• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:36
CEST 10:36
KST 17:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
https://www.facebook.com/LottoWinsAI/ 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion ASL21 General Discussion Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1904 users

Saving Your Workers From Hellions - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
November 27 2010 22:58 GMT
#121
On November 28 2010 03:43 MasterFischer wrote:
Show nested quote +
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
November 27 2010 23:12 GMT
#122
ok this tips is great but actually you also have to kill the hellions wich requires many apm and focus on them since they are turning left and right to avoid your units.

So, doign this + trying to catch them with your army .... i guess any bonjwa can do it with his 300+ effective apm but for the verry vast majority of good players it seems verry hard to do. needs some test
twitter@RickyMarou
Munk-E
Profile Blog Joined July 2010
United States672 Posts
Last Edited: 2010-11-27 23:16:25
November 27 2010 23:15 GMT
#123
I did see an article that had this before and have been using it, works well.
You recognise me because of my signature!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 27 2010 23:24 GMT
#124
Pretty cool, going to try this out
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 27 2010 23:35 GMT
#125
On November 28 2010 07:58 eXigent. wrote:
Show nested quote +
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much
WHO is this who speaks to me as though I needed his advice?
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:38 GMT
#126
I just used this in a game and it was really effective. The blue flame hellion drop did way less damage than it would have otherwise. Thanks for the tip.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 27 2010 23:38 GMT
#127
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.
There is no one like you in the universe.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:40 GMT
#128
On November 28 2010 08:38 vica wrote:
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.


because then they all go in the same direction?
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Penke
Profile Joined October 2010
Sweden346 Posts
November 27 2010 23:42 GMT
#129
This is a great idea, I will definitely try the Severian split whenever I get the chance.
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2010-11-27 23:53:05
November 27 2010 23:50 GMT
#130
On November 28 2010 08:35 MasterFischer wrote:
Show nested quote +
On November 28 2010 07:58 eXigent. wrote:
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much


I believe you are correct that the amount of probes roasted in each shot would be around 2 to 5. But when you dont move your workers around the hellion can shoot again from its very position, or at least from a position close by, and thus maximizing it's rate of fire. If your probes were spread out over a larger area, the time between each hellion shot would most likely be longer and therefore less DPS.

I have however yet to try this out, so I am not certain how it would realy work in reality.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 27 2010 23:55 GMT
#131
True sc players still have their F1 key removed! So this doesn't work.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
GeeseHoward
Profile Joined November 2010
United States78 Posts
November 28 2010 00:05 GMT
#132
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.
[quote][/quote]
Sermokala
Profile Blog Joined November 2010
United States14107 Posts
November 28 2010 00:15 GMT
#133
Wow that is very impressive just reading I was like "Huh? I should try this..." and then when I was trying it I was all "Wow thats amazing."

much much props
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 28 2010 00:18 GMT
#134
What happens if you have more than one base? If he just keeps running around and you pull probes like this, won't your economy be screwed up just by hellions being around?
elmizzt
Profile Joined February 2010
United States3309 Posts
November 28 2010 00:21 GMT
#135
On November 28 2010 09:05 GeeseHoward wrote:
Show nested quote +
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.

Wow he was making a joke, don't crucify him for it.
d=(^_^)z
Trepanation
Profile Joined May 2010
United States111 Posts
November 28 2010 00:21 GMT
#136
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.


Pretty much i need to buy a new keyboard for this >.>''
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2010 00:23 GMT
#137
Looks like it's a good thing I swapped my F1 key back in using my F8 key :D!

Cool idea, I will definitely have to try this!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sting
Profile Joined May 2003
Serbia76 Posts
November 28 2010 00:24 GMT
#138
To the OP: Sir I salute you! o7
Resurrection : Life sux and then you die. And then, life sux again...
RiceMuncher
Profile Joined August 2010
Australia138 Posts
November 28 2010 00:26 GMT
#139
Hmmm interesting.
BUt damn my apm won't allow me 2 do it lol
-KarmA
Profile Blog Joined September 2010
United States353 Posts
November 28 2010 00:28 GMT
#140
On November 27 2010 22:41 Zaros wrote:
the best way to stop yourself from losing 30 probes to blue flame hellions is not to move them at all. Yes ur garunteed to lose 3 or 4 but you wont lose anymore, thats what i do anyway.


I wish i had your Chuck Norris probes
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 118
trigger 69
StarCraft: Brood War
Larva 198
ToSsGirL 45
yabsab 35
soO 27
Sharp 22
sSak 16
ajuk12(nOOB) 16
Noble 12
Dota 2
NeuroSwarm486
XcaliburYe103
League of Legends
JimRising 553
Counter-Strike
allub393
Heroes of the Storm
Khaldor157
Other Games
gofns8835
C9.Mang0315
Fuzer 113
Organizations
Dota 2
PGL Dota 2 - Main Stream12218
Other Games
gamesdonequick873
StarCraft: Brood War
UltimateBattle 56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1247
• Stunt604
• HappyZerGling99
Upcoming Events
WardiTV Map Contest Tou…
2h 24m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
6h 24m
uThermal 2v2 Circuit
6h 24m
BSL
10h 24m
Sparkling Tuna Cup
1d 1h
WardiTV Map Contest Tou…
1d 2h
Ladder Legends
1d 6h
BSL
1d 10h
CranKy Ducklings
1d 15h
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
Replay Cast
6 days
Escore
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.