Saving Your Workers From Hellions - Page 3
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fabiano
Brazil4644 Posts
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Excludos
Norway8056 Posts
On November 28 2010 01:11 MasterFischer wrote: The counter to hellions is NOT.. NOT NOTTTTTTT moving your workers... EVER.. why? Because in each mineral line, are only 3-4 workers.. would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions? I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away ! How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice ![]() | ||
imyzhang
Canada809 Posts
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LeCastor
France234 Posts
I wondered how some players split their workers so well. | ||
Chronopolis
Canada1484 Posts
Call it the "Panic Button" | ||
L3gendary
Canada1470 Posts
On November 28 2010 01:13 Spiffeh wrote: Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again. you can also press crtl+f1 to select all the idle workers after the harass. Does anyone know if its possible to cycle thru units in a control group in order to, say, split lings against helions in a similar manner? | ||
blackodd
Sweden451 Posts
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LeSioN
United States325 Posts
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SiN]
United States540 Posts
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pppppppppp
Singapore236 Posts
i've played a few games recently where i lost tons of workers to hellions. i always panic, box my workers, run them towards my army, and attack-move my army towards the hellions. i realise this makes the workers move in this perfect straight line from the hellions, absolutely terrible. | ||
Cadence
China33 Posts
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Ksyper
Bulgaria665 Posts
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RoarMan
Canada745 Posts
Call it "Fire Extinguisher." No more damn hellions burning my drones today....... | ||
N0cturnal
United Kingdom40 Posts
I like this trick however, it works well. Although it can sometimes be difficult to hit F1 in the heat of the hellion flame moment ![]() | ||
MasterFischer
Denmark836 Posts
On November 28 2010 01:23 Excludos wrote: How can you only have 3-4 workers in each mineral line when you start with 6? What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units. I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice ![]() there are 8 or so minerals patches/lines.. ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot.. compared to 20 if they all stack in one direction.. e.g = 1 mineral patch. | ||
squintz
Canada217 Posts
the best technique is to sim city well and have a SMALL unit space between 2 buildings that your probes can run through but hellions can't as your escape route. Build buildings diagonally like 2rax wall off to do this. | ||
Purpose2
England187 Posts
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Vertig0
United States196 Posts
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SgtSater
United States59 Posts
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Zhou
United States832 Posts
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