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iCCup Maps? - Page 3

Forum Index > SC2 General
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Bandino
Profile Joined August 2010
United States342 Posts
December 01 2010 06:03 GMT
#41
In all honesty I've found the ICCUP maps not only all relatively similar in play style, but kind of bland in comparison to Blizzard maps. Just the aesthetics of blizzard maps are amazing and i know while they might not directly impact the game play, it just makes the game experience that much more pleasant.
MindRush
Profile Joined April 2010
Romania916 Posts
December 01 2010 13:43 GMT
#42
On December 01 2010 09:36 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 09:28 MindRush wrote:
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


seriously, remove Blistering Sands and introduce Destination and Fighting Spirit
I cannot understand why Blizzard hangs on to their shitty maps, some of them purely suck


Destination is trash for SCII, and did not transition well. There are much better maps then that. Fighting Spirit is good but encourages a bit too much turtling.


Destination is OK if you make the 2 narrow bridges exiting the natural into a wider central one.
Fighting spirit is also OK, since turtling is really not an option on a 4 player map, with lots of expansions to take, especially if you play against a macroing zerg.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 01 2010 13:49 GMT
#43
If the popularity system wasn't so bad I might play them more. But it's impossible to find games on them atm.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
Last Edited: 2010-12-01 14:01:19
December 01 2010 14:01 GMT
#44
On December 01 2010 15:03 Bandino wrote:
In all honesty I've found the ICCUP maps not only all relatively similar in play style, but kind of bland in comparison to Blizzard maps. Just the aesthetics of blizzard maps are amazing and i know while they might not directly impact the game play, it just makes the game experience that much more pleasant.


Thats another problem with ladder maps because they get played so much you develop a play style that suits just these maps.If you play on the maps too much you can't even imagine trying out other new maps because they involve different strategies and tactics.If the game is to evolve we need custom maps.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Mellotron
Profile Blog Joined March 2010
United States329 Posts
December 01 2010 14:08 GMT
#45
Are the iccup maps factually better or just different?
Starcraft player since 1999
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
December 01 2010 14:10 GMT
#46
On December 01 2010 23:08 Mellotron wrote:
Are the iccup maps factually better or just different?


Better because they are different.and the best part is that changes that need to be made to the map will be quicker and the map makers are given direct and quality feedback.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-12-01 14:19:28
December 01 2010 14:18 GMT
#47
If someone tells blizzard steppes is to short nat2nat or that losttemple is a good map ruined by a cliff (+isn't even positionally balanced in what you can thor from the cliff)... nothing happens.

Tournaments should apparently not be using them anyway according to them (not sure how that's supposed to happen when most of your practice time unless you're on a pro level is spent playing those maps).

Tell that to iccup and as a worst case scenario at least the positional balance will be fixed, even if it is just to make the thor reach the hatch on all positions D:

That is basically the difference.
ESV Mapmaking!
KULA_u
Profile Joined March 2010
Switzerland107 Posts
Last Edited: 2010-12-01 16:06:32
December 01 2010 16:04 GMT
#48
nvm
Alou
Profile Blog Joined March 2010
United States3748 Posts
December 01 2010 16:06 GMT
#49
Not in tournaments or ladder so not really.
Life is Good.
IrT4nkz
Profile Joined May 2010
229 Posts
December 01 2010 16:14 GMT
#50
I never liked Blizzard maps, too much gimmicky mechanics imo...

I'd like to play the iCCup maps but b/c of the way their custom map join system is made it makes it hard unless there are CHAT CHANNELS. I do hope most of the top players realize that Blizzard maps needs improvement and move onto custom maps like iCCup for a change.
Makh
Profile Joined June 2010
Canada143 Posts
December 01 2010 16:26 GMT
#51
Something we rarely discuss about the custom maps being developed by the community is that the maps being put out by the iCCupTV map team are made by people passionate about map making, and not by employees.

For those of you who never checked out the thread for these maps, everytime someone comes out with a comment about the maps, they get jumped on by the map makers looking for more feedback. They are constantly trying to improve their own maps, and are very sensitive to what players are telling them.

Also - someone mentioned aesthetics - Blizz maps *do* look a lot nicer than the new maps (with doodads all over), but that's only for now. Once these maps are properly tuned, you can bet there will be time for polishing for the sake of looks.
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
December 01 2010 16:30 GMT
#52
On December 01 2010 09:30 Chriamon wrote:
Show nested quote +
On December 01 2010 08:50 iCCup.Diamond wrote:
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....

Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"


you are so right blizz is ecouraging cheese.

I love iccup maps
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 01 2010 16:34 GMT
#53
--- Nuked ---
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
December 01 2010 16:50 GMT
#54
I love the maps! Some of them are leaps and bounds ahead of the decent current ladder maps, but unfortunately my only practice option is the ladder so I do not play on them . 60-70% of the ladder maps are a total disaster and should be erased from existence and hopefully in a year we won't remember them cause they are BAD. Others may become good with some adjustments.
There are three types of people in the universe: those who can count, and those who cant.
CursedFeanor
Profile Joined August 2010
Canada539 Posts
December 01 2010 16:56 GMT
#55
On December 01 2010 08:50 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....


left a post there as well... I hope Blizzard somehow acknowledges the problem and step up to our expectations.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 01 2010 17:05 GMT
#56
Well I love playing them and to see the vote gettin 50/50 speaks for ICCUP a lot, since its so hard to actually get to play them, because u basicly cant play them without having friends around for custom games, because of the shitty custom game system...
universalwill
Profile Blog Joined August 2010
United States654 Posts
December 01 2010 17:13 GMT
#57
not as much as i wish i could. i'd love to be able to play the heavy macro style of gameplay that iCCup maps were designed for, but that doesn't do me much good when i'm playing on the bloodbath maps that Blizzard insists on for the ladder map pool. The only Blizzard map that really makes for long games is Shakuras Plateau, and that's why it's my favorite map.

i really feel as though blizzard should have a different pool for higher level players. the "small maps for the purpose of not frightening the new players" sort of reminds me of the No Child Left Behind act that is currently fucking over the American school systems by holding back the bright kids for the sake of the dumb ones. What is it with mankind's obsession with eliminating natural selection? It's for the good of the species.
Angra
Profile Blog Joined May 2009
United States2652 Posts
December 01 2010 17:17 GMT
#58
I don't play on the iCCup maps very often, but I love them to death, and wish they would be included on ladder or something. I'd play them so much more than the default maps if they were included in more tournaments/used on the ladder, as they are SUCH better designed than the terrible default maps.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2010-12-01 17:27:47
December 01 2010 17:20 GMT
#59
On December 02 2010 01:34 Barrin wrote:
The biggest reason why some people don't play iCCup maps is because they're not yet used in major tournaments.


Hmm, even if they were used in tournaments it would be really hard to play on them because of the popularity system. Only a handful of people would be playing on them, while the majority still plays on the ladder maps for customs. I really don't know what Blizzard was thinking... I guess chat channels will help to get some custom map organization going- really it's just a stupid situation. That said, having custom maps in large tournaments would definitely help to spread their popularity.
TRUEESPORTS || your days as a respected member of team liquid are over
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-12-01 17:43:01
December 01 2010 17:40 GMT
#60
The problem with blizz focusing on small maps is that they force aggression, discourage static defense, and have disadvantages for zerg.

Zerg needs open area to flank & surround, some maps don't permit that.

Steppes and Delta Quad (non-cross position) forces you to pre-make defense, because you can't make crawlers as a reaction to seeing your opponent leave his nat. Bunkers and photon cannons can build fast enough, it's only zerg that has this problem, with spine crawlers having a 50s build time.

Maps with too many chokes also put zerg at a major disadvantage, against both protoss & terran. Protoss only need to use a small # of force fields to completely block off the zerg army, or split it in half. Meanwhile it's impossible to beat tanks in chokes if you can't attack from another direction or surround. Why do you think Incineration Zone and Kulas Ravine were removed from the map pool? Too many chokes. Jungle Basin is a perfect example of a map with too many chokes and no open area.
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