iCCup Maps? - Page 3
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Bandino
United States342 Posts
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MindRush
Romania916 Posts
On December 01 2010 09:36 iCCup.Diamond wrote: Destination is trash for SCII, and did not transition well. There are much better maps then that. Fighting Spirit is good but encourages a bit too much turtling. Destination is OK if you make the 2 narrow bridges exiting the natural into a wider central one. Fighting spirit is also OK, since turtling is really not an option on a 4 player map, with lots of expansions to take, especially if you play against a macroing zerg. | ||
TedJustice
Canada1324 Posts
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BLinD-RawR
ALLEYCAT BLUES50120 Posts
On December 01 2010 15:03 Bandino wrote: In all honesty I've found the ICCUP maps not only all relatively similar in play style, but kind of bland in comparison to Blizzard maps. Just the aesthetics of blizzard maps are amazing and i know while they might not directly impact the game play, it just makes the game experience that much more pleasant. Thats another problem with ladder maps because they get played so much you develop a play style that suits just these maps.If you play on the maps too much you can't even imagine trying out other new maps because they involve different strategies and tactics.If the game is to evolve we need custom maps. | ||
Mellotron
United States329 Posts
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BLinD-RawR
ALLEYCAT BLUES50120 Posts
On December 01 2010 23:08 Mellotron wrote: Are the iccup maps factually better or just different? Better because they are different.and the best part is that changes that need to be made to the map will be quicker and the map makers are given direct and quality feedback. | ||
Grebliv
Iceland800 Posts
Tournaments should apparently not be using them anyway according to them (not sure how that's supposed to happen when most of your practice time unless you're on a pro level is spent playing those maps). Tell that to iccup and as a worst case scenario at least the positional balance will be fixed, even if it is just to make the thor reach the hatch on all positions D: That is basically the difference. | ||
KULA_u
Switzerland107 Posts
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Alou
United States3748 Posts
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IrT4nkz
229 Posts
I'd like to play the iCCup maps but b/c of the way their custom map join system is made it makes it hard unless there are CHAT CHANNELS. I do hope most of the top players realize that Blizzard maps needs improvement and move onto custom maps like iCCup for a change. | ||
Makh
Canada143 Posts
For those of you who never checked out the thread for these maps, everytime someone comes out with a comment about the maps, they get jumped on by the map makers looking for more feedback. They are constantly trying to improve their own maps, and are very sensitive to what players are telling them. Also - someone mentioned aesthetics - Blizz maps *do* look a lot nicer than the new maps (with doodads all over), but that's only for now. Once these maps are properly tuned, you can bet there will be time for polishing for the sake of looks. | ||
TSM
Great Britain584 Posts
On December 01 2010 09:30 Chriamon wrote: Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder" you are so right blizz is ecouraging cheese. I love iccup maps | ||
Randomaccount#77123
United States5003 Posts
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Talic_Zealot
688 Posts
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CursedFeanor
Canada539 Posts
On December 01 2010 08:50 iCCup.Diamond wrote: Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread.... left a post there as well... I hope Blizzard somehow acknowledges the problem and step up to our expectations. | ||
ch4ppi
Germany802 Posts
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universalwill
United States654 Posts
i really feel as though blizzard should have a different pool for higher level players. the "small maps for the purpose of not frightening the new players" sort of reminds me of the No Child Left Behind act that is currently fucking over the American school systems by holding back the bright kids for the sake of the dumb ones. What is it with mankind's obsession with eliminating natural selection? It's for the good of the species. | ||
Angra
United States2652 Posts
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emperorchampion
Canada9496 Posts
On December 02 2010 01:34 Barrin wrote: The biggest reason why some people don't play iCCup maps is because they're not yet used in major tournaments. Hmm, even if they were used in tournaments it would be really hard to play on them because of the popularity system. Only a handful of people would be playing on them, while the majority still plays on the ladder maps for customs. I really don't know what Blizzard was thinking... I guess chat channels will help to get some custom map organization going- really it's just a stupid situation. That said, having custom maps in large tournaments would definitely help to spread their popularity. | ||
BlasiuS
United States2405 Posts
Zerg needs open area to flank & surround, some maps don't permit that. Steppes and Delta Quad (non-cross position) forces you to pre-make defense, because you can't make crawlers as a reaction to seeing your opponent leave his nat. Bunkers and photon cannons can build fast enough, it's only zerg that has this problem, with spine crawlers having a 50s build time. Maps with too many chokes also put zerg at a major disadvantage, against both protoss & terran. Protoss only need to use a small # of force fields to completely block off the zerg army, or split it in half. Meanwhile it's impossible to beat tanks in chokes if you can't attack from another direction or surround. Why do you think Incineration Zone and Kulas Ravine were removed from the map pool? Too many chokes. Jungle Basin is a perfect example of a map with too many chokes and no open area. | ||
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