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Saving Your Workers From Hellions - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 17 Next All
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
November 28 2010 00:33 GMT
#141
This might be applicable in ZvZ when banelings get in the mineral line and the chase begins. Holding down F1 should not be too difficult after a stop command and at least you can save some drones.
Raymund
Profile Joined March 2010
Swaziland14 Posts
November 28 2010 00:34 GMT
#142
thats pretty nice
i rofl when i saw your roches with my banshee
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
November 28 2010 00:49 GMT
#143
Sweet! I now have a new technique to practice Innovative thinking OP, good work!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
klauz619
Profile Joined July 2010
453 Posts
November 28 2010 01:09 GMT
#144
Against hellions its best to just NOT move your workers at all, that way they only hit 2-3 workers at a time.
Longitude57
Profile Joined May 2009
United States26 Posts
November 28 2010 01:24 GMT
#145
this sounds really good but i feel like i wouldnt be able to both kill the hellions and split my workers
Speak as clearly as you can
redFF
Profile Blog Joined November 2010
United States3910 Posts
November 28 2010 01:32 GMT
#146
lol this is so great, and doesnt take much apm at all
Bear4188
Profile Joined March 2010
United States1797 Posts
November 28 2010 01:57 GMT
#147
Ooh, creative use of the idle worker function :>

Who said there would be no micro in SC2?

Wouldn't be surprised if this becomes a standard skill for dealing with baneling/hellion harass.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Phats
Profile Joined October 2010
Australia534 Posts
November 28 2010 02:22 GMT
#148
This would be a much prefered method to sim city. If you sim city vs a T and he does like an 8-16 marine drop they can use ur buildings for cover vs melee units like lings/zealots and kill 100 supply of them without losing their drop and then continue killing workers.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 28 2010 02:53 GMT
#149
Thats very interesting, might have to try that sometime.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
November 28 2010 02:57 GMT
#150
This is a high impractical method; however, it's very intriguing and I hope that someone else develops this and optimizes it in order to reduce time needed to utilize it.
Artifice
Profile Joined May 2010
United States523 Posts
November 28 2010 03:00 GMT
#151
I'm not really following how people think this is impractical or takes some wild amount of apm. You ctrl+click a probe, hit S, hold F1, and rightclick in a circle. That takes like a second.
Bluetea
Profile Joined August 2010
United States185 Posts
November 28 2010 03:01 GMT
#152
This seems like a really good idea. I might practice it in a custom game versus a computer. But then there's the problem of remembering to do it when it actually happens in a game. I'll probably panic and forget.
All these bitches is my sons.
xlep
Profile Joined December 2009
Germany274 Posts
November 28 2010 03:06 GMT
#153
nice idea, till now I thought the best thing against hellion harass was to leave your workers where they are but this might just do the trick
skill is scissors beating rock
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-11-28 03:18:33
November 28 2010 03:17 GMT
#154
This is genius. *thumbs up*

EDIT: This is incredibly easy to do. Just open a game against a computer and try it with your initial 6 workers. It's very quick and simple.
Jaedong <3 HOOK'EM HORNS!
vol_
Profile Joined May 2010
Australia1608 Posts
November 28 2010 03:18 GMT
#155
You bloody hero!
Jaedong gives me a deep resonance.
darklordjac
Profile Joined July 2010
Canada2231 Posts
November 28 2010 03:19 GMT
#156
Well I for sure will be using this.
dtz
Profile Joined September 2010
5834 Posts
November 28 2010 04:13 GMT
#157
already helped me a lot today! thanks op!
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 28 2010 05:16 GMT
#158
Huh... good idea. Can't wait to try this out.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Archaic
Profile Blog Joined March 2008
United States4024 Posts
November 28 2010 05:20 GMT
#159
I was playing around with this earlier today. I found it easier to just use the minimap to spread them. The jumping around of the screen really started to irritate me, and I found it a lot harder to make a good circle.
canikizu
Profile Joined September 2010
4860 Posts
November 28 2010 05:21 GMT
#160
On November 28 2010 12:17 cHaNg-sTa wrote:
This is genius. *thumbs up*

EDIT: This is incredibly easy to do. Just open a game against a computer and try it with your initial 6 workers. It's very quick and simple.

Actually it's one of the trick to split your workers to the mineral, some Korean pros used it before.
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