• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:50
CET 14:50
KST 22:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1016 users

Saving Your Workers From Hellions - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2011 07:49 GMT
#321
On August 01 2011 16:28 Dommk wrote:
This only works if you can see the Hellions coming before they get near the mineral line :/ Not to mention it is stupidly annoying to pull off if you are getting attacked at two places at once

What about burrowing drones? So terran will waste scan too and this rush will be more expensive.

So, 2 spines and burrowed helions will give you some time.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 01 2011 07:52 GMT
#322
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.
Waxangel
Profile Blog Joined September 2002
United States33503 Posts
August 01 2011 07:53 GMT
#323
On November 27 2010 22:45 Liquid`Nazgul wrote:
This is interesting, might become very useful in future games.


good call :o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ElvisWayCool
Profile Joined March 2010
United States437 Posts
August 01 2011 07:54 GMT
#324
On August 01 2011 16:49 Existor wrote:
Show nested quote +
On August 01 2011 16:28 Dommk wrote:
This only works if you can see the Hellions coming before they get near the mineral line :/ Not to mention it is stupidly annoying to pull off if you are getting attacked at two places at once

What about burrowing drones? So terran will waste scan too and this rush will be more expensive.

So, 2 spines and burrowed helions will give you some time.


I rue the day burrowed hellions get introduced to the game.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-01 07:56:11
August 01 2011 07:55 GMT
#325
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.

It is more effective, than running in a group and dying all from one splash atack (from 2 blue-helions).

Imo, need to try use burrow more.

I rue the day burrowed hellions get introduced to the game.

Underground wars!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 01 2011 08:38 GMT
#326
On August 01 2011 16:53 Waxangel wrote:
Show nested quote +
On November 27 2010 22:45 Liquid`Nazgul wrote:
This is interesting, might become very useful in future games.


good call :o

lol dw man this is just how people bump up their post numbers
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
August 01 2011 08:52 GMT
#327
On August 01 2011 16:52 Itsmedudeman wrote:
This doesn't seem more effective than pulling your workers and splitting them in groups to me. The important thing is to keep away from the helions, but if you do this you'll have downtime where a majority of your workers aren't moving at all, so they'll still be able to get a lot of kills.

This takes a lot less precision and effort, so it's a superior method. Players could manually split, but what's the point when you can do this faster and use your own combat units to handle the hellions?

And regarding the idle downtime -- hellions will get almost no kills if they're only killing 1 at a time. The reason they're good is splash. In many situations, it's safe to separate all your workers and let hellions get 4 of them rather than run them in circles from the hellions and hope your opponent doesn't land a few good shots for 10 kills.
Pieismyign
Profile Blog Joined November 2010
United States176 Posts
August 01 2011 08:55 GMT
#328
I think manually splitting will be more effective because its faster if you're good at splitting which means you can get back to controlling units quicker
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2011-08-01 09:20:00
August 01 2011 09:18 GMT
#329
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").
FeastOfThePoops
Profile Joined May 2011
149 Posts
Last Edited: 2011-08-01 09:42:15
August 01 2011 09:41 GMT
#330
On August 01 2011 18:18 Sylvr wrote:
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").

A well timed hellion harass will definitely kill more than 2-3 workers even if they split them just because of the movement speed, I think they will lose a lot of popularity at first and then suddenly make a bit of a comeback as players stop factoring hellion harass into their builds as much after it becomes less popular. Definitely don't see it becoming obsolete though.
Sylvr
Profile Joined May 2010
United States524 Posts
August 01 2011 09:52 GMT
#331
On August 01 2011 18:41 FeastOfThePoops wrote:
Show nested quote +
On August 01 2011 18:18 Sylvr wrote:
People sure do have some stupid reasons for not liking this technique. Nobody ever said that this will save 100% of your workers. It's merely meant to limit them to 1-2 kills at a time. Given the cooldown of a Hellion's attack, that's going to buy you a TON of time to get your army in to clean them up.

Sure, if you just grab all of your workers and run away, you MIGHT get away with 0 casualties, but is it worth the risk? Especially when your opponent is just as good as you are and knows that you're gonna try to run them away? One thing I noticed a few of these Terrans do (and noted that a few of them COULD have done) was send a couple Hellions to the back to make them pull the workers and keep 2 in front to intercept them while they're lined up.

As for missing Macro time, they sacrifice more of that with Blink Micro, Marine Splitting, Baneling Micro (As easy as it is, you can't really stop at any point to do much else or you'll lose them all), and many more. This situation isn't any less important than the above. Games are lost on the worker line as often as on the battlefield.

I'm not faulting the players for not doing this every single time. Sometimes you just have too much going on (Defending a multi-pronged attack, for instance), but there were plenty of times when it was absolutely the best thing they could have done. Just imagine what Day[9] and djWheat's reactions would have been if this had occurred in even a single game that we saw.

I am of the opinion that this technique could single-handedly obsolete this mass Hellion build-of-the-week. Who would go for a Hellion-based opening when you aren't likely to get more than 2-3 worker kills with it (unless they didn't see it, but that goes back to Day[9]'s rant on "Hope based strategies").

A well timed hellion harass will definitely kill more than 2-3 workers even if they split them just because of the movement speed, I think they will lose a lot of popularity at first and then suddenly make a bit of a comeback as players stop factoring hellion harass into their builds as much after it becomes less popular. Definitely don't see it becoming obsolete though.



Well, I may have exaggerated a little on that last part, but it definitely won't happen every single game anymore like GSL Season 3's 2-Rax all-in.
Savauge
Profile Joined August 2011
Netherlands18 Posts
August 01 2011 10:23 GMT
#332
nice
"David some do it"
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Christmas Eve Games
Gerald vs YoungYakovLIVE!
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
WardiTV1051
IndyStarCraft 261
Rex120
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko416
IndyStarCraft 273
mouzStarbuck 160
Rex 117
Livibee 88
trigger 6
StarCraft: Brood War
Britney 51966
Sea 14611
Bisu 1919
Aegong 1738
Horang2 1716
Larva 596
Soma 542
Hyun 461
Stork 442
actioN 373
[ Show more ]
firebathero 301
BeSt 301
Shuttle 242
Snow 237
hero 226
Mini 193
Rush 188
ggaemo 179
Last 139
Barracks 110
JYJ 78
Pusan 61
PianO 53
sorry 52
HiyA 49
ToSsGirL 47
Killer 31
Shinee 29
Movie 26
soO 25
yabsab 20
Terrorterran 16
Sacsri 15
zelot 14
sas.Sziky 14
GoRush 12
scan(afreeca) 11
Noble 10
SilentControl 8
JulyZerg 8
Dota 2
XcaliburYe1142
League of Legends
C9.Mang0351
rGuardiaN162
Counter-Strike
zeus2224
x6flipin1809
edward156
Super Smash Bros
Mew2King110
Other Games
singsing1744
hiko302
crisheroes299
Happy243
Hui .215
BRAT_OK 41
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 82
• Light_VIP 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV2106
League of Legends
• Jankos5221
Upcoming Events
Replay Cast
19h 10m
WardiTV Invitational
22h 10m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.