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On November 28 2010 03:43 MasterFischer wrote:Show nested quote +On November 28 2010 01:23 Excludos wrote:On November 28 2010 01:11 MasterFischer wrote: The counter to hellions is NOT..
NOT
NOTTTTTTT
moving your workers... EVER..
why?
Because in each mineral line, are only 3-4 workers..
would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?
I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away ! How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice  there are 8 or so minerals patches/lines.. ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot.. compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.
I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.
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ok this tips is great but actually you also have to kill the hellions wich requires many apm and focus on them since they are turning left and right to avoid your units.
So, doign this + trying to catch them with your army .... i guess any bonjwa can do it with his 300+ effective apm but for the verry vast majority of good players it seems verry hard to do. needs some test
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I did see an article that had this before and have been using it, works well.
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Pretty cool, going to try this out
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On November 28 2010 07:58 eXigent. wrote:Show nested quote +On November 28 2010 03:43 MasterFischer wrote:On November 28 2010 01:23 Excludos wrote:On November 28 2010 01:11 MasterFischer wrote: The counter to hellions is NOT..
NOT
NOTTTTTTT
moving your workers... EVER..
why?
Because in each mineral line, are only 3-4 workers..
would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?
I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away ! How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice  there are 8 or so minerals patches/lines.. ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot.. compared to 20 if they all stack in one direction.. e.g = 1 mineral patch. I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.
sure, exept for the fact that the hellions range is not 20.
It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...
so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...
anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much
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I just used this in a game and it was really effective. The blue flame hellion drop did way less damage than it would have otherwise. Thanks for the tip.
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Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.
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On November 28 2010 08:38 vica wrote: Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.
because then they all go in the same direction?
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This is a great idea, I will definitely try the Severian split whenever I get the chance.
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On November 28 2010 08:35 MasterFischer wrote:Show nested quote +On November 28 2010 07:58 eXigent. wrote:On November 28 2010 03:43 MasterFischer wrote:On November 28 2010 01:23 Excludos wrote:On November 28 2010 01:11 MasterFischer wrote: The counter to hellions is NOT..
NOT
NOTTTTTTT
moving your workers... EVER..
why?
Because in each mineral line, are only 3-4 workers..
would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?
I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away ! How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice  there are 8 or so minerals patches/lines.. ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot.. compared to 20 if they all stack in one direction.. e.g = 1 mineral patch. I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong. sure, exept for the fact that the hellions range is not 20. It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth... so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers... anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much
I believe you are correct that the amount of probes roasted in each shot would be around 2 to 5. But when you dont move your workers around the hellion can shoot again from its very position, or at least from a position close by, and thus maximizing it's rate of fire. If your probes were spread out over a larger area, the time between each hellion shot would most likely be longer and therefore less DPS.
I have however yet to try this out, so I am not certain how it would realy work in reality.
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True sc players still have their F1 key removed! So this doesn't work.
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On November 28 2010 08:55 Nightmarjoo wrote: True sc players still have their F1 key removed! So this doesn't work. You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.
On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.
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Wow that is very impressive just reading I was like "Huh? I should try this..." and then when I was trying it I was all "Wow thats amazing."
much much props
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What happens if you have more than one base? If he just keeps running around and you pull probes like this, won't your economy be screwed up just by hellions being around?
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On November 28 2010 09:05 GeeseHoward wrote:Show nested quote +On November 28 2010 08:55 Nightmarjoo wrote: True sc players still have their F1 key removed! So this doesn't work. You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW. On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers. Wow he was making a joke, don't crucify him for it.
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On November 28 2010 08:55 Nightmarjoo wrote: True sc players still have their F1 key removed! So this doesn't work.
Pretty much i need to buy a new keyboard for this >.>''
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Looks like it's a good thing I swapped my F1 key back in using my F8 key :D!
Cool idea, I will definitely have to try this!
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To the OP: Sir I salute you! o7
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Hmmm interesting. BUt damn my apm won't allow me 2 do it lol
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On November 27 2010 22:41 Zaros wrote: the best way to stop yourself from losing 30 probes to blue flame hellions is not to move them at all. Yes ur garunteed to lose 3 or 4 but you wont lose anymore, thats what i do anyway.
I wish i had your Chuck Norris probes
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