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Active: 1364 users

Saving Your Workers From Hellions - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
November 27 2010 16:21 GMT
#41
Millions of probes thank you for saving their lifes.
"When the geyser died, a probe came out" - SirJolt
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
November 27 2010 16:23 GMT
#42
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
November 27 2010 16:31 GMT
#43
this is great, fairly easy to execute after practice =]
bleh
LeCastor
Profile Joined July 2010
France234 Posts
November 27 2010 17:01 GMT
#44
Thanks for the trick, will use it in ZvZ for sure.

I wondered how some players split their workers so well.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
November 27 2010 17:10 GMT
#45
On November 28 2010 01:02 Najda wrote:
Show nested quote +
On November 27 2010 22:43 Primadog wrote:
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?


I was thinking 'The Severian Split"


Call it the "Panic Button"
L3gendary
Profile Joined October 2010
Canada1470 Posts
November 27 2010 17:42 GMT
#46
On November 28 2010 01:13 Spiffeh wrote:
Right after boxing them you may want to bind them to 9 or 0 to make it easier to start mining again.


you can also press crtl+f1 to select all the idle workers after the harass.

Does anyone know if its possible to cycle thru units in a control group in order to, say, split lings against helions in a similar manner?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
blackodd
Profile Joined April 2010
Sweden451 Posts
November 27 2010 17:47 GMT
#47
That's gosu!
For I am the Queen of Blades. And none shall ever dispute my rule, again...
LeSioN
Profile Joined November 2010
United States325 Posts
November 27 2010 17:50 GMT
#48
my drones thank you!
Someone needs to tell the truth, but it shouldn't be my job.
SiN]
Profile Blog Joined February 2010
United States540 Posts
November 27 2010 18:14 GMT
#49
This is a very awesome find. What program is being used in that image to display APM? I've been hunting around for one for a long time.
pppppppppp
Profile Joined October 2010
Singapore236 Posts
November 27 2010 18:21 GMT
#50
quality post. i'm surprised no one thought of this earlier since the f1 worker split to start the game has been around for ages.. i use that myself!

i've played a few games recently where i lost tons of workers to hellions. i always panic, box my workers, run them towards my army, and attack-move my army towards the hellions. i realise this makes the workers move in this perfect straight line from the hellions, absolutely terrible.
Cadence
Profile Joined July 2008
China33 Posts
November 27 2010 18:26 GMT
#51
It requires as much APMs as the amount of workers you have. Brilliant, but remove this post ASAP. Preignitor drops are what I use to cheese better players. No one must get a whiff of this.
Zerg's are getting brave.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
November 27 2010 18:34 GMT
#52
I'll turn this into a habit.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
November 27 2010 18:35 GMT
#53
On November 28 2010 02:10 Chronopolis wrote:
Show nested quote +
On November 28 2010 01:02 Najda wrote:
On November 27 2010 22:43 Primadog wrote:
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?


I was thinking 'The Severian Split"


Call it the "Panic Button"

Call it "Fire Extinguisher."

No more damn hellions burning my drones today.......
All the pros got dat Ichie.
N0cturnal
Profile Joined November 2010
United Kingdom40 Posts
November 27 2010 18:36 GMT
#54
the problem with sim city building is that when you do get dropped you find your stalkers getting stuck and spinning around bumping each other en-route to defend. At least until blink is ready vs mutas walling off at your natural completely can become tricky to defend too as toss.

I like this trick however, it works well. Although it can sometimes be difficult to hit F1 in the heat of the hellion flame moment at least for me anyway.
For Aiur!
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 27 2010 18:43 GMT
#55
On November 28 2010 01:23 Excludos wrote:
Show nested quote +
On November 28 2010 01:11 MasterFischer wrote:
The counter to hellions is NOT..

NOT


NOTTTTTTT

moving your workers... EVER..

why?

Because in each mineral line, are only 3-4 workers..

would u rather have roasted 20 at once, or just 3 at a time? while u kill hellions?

I never anybody just let it be, because ppl panic.. OMGLUKLZZZ hellioonzz, I must move away !


How can you only have 3-4 workers in each mineral line when you start with 6?

What you don't want to do, is box all your workers and move them in one direction, making a nice line for the hellion's splash damage. But this technique makes the workers spread in every direction, which makes the hellions kill less units.

I like it a lot, but this + moving your units over to kill the hellions while, most likely, you have an army at your front will be very apm heavy. Atleast it will require some practice



there are 8 or so minerals patches/lines..

ergo, it takes 3-4 workers to saturate each mineral patch/line. So, a hellion fires in a straight line, hence, only able to fire upon 1 mineral patch at a time.. circa.. so it kills 3-4 works each shot..

compared to 20 if they all stack in one direction.. e.g = 1 mineral patch.
WHO is this who speaks to me as though I needed his advice?
squintz
Profile Blog Joined April 2010
Canada217 Posts
November 27 2010 18:43 GMT
#56
if you aren't fast enough the majority of the probes will get roasted in the mineral line ^_^

the best technique is to sim city well and have a SMALL unit space between 2 buildings that your probes can run through but hellions can't as your escape route. Build buildings diagonally like 2rax wall off to do this.
Purpose2
Profile Joined August 2010
England187 Posts
November 27 2010 18:46 GMT
#57
This is baller, I'll have to remember this. As to if I actually manage to implement it in a positive way remains to be seen... :o
Twitter @PurposeGaming
Vertig0
Profile Joined March 2009
United States196 Posts
November 27 2010 18:53 GMT
#58
Excellent idea! I'm off to practice it a little so I'll remember to use it in an actual game, I can definitely see a trick like this becoming the standard response to hellions.
#1 Fruitdealer fan!
SgtSater
Profile Joined September 2010
United States59 Posts
November 27 2010 18:53 GMT
#59
MaDfrog could have used it when i was cringing at all his workers being raped by blue flame...god im still having nightmares
EG.IdrA | LG.IM NesTea | Na'Vi Puppey
Zhou
Profile Joined February 2009
United States832 Posts
November 27 2010 18:59 GMT
#60
I'm also pretty sure you can use this method to bring your workers back to the mineral line after the harass is over, though man. That must be a lot of doing something you aren't doing elsewhere... o.o
Prev 1 2 3 4 5 15 16 17 Next All
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