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Saving Your Workers From Hellions - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 15 16 17 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 27 2010 19:57 GMT
#81
On November 28 2010 04:56 qxc wrote:
post a video of this being performed effectively pls

It's very effective, seriously. You don't have 10 minutes for test this? it's not that hard, lol
Toads
Profile Blog Joined February 2009
Canada1795 Posts
November 27 2010 19:58 GMT
#82
I got the chance to try it recently and it work pretty well. It's not hard at all
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
UltraVires
Profile Joined April 2010
United States241 Posts
November 27 2010 20:09 GMT
#83
Your last F1+clicks should put a probe on each mineral patch; you spread probes just as effectively (if not more effectively because the mining probes will be moving targets), and you get an extra bit of income. Also, this method is not harder to execute, so why not get the extra mins?

Thanks for this guide, I'll start using this trick immediately!
Error Ash
Profile Joined July 2008
Germany177 Posts
November 27 2010 20:09 GMT
#84
The Severian split. Sounds nice =) Gotta test it the next time i get hellion harrassed
arioch
Profile Joined May 2010
England403 Posts
November 27 2010 20:10 GMT
#85
Great thread thanks... just tried this and it worked a charm.
HydroXy
Profile Joined May 2010
United States513 Posts
November 27 2010 20:11 GMT
#86
On November 27 2010 22:55 Skeyser wrote:
Sounds great for pros, but way too apm heavy for us mere mortals ^^

I don't expect anyone to get their workers in such a nice circle as OP illustrated. I think the fastest way to execute this would be to spam wildly in your base and hope for an effective spread.

Anyway, this is a cool idea. Maybe I'll try it out.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
November 27 2010 20:17 GMT
#87
oh man now the workers have a magic box. i don't know why it took like 9 months to figure this out but it's so obvious and probably really effective on low saturated bases.
The Show of a Lifetime
SharkSpider
Profile Joined May 2010
Canada606 Posts
November 27 2010 20:24 GMT
#88
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
November 27 2010 20:33 GMT
#89
THIS WORKS AMAZINGLY FOR BANELINGS!!!!1!!

Sorry, but that had to be in caps, because it is THAT good.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
HydroXy
Profile Joined May 2010
United States513 Posts
November 27 2010 20:33 GMT
#90
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.
Kikuichimonji
Profile Joined June 2010
United States102 Posts
November 27 2010 20:34 GMT
#91
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.
You don't want to hotkey all your workers to the same hotkey in a hellion attack because they'll mass together and you'll lose them all.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
November 27 2010 20:35 GMT
#92
On November 28 2010 04:55 Almisael wrote:
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...


whoa how is it that this thread gets so much attention but that thread is still on page 1? Its the exact same technique lol, except someone came up with it a month ago and it got no attention
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
November 27 2010 20:37 GMT
#93
On November 28 2010 05:35 t3tsubo wrote:
Show nested quote +
On November 28 2010 04:55 Almisael wrote:
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...


whoa how is it that this thread gets so much attention but that thread is still on page 1? Its the exact same technique lol, except someone came up with it a month ago and it got no attention


I like how the names are almost completely the same too lol

cool stuff
TRUEESPORTS || your days as a respected member of team liquid are over
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
November 27 2010 20:41 GMT
#94
On November 28 2010 05:33 HydroXy wrote:
Show nested quote +
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.


Yes, but after the hellions are dead, you want to easily send them back to mine.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
hitman133
Profile Joined October 2010
United States1425 Posts
November 27 2010 20:42 GMT
#95
Very interesting, I lost 1 game b/c Hellions just killed almost all of my probes in early game.
SharkSpider
Profile Joined May 2010
Canada606 Posts
November 27 2010 20:45 GMT
#96
On November 28 2010 05:33 HydroXy wrote:
Show nested quote +
On November 28 2010 05:24 SharkSpider wrote:
Here's a bit of a trick that I use. Whenever I get worker harassed, I select all my workers and hotkey them to an unused hotkey for the duration of the attack. That way I can control them faster, and when the attack is done I can send them back to work without accidentally selecting army units and having to pick them out of my mineral line.

The point is to NOT control them by a hotkey, because when you do the workers clump up, making them easy fodder for the Hellions.

Read a little further in to the post please. The point is that you want your workers to be all over the place, to avoid attackers, etc. Sometimes you will need to do this to two bases at once. Before I started using 9,0 for this, I would always have to go probe hunting after I got MM dropped or something. This was a big problem because I'd lose more mining time. Now, I just flip to each nexus, make some new probes to replace the ones I've lost, and return the respective probes to mining. Having to select each probe is a pain, and the idle workers button might not even be your best bet because some probes will still be on move commands after the harass is over. It's just a time saver, not something meant to be done -instead- of what the OP is suggesting.
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
November 27 2010 20:46 GMT
#97
Amazing find mate, I think this will work it's way into a staple of SC2 micro
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
November 27 2010 20:51 GMT
#98
I was thinking the same thing when I was watching hellions kill tyler's probes, but was not sure if it would work; guess it's time to find out!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
November 27 2010 20:53 GMT
#99
On November 28 2010 05:46 Gridlock wrote:
Amazing find mate, I think this will work it's way into a staple of SC2 micro


It's a shame there's no 'Idle Marine' key either for ezpz spread.

I know, I know, I'll get my coat...
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
November 27 2010 20:56 GMT
#100
very interesting. i will have to try this soon
Aka XephyR/Shaneyesss
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