• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:51
CEST 08:51
KST 15:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy14
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris54Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Production Quality - Maestros of the Game Vs RSL 2 Geoff 'iNcontroL' Robinson has passed away Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond) LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
The Korean Terminology Thread Pros React To: herO's Baffling Game ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 807 users

Saving Your Workers From Hellions - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2011 07:49 GMT
#321
On August 01 2011 16:28 Dommk wrote:
This only works if you can see the Hellions coming before they get near the mineral line :/ Not to mention it is stupidly annoying to pull off if you are getting attacked at two places at once

What about burrowing drones? So terran will waste scan too and this rush will be more expensive.

So, 2 spines and burrowed helions will give you some time.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 01 2011 07:52 GMT
#322
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.
Waxangel
Profile Blog Joined September 2002
United States33423 Posts
August 01 2011 07:53 GMT
#323
On November 27 2010 22:45 Liquid`Nazgul wrote:
This is interesting, might become very useful in future games.


good call :o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ElvisWayCool
Profile Joined March 2010
United States437 Posts
August 01 2011 07:54 GMT
#324
On August 01 2011 16:49 Existor wrote:
Show nested quote +
On August 01 2011 16:28 Dommk wrote:
This only works if you can see the Hellions coming before they get near the mineral line :/ Not to mention it is stupidly annoying to pull off if you are getting attacked at two places at once

What about burrowing drones? So terran will waste scan too and this rush will be more expensive.

So, 2 spines and burrowed helions will give you some time.


I rue the day burrowed hellions get introduced to the game.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-01 07:56:11
August 01 2011 07:55 GMT
#325
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.

It is more effective, than running in a group and dying all from one splash atack (from 2 blue-helions).

Imo, need to try use burrow more.

I rue the day burrowed hellions get introduced to the game.

Underground wars!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 01 2011 08:38 GMT
#326
On August 01 2011 16:53 Waxangel wrote:
Show nested quote +
On November 27 2010 22:45 Liquid`Nazgul wrote:
This is interesting, might become very useful in future games.


good call :o

lol dw man this is just how people bump up their post numbers
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
August 01 2011 08:52 GMT
#327
On August 01 2011 16:52 Itsmedudeman wrote:
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.

This takes a lot less precision and effort, so it's a superior method. Players could manually split, but what's the point when you can do this faster and use your own combat units to handle the hellions?

And regarding the idle downtime -- hellions will get almost no kills if they're only killing 1 at a time. The reason they're good is splash. In many situations, it's safe to separate all your workers and let hellions get 4 of them rather than run them in circles from the hellions and hope your opponent doesn't land a few good shots for 10 kills.
Pieismyign
Profile Blog Joined November 2010
United States176 Posts
August 01 2011 08:55 GMT
#328
I think manually splitting will be more effective because its faster if you're good at splitting which means you can get back to controlling units quicker
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2011-08-01 09:20:00
August 01 2011 09:18 GMT
#329
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").
FeastOfThePoops
Profile Joined May 2011
149 Posts
Last Edited: 2011-08-01 09:42:15
August 01 2011 09:41 GMT
#330
On August 01 2011 18:18 Sylvr wrote:
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").

A well timed hellion harass will definitely kill more than 2-3 workers even if they split them just because of the movement speed, I think they will lose a lot of popularity at first and then suddenly make a bit of a comeback as players stop factoring hellion harass into their builds as much after it becomes less popular. Definitely don't see it becoming obsolete though.
Sylvr
Profile Joined May 2010
United States524 Posts
August 01 2011 09:52 GMT
#331
On August 01 2011 18:41 FeastOfThePoops wrote:
Show nested quote +
On August 01 2011 18:18 Sylvr wrote:
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").

A well timed hellion harass will definitely kill more than 2-3 workers even if they split them just because of the movement speed, I think they will lose a lot of popularity at first and then suddenly make a bit of a comeback as players stop factoring hellion harass into their builds as much after it becomes less popular. Definitely don't see it becoming obsolete though.



Well, I may have exaggerated a little on that last part, but it definitely won't happen every single game anymore like GSL Season 3's 2-Rax all-in.
Savauge
Profile Joined August 2011
Netherlands18 Posts
August 01 2011 10:23 GMT
#332
nice
"David some do it"
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 2103
JulyZerg 729
Larva 328
ToSsGirL 68
sSak 51
Dota 2
NeuroSwarm112
League of Legends
JimRising 785
febbydoto14
Counter-Strike
Stewie2K1074
Super Smash Bros
Mew2King68
Heroes of the Storm
Khaldor151
Other Games
summit1g6681
WinterStarcraft610
ViBE232
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH351
• practicex 48
• Sammyuel 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos506
• Stunt476
Other Games
• Scarra1208
Upcoming Events
RSL Revival
3h 9m
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
10h 9m
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
12h 9m
Team Hawk vs Team Sziky
Sparkling Tuna Cup
1d 3h
Monday Night Weeklies
1d 9h
The PondCast
4 days
Online Event
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Dewalt
BSL Team Wars
5 days
Maestros of the Game
6 days
[ Show More ]
Cosmonarchy
6 days
Bonyth vs Dewalt
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.