Saving Your Workers From Hellions - Page 3
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fabiano
Brazil4644 Posts
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Excludos
Norway7685 Posts
On November 28 2010 01:11 MasterFischer wrote: The counter to hellions is NOT.. NOT NOTTTTTTT moving your workers... EVER.. why? Because in each mineral line, are only 3-4 workers.. would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions? I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away ! How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice | ||
imyzhang
Canada809 Posts
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LeCastor
France234 Posts
I wondered how some players split their workers so well. | ||
Chronopolis
Canada1484 Posts
Call it the "Panic Button" | ||
L3gendary
Canada1469 Posts
On November 28 2010 01:13 Spiffeh wrote: Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again. you can also press crtl+f1 to select all the idle workers after the harass. Does anyone know if its possible to cycle thru units in a control group in order to, say, split lings against helions in a similar manner? | ||
blackodd
Sweden451 Posts
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LeSioN
United States325 Posts
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SiN]
United States540 Posts
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pppppppppp
Singapore236 Posts
i've played a few games recently where i lost tons of workers to hellions. i always panic, box my workers, run them towards my army, and attack-move my army towards the hellions. i realise this makes the workers move in this perfect straight line from the hellions, absolutely terrible. | ||
Cadence
China33 Posts
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Ksyper
Bulgaria665 Posts
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RoarMan
Canada745 Posts
Call it "Fire Extinguisher." No more damn hellions burning my drones today....... | ||
N0cturnal
United Kingdom40 Posts
I like this trick however, it works well. Although it can sometimes be difficult to hit F1 in the heat of the hellion flame moment at least for me anyway. | ||
MasterFischer
Denmark836 Posts
On November 28 2010 01:23 Excludos wrote: How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice there are 8 or so minerals patches/lines.. ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot.. compared to 20 if they all stack in one direction.. e.g = 1 mineral patch. | ||
squintz
Canada217 Posts
the best technique is to sim city well and have a SMALL unit space between 2 buildings that your probes can run through but hellions can't as your escape route. Build buildings diagonally like 2rax wall off to do this. | ||
Purpose2
England187 Posts
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Vertig0
United States196 Posts
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SgtSater
United States59 Posts
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Zhou
United States832 Posts
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