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On November 28 2010 03:59 Zhou wrote: I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o
no, you just ctrl+click a worker to select all of them, and then click them back to the mineral line. it's almost instant!
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United States7166 Posts
also useful for saving vs banelings
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Sounds great. I will need to pratice that some times
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Could someone post which Dreamhack game this was demonstrated in (using a spoiler tag of course). I really want to see where this came from!
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Yeah... if you have the APM.
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On November 28 2010 04:29 sternie wrote: Could someone post which Dreamhack game this was demonstrated in (using a spoiler tag of course). I really want to see where this came from!
As far as i can tell it wasnt demonstrated at dreamhack, he just saw a game where some probes got roasted and started thinking about the best way to split probes.
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the problem with sim city building is that when you do get dropped you find your stalkers getting stuck and spinning around bumping each other en-route to defend. At least until blink is ready vs mutas walling off at your natural completely can become tricky to defend too as toss. If you place your buildings behind your mineral line and to the sides of it, then it is really easy to move around your base, but really hard for hellions to get a good angle on your mineral line. In addition, the terran cant drop behind your mineral line.
It is indeed less optimal against mutas, but since you never have to worry about mutas and hellions from the same player, that shouldnt be too much of a problem.
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as a terran player, this makes me sad  nice post though
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hmm, seems awesome really. Seeing as this rewards fast playerse as well, faster you notice and start doing this and the faster you do it, less damage is taken. Pro tip and thank you for it
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Ooo, really nice trick. Thanks for this - though i feel like i will botch this in a game and lose every single drone ever. :/.
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On November 28 2010 04:06 pppppppppp wrote:Show nested quote +On November 28 2010 03:59 Zhou wrote: I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o no, you just ctrl+click a worker to select all of them, and then click them back to the mineral line. it's almost instant!
or you could ctrl + F1 to select all idle workers...
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On November 28 2010 03:43 MasterFischer wrote:Show nested quote +On November 28 2010 01:23 Excludos wrote:On November 28 2010 01:11 MasterFischer wrote: The counter to hellions is NOT..
NOT
NOTTTTTTT
moving your workers... EVER..
why?
Because in each mineral line, are only 3-4 workers..
would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?
I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away ! How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice  there are 8 or so minerals patches/lines.. ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot.. compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.
Did you read the OP? He isn't suggesting you move all your probes at once in the same direction, which is probably the worst thing to do.
Instead he's come up with a way to split your workers quickly so that the Hellions can only hit 1 at a time, which does seem to be a vast improvement over 3-4...
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this might be more useful vs banelings haha
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I know I've read this somewhere before, Now I've looked everywhere just can't find the thread, are you the same guy that posted this a while ago?
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nice post. I'm sure this will come in handy. Just yesterday I had nearly all my drones toasty by hellions. If i only knew this beforehand....
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hmm, this is an interesting way to do it, although looking at the time, it took you about 30 seconds to split workers, which is more than enough time for the hellions to rape face. I usually just split my SCVs the way you split marines vs banelings, by boxing half, and moving them, boxing half of that and moving, rinse and repeat.
It's also useful to note that hllions maximize their damage when 3 or 4 of them all fire in the same line, so if you take a small group of workers and attack the hellions, they will all fire in different directions, unless your opponent runs away. In either situation, you win.
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As a zerg I needed this lol. Thanks to OP
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Almisael
Austria235 Posts
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post a video of this being performed effectively pls
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