• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:05
CEST 15:05
KST 22:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7003 users

Saving Your Workers From Hellions - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
November 27 2010 22:58 GMT
#121
On November 28 2010 03:43 MasterFischer wrote:
Show nested quote +
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
November 27 2010 23:12 GMT
#122
ok this tips is great but actually you also have to kill the hellions wich requires many apm and focus on them since they are turning left and right to avoid your units.

So, doign this + trying to catch them with your army .... i guess any bonjwa can do it with his 300+ effective apm but for the verry vast majority of good players it seems verry hard to do. needs some test
twitter@RickyMarou
Munk-E
Profile Blog Joined July 2010
United States672 Posts
Last Edited: 2010-11-27 23:16:25
November 27 2010 23:15 GMT
#123
I did see an article that had this before and have been using it, works well.
You recognise me because of my signature!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 27 2010 23:24 GMT
#124
Pretty cool, going to try this out
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 27 2010 23:35 GMT
#125
On November 28 2010 07:58 eXigent. wrote:
Show nested quote +
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much
WHO is this who speaks to me as though I needed his advice?
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:38 GMT
#126
I just used this in a game and it was really effective. The blue flame hellion drop did way less damage than it would have otherwise. Thanks for the tip.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 27 2010 23:38 GMT
#127
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.
There is no one like you in the universe.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:40 GMT
#128
On November 28 2010 08:38 vica wrote:
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.


because then they all go in the same direction?
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Penke
Profile Joined October 2010
Sweden346 Posts
November 27 2010 23:42 GMT
#129
This is a great idea, I will definitely try the Severian split whenever I get the chance.
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2010-11-27 23:53:05
November 27 2010 23:50 GMT
#130
On November 28 2010 08:35 MasterFischer wrote:
Show nested quote +
On November 28 2010 07:58 eXigent. wrote:
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much


I believe you are correct that the amount of probes roasted in each shot would be around 2 to 5. But when you dont move your workers around the hellion can shoot again from its very position, or at least from a position close by, and thus maximizing it's rate of fire. If your probes were spread out over a larger area, the time between each hellion shot would most likely be longer and therefore less DPS.

I have however yet to try this out, so I am not certain how it would realy work in reality.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 27 2010 23:55 GMT
#131
True sc players still have their F1 key removed! So this doesn't work.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
GeeseHoward
Profile Joined November 2010
United States78 Posts
November 28 2010 00:05 GMT
#132
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.
[quote][/quote]
Sermokala
Profile Blog Joined November 2010
United States14143 Posts
November 28 2010 00:15 GMT
#133
Wow that is very impressive just reading I was like "Huh? I should try this..." and then when I was trying it I was all "Wow thats amazing."

much much props
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 28 2010 00:18 GMT
#134
What happens if you have more than one base? If he just keeps running around and you pull probes like this, won't your economy be screwed up just by hellions being around?
elmizzt
Profile Joined February 2010
United States3309 Posts
November 28 2010 00:21 GMT
#135
On November 28 2010 09:05 GeeseHoward wrote:
Show nested quote +
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.

Wow he was making a joke, don't crucify him for it.
d=(^_^)z
Trepanation
Profile Joined May 2010
United States111 Posts
November 28 2010 00:21 GMT
#136
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.


Pretty much i need to buy a new keyboard for this >.>''
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2010 00:23 GMT
#137
Looks like it's a good thing I swapped my F1 key back in using my F8 key :D!

Cool idea, I will definitely have to try this!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sting
Profile Joined May 2003
Serbia76 Posts
November 28 2010 00:24 GMT
#138
To the OP: Sir I salute you! o7
Resurrection : Life sux and then you die. And then, life sux again...
RiceMuncher
Profile Joined August 2010
Australia138 Posts
November 28 2010 00:26 GMT
#139
Hmmm interesting.
BUt damn my apm won't allow me 2 do it lol
-KarmA
Profile Blog Joined September 2010
United States353 Posts
November 28 2010 00:28 GMT
#140
On November 27 2010 22:41 Zaros wrote:
the best way to stop yourself from losing 30 probes to blue flame hellions is not to move them at all. Yes ur garunteed to lose 3 or 4 but you wont lose anymore, thats what i do anyway.


I wish i had your Chuck Norris probes
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #252
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 4
StarCraft: Brood War
Britney 47725
Sea 3041
Shuttle 1766
EffOrt 1030
Jaedong 556
Hyuk 527
BeSt 454
Soma 345
Light 276
ggaemo 252
[ Show more ]
Rush 197
Snow 183
ToSsGirL 139
Hyun 114
PianO 96
Free 74
Mong 72
Leta 64
Sea.KH 57
sorry 48
[sc1f]eonzerg 47
Sacsri 46
Pusan 39
soO 23
Barracks 22
Shine 20
GoRush 19
Terrorterran 12
IntoTheRainbow 12
Icarus 9
ajuk12(nOOB) 9
Dota 2
Gorgc580
XcaliburYe358
Counter-Strike
fl0m6939
olofmeister2431
Other Games
Lowko877
B2W.Neo831
hiko578
Beastyqt352
crisheroes305
DeMusliM283
Sick264
ArmadaUGS60
djWHEAT33
mouzStarbuck23
MindelVK17
Organizations
StarCraft: Brood War
UltimateBattle 2000
Other Games
BasetradeTV202
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4192
• TFBlade676
Upcoming Events
Maestros of the Game
55m
Classic vs Maru
Serral vs herO
TBD vs Clem
TBD vs Rogue
Replay Cast
10h 55m
CranKy Ducklings
20h 55m
uThermal 2v2 Circuit
1d 1h
BSL22 NKC (BSL vs China)
1d 5h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 20h
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
Wardi Open
2 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.