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Saving Your Workers From Hellions - Page 4

Forum Index > SC2 General
Post a Reply
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pppppppppp
Profile Joined October 2010
Singapore236 Posts
November 27 2010 19:06 GMT
#61
On November 28 2010 03:59 Zhou wrote:
I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o



no, you just ctrl+click a worker to select all of them, and then click them back to the mineral line. it's almost instant!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
November 27 2010 19:15 GMT
#62
also useful for saving vs banelings
ModeratorBlame yourself or God
Toads
Profile Blog Joined February 2009
Canada1795 Posts
November 27 2010 19:26 GMT
#63
Sounds great. I will need to pratice that some times
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
sternie
Profile Joined June 2010
Canada7 Posts
November 27 2010 19:29 GMT
#64
Could someone post which Dreamhack game this was demonstrated in (using a spoiler tag of course). I really want to see where this came from!
MegaBUD
Profile Joined September 2010
Canada179 Posts
November 27 2010 19:32 GMT
#65
Yeah... if you have the APM.
Earll
Profile Blog Joined March 2010
Norway847 Posts
November 27 2010 19:33 GMT
#66
On November 28 2010 04:29 sternie wrote:
Could someone post which Dreamhack game this was demonstrated in (using a spoiler tag of course). I really want to see where this came from!


As far as i can tell it wasnt demonstrated at dreamhack, he just saw a game where some probes got roasted and started thinking about the best way to split probes.
Wat
Omitson
Profile Joined August 2010
58 Posts
November 27 2010 19:36 GMT
#67
Awaiting Tylers reply.
morimacil
Profile Joined March 2010
France921 Posts
November 27 2010 19:40 GMT
#68
the problem with sim city building is that when you do get dropped you find your stalkers getting stuck and spinning around bumping each other en-route to defend. At least until blink is ready vs mutas walling off at your natural completely can become tricky to defend too as toss.

If you place your buildings behind your mineral line and to the sides of it, then it is really easy to move around your base, but really hard for hellions to get a good angle on your mineral line. In addition, the terran cant drop behind your mineral line.

It is indeed less optimal against mutas, but since you never have to worry about mutas and hellions from the same player, that shouldnt be too much of a problem.
bLuR
Profile Blog Joined June 2010
Canada625 Posts
November 27 2010 19:41 GMT
#69
as a terran player, this makes me sad
nice post though
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
November 27 2010 19:41 GMT
#70
hmm, seems awesome really. Seeing as this rewards fast playerse as well, faster you notice and start doing this and the faster you do it, less damage is taken. Pro tip and thank you for it
Yes I am
Comeh
Profile Blog Joined July 2008
United States18919 Posts
November 27 2010 19:43 GMT
#71
Ooo, really nice trick. Thanks for this - though i feel like i will botch this in a game and lose every single drone ever. :/.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Naib
Profile Blog Joined November 2004
Hungary4904 Posts
November 27 2010 19:43 GMT
#72
On November 28 2010 04:06 pppppppppp wrote:
Show nested quote +
On November 28 2010 03:59 Zhou wrote:
I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o



no, you just ctrl+click a worker to select all of them, and then click them back to the mineral line. it's almost instant!


or you could ctrl + F1 to select all idle workers...
Complete the cycle!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
November 27 2010 19:47 GMT
#73
On November 28 2010 03:43 MasterFischer wrote:
Show nested quote +
On November 28 2010 01:23 Excludos wrote:
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.


Did you read the OP? He isn't suggesting you move all your probes at once in the same direction, which is probably the worst thing to do.

Instead he's come up with a way to split your workers quickly so that the Hellions can only hit 1 at a time, which does seem to be a vast improvement over 3-4...
you gotta dance
Looky
Profile Joined April 2010
United States1608 Posts
November 27 2010 19:48 GMT
#74
this might be more useful vs banelings haha
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
November 27 2010 19:50 GMT
#75
I know I've read this somewhere before, Now I've looked everywhere just can't find the thread, are you the same guy that posted this a while ago?
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
razboi
Profile Joined September 2010
United States67 Posts
November 27 2010 19:51 GMT
#76
nice post. I'm sure this will come in handy. Just yesterday I had nearly all my drones toasty by hellions. If i only knew this beforehand....
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
November 27 2010 19:52 GMT
#77
hmm, this is an interesting way to do it, although looking at the time, it took you about 30 seconds to split workers, which is more than enough time for the hellions to rape face. I usually just split my SCVs the way you split marines vs banelings, by boxing half, and moving them, boxing half of that and moving, rinse and repeat.

It's also useful to note that hllions maximize their damage when 3 or 4 of them all fire in the same line, so if you take a small group of workers and attack the hellions, they will all fire in different directions, unless your opponent runs away. In either situation, you win.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
All.In
Profile Joined August 2010
United States214 Posts
November 27 2010 19:53 GMT
#78
As a zerg I needed this lol. Thanks to OP
It is what it is
Almisael
Profile Joined May 2010
Austria235 Posts
Last Edited: 2010-11-27 19:55:45
November 27 2010 19:55 GMT
#79
a thread with the same topic was created some time ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=164235

sad thing i can't play sc2...
qxc
Profile Blog Joined May 2009
United States550 Posts
November 27 2010 19:56 GMT
#80
post a video of this being performed effectively pls
ProgamerDesigner of Aeon's End
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