• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:19
CET 15:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1466 users

Saving Your Workers From Hellions - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
November 27 2010 22:58 GMT
#121
On November 28 2010 03:43 MasterFischer wrote:
Show nested quote +
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
November 27 2010 23:12 GMT
#122
ok this tips is great but actually you also have to kill the hellions wich requires many apm and focus on them since they are turning left and right to avoid your units.

So, doign this + trying to catch them with your army .... i guess any bonjwa can do it with his 300+ effective apm but for the verry vast majority of good players it seems verry hard to do. needs some test
twitter@RickyMarou
Munk-E
Profile Blog Joined July 2010
United States672 Posts
Last Edited: 2010-11-27 23:16:25
November 27 2010 23:15 GMT
#123
I did see an article that had this before and have been using it, works well.
You recognise me because of my signature!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 27 2010 23:24 GMT
#124
Pretty cool, going to try this out
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 27 2010 23:35 GMT
#125
On November 28 2010 07:58 eXigent. wrote:
Show nested quote +
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much
WHO is this who speaks to me as though I needed his advice?
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:38 GMT
#126
I just used this in a game and it was really effective. The blue flame hellion drop did way less damage than it would have otherwise. Thanks for the tip.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 27 2010 23:38 GMT
#127
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.
There is no one like you in the universe.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2010 23:40 GMT
#128
On November 28 2010 08:38 vica wrote:
Why can't we just select all of the workers and patrol across half the base? Would take just all of 1 second, and doesn't require 10 steps. But I'm sure if you have the hand speed, this would be viable as well.


because then they all go in the same direction?
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Penke
Profile Joined October 2010
Sweden346 Posts
November 27 2010 23:42 GMT
#129
This is a great idea, I will definitely try the Severian split whenever I get the chance.
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2010-11-27 23:53:05
November 27 2010 23:50 GMT
#130
On November 28 2010 08:35 MasterFischer wrote:
Show nested quote +
On November 28 2010 07:58 eXigent. wrote:
On November 28 2010 03:43 MasterFischer wrote:
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


I think you are forgetting 1 major point here. Hellions dont line up with mineral patches and only shoot them individually. Terran players will bring their hellions in from the side of the mineral patch, which allows the spread damage to hit many workers across the mineral line. Why would you shoot downward onto single patches, when you can shoot sideways and hit like 3-4 mineral patches at once. Overall your argument is very wrong.



sure, exept for the fact that the hellions range is not 20.

It can't shoot the entire side mineral line im quite sure. and beside, its not gaurenteed that it will hit anything from the side, any more than 3-4 workers, because they go back and forth...

so 3 workers going to each minerals line... say 3 lines side range.. thats still only 3-4 workers...

anyway u look at it, horizontal or vertical, it's still only max 4 workers per 3 hellions shoot u get, which isnt much


I believe you are correct that the amount of probes roasted in each shot would be around 2 to 5. But when you dont move your workers around the hellion can shoot again from its very position, or at least from a position close by, and thus maximizing it's rate of fire. If your probes were spread out over a larger area, the time between each hellion shot would most likely be longer and therefore less DPS.

I have however yet to try this out, so I am not certain how it would realy work in reality.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 27 2010 23:55 GMT
#131
True sc players still have their F1 key removed! So this doesn't work.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
GeeseHoward
Profile Joined November 2010
United States78 Posts
November 28 2010 00:05 GMT
#132
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.
[quote][/quote]
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
November 28 2010 00:15 GMT
#133
Wow that is very impressive just reading I was like "Huh? I should try this..." and then when I was trying it I was all "Wow thats amazing."

much much props
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 28 2010 00:18 GMT
#134
What happens if you have more than one base? If he just keeps running around and you pull probes like this, won't your economy be screwed up just by hellions being around?
elmizzt
Profile Joined February 2010
United States3309 Posts
November 28 2010 00:21 GMT
#135
On November 28 2010 09:05 GeeseHoward wrote:
Show nested quote +
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.

You're implying the set up for BW is still relevant for SC2 or that to be at rue SC player you'll be playing BW. The first one is simply untrue and there are no hellions in BW.

On topic, thanks for posting this. I never thought about doing this. Since you can just 1a a part of your army to go after the hellions and then start doing the spread. of your workers.

Wow he was making a joke, don't crucify him for it.
d=(^_^)z
Trepanation
Profile Joined May 2010
United States111 Posts
November 28 2010 00:21 GMT
#136
On November 28 2010 08:55 Nightmarjoo wrote:
True sc players still have their F1 key removed! So this doesn't work.


Pretty much i need to buy a new keyboard for this >.>''
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2010 00:23 GMT
#137
Looks like it's a good thing I swapped my F1 key back in using my F8 key :D!

Cool idea, I will definitely have to try this!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sting
Profile Joined May 2003
Serbia76 Posts
November 28 2010 00:24 GMT
#138
To the OP: Sir I salute you! o7
Resurrection : Life sux and then you die. And then, life sux again...
RiceMuncher
Profile Joined August 2010
Australia138 Posts
November 28 2010 00:26 GMT
#139
Hmmm interesting.
BUt damn my apm won't allow me 2 do it lol
-KarmA
Profile Blog Joined September 2010
United States353 Posts
November 28 2010 00:28 GMT
#140
On November 27 2010 22:41 Zaros wrote:
the best way to stop yourself from losing 30 probes to blue flame hellions is not to move them at all. Yes ur garunteed to lose 3 or 4 but you wont lose anymore, thats what i do anyway.


I wish i had your Chuck Norris probes
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
ByuN vs Gerald
Clem vs Krystianer
WardiTV759
TKL 197
IndyStarCraft 145
Rex132
3DClanTV 65
EnkiAlexander 41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 203
IndyStarCraft 145
Rex 144
StarCraft: Brood War
Sea 52645
Jaedong 1772
Shuttle 1325
EffOrt 602
Larva 498
firebathero 409
Stork 370
Mini 351
BeSt 317
Soma 275
[ Show more ]
Hyuk 206
actioN 198
ggaemo 176
Soulkey 169
Rush 122
Mong 119
Sharp 112
Pusan 82
Mind 81
Dewaltoss 72
Snow 71
Aegong 70
Sea.KH 59
ToSsGirL 51
sSak 39
[sc1f]eonzerg 32
PianO 31
Free 28
sorry 28
IntoTheRainbow 18
HiyA 17
soO 17
yabsab 17
Movie 13
Rock 12
Terrorterran 11
GoRush 11
Shine 10
ajuk12(nOOB) 9
Sacsri 9
ivOry 7
Dota 2
qojqva1778
Gorgc810
BananaSlamJamma175
XcaliburYe84
Counter-Strike
olofmeister1945
Fnx 1635
fl0m1578
Other Games
singsing1897
B2W.Neo1050
crisheroes326
DeMusliM300
Lowko268
Hui .148
QueenE145
Mew2King60
ArmadaUGS2
Organizations
Other Games
BasetradeTV86
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Nemesis6934
• Jankos1758
• TFBlade127
Upcoming Events
Replay Cast
9h 41m
Ultimate Battle
21h 41m
Light vs ZerO
WardiTV Winter Champion…
21h 41m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 9h
CranKy Ducklings
1d 19h
WardiTV Winter Champion…
1d 21h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.