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iCCup Maps? - Page 4

Forum Index > SC2 General
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Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 01 2010 17:44 GMT
#61
On December 02 2010 02:40 BlasiuS wrote:
The problem with blizz focusing on small maps is that they force aggression, discourage static defense, and have disadvantages for zerg.

Zerg needs open area to flank & surround, some maps don't permit that.

Steppes and Delta Quad (non-cross position) forces you to pre-make defense, because you can't make crawlers as a reaction to seeing your opponent leave his nat. Bunkers and photon cannons can build fast enough, it's only zerg that has this problem, with spine crawlers having a 50s build time.

Maps with too many chokes also put zerg at a major disadvantage, against both protoss & terran. Protoss only need to use a small # of force fields to completely block off the zerg army, or split it in half. Meanwhile it's impossible to beat tanks in chokes if you can't attack from another direction or surround. Why do you think Incineration Zone and Kulas Ravine were removed from the map pool? Too many chokes. Jungle Basin is a perfect example of a map with too many chokes and no open area.


As a terran player, I get confused when I hear this about zerg, but only because Ive been seeing so much kyrix zenith type play on ladder which is of course, very aggressive and works quite well on small maps.

Cant speak for zvp though.
Every sunday a nun lays from my gunplay
Parsimony
Profile Joined July 2010
16 Posts
December 01 2010 19:15 GMT
#62
I use to play on the iCCUP maps, unfortunately Blizzard maps are more convenient recently for me since I don't have a lot of time to play SC2.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
December 01 2010 19:24 GMT
#63
Iccup maps are hugely overrated.

People are tricked into thinking that just because they were semi balanced or established in the proleague that they somehow are magically balanced in this completely different game.

yes they are awesome and nostalgic, but i wouldn't even dare consider using most of them in competitive play.
Coaching for 1v1 and Team games at Gosucoaching.com
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-01 19:31:29
December 01 2010 19:30 GMT
#64
On December 02 2010 04:24 ZomgTossRush wrote:
Iccup maps are hugely overrated.

People are tricked into thinking that just because they were semi balanced or established in the proleague that they somehow are magically balanced in this completely different game.

yes they are awesome and nostalgic, but i wouldn't even dare consider using most of them in competitive play.


You should look again at our maps. 20 or so are original maps, only 6 are remakes, and we rarely use them anymore at that. If your going to hate, make sure you have all the details. Remakes just gave us a starting point to figure things out. We haven't even done a remake in like two months now....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IamAnton
Profile Joined January 2010
Canada335 Posts
December 01 2010 19:39 GMT
#65
for a game thats still being figured out i'de be more cautious at the maps put out if i'm Blizzard. I don't get why people are compliaining so much for a game thats not even been out 6 months. Give the game some time before we just start flooding the game with map after map. I personally would rather see balance as Blizzards main focus not making maps for the sake of change every month.

that being said i still prefer the old iccup maps that were remade for sc2 as opposed to the new ones. I especially like the maps with the additions of gold minerals and xelnaga towers.
"Man created God in his own image." - Ludwig Feuerbach
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 01 2010 19:40 GMT
#66
i only practice ladder maps. when iccup maps make it to the ladder i will be practicing on them as well =]
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
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