just do the trick
skill is scissors beating rock
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-11-28 03:18:33
November 28 2010 03:17 GMT
#154
This is genius. *thumbs up*

EDIT: This is incredibly easy to do. Just open a game against a computer and try it with your initial 6 workers. It's very quick and simple.
Jaedong <3 HOOK'EM HORNS!
vol_
Profile Joined May 2010
Australia1608 Posts
November 28 2010 03:18 GMT
#155
You bloody hero!
Jaedong gives me a deep resonance.
darklordjac
Profile Joined July 2010
Canada2231 Posts
November 28 2010 03:19 GMT
#156
Well I for sure will be using this.
dtz
Profile Joined September 2010
5834 Posts
November 28 2010 04:13 GMT
#157
already helped me a lot today! thanks op!
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 28 2010 05:16 GMT
#158
Huh... good idea. Can't wait to try this out.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Archaic
Profile Blog Joined March 2008
United States4024 Posts
November 28 2010 05:20 GMT
#159
I was playing around with this earlier today. I found it easier to just use the minimap to spread them. The jumping around of the screen really started to irritate me, and I found it a lot harder to make a good circle.
canikizu
Profile Joined September 2010
4860 Posts
November 28 2010 05:21 GMT
#160
On November 28 2010 12:17 cHaNg-sTa wrote:
This is genius. *thumbs up*

EDIT: This is incredibly easy to do. Just open a game against a computer and try it with your initial 6 workers. It's very quick and simple.

Actually it's one of the trick to split your workers to the mineral, some Korean pros used it before.
donut boi
Profile Joined October 2010
United States154 Posts
November 28 2010 05:28 GMT
#161
it will be helpful to avoid banelings as well, especially in those nasty early game ZvZ's.... this doesnt even take that much apm besides mass clicking which anyone can do
donut the bronut
DayJP
Profile Joined November 2010
Brazil477 Posts
November 28 2010 05:43 GMT
#162
i tried it. i loved it. thumbs up, brah
"Why did the Colossus fall over? Because it's imbalanced! :D" - Dan Artosis
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2010-11-28 05:57:07
November 28 2010 05:55 GMT
#163
If tyler knew about this yesterday This is so easy, took me about 2 seconds to scatter my 30 workers around the map.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
November 28 2010 06:23 GMT
#164
sounds way to time consuming, depending on the situation I try to either run them away before the hellion gets close enough to shoot at them in a group, or I leave them be and remove the ones taking shots.



"I like turtles"
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
November 28 2010 06:24 GMT
#165
On November 28 2010 15:23 arnold(soTa) wrote:
sounds way to time consuming, depending on the situation I try to either run them away before the hellion gets close enough to shoot at them in a group, or I leave them be and remove the ones taking shots.





What are you talking about? I just tried it (with the holding-F1-then-click-everywhere) took me about 2 seconds
caelym
Profile Blog Joined June 2008
United States6421 Posts
November 28 2010 06:41 GMT
#166
wouldn't it be helpful to add in a hotkey right after the first f1 press? that way you can retrieve your probes easily after scattering them.
bnet: caelym#1470 | Twitter: @caelym
Severian
Profile Joined September 2010
Australia2052 Posts
November 28 2010 06:43 GMT
#167
On November 28 2010 15:41 caelym wrote:
wouldn't it be helpful to add in a hotkey right after the first f1 press? that way you can retrieve your probes easily after scattering them.

You can press Ctrl-F1 to select all of your idle workers, or you can Ctrl-click to select all workers on the screen. A hotkey would work too, of course, but it's a little slower.
MementoMori
Profile Joined April 2010
Canada419 Posts
November 28 2010 06:57 GMT
#168
Just practiced this for a few minutes. Man this works really well. Next time I see banelings coming for my mineral line I'll be doing this. Awesome post OP :D
for the world is hollow and I have touched the sky
theherder2
Profile Joined September 2010
United States538 Posts
November 28 2010 07:56 GMT
#169
great technique, but i think the hardest part is pressing "stop" on all your probes. its like counter intuitive in my brain lol. see forces incoming? STOP! DONT RUN AWAY!
lim1017
Profile Joined April 2010
Canada1278 Posts
November 28 2010 08:08 GMT
#170
i think even just pressing stop without doing anything else would be better then running all your probes in a line
Mitsuwa
Profile Joined July 2010
United States793 Posts
November 28 2010 08:13 GMT
#171
pretty awesome, thanks : )
Piski
Profile Blog Joined April 2010
Finland3461 Posts
November 28 2010 08:17 GMT
#172
Would be cool to see this in some pro play sometime
TymerA
Profile Joined July 2010
Netherlands759 Posts
November 28 2010 08:59 GMT
#173
Isn't it great when people figure these tricks out they suddenly decrease the potential of hellions?

Amazing find, OP. I thank you
nice.
theriv
Profile Joined August 2010
United States149 Posts
November 28 2010 09:42 GMT
#174
fully support this, hellions just got nerfed by our hands
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 28 2010 09:52 GMT
#175
holy shit do I love this community :D
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
November 28 2010 10:20 GMT
#176
It will be good to look for this being used in the Ro32 of the GSL ^_^
Please PM me with any songs you like that you think I haven't heard before!
skp
Profile Joined October 2010
Canada134 Posts
November 28 2010 10:28 GMT
#177
btw if not done so already go into keyboard properties and set key repeat and delay to the shortest time.

this makes it so that if you hold F1 it will cycle through all the workers the fastest with the least delay

also useful to queue units if required
Deindar
Profile Joined May 2010
United States302 Posts
November 28 2010 10:39 GMT
#178
this is seriously amazing. GREAT OP!!!
EG|Liquid|QxG|DTG fighting!
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 28 2010 12:12 GMT
#179
Awesome. Hopefully I can make this a habit at one point.
It's rather amazing with so many people figuring out little cool things to do to improve their play.
Angra
Profile Blog Joined May 2009
United States2652 Posts
November 28 2010 12:17 GMT
#180
@ all the people saying it's too micro/APM intensive. Seriously? Come on.

Really nice discovery. Good job!
Shika
Profile Blog Joined July 2010
Sweden1711 Posts
November 28 2010 12:17 GMT
#181
This is so amazingly good and useful.

It's astonishing to me how something like this has been in the game for so long and not been used or commonly known about.

What's worse is, this thread makes me feel like a *beepin* idiot, because.. Well, (I want to write the following in all caps but that's bad forum etiquette, so just imagine it in capital letters) I have been splitting my workers at the start of every game for the past 3 months using this method!! Yet, I never thought of using it to split my workers during harass... I'm astounded by my own stupidity.

I just went ingame and tried this out for a bit and you can really perfectly split a fully saturated base effectively in just a few seconds, and it's mindnumbingly easy to pull off.
Enzyme
Profile Blog Joined August 2010
Australia183 Posts
November 28 2010 12:22 GMT
#182
If this gets adopted, which it really should, it could entirely change harassment as we know it. Especially from Banelings and Hellions. This is one of the neatest tricks since mineral boosting
Almisael
Profile Joined May 2010
Austria235 Posts
Last Edited: 2010-11-28 12:30:52
November 28 2010 12:30 GMT
#183
On November 28 2010 05:35 t3tsubo wrote:
Show nested quote +
On November 28 2010 04:55 Almisael wrote:
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...


whoa how is it that this thread gets so much attention but that thread is still on page 1? Its the exact same technique lol, except someone came up with it a month ago and it got no attention


as ayadew mentioned, this thread is timed better because right now a lot of people are facepalming at the thought of hellions killing 30+ workers.

i just wanted to point out that this method has been "known" for quite some time and never been used in competitive play yet (as far as i know).
funk100
Profile Joined May 2010
United Kingdom172 Posts
November 28 2010 15:06 GMT
#184
there was a way where you grab all probes and tell them to patroll really close to where they are, like when spassing them out, they will all disperse for some odd reason making it harder for that splash
after every post "oh god I hope i've made sence"
mAgixWTF
Profile Blog Joined November 2010
Germany103 Posts
November 28 2010 17:48 GMT
#185
i got a nice anti-hellion tactic, too!

[image loading]
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
November 28 2010 17:57 GMT
#186
I like this, thanks.
750/750 emotions fully stacked
SlapMySalami
Profile Joined August 2010
United States1060 Posts
November 28 2010 18:12 GMT
#187
if you're going to hold f1 down it will recenter your scvs so you will need to click the minimap
marineking will u huk my bigtt1 ilu
Gnax
Profile Joined June 2010
Sweden490 Posts
November 28 2010 18:13 GMT
#188
On November 29 2010 02:48 mAgixWTF wrote:
i got a nice anti-hellion tactic, too!

[image loading]


that's the dumbest thing I've heard.

+ Show Spoiler +
say hello to scan
LaO-Tyros_Reffa
Profile Joined May 2005
Netherlands50 Posts
November 28 2010 19:37 GMT
#189
On November 28 2010 02:42 L3gendary wrote:
Show nested quote +
On November 28 2010 01:13 Spiffeh wrote:
Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again.


you can also press crtl+f1 to select all the idle workers after the harass.

Does anyone know if its possible to cycle thru units in a control group in order to, say, split lings against helions in a similar manner?


Not sure if this has been answered yet,..
You can cycle through units in a control group by pressing TAB.
FenneK
Profile Joined November 2010
France1231 Posts
November 28 2010 21:14 GMT
#190
Awesome, love how people are still finding new ways to do even simple things like saving workers.
good luck have batman
whomybuddy
Profile Joined August 2010
United States620 Posts
November 28 2010 21:14 GMT
#191
1.6 diamond. Last night, 3-4hellions without blue flame running inside my base. I do this trick and lose 1-3 drones XD That terran should be amaze of my epic spreading skill. It's like watch foxer do marines splits
Roaches all the way way way.
CherubDown
Profile Joined August 2010
United States171 Posts
Last Edited: 2010-11-28 21:48:16
November 28 2010 21:47 GMT
#192
I posted a quick tutorial on how to do this:
http://www.youtube.com/watch?v=UHHw43GsnFM
virgol
Profile Joined May 2010
Sweden61 Posts
November 28 2010 21:57 GMT
#193
As a terran, I disapprove of this thread!

Nah, but seriously, awesome stuff
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
November 28 2010 22:38 GMT
#194
I did this in a game earlier and it worked amazingly. Thanks bro ^_^
=O
Warp
Profile Joined August 2010
United States166 Posts
November 28 2010 22:44 GMT
#195
On November 28 2010 15:43 Severian wrote:
Show nested quote +
On November 28 2010 15:41 caelym wrote:
wouldn't it be helpful to add in a hotkey right after the first f1 press? that way you can retrieve your probes easily after scattering them.

You can press Ctrl-F1 to select all of your idle workers, or you can Ctrl-click to select all workers on the screen. A hotkey would work too, of course, but it's a little slower.


I've seen this a few times in the thread so far and its really starting to annoy me.

Control+F1 to select all the workers and start mining again WILL NOT WORK.

Wait, what? IT WILL NOT WORK

Why? Because while your doing the f1 spread, they will NOT be idle, because they will be doing what you want them to do, which is move. Therefore, if you want to be able to start mining again before you've lost so much time that losing your workers would be better (exaggeration), you SHOULD hotkey your workers.

So,
1. Box/control-click all workers and press S
2. Hotkey to anything you want, 9 and 0 are the most ideal but its still a pain to reach that far. Just replace your nexus/hatch/cc hotkey with the probes - you can always rehotkey that without any problems.
3. Click on your nexus (i forget who, but some TL admin posted this before, and its a good tip to not completely fuck up your spread)
4. Do the F1 thingy and click everywhere
5. Move your army back to your base
6. When the hellions are gone, click the hotkey for em and send em back to mine (don't forget gas xD)
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
November 28 2010 22:47 GMT
#196
On November 29 2010 07:44 Warp wrote:
Show nested quote +
On November 28 2010 15:43 Severian wrote:
On November 28 2010 15:41 caelym wrote:
wouldn't it be helpful to add in a hotkey right after the first f1 press? that way you can retrieve your probes easily after scattering them.

You can press Ctrl-F1 to select all of your idle workers, or you can Ctrl-click to select all workers on the screen. A hotkey would work too, of course, but it's a little slower.


I've seen this a few times in the thread so far and its really starting to annoy me.

Control+F1 to select all the workers and start mining again WILL NOT WORK.

Wait, what? IT WILL NOT WORK

Why? Because while your doing the f1 spread, they will NOT be idle, because they will be doing what you want them to do, which is move. Therefore, if you want to be able to start mining again before you've lost so much time that losing your workers would be better (exaggeration), you SHOULD hotkey your workers.

So,
1. Box/control-click all workers and press S
2. Hotkey to anything you want, 9 and 0 are the most ideal but its still a pain to reach that far. Just replace your nexus/hatch/cc hotkey with the probes - you can always rehotkey that without any problems.
3. Click on your nexus (i forget who, but some TL admin posted this before, and its a good tip to not completely fuck up your spread)
4. Do the F1 thingy and click everywhere
5. Move your army back to your base
6. When the hellions are gone, click the hotkey for em and send em back to mine (don't forget gas xD)


F1 will definitely work.

Once you do the tactic your workers will idle again. You can then do the F1 mine combination to multi-select. It helps avoid grabbing things like lings, roaches, queens, or other workers already on gas. If you box the units you're going to get all of that. The best thing to do is to just do the shift select on one worker if you don't mind fussing around with getting workers back on gas.
"We have unfinished business, I and he."
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
Last Edited: 2010-11-28 23:16:28
November 28 2010 23:15 GMT
#197
On November 29 2010 07:47 Amber[LighT] wrote:
Show nested quote +
On November 29 2010 07:44 Warp wrote:
On November 28 2010 15:43 Severian wrote:
On November 28 2010 15:41 caelym wrote:
wouldn't it be helpful to add in a hotkey right after the first f1 press? that way you can retrieve your probes easily after scattering them.

You can press Ctrl-F1 to select all of your idle workers, or you can Ctrl-click to select all workers on the screen. A hotkey would work too, of course, but it's a little slower.


I've seen this a few times in the thread so far and its really starting to annoy me.

Control+F1 to select all the workers and start mining again WILL NOT WORK.

Wait, what? IT WILL NOT WORK

Why? Because while your doing the f1 spread, they will NOT be idle, because they will be doing what you want them to do, which is move. Therefore, if you want to be able to start mining again before you've lost so much time that losing your workers would be better (exaggeration), you SHOULD hotkey your workers.

So,
1. Box/control-click all workers and press S
2. Hotkey to anything you want, 9 and 0 are the most ideal but its still a pain to reach that far. Just replace your nexus/hatch/cc hotkey with the probes - you can always rehotkey that without any problems.
3. Click on your nexus (i forget who, but some TL admin posted this before, and its a good tip to not completely fuck up your spread)
4. Do the F1 thingy and click everywhere
5. Move your army back to your base
6. When the hellions are gone, click the hotkey for em and send em back to mine (don't forget gas xD)


F1 will definitely work.

Once you do the tactic your workers will idle again. You can then do the F1 mine combination to multi-select. It helps avoid grabbing things like lings, roaches, queens, or other workers already on gas. If you box the units you're going to get all of that. The best thing to do is to just do the shift select on one worker if you don't mind fussing around with getting workers back on gas.


Why use the hotkeys? Once the harass is over, just ctrl+f1 (select all idle workers) and send them back to mine, then peel off the ones you need on gas.

Yes it won't work while they're moving, but how far are you sending them? They should get there in just a couple seconds.
aka Siyko
CherubDown
Profile Joined August 2010
United States171 Posts
November 28 2010 23:17 GMT
#198
I prefer using hotkeys. I mean, I use hotkeys for everything anyway
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
November 29 2010 00:09 GMT
#199
On November 29 2010 08:17 CherubDown wrote:
I prefer using hotkeys. I mean, I use hotkeys for everything anyway


.....Please explain what you mean by using hotkeys, your post is not nonsensical and does not contribute to the thread. How do you hotkey them? How do you use the hotkeys when the harass begins? What technique do you use with the hotkeys that makes it more efficient than the F1 method? Please put at least some effort into your posts.


On another, more helpful note:
I believe this technique will really help against Banelings in every MU, in particular zvz. All zerg players have had the horror of watching slow banelings stroll into their mineral line, and since baneling splash works as a circular AoE, this technique could save a lot of workers from being killed. SInce you should already have all drones hotkeyed so that they are easy to grab IF lings get in the mineral line and you need to fight them, this combined with the F1 spread will make drone fighting or spreading and then returning them to mining that much more efficient/quicker.
CherubDown
Profile Joined August 2010
United States171 Posts
November 29 2010 00:36 GMT
#200
On November 29 2010 09:09 GhoSt[shield] wrote:
Show nested quote +
On November 29 2010 08:17 CherubDown wrote:
I prefer using hotkeys. I mean, I use hotkeys for everything anyway


.....Please explain what you mean by using hotkeys, your post is not nonsensical and does not contribute to the thread. How do you hotkey them? How do you use the hotkeys when the harass begins? What technique do you use with the hotkeys that makes it more efficient than the F1 method? Please put at least some effort into your posts.


On another, more helpful note:
I believe this technique will really help against Banelings in every MU, in particular zvz. All zerg players have had the horror of watching slow banelings stroll into their mineral line, and since baneling splash works as a circular AoE, this technique could save a lot of workers from being killed. SInce you should already have all drones hotkeyed so that they are easy to grab IF lings get in the mineral line and you need to fight them, this combined with the F1 spread will make drone fighting or spreading and then returning them to mining that much more efficient/quicker.


I posted the YouTube video above. What more do I need to explain?
CherubDown
Profile Joined August 2010
United States171 Posts
November 29 2010 00:42 GMT
#201
On November 29 2010 09:36 CherubDown wrote:
Show nested quote +
On November 29 2010 09:09 GhoSt[shield] wrote:
On November 29 2010 08:17 CherubDown wrote:
I prefer using hotkeys. I mean, I use hotkeys for everything anyway


.....Please explain what you mean by using hotkeys, your post is not nonsensical and does not contribute to the thread. How do you hotkey them? How do you use the hotkeys when the harass begins? What technique do you use with the hotkeys that makes it more efficient than the F1 method? Please put at least some effort into your posts.


On another, more helpful note:
I believe this technique will really help against Banelings in every MU, in particular zvz. All zerg players have had the horror of watching slow banelings stroll into their mineral line, and since baneling splash works as a circular AoE, this technique could save a lot of workers from being killed. SInce you should already have all drones hotkeyed so that they are easy to grab IF lings get in the mineral line and you need to fight them, this combined with the F1 spread will make drone fighting or spreading and then returning them to mining that much more efficient/quicker.


I posted the YouTube video above. What more do I need to explain?


Oh! All I was saying was have your workers hotkeyed to like 0 or whatever then you can use the technique described in the video above.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
November 29 2010 02:38 GMT
#202
This is brilliant, nice work.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Severian
Profile Joined September 2010
Australia2052 Posts
November 29 2010 05:16 GMT
#203
If anyone has a reply or video of them performing this in an actual game, it'd be great if you could post it and I'll add it to the OP. I've added CherubDown's tutorial video to it.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 29 2010 05:21 GMT
#204
In the video you should have made the drones go in a circle using the minimap. Its a lot nicer faster and easier. When I first read this I thought this was terrible but upon seeing the fact that you could hold down F1 it could be done pretty fast O__O
Jaedong :3
blackodd
Profile Joined April 2010
Sweden451 Posts
November 29 2010 07:18 GMT
#205
On November 29 2010 14:16 Severian wrote:
If anyone has a reply or video of them performing this in an actual game, it'd be great if you could post it and I'll add it to the OP. I've added CherubDown's tutorial video to it.


Thought I did - Got 4 blue flame dropped, but I actually killed them before I could do this trick.. fail haha. Will take some time to get used to
For I am the Queen of Blades. And none shall ever dispute my rule, again...
leeznon
Profile Joined April 2010
United States255 Posts
November 29 2010 07:58 GMT
#206
Wow looks sweet. Gonna start doing this.
Zerg=Skill
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
November 29 2010 09:08 GMT
#207
On November 29 2010 09:42 CherubDown wrote:
+ Show Spoiler +
On November 29 2010 09:36 CherubDown wrote:
Show nested quote +
On November 29 2010 09:09 GhoSt[shield] wrote:
On November 29 2010 08:17 CherubDown wrote:
I prefer using hotkeys. I mean, I use hotkeys for everything anyway


.....Please explain what you mean by using hotkeys, your post is not nonsensical and does not contribute to the thread. How do you hotkey them? How do you use the hotkeys when the harass begins? What technique do you use with the hotkeys that makes it more efficient than the F1 method? Please put at least some effort into your posts.


On another, more helpful note:
I believe this technique will really help against Banelings in every MU, in particular zvz. All zerg players have had the horror of watching slow banelings stroll into their mineral line, and since baneling splash works as a circular AoE, this technique could save a lot of workers from being killed. SInce you should already have all drones hotkeyed so that they are easy to grab IF lings get in the mineral line and you need to fight them, this combined with the F1 spread will make drone fighting or spreading and then returning them to mining that much more efficient/quicker.


I posted the YouTube video above. What more do I need to explain?


Oh! All I was saying was have your workers hotkeyed to like 0 or whatever then you can use the technique described in the video above.



Cool cool, question answered, thanks for clearing up my confusion and sorry for the condescending tone. Thought that post was another bad post explaining nothing. Whoops
Nice video btw
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
November 29 2010 09:35 GMT
#208
This will be a standard technique for sure. The inventor now have a place in Starcraft history ^^
I
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
November 29 2010 11:45 GMT
#209
Wow dude

Ret owes you a beer!
Warturtle - DOTA 2 is KING
SuperDrill
Profile Joined August 2010
England3 Posts
November 29 2010 11:46 GMT
#210
i will try this for sure
doing it right the first time....
ChaosShadow
Profile Joined April 2010
United States79 Posts
November 29 2010 11:50 GMT
#211
Ret just pulled this off in game1 of his ro32 match in the GSL
kazansky
Profile Blog Joined February 2010
Germany931 Posts
November 29 2010 11:59 GMT
#212
This looks really fancy, i'll try that out a few time on dry and will definetily give it a shot
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
November 29 2010 12:46 GMT
#213
Who says Starcraft 2 doesn't have micro!
Everyone needs a nemesis.
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-11-29 13:22:48
November 29 2010 13:22 GMT
#214
I wonder how much I could streamline this process if I assigned all of the probes in either base to an unused control group.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
rally_point
Profile Joined April 2009
Canada458 Posts
November 29 2010 13:47 GMT
#215
great technique, works really well, thanks
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 29 2010 13:52 GMT
#216
If you are Zerg and belong to the minority which actually researches burrow, you could burrow and force at least one scan out of the Terran if you simply burrow your drones while they are between hatchery and minerals. Quite often Hellion harrass happens very early, when the Terran doesnt really have that many scans to spare and when the Hellions dont have the blue flame upgrade yet. That is probably the most useful time to burrow, but since you need a lair to get the upgrade it also only works with fast lair. Decisions, decisions ... but burrow is always good IMO.
If you cant say what you're meaning, you can never mean what you're saying.
Almania
Profile Joined September 2010
145 Posts
November 29 2010 14:26 GMT
#217
I. love. this.

Going to be annoyed when my opponents cotton on though =( I like my hellions and banelings. Just don't like theirs.
drlame
Profile Joined February 2010
Sweden574 Posts
November 29 2010 14:29 GMT
#218
On November 27 2010 22:28 smallerk wrote:
Show nested quote +
On November 27 2010 22:26 Talin wrote:
I would imagine this becomes a bit too messy and time/action consuming to perform with 30-40 Probes though, considering you still have to control your units to deal with harassment as well.


This, should be pretty hard spamming F1 like a madman and still kill off the harassment properly.


If you're tyler i think it's safe to say that some extra spamming is worth it.
Mahavishnu
Profile Joined August 2010
Canada396 Posts
November 29 2010 15:04 GMT
#219
How about using this against banelings when you bring scvs along
everything is gravity
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 29 2010 16:17 GMT
#220
this saved me in a game yesteday. Thanks for the post very good tip I was kind of thrown off actually since I play protoss and had a blue flame drop lol doesn't really ever happen so it was a good thing I read this post. Assiging the probes/scvs/drones to hotkey that isnt used is a good thing with this as well. returning to the minerals is super easy as well with a hotkey set
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Cerebrate.Monthly
Profile Joined November 2010
United States21 Posts
November 29 2010 17:08 GMT
#221
Definitely an awesome post and guide, there is actually a huge delay from when you "Stop" all your workers and immediatedly start spamming (Because you A moved your anti hellion units already right?) which can actually work for the hellion harasser's favor but depending on your reaction time it can be crucial. I actually tried it a few times and had my worker line wiped out by being a bit too slow with it compared to my usual move away and start spliting clumps method.

On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically.
"There is nothing cooler than being passionate about the things you love." -Day[9]
CherubDown
Profile Joined August 2010
United States171 Posts
November 29 2010 18:48 GMT
#222
I'm still waiting to see other applications of the F1 key.
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-11-29 18:52:49
November 29 2010 18:52 GMT
#223
On November 30 2010 02:08 Cerebrate.Monthly wrote:
Definitely an awesome post and guide, there is actually a huge delay from when you "Stop" all your workers and immediatedly start spamming (Because you A moved your anti hellion units already right?) which can actually work for the hellion harasser's favor but depending on your reaction time it can be crucial. I actually tried it a few times and had my worker line wiped out by being a bit too slow with it compared to my usual move away and start spliting clumps method.

On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically.

So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
CherubDown
Profile Joined August 2010
United States171 Posts
November 29 2010 18:58 GMT
#224
On November 30 2010 03:52 SilverPotato wrote:
Show nested quote +
On November 30 2010 02:08 Cerebrate.Monthly wrote:
Definitely an awesome post and guide, there is actually a huge delay from when you "Stop" all your workers and immediatedly start spamming (Because you A moved your anti hellion units already right?) which can actually work for the hellion harasser's favor but depending on your reaction time it can be crucial. I actually tried it a few times and had my worker line wiped out by being a bit too slow with it compared to my usual move away and start spliting clumps method.

On the other hand, I've had so many successful hellion harasses I'm curious to see someone test this with me more extensively. So I'll refer some practice partners to this thread and see if we can produce some video examples of low-tiered players like myself trying to accomplish this micro task realistically.

So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this.


In all fairness, the technique does require quick thinking during stressful times. But iff it is executed properly, can be effective. If I can find a game where it is used, I'll post it.
Cerebrate.Monthly
Profile Joined November 2010
United States21 Posts
November 29 2010 20:25 GMT
#225
On November 30 2010 03:52 SilverPotato wrote:
So your explaining to us in detail how you can't do this because you have low APM? Why? I'm sure anyone here who would care could pretty well guess that a noob can't do something like this.


I was stating the 'danger' of trying this strategy even with better APM because there is a pause when your drones are pretty much stacked up and NOT moving at all where a triple or quad blue flame hellion drop (As you often see) can literally wipe the entire mineral line, which would take more than 1 good blast of attacks if you were just immediately pulling the whole line away and spliting em as they started moving.

That first "S" pause is what I was pointing at, which would happen no matter how good your APM is because the units have a certain amount of latency no matter how fast you do this method.

Thanks for attacking me though, that was 'that special constructive post' this thread was in dire need of.
"There is nothing cooler than being passionate about the things you love." -Day[9]
Arn
Profile Joined November 2010
Sweden118 Posts
November 29 2010 20:35 GMT
#226
On November 30 2010 03:48 CherubDown wrote:
I'm still waiting to see other applications of the F1 key.


How often do you have idle workers (except for when they actually are idle, for example after building a building - in which case you already failed queueing something up)?

Well, I for one use it for splitting (I'm Zerg). Just before the game starts, I hold Ctrl+F1. This selects all my workers. Next I click a mineral patch, select my hatchery and go "S -> D", and then select 2-3 workers that are on their way to the mineral patch, and redirect them to another patch, as to make a 3+3 split.

The good thing about this is that it basically saves me a crucial keyclick as opposed to ctrl+click a worker, then click a patch. I like it, makes me feel at ease at the start of the game, also by "preparing" myself by holding the ctrl+f1.

Maybe many-workers-scouting could be slightly helped by the F1 key, but I doubt there are many more really useful uses such as the one in the original post.

OnT: We tried the F1-splitting trick out, and it's really great if performed well. I don't know if you have clarified this enough, but *holding* F1 is slightly easier than clicking it. It's also advisable to start your "splitting" early, if he's already in your mineral line it feels suboptimal somehow.

I also like to keybind the workers while I have them selected, and after I have clicked-away them, I queue them back to the mineral line.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
StutteR
Profile Blog Joined January 2010
United States1903 Posts
November 29 2010 20:40 GMT
#227
Did Ret do this in his matches last night?
`~` | effOrt Movie sKyHigh forever & SEn
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
November 29 2010 20:45 GMT
#228
Seems somewhat easy to do compared to other stuff. I'll be sure to try this out sometime.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Nightfall.589
Profile Joined August 2010
Canada766 Posts
November 29 2010 20:48 GMT
#229
Against 6 blue flame helions, Ret first box-split his drones, then used F1-click-click-click to spread them out around his base.

With only 2 queens, and a few lings for defense, he lost something like 8 drones.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 30 2010 01:29 GMT
#230
wow, this is very interesting. I think this could be quite useful in certain situations.
Cadence
Profile Joined July 2008
China33 Posts
November 30 2010 03:36 GMT
#231
Ret so did this in his game 1.
Zerg's are getting brave.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 30 2010 03:42 GMT
#232
nice!!
that'll save me from banelings in my drone line big time!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Cyanocyst
Profile Joined October 2010
2222 Posts
November 30 2010 04:10 GMT
#233
Yeah Ret actually used this on metal, it worked well. This is new, he probably could have done it even faster with more practice.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-11-30 04:41:48
November 30 2010 04:40 GMT
#234
okey I admit that I dissed this idea to start with, then I was playing a zvz and my opponent went for a very fast gas and pool,making 4 banelings and somehow sneaked them by all my scouting overlords and into my base (past my lings I sent to his base). I instantly remembered this thread and went for the F1 split, it worked wonders..he didnt know what to do with his banelings as it takes two to kill a drone, he just kinda wandered about until my queen and lings dealt with them and he eventually sacrificed them all for nothing :-) ended up with a huge lead and won the game easily.

this is a great, thnx !

edit: although I should note that you do lose very much mining time when you do this..but I guess its prefered to losing them permanently, in zvz its death if you lose 3+ drones in the beginning
"I like turtles"
LiOn
Profile Joined December 2002
Austria239 Posts
November 30 2010 10:53 GMT
#235
Ye i did that yesterday with my probes the terran was like WTF 8D
진지해? ^_^
pirates
Profile Joined October 2010
United States701 Posts
November 30 2010 11:24 GMT
#236
Burrow :>
simme123
Profile Blog Joined February 2010
Sweden810 Posts
November 30 2010 11:40 GMT
#237
It's nice just wondering if it's gonna be fast enough.
bobbingmatt
Profile Joined June 2010
Australia224 Posts
November 30 2010 11:50 GMT
#238
Wow this is really smart!
no
Noev
Profile Blog Joined January 2010
United States1105 Posts
November 30 2010 21:13 GMT
#239
On November 30 2010 12:36 Cadence wrote:
Ret so did this in his game 1.


I was thinking the same thing when i watched that game, it just made me smile, and it worked quite well i must say
Brewed Tea
Profile Joined October 2010
United States124 Posts
Last Edited: 2010-12-01 08:00:01
December 01 2010 07:53 GMT
#240
if it wasnt for mules terrans would have to 15 hatch every game.
nekuodah
Profile Joined August 2010
England2409 Posts
December 01 2010 07:57 GMT
#241
Sweet tactic could make a huge difference in some games (especially as im been blue flame hellion dropped a lot since dreamhack)
CherubDown
Profile Joined August 2010
United States171 Posts
Last Edited: 2010-12-01 15:41:14
December 01 2010 15:22 GMT
#242
On November 30 2010 20:24 pirates wrote:
Burrow :>

Actually, even if you burrow, the enemy can still swoop around the line and attack the hatchery or larvae and the splash will damage the drones.
Jedimonky
Profile Joined September 2010
United States56 Posts
December 01 2010 15:53 GMT
#243
This actually worked surprisingly well for me. I hadn't even practiced it or tried it before. I was in the middle of a game and saw a drop coming and as soon as I saw the hellions I started to just grab my probes and run and then i remember this...so i hit s held down F1 and spammed around my base. I went and watched the replay later. I only lost 5 probes to 3 hellions. 250 minerals vs the 300 minerals for the hellions. Which I think is really good for deciding to do it on the spot. Great idea!
CherubDown
Profile Joined August 2010
United States171 Posts
December 01 2010 16:06 GMT
#244
Jedimonky, can you submit a replay? I'd love to see it in action.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
December 01 2010 16:18 GMT
#245
This sounds amazing i cant wait to use it hopefully i'll remember when the time comes! Thanks alot
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
ArcNatural
Profile Joined September 2010
United States13 Posts
December 01 2010 18:35 GMT
#246
I feel like this is potentially metagame changing. Especially for ZvZ. Is this the change we have been looking for to end baneling wars? If this gains more speed it makes banelings only good for army comps and surprise drops.
Jedimonky
Profile Joined September 2010
United States56 Posts
December 01 2010 18:46 GMT
#247
http://www.sc2replayed.com/replays/111208-1v1-terran-protoss-xelnaga-caverns

Here is the rep CherubDown. I'll be honest I played terrible later in the game. I kept getting distracted because I was listening to the SotG podcast and apparently shockwave crashed and decided I needed to know twice. So twice starcraft was minimized and I was just not focused later in the game. Hope this shows the potential of this technique.

... How does "severing" your workers sound as a name....lol :D
Uranium
Profile Blog Joined May 2010
United States1077 Posts
December 01 2010 18:54 GMT
#248
Niiiiiice. Holding down F1 definitely makes this easy to do with even mediocre APM. I'll be using this in ZvZ and ZvT for sure.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 01 2010 18:59 GMT
#249
I should have used this yesterday against my friend. Some blue flame hellions were in my base, and like the noob I am, I grabbed all my workers and moved them, thus resulting in many of them burning. He would have not known what to do if I did the split thing.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Liveon
Profile Blog Joined September 2010
Netherlands1083 Posts
December 01 2010 19:11 GMT
#250
On December 02 2010 03:54 Uranium wrote:
Niiiiiice. Holding down F1 definitely makes this easy to do with even mediocre APM. I'll be using this in ZvZ and ZvT for sure.

but, there're no hellions in zvz? o.O

Nice strat though, will use it.
Hearthstone manager ECVisualize, Head Admin DSCL
Penke
Profile Joined October 2010
Sweden346 Posts
December 01 2010 19:21 GMT
#251
On December 02 2010 04:11 Liveon wrote:
Show nested quote +
On December 02 2010 03:54 Uranium wrote:
Niiiiiice. Holding down F1 definitely makes this easy to do with even mediocre APM. I'll be using this in ZvZ and ZvT for sure.

but, there're no hellions in zvz? o.O

Nice strat though, will use it.


This maneuver is great against banelings in your mineral line as well :D
Kokkan
Profile Joined June 2010
Sweden83 Posts
Last Edited: 2010-12-01 19:33:41
December 01 2010 19:24 GMT
#252
On November 28 2010 01:13 Spiffeh wrote:
Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again.


There is no time to do this.
But a simple CTRL+F1 will select allt he Idle Probes once they stopped.


The issue I can see is with large groups of workers 20-26 perhaps.You will then have to click as amny times as probes, during that time they will be frozen by STOP and take hits.

I think
1. BOX
2. STOP
3. F1 spam in Mini-Map is the fastest way to perform this.


Depending on the situation it can be great or to much effort.
Jedimonky
Profile Joined September 2010
United States56 Posts
December 01 2010 19:46 GMT
#253
On December 02 2010 03:59 MrMotionPicture wrote:
I should have used this yesterday against my friend. Some blue flame hellions were in my base, and like the noob I am, I grabbed all my workers and moved them, thus resulting in many of them burning. He would have not known what to do if I did the split thing.



That isn't a noob thing to do yet... This is still new. Most pros still just box and move. Maybe more efficiently but until this thread that was the best way to save workers.
Jedimonky
Profile Joined September 2010
United States56 Posts
December 01 2010 19:49 GMT
#254
On December 02 2010 04:24 Kokkan wrote:
Show nested quote +
On November 28 2010 01:13 Spiffeh wrote:
Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again.


There is no time to do this.
But a simple CTRL+F1 will select allt he Idle Probes once they stopped.



I did not know that. I will have to remember that next time I do this. Thanks for the tip. fyi I hadn't been hotkeying all my probes because I have only used this once. I just did it and the control clicked one of the probes and got them back to mining. (all the probes where still near my main nexus)
Gobbles
Profile Joined August 2010
Canada91 Posts
December 01 2010 20:20 GMT
#255
I think this is fantastic and I am happy Terran player because so many fools fools are trying to poo poo it for being micro intensive. Very nice find. I am definitely going to be doing this. A little micro vs rebuilding miners?, that question requires no thought.
You already said spite
CherubDown
Profile Joined August 2010
United States171 Posts
December 01 2010 21:56 GMT
#256
And it shall be named "The Severian Maneuver!"
Clamps
Profile Joined May 2010
66 Posts
December 01 2010 21:56 GMT
#257
This may have been mentioned already but just to correct a point in the OP. He worried that you might pull a worker holding a xel'naga tower open.

This actually wont happen, the game considers the act of holding a xel'naga open a valid and continuing action, so the worker isn't idle.


Severian
Profile Joined September 2010
Australia2052 Posts
December 01 2010 23:41 GMT
#258
I've added Jedimonky's replay to the OP. Thanks!

On December 02 2010 06:56 Clamps wrote:
This may have been mentioned already but just to correct a point in the OP. He worried that you might pull a worker holding a xel'naga tower open.

This actually wont happen, the game considers the act of holding a xel'naga open a valid and continuing action, so the worker isn't idle.

Thanks, I didn't know this. I've edited the OP with that correction.
Sholoshka
Profile Joined October 2010
United States60 Posts
December 02 2010 17:42 GMT
#259
Wow,

Yesterday I got totally rolled over because of a well timed blue-flame hellion harass. This is so useful and I'll be using this in the future no doubt.
Phantasy
Profile Joined November 2010
United States16 Posts
December 02 2010 21:13 GMT
#260
I tried this the other day and with there being 30+ drones its VERY time consuming and it is insanely hard to get back on track or do anything beside spamming drone movement. You will lose all macro and any chance of even trying to micro vs hellions or banes.
2500~ diamond zerg
- you are better off manually selecting to try to get around splash damage units.
Hi, it's RuNei
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
December 02 2010 21:55 GMT
#261
CatZ just lost all his banelings without killing almost anything because of your technique. I hate it, i wanted to see a lot of workers turned to green goo :-/
CherubDown
Profile Joined August 2010
United States171 Posts
December 02 2010 22:16 GMT
#262
On December 03 2010 06:55 Morfildur wrote:
CatZ just lost all his banelings without killing almost anything because of your technique. I hate it, i wanted to see a lot of workers turned to green goo :-/

Got a replay?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
December 02 2010 22:33 GMT
#263
On December 03 2010 07:16 CherubDown wrote:
Show nested quote +
On December 03 2010 06:55 Morfildur wrote:
CatZ just lost all his banelings without killing almost anything because of your technique. I hate it, i wanted to see a lot of workers turned to green goo :-/

Got a replay?


Was on his live Stream, so i don't have a replay.
Xylocaine
Profile Joined November 2010
France56 Posts
December 02 2010 23:38 GMT
#264
On December 02 2010 06:56 Clamps wrote:He worried that you might pull a worker holding a xel'naga tower open. This actually wont happen, the game considers the act of holding a xel'naga open a valid and continuing action


Nice to know, but another little tip: sometimes I have drones scattered around (for ex. hidden in a corner of the enemy base or something) and what I do so that they don't come up on my "idle workers" list (so that if I actually do have an idle worker, I don't miss it...) is just make them patrol over half a millimiter. Counts as a continuous action too, and keeps them off the list ;p

(Sorry if this has been posted yet, couldn't bother read anything but the first 2 and last 2 pages)
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
December 03 2010 06:39 GMT
#265
On November 27 2010 22:55 Skeyser wrote:
Sounds great for pros, but way too apm heavy for us mere mortals ^^

What are you talking about? I used to single click spread all of my workers in like 6 seconds with 120 apm. It's about precision, not click speed.
TriniMasta
Profile Joined December 2009
United States1323 Posts
December 03 2010 06:49 GMT
#266
On December 03 2010 15:39 Reasonable wrote:
Show nested quote +
On November 27 2010 22:55 Skeyser wrote:
Sounds great for pros, but way too apm heavy for us mere mortals ^^

What are you talking about? I used to single click spread all of my workers in like 6 seconds with 120 apm. It's about precision, not click speed.

Yes! Even though precision improves as APM does, this is somewhat true. The box and split is a more natural reaction to helion dropping, and this may take some time for the community to adapt to. I guess this would be best against helions once you get used to it, but again it's going to be hard to adapt to such a weird tactic.
Nonetheless, good find and keep it up!
정명훈 FIGHTING!!! Play both T and P.
Jedimonky
Profile Joined September 2010
United States56 Posts
December 03 2010 20:39 GMT
#267
On December 03 2010 06:13 Phantasy wrote:
I tried this the other day and with there being 30+ drones its VERY time consuming and it is insanely hard to get back on track or do anything beside spamming drone movement. You will lose all macro and any chance of even trying to micro vs hellions or banes.
2500~ diamond zerg
- you are better off manually selecting to try to get around splash damage units.


Not to be rude but i don't think you are doing it correctly then. A guy posted early that if you click ctrl + F1 it selects all the idle workers that you just spread out. Also you dont necessarily have to spread them across the map. Just spread them out in your base the key is moving them away from the hellion without lining them up so that the hellion can get a large multi-kill on the hellions. Although I am ashamed of how I played later in the game(kept having distractions), I used this technique to great effect in a game without ever having tried it before. The OP actually added to the rep to the OP.

btw in the rep i didn't know about the ctrl+F1 trick and my econ took minimal damage... It is better to lose mining time rather than the miner.
Jedimonky
Profile Joined September 2010
United States56 Posts
December 03 2010 20:42 GMT
#268
On December 03 2010 15:49 TriniMasta wrote:
Show nested quote +
On December 03 2010 15:39 Reasonable wrote:
On November 27 2010 22:55 Skeyser wrote:
Sounds great for pros, but way too apm heavy for us mere mortals ^^

What are you talking about? I used to single click spread all of my workers in like 6 seconds with 120 apm. It's about precision, not click speed.

Yes! Even though precision improves as APM does, this is somewhat true. The box and split is a more natural reaction to helion dropping, and this may take some time for the community to adapt to. I guess this would be best against helions once you get used to it, but again it's going to be hard to adapt to such a weird tactic.
Nonetheless, good find and keep it up!



I would argue that "effective APM" improves as precision improves... just a side note to the actual discussion.
Valestrum
Profile Blog Joined November 2010
United States246 Posts
December 03 2010 23:57 GMT
#269
This looks epic, i'll have to try it soon.
¯\_(ツ)_/¯
coko
Profile Joined November 2002
United Kingdom570 Posts
December 04 2010 12:04 GMT
#270
Didn't we see Ret do this in one of his games? I swear that he avoided the hellions with almost zero loses doing it in the Meta map.
Almania
Profile Joined September 2010
145 Posts
December 05 2010 04:10 GMT
#271
If patch 1.2.0 goes live as is, you won't be able to hold down F1 to do this trick.
Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2010-12-08 03:18:39
December 05 2010 05:33 GMT
#272
On December 05 2010 13:10 Almania wrote:
If patch 1.2.0 goes live as is, you won't be able to hold down F1 to do this trick.

This does seem to be the case. Rats. Oh well, it's not too difficult to alternate the buttons.

edit: Nevermind, the change was reverted. Rejoice!
terranghost
Profile Joined May 2010
United States980 Posts
December 08 2010 03:17 GMT
#273
I must say I hate the OP and love him at the same time.
My hellions are less useful while banelings on my scvs are less effective.
Sorry I play with a zerg practice partner a lot. Our workers did have a very high life expectancy.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
threehundred
Profile Joined July 2009
Canada911 Posts
December 08 2010 03:53 GMT
#274
thanks i love you
KimTaeyeon MEDIC MU fighting! ^^;;
GreatestThreat
Profile Joined May 2010
United States631 Posts
July 30 2011 03:53 GMT
#275
I felt like now would be a good time to necro this old thread. For all those currently watching MLG you may have an idea why

Severian splits, guys. Before you start calling blueflame hellions OP in the live report threads.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Bro_Stone
Profile Joined April 2011
United States510 Posts
July 30 2011 03:55 GMT
#276
Ye or else 37 drones goes GG SlayerS Fighting!
Stim Go Go GO!
xza
Profile Joined November 2010
Singapore1600 Posts
July 30 2011 03:56 GMT
#277
this thread is golden. especially for those zergs in MLG right now xD
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Xation
Profile Blog Joined April 2011
Canada147 Posts
July 30 2011 03:59 GMT
#278
It would be really handy if a Zerg from MLG saw this right now. Cmon Sheth!
Liquid HerO bonjwa. Stardust fighting! -Jester 1754
Ldooder
Profile Joined March 2011
United States28 Posts
July 30 2011 04:01 GMT
#279
ZergSlayerS

I tried this technique before though I lacked in having the correct spread to the hellions
I am a bumb
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
July 30 2011 04:10 GMT
#280
While you are spamming f1 all over the place, your zerglings and queens are ding, you are not macroing, and when it's over your drones are all over the place >_>
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 30 2011 04:18 GMT
#281
Heh, if I remember right this thread even got featured. Not too many micro tricks get featured. >_>

I guess now we see why this thing was really important.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
July 30 2011 04:22 GMT
#282
Tbh, the build used by Slayers is killing zergs because the zerglings and queens are dieing. Splitting your drones will do nothing if you don't have an army to kill the marines and hellions.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2011-07-30 04:24:42
July 30 2011 04:24 GMT
#283
slight mlg spoilers
+ Show Spoiler +
This could have been sooo useful for naniwa
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 30 2011 04:37 GMT
#284
Maybe they can feature the vid on the mainscreen @ MLG? Would be pretty hilarious
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
July 30 2011 04:41 GMT
#285
Awesome, I wish I'd seen this before.
An apple a day keeps the Protoss away | TLHF
StereoDVT
Profile Joined July 2011
United States30 Posts
July 30 2011 05:49 GMT
#286
No doubt that this works, it's the best way to split your workers vs hellions, but it takes soooo much apm, precious time that could be used trying to kill off the harass.
ESV TV Graphics | @StereoDVT | http://stereodvt.blogspot.com/
JungleshrimpSC
Profile Joined June 2011
United States6 Posts
July 30 2011 06:26 GMT
#287
I've been doing this for quite some time now. What I did was add the capsLock key to an idle worker alternative button. If you look its really easy to press S and CapsLock compared to f1.
I love you
0neder
Profile Joined July 2009
United States3733 Posts
July 30 2011 06:27 GMT
#288
Just goes to show the skill ceiling is way far away from being reached in SC2. Still very few uses of stuff like this.
-Cyrus-
Profile Joined June 2011
United States318 Posts
July 30 2011 06:28 GMT
#289
Wow, this is such a great tip. Thank you so much for posting this.
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 30 2011 07:27 GMT
#290
clutch bump to save the mlg zergs from certain doom
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
Last Edited: 2011-07-30 07:44:19
July 30 2011 07:32 GMT
#291
I dont believe this works anymore. I'd be very happy to be proven wrong, but the last time I tried this it wasn't working anymore.

The key difference between what happens now and in the video is that the camera doesn't move.
Before, if you pressed F1, you would select an idle worker. If you pressed F1 again, you would select the next.
Now, if you press F1 a second time, it centers the camera on that worker (similar to double tapping a control group). This means that when u hold down your F1 key, your camera jumps around retardedly and makes this very difficult, although I guess theoretically still possible.

EDIT:
Just tested it again and it was working fine. O_o
I did just patch it, though...
I don't know. Certified working, though. Everyone @ MLG should read this thread =D
WeeEEeeEEEeeEEEeeeEEee!!
eksert
Profile Joined August 2010
France656 Posts
July 30 2011 07:36 GMT
#292
Thou..cannot...save...workers..from..them...
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 30 2011 08:04 GMT
#293
This is brilliant.
Valor is a poor substitute for numbers.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2011 11:31 GMT
#294
On July 30 2011 16:32 Crazyeyes wrote:
I dont believe this works anymore. I'd be very happy to be proven wrong, but the last time I tried this it wasn't working anymore.

The key difference between what happens now and in the video is that the camera doesn't move.
Before, if you pressed F1, you would select an idle worker. If you pressed F1 again, you would select the next.
Now, if you press F1 a second time, it centers the camera on that worker (similar to double tapping a control group). This means that when u hold down your F1 key, your camera jumps around retardedly and makes this very difficult, although I guess theoretically still possible.

EDIT:
Just tested it again and it was working fine. O_o
I did just patch it, though...
I don't know. Certified working, though. Everyone @ MLG should read this thread =D

You dont know, that SC2 supports holding hotkeys?

Press ONE TIME hotkey and hold it. It will work with 100ms ratio. Not need to press it again. Just hold it.
Animostas
Profile Blog Joined August 2009
United States568 Posts
July 30 2011 11:34 GMT
#295
When I do this, I right click in a small circle in the minimap to send my Probes around; faster than clicking on the main screen.
Philosophy
Profile Joined May 2010
186 Posts
July 30 2011 11:36 GMT
#296
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?
Leetley
Profile Joined October 2010
1796 Posts
July 30 2011 11:38 GMT
#297
Wow, this is really neat. Thanks.
nihlon
Profile Joined April 2010
Sweden5581 Posts
July 30 2011 11:40 GMT
#298
On July 30 2011 20:36 Philosophy wrote:
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?


Bronze players don't do this trick...
Banelings are too cute to blow up
Suc
Profile Blog Joined January 2009
Australia1569 Posts
July 30 2011 11:41 GMT
#299
On July 30 2011 16:32 Crazyeyes wrote:
I dont believe this works anymore. I'd be very happy to be proven wrong, but the last time I tried this it wasn't working anymore.

The key difference between what happens now and in the video is that the camera doesn't move.
Before, if you pressed F1, you would select an idle worker. If you pressed F1 again, you would select the next.
Now, if you press F1 a second time, it centers the camera on that worker (similar to double tapping a control group). This means that when u hold down your F1 key, your camera jumps around retardedly and makes this very difficult, although I guess theoretically still possible.

EDIT:
Just tested it again and it was working fine. O_o
I did just patch it, though...
I don't know. Certified working, though. Everyone @ MLG should read this thread =D

I tried it this afternoon and got the same thing, it kept centreing on workers and hence made it harder.

As for this trick, even with a base with only 18 workers, I found it to take too long to split them all away from the minerals, the hellions would have killed them before that. Maybe it's just because the camera centres on your workers now if you hold down F1, but I found that tapping F1 and holding F1 is still just too slow to split your workers away from hellions.
memcpy
Profile Blog Joined April 2010
United States459 Posts
July 30 2011 11:43 GMT
#300
On July 30 2011 20:36 Philosophy wrote:
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?


On July 30 2011 20:38 Leetley wrote:
Wow, this is really neat. Thanks.


Apparently not everyone. =) This has always been a pretty useful trick for zerg players splitting against early banelings and hellions, but with the recent blue flame hellion popularity among pro TvT players, I'm sure this will help out terrans of all skill levels as well.
jnkw
Profile Joined November 2010
Canada347 Posts
July 30 2011 11:44 GMT
#301
On July 30 2011 20:36 Philosophy wrote:
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?


This, minus the bronze player part. It's been common knowledge for a long time. Also, I don't see why the OP fails to suggest that you control-group your workers before moving them all around your base. It only takes a few milliseconds and saves you the trouble of selecting all the workers again after the harrass is dealt with.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
July 30 2011 11:53 GMT
#302
This is a pretty easy technique, and it means one you have finished with it you can move on to your micro (you dont need to keep moving your workers around). It's a simple a-move (your units defending), select (workers), s, f1 + click spam. Not APM intensive at all
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
PhyreHazard
Profile Joined September 2010
Canada298 Posts
Last Edited: 2011-07-30 11:57:29
July 30 2011 11:56 GMT
#303
On July 30 2011 20:40 nihlon wrote:
Show nested quote +
On July 30 2011 20:36 Philosophy wrote:
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?


Bronze players don't do this trick...


Bronze player doesn't do anything really D:

PS: GASP! people are not watching MLG...
¯\_(ツ)_/¯
Antieque
Profile Joined January 2011
Korea (South)79 Posts
July 30 2011 12:28 GMT
#304
I've been doing this forever, really recommend you do it though
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
August 01 2011 01:42 GMT
#305
Question is, why don't the korean pros do this considering every damned TvT and TvZ has BFH now?
Kamma
Profile Joined June 2011
Denmark111 Posts
August 01 2011 01:53 GMT
#306
Cool technique, will definitely try to implement it into my own play, if possible
¯\_(ツ)_/¯
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 01 2011 01:55 GMT
#307
On August 01 2011 10:42 Jombozeus wrote:
Question is, why don't the korean pros do this considering every damned TvT and TvZ has BFH now?


It's impossible to micro and macro while doing this, and isn't really that fast.
Gnax
Profile Joined June 2010
Sweden490 Posts
August 01 2011 01:57 GMT
#308
On August 01 2011 10:42 Jombozeus wrote:
Question is, why don't the korean pros do this considering every damned TvT and TvZ has BFH now?


Because they either kill the helions before they're able to do enough damage or they spot them too late to be able to do this "trick". This is just silly theorycraft bullshit.
densha
Profile Joined December 2010
United States797 Posts
Last Edited: 2011-08-01 02:43:04
August 01 2011 02:42 GMT
#309
In the time you select everything and hit "S", BFHs can get a ton of kills.

In actual gameplay, it's much easier/faster to just move and split in the way you might split marines against banelings. You also need time to respond with attacking units. It's just not ideal to take the steps that this technique requires IMO.
If you wish to make an apple pie from scratch, you must first invent the universe.
Devolved
Profile Joined April 2008
United States2753 Posts
August 01 2011 02:44 GMT
#310
I think it's more important to mobilize a force to kill the Helions. However, I do think just hitting Stop on the workers would be better than running them since that's when they line up.
$♥$
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 01 2011 05:09 GMT
#311
I wouldn't use the technique all of the time, but I think in emergency situations it could be good. If you don't have any nearby units (or far away units are making their way over) and scout the hellions late, you might as well do this since its too late to move the workers all to another place, and you're waiting for the clean up units.
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 01 2011 05:24 GMT
#312
On July 30 2011 20:36 Philosophy wrote:
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?

It's kind of funny that while every bronze player knows how to do this, hellions still continue to be so effective. Have you been watching MLG Anaheim? If DRG had better controlled his drones at his natural in Game 2 on Shakuras Plateau he might have won that game.

I'll be honest, I haven't actually seen this before, but it's definitely worth trying out, and I wonder if when this is done effectively if it would negate hellion damage.
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 01 2011 05:27 GMT
#313
On August 01 2011 14:24 The Final Boss wrote:
Show nested quote +
On July 30 2011 20:36 Philosophy wrote:
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?

It's kind of funny that while every bronze player knows how to do this, hellions still continue to be so effective. Have you been watching MLG Anaheim? If DRG had better controlled his drones at his natural in Game 2 on Shakuras Plateau he might have won that game.

I'll be honest, I haven't actually seen this before, but it's definitely worth trying out, and I wonder if when this is done effectively if it would negate hellion damage.


I suspect that it's not nearly as effective as it seems to be, although I've never tried this before since I have a mac and everything's a bit wonky.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-08-01 05:29:22
August 01 2011 05:28 GMT
#314
On July 30 2011 20:44 jnkw wrote:
Show nested quote +
On July 30 2011 20:36 Philosophy wrote:
Why would you necro a thread about a micro trick that was known to every single bronze player for months now?


This, minus the bronze player part. It's been common knowledge for a long time. Also, I don't see why the OP fails to suggest that you control-group your workers before moving them all around your base. It only takes a few milliseconds and saves you the trouble of selecting all the workers again after the harrass is dealt with.


The OP fails to suggest it because you can simply ctrl+f1 once the harass is dealt with and send all your workers back to mining... no need for a control group.

And besides this technique is not how you should be splitting workers, you want to move the ones closest to the hellions first and 'stop' f1 spam doesn't allow you to do that, its random
When there is nothing left to lose but your dignity, it is already gone.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
August 01 2011 06:24 GMT
#315
I was wondering why people weren't doing this at MLG, I'm glad someone posted! And yes for all the people who are asking if this works in game, it does.
SlayerS Fighting!
FeastOfThePoops
Profile Joined May 2011
149 Posts
Last Edited: 2011-08-01 06:34:24
August 01 2011 06:29 GMT
#316
I've been playing against terrans that open with hellions in like 60% of the ZvT and TvT games I've played in for a month now in low masters as random, and honestly it's not really worth it to do this a lot of the time. At least with the amount of multitasking I am capable of, I kind of have to pick what I want to micro, it's more important to kill the hellions than it is to split my workers because the hellions will eventually kill all your workers regardless if you don't take them out ASAP. In most situations, if I just micro my army to take out the hellions and run all my workers away to my natural it works out just fine. Of course pro players might be able to do both with time to spare, but for regular gamers it isn't really that great. And, during the initial pull where most workers end up dying, there really isn't a lot of space for the workers to move to.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2011 06:31 GMT
#317
It's impossible to micro and macro while doing this, and isn't really that fast.

Believe me, it's easy to do, if know, how to do it. With korean APM around 200-400 it's easily possible, when I can spread them with APM 50-80
FeastOfThePoops
Profile Joined May 2011
149 Posts
Last Edited: 2011-08-01 06:41:38
August 01 2011 06:37 GMT
#318
On August 01 2011 15:31 Existor wrote:
Show nested quote +
It's impossible to micro and macro while doing this, and isn't really that fast.

Believe me, it's easy to do, if know, how to do it. With korean APM around 200-400 it's easily possible, when I can spread them with APM 50-80

Yea the splitting is insanely easy to do, but keep in mind hellions are often faster than any of the units you have nearby so you sometimes have to trap them with some workers and run some away while bringing your army in to take them out. Imagine this happening in two of your bases at once, there's really no time to be splitting workers if you're a regular joe. That's not even taking macro into account. You're just not going to be macroing while you do this, unless you're Flash or something.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2011 07:27 GMT
#319
On August 01 2011 15:37 FeastOfThePoops wrote:
Show nested quote +
On August 01 2011 15:31 Existor wrote:
It's impossible to micro and macro while doing this, and isn't really that fast.

Believe me, it's easy to do, if know, how to do it. With korean APM around 200-400 it's easily possible, when I can spread them with APM 50-80

Yea the splitting is insanely easy to do, but keep in mind hellions are often faster than any of the units you have nearby so you sometimes have to trap them with some workers and run some away while bringing your army in to take them out. Imagine this happening in two of your bases at once, there's really no time to be splitting workers if you're a regular joe. That's not even taking macro into account. You're just not going to be macroing while you do this, unless you're Flash or something.

If you have overlords, you can react to them very fast.

And if they come by ground, you also have time to react fast. But really, why not place 2-3 spines at every base?? Or 3-4 roaches
Dommk
Profile Joined May 2010
Australia4865 Posts
August 01 2011 07:28 GMT
#320
This only works if you can see the Hellions coming before they get near the mineral line :/ Not to mention it is stupidly annoying to pull off if you are getting attacked at two places at once
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2011 07:49 GMT
#321
On August 01 2011 16:28 Dommk wrote:
This only works if you can see the Hellions coming before they get near the mineral line :/ Not to mention it is stupidly annoying to pull off if you are getting attacked at two places at once

What about burrowing drones? So terran will waste scan too and this rush will be more expensive.

So, 2 spines and burrowed helions will give you some time.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 01 2011 07:52 GMT
#322
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.
Waxangel
Profile Blog Joined September 2002
United States33423 Posts
August 01 2011 07:53 GMT
#323
On November 27 2010 22:45 Liquid`Nazgul wrote:
This is interesting, might become very useful in future games.


good call :o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ElvisWayCool
Profile Joined March 2010
United States437 Posts
August 01 2011 07:54 GMT
#324
On August 01 2011 16:49 Existor wrote:
Show nested quote +
On August 01 2011 16:28 Dommk wrote:
This only works if you can see the Hellions coming before they get near the mineral line :/ Not to mention it is stupidly annoying to pull off if you are getting attacked at two places at once

What about burrowing drones? So terran will waste scan too and this rush will be more expensive.

So, 2 spines and burrowed helions will give you some time.


I rue the day burrowed hellions get introduced to the game.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-01 07:56:11
August 01 2011 07:55 GMT
#325
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.

It is more effective, than running in a group and dying all from one splash atack (from 2 blue-helions).

Imo, need to try use burrow more.

I rue the day burrowed hellions get introduced to the game.

Underground wars!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 01 2011 08:38 GMT
#326
On August 01 2011 16:53 Waxangel wrote:
Show nested quote +
On November 27 2010 22:45 Liquid`Nazgul wrote:
This is interesting, might become very useful in future games.


good call :o

lol dw man this is just how people bump up their post numbers
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hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
August 01 2011 08:52 GMT
#327
On August 01 2011 16:52 Itsmedudeman wrote:
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.

This takes a lot less precision and effort, so it's a superior method. Players could manually split, but what's the point when you can do this faster and use your own combat units to handle the hellions?

And regarding the idle downtime -- hellions will get almost no kills if they're only killing 1 at a time. The reason they're good is splash. In many situations, it's safe to separate all your workers and let hellions get 4 of them rather than run them in circles from the hellions and hope your opponent doesn't land a few good shots for 10 kills.
Pieismyign
Profile Blog Joined November 2010
United States176 Posts
August 01 2011 08:55 GMT
#328
I think manually splitting will be more effective because its faster if you're good at splitting which means you can get back to controlling units quicker
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2011-08-01 09:20:00
August 01 2011 09:18 GMT
#329
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").
FeastOfThePoops
Profile Joined May 2011
149 Posts
Last Edited: 2011-08-01 09:42:15
August 01 2011 09:41 GMT
#330
On August 01 2011 18:18 Sylvr wrote:
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").

A well timed hellion harass will definitely kill more than 2-3 workers even if they split them just because of the movement speed, I think they will lose a lot of popularity at first and then suddenly make a bit of a comeback as players stop factoring hellion harass into their builds as much after it becomes less popular. Definitely don't see it becoming obsolete though.
Sylvr
Profile Joined May 2010
United States524 Posts
August 01 2011 09:52 GMT
#331
On August 01 2011 18:41 FeastOfThePoops wrote:
Show nested quote +
On August 01 2011 18:18 Sylvr wrote:
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").

A well timed hellion harass will definitely kill more than 2-3 workers even if they split them just because of the movement speed, I think they will lose a lot of popularity at first and then suddenly make a bit of a comeback as players stop factoring hellion harass into their builds as much after it becomes less popular. Definitely don't see it becoming obsolete though.



Well, I may have exaggerated a little on that last part, but it definitely won't happen every single game anymore like GSL Season 3's 2-Rax all-in.
Savauge
Profile Joined August 2011
Netherlands18 Posts
August 01 2011 10:23 GMT
#332
nice
"David some do it"
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