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Pausing Courtesy? - Page 2

Forum Index > SC2 General
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sikyon
Profile Joined June 2010
Canada1045 Posts
November 13 2010 04:23 GMT
#21
Frankly if you're having lag problems that's your own fault. Deal with it. It's BM for him to unpause if he tells you he'll wait but pausing is a courtesy, not a right.
Cyclon
Profile Joined March 2010
United States99 Posts
November 13 2010 04:26 GMT
#22
You are responsible for your own connection. If it isn't working well then take the loss. The functionality seems to be intended only for matches in which you know the other player will abide by the pause. For random matches against anonymous players just forget it.
JohnnyYen
Profile Joined September 2010
United States313 Posts
November 13 2010 04:26 GMT
#23
Related:
How to type when you've paused? In 1v1s I swear I cannot talk to the person to say "ready?" before resuming. As leelu dallas multipass once said, plaes halp.

And considering how many people BM pause, I think it's alright the way it is. As long as something is said before pause I've never experienced any problems with it.
Baby_Seal
Profile Joined August 2010
United States360 Posts
November 13 2010 04:31 GMT
#24
I think the best answer to this would be a sort of pause-request system. Basically, if you pause it, it sends a pause request to your opponent in a window on the top left or bottom right or something, and if your opponent accepts, then you have a guaranteed 60 second (or whatever time limit) pause which can't be unpaused by your opponent. If your opponent doesn't want to let you pause, they can deny it. Better than pausing/unpausing wars.
shynee
Profile Joined April 2010
Canada180 Posts
Last Edited: 2010-11-13 04:34:50
November 13 2010 04:32 GMT
#25
If you begin a game, you should be able to finish it without pausing. The pausing system is like a backup and if your opponent is generous, he will let you pause the game if need be. That being said, if real life situations come around and you need to leave the computer, ask for the pause, if not, man up and take the loss. Its just a loss, it isn't a tournament and money is not on the line.

The reason why Blizzard wont implement a "timed" pause option is because a lot of troll will keep pausing the game when they are about to lose.. wasting your time and ruining the game. Even a minute is too much.

Edit: ^ The request system sounds good but what if you need to instantly pause during a tournament because of a keyboard/mouse/pc malfunction?
Marl
Profile Joined January 2010
United States692 Posts
November 13 2010 04:36 GMT
#26
Shouldn't be a pause system IMO, but for the sake of special cases in tournaments it's probably worth staying in the game. I will always resume online though unless you give me a time estimate that is reasonable.
average650
Profile Joined November 2010
24 Posts
November 13 2010 04:41 GMT
#27
On November 13 2010 13:21 Ixas wrote:
Show nested quote +
On November 13 2010 13:05 average650 wrote:
Why don't they do a system like madden where you have 3 pauses for like 30 seconds or something. That way you can pause, but you can't drive everyone insane with pausing.

Seems simply enough to me.

Imagine having to wait for 90s before you win. This system is bound to be abused and be irritating as hell.


Good point. But you could mess with it a bit to get it right. Maybe only 1 timeout is necessary then. I don't know. In any case I think some form of that would be better.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
November 13 2010 04:50 GMT
#28
System doesn't need to be changed, their attitude is that if it's time to play you better be ready to play. If your opponent allows you to pause that is totally up to them. You are at the mercy of your opponent if you want to pause.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
MannerMan
Profile Blog Joined July 2008
371 Posts
November 13 2010 04:54 GMT
#29
He's a jerk for unpausing, but this system is the best one. Any sort of pause that you can't resume at any time would be a thousand times more annoying. And yeah, if you are playing on the same connection as your brother it is your fault. Your opponent shouldn't have to wait for you to fix your problems.

That doesn't make his underhanded play any more acceptable.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
Last Edited: 2010-11-13 04:58:27
November 13 2010 04:57 GMT
#30
Give everyone 10 pauses/month or a number proportional to your play time. Once you use it, gives you 20-30 seconds pause time. Your opponent cannot resume. It automatically resumes after the 20-30 seconds so you cannot pull some gay shit as well. Sure you can be a ass and abuse by pausing before you lose but that uses up your quota for the month. Btw this should not carry over and only works on ladder. You cannot "acrue" pause points.
megagoten
Profile Joined October 2010
318 Posts
November 13 2010 05:16 GMT
#31
On November 13 2010 13:26 Johnny Yen wrote:
Related:
How to type when you've paused? In 1v1s I swear I cannot talk to the person to say "ready?" before resuming. As leelu dallas multipass once said, plaes halp.

And considering how many people BM pause, I think it's alright the way it is. As long as something is said before pause I've never experienced any problems with it.

you just type normally.
always worked for me.
back to OP: if you hear sound, tab back in, you'll be lagging as the comp reopens sc2 up, and you can play on
Enervate
Profile Joined August 2010
United States1769 Posts
November 13 2010 05:18 GMT
#32
If you're scared of your opponent unpausing, just leave the game. That way, you won't get angry when your opponent outsmarts you. It's not reasonable for you to expect other people to wait for you. He wants to play the game as well. Sure, it is very rude and disrespectful, and I heavily frown upon it as do most people of the community, but you're not much better if you verbally attack someone. Have you never encountered rude people in real life? Please tell me you don't call them names and ask for a rematch. Just take the moral high ground and stay calm.

Any multiplayer game needs to have both players be in control of every possible function. Do you know any other real-time multiplayer games that let you pause without giving your opponent the ability to resume?

The request system that other people suggested is somewhat reasonable but it already works currently. Most people who would lie about allowing a pause would probably say no to a request anyways.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
November 13 2010 05:18 GMT
#33
I don't know what a better system would be, but it's pretty weaselly that he 'accepts' your pause and then undoes it while you're looking away. I think the best solution is to be able to report douchebags who do this and for them to be warned in some fashion, but that's only possible if the replay records pauses.
My strategy is to fork people.
Paradice
Profile Joined October 2010
New Zealand431 Posts
November 13 2010 05:18 GMT
#34
Man lots of suggestions for a complicated quota or timed system here, trying to solve a problem that's not actually a problem. Far more players would be irritated by some pause timing system from a losing player than they currently are by an incredibly rare 'unpausing'.

Fix your issues before you start a game. If that's not possible, be prepared to accept a loss if something bad happens. The pause system is fine as is, and works as intended in important environments (tournaments).

On a side note, I would argue if you're going to be longer than 40 seconds, it's BM for you to ask your opponent to wait in the first place. GG out and let him get on with his day.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 13 2010 05:24 GMT
#35
its your fault for not getting everything in order before you ladder.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
November 13 2010 05:25 GMT
#36
Pausing should be avoided since it screws with a players rhythm and intuitive sense of game time. For a high-strung game like Starcraft, being forced to stare at the same screen for several seconds, doing nothing but waiting for your opponent to return and confirm that you're there... is really frustrating and can tilt people especially if your technical difficulties require upwards of 5 minutes to deal with. A new game could've been well underway in such time.

I never assume my opponent will let me pause unless he's a friend I'm familiar with, and even then I run it by him first. No one is obliged to honor a pause unless he can trust that the other party has reasonable justification (technical problems that are within the player's power to fix.)
面白くない世の中, 面白くすればいいさ
Logo
Profile Blog Joined April 2010
United States7542 Posts
November 13 2010 05:30 GMT
#37
The only pause thing that needs to be changed is the pause->surrender bug where your opponent doesn't know that you've surrendered until they unpause. It sucks waiting there trying to be nice when your opponent has left. I've resorted to unpausing->pausing anytime my opponent pauses at a time where I feel like he's lost the game.
Logo
tok
Profile Joined April 2010
United States691 Posts
November 13 2010 05:31 GMT
#38
Don't ladder if you're going to be distracted by real life.
GreenTea1
Profile Joined September 2010
United States31 Posts
November 13 2010 05:41 GMT
#39
Can we stop bashing him for choosing to post something that genuinely made him question something? I have no idea what's going on in your lives but he didn't do anything to deserve some giant rage gush. At least answer his question, don't insult his maturity or something...

There really isn't a way to solve the problem you brought up about the pause system except that 30 second interval the opponent can't unpause thing. Make a pause unpausable and you will have players pausing, then going afk for 20 minutes so their opponents leave and they get a free win. The guy you played against was ridiculous, yeah.
Some people have said it's the problem of him not getting his connection and stuff in order before the game, and in this case that's true. But what about unforeseeable things that happen AFTER the game begins? (odd example): cat jumps on the desk and keyboard during a game. So you guys are saying he should have kicked the cat out of the room just because of something that MIGHT have happened? What if the doorbell rings or someone calls? Yes technically he's wasting his opponents time (like 30 seconds...) but there should be some courtesy between players. Or at least a level of understanding for things that might happen during a game.
"Sometimes i think that the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -Calvin
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 13 2010 05:42 GMT
#40
On November 13 2010 12:59 Fa1nT wrote:
Show nested quote +
On November 13 2010 12:54 hefty wrote:


EDIT: Don't like Blizzard's pausing idea? Well, what do you want from them, a pause your opponent cant resume on? If you want to avoid this altogether you have to fix your system beforehand to avoid lag. You have no right to complain, really.


Sure.

A say.... 30 second pause that the other person cannot un-pause, that you can only do once per match.

Would that be so big a problem? Is your 30 seconds so important to you?


Yes and it would be very annoying when the player that loses pauses the game like a douche because he lost. Players right now sometimes pause when they lose (dunno why) so they would do this too annoy you.
When I think of something else, something will go here
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