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Poll: Do you play on iCCup maps?No (200) 51% Yes (192) 49% 392 total votes Your vote: Do you play on iCCup maps? (Vote): Yes (Vote): No
How many people play them? I don't like the ladder maps but love the iCCup maps; so how many people actually play them?
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I wish I could play them outside of practice sessions. Sadly, with the popularity system, 90% of custom games are on LT.
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Despite the lack of content, the results actually really interest me. Yes!!! And, yes, it is a problem that the only way to play them is unranked and a pain...
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I don't mind them unranked. I can always get games with my friends but I wanted to know if I culd load it up and play with someone. They just don't appear on the custom maps list with more than 10 games an hour or something like that.
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I seriously love the ICCUP maps, wish they were on ladder /:
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On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /:
Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....
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I don't play them but I REALLY REALLY REALLY wish I had to play them for tournaments or ladder etc. I love these maps but for now its just not important to practice them.
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I don't want to sound harsh, but i'm just wondeing what is the point of the iccup maps? I havent yet seen any tournament with these maps ( if there was any, i'm sorry). Curently it gives you no benefits playing these maps ( except having a fun custom game) and mastering them. If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills.
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I would only play on iCCup maps if I could, ladder maps are such bitches =/
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On December 01 2010 09:09 PerfectTear wrote: I don't want to sound harsh, but i'm just wondeing what is the point of the iccup maps? I havent yet seen any tournament with these maps ( if there was any, i'm sorry). Curently it gives you no benefits playing these maps ( except having a fun custom game) and mastering them. If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills.
Presumably they will get much more usage later on. The iccup team has already expressed that they have big things in the making for the future.
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Why would blizzard allow integration of maps made by people who *essentially* allowed loads of people to pirate the multiplayer portion of brood war?
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I think some of them should become ladder maps, then I would for sure play them more and enjoy them.
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Let's talk about maps, baby. Let's talk about you and me. Let's talk about maps.
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On December 01 2010 09:15 limonovich wrote: Why would blizzard allow integration of maps made by people who *essentially* allowed loads of people to pirate the multiplayer portion of brood war?
You could also view it as the people that are the reason competitive BW existed outside of Korea lived on? Or the people who stepped in when they abandoned their own ladder, and refused to stop hacking/dropping/bm/etc?
Also in all reality iCCup.com and iCCup TV are two totally separate entities, there is very little iCCup.com influence in iCCup TV and vice versa.
On December 01 2010 09:12 Hakker wrote:Show nested quote +On December 01 2010 09:09 PerfectTear wrote: I don't want to sound harsh, but i'm just wondeing what is the point of the iccup maps? I havent yet seen any tournament with these maps ( if there was any, i'm sorry). Curently it gives you no benefits playing these maps ( except having a fun custom game) and mastering them. If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills. Presumably they will get much more usage later on. The iccup team has already expressed that they have big things in the making for the future.
VERY big things.
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On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /:
seriously, remove Blistering Sands and introduce Destination and Fighting Spirit I cannot understand why Blizzard hangs on to their shitty maps, some of them purely suck
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On December 01 2010 08:50 iCCup.Diamond wrote:Show nested quote +On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread.... Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"
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On December 01 2010 08:50 iCCup.Diamond wrote:Show nested quote +On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....
Never on BNET forums so I never knew about that thread, just contributed to it though, hopefully it gets noticed, or more likely, no longer is ignored
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On December 01 2010 09:30 Chriamon wrote:Show nested quote +On December 01 2010 08:50 iCCup.Diamond wrote:On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread.... Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"
I think thats a little unfair, its not that they dont want macro maps, they just dont want purely macro maps. They want varied play, aggressive, technical, macro etc.
I mean, I think metropolis is pretty macro right?
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On December 01 2010 09:09 PerfectTear wrote: If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills.
I disagree, I think for an average sc player like you and me it doesn't matter if we play Blizzard maps or iCCup maps or whatever, as long as the maps are fairly standard (nothing too crazy like 14 gold mineral patches in your main or big racial imbalance). It's good practice either way.
But pro gamers obviously want to play on the maps that are used in the tournaments so they can figure out all the ways to abuse the maps 
I try to play on iCCup maps as much as possible, I can't stand those Blizzard maps anymore. Not only because most of them suck, but also because I played them since beta and it just gets boring. Don't have any friend who is my skill level tho, so my games on iCCup maps generally suck lol
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On December 01 2010 09:28 MindRush wrote:Show nested quote +On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: seriously, remove Blistering Sands and introduce Destination and Fighting SpiritI cannot understand why Blizzard hangs on to their shitty maps, some of them purely suck
Destination is trash for SCII, and did not transition well. There are much better maps then that. Fighting Spirit is good but encourages a bit too much turtling.
On December 01 2010 09:30 Chriamon wrote:Show nested quote +On December 01 2010 08:50 iCCup.Diamond wrote:On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread.... Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"
They said custom maps are "too complicated" and they wanted easy maps only. Whatever that means...
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Diamond i'd like to state that I think I know what that means about custom maps like iCCup maps being " too complicated " ,or them wanting easy maps only. I remember in the beta of SC2 or maybe even before the beta, Blizzard talking about the maps, they said I believe in one of the battle reports that they designed the maps all 'smaller ' than in BroodWar because they want more fast paced games, they want games to not last to long, like on average I think they said a normal game would last 15-20 minutes. Unfortunatly I think this is one of Blizzard's goals with they're small maps. Even a considerably large map like shakuras plateau can have relatively rush short distances, where for instance in TvZ, I still think it's pretty risky to hatch before pool vs terran's who will send alot of SCVS, and just 2/3rax before orbital. So this limits the amount of game play options for each race. Although i'm just bassically trying to sum up the reason why I think they don't use ICCup / other Custom maps, the too complicated part comes from the fact that it would make gameplay more dynamic ( and alot more like BroodWar, if you've ever played these iCCup maps, it really gives you that awesome feeling playing on the map, really SO similar to BW)
The reason I think all the SC2 maps could be considered "Easy" by them is because it's pretty simple to all in on these maps, while on the iCCup maps, you are going to have to try ALOT harder to succeed with some gimmicky all in build, Why? because I think these maps are more balanced.
P.S. signing that thread on Bnet about custom maps you made Diamond, nice thread.
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On December 01 2010 09:51 GGzerG wrote: Diamond i'd like to state that I think I know what that means about custom maps like iCCup maps being " too complicated " ,or them wanting easy maps only. I remember in the beta of SC2 or maybe even before the beta, Blizzard talking about the maps, they said I believe in one of the battle reports that they designed the maps all 'smaller ' than in BroodWar because they want more fast paced games, they want games to not last to long, like on average I think they said a normal game would last 15-20 minutes. Unfortunatly I think this is one of Blizzard's goals with they're small maps. Even a considerably large map like shakuras plateau can have relatively rush short distances, where for instance in TvZ, I still think it's pretty risky to hatch before pool vs terran's who will send alot of SCVS, and just 2/3rax before orbital. So this limits the amount of game play options for each race. Although i'm just bassically trying to sum up the reason why I think they don't use ICCup / other Custom maps, the too complicated part comes from the fact that it would make gameplay more dynamic ( and alot more like BroodWar, if you've ever played these iCCup maps, it really gives you that awesome feeling playing on the map, really SO similar to BW)
The reason I think all the SC2 maps could be considered "Easy" by them is because it's pretty simple to all in on these maps, while on the iCCup maps, you are going to have to try ALOT harder to succeed with some gimmicky all in build, Why? because I think these maps are more balanced.
P.S. signing that thread on Bnet about custom maps you made Diamond, nice thread.
This is very true but I think maybe they are having a HuK like tunnel vision when it comes to our maps. Not all of them are macro based BW remakes. Sungsu Crossing and Starlight Breaker are two maps in this months pool that are very small, same with Obsidian Inferno. We have a great vareity, so while excuses like that may have cut it before when our mappool was mainly very large macro maps, it does not hold water any more.
Thank you for the support everyone! That thread is at 28 pages now with no blue response or a close (since I found out after I posted it that the name was against the rules), they have to break eventually.
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Smaller maps in general can be very good. But the problem with Blizzard's small maps are, that some of them are not small but ridiculous tiny and others are just imbalanced.
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I think if you remove iCCup from the map name and creator Blizzard might some day include them in the ladder pool.
Or they will just keep making fag maps by themselves and continue to screw us like they are doing rightnow.
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How do you play the Iccup maps? Do I just go into Custom Games or what?
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<3 iccup team. the maps look pretty nice and pretty refined in terms of balance and design (at least the ones i played on. at first when i saw them i was pretty skeptical, but after seeing a game on devotion, everything changed =].
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Diamond im curious what is your favorite or favorites if you cant pick one Iccup map?
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I've been playing the iCCup maps quite a bit and they're really good. Blizzard tries to take risks and add gimmicks to each of their maps, and produces a range of good maps and poor maps. iCCup takes Blizzard's successful ideas and incorporates them into their maps. That way you have a whole bunch of balanced maps that you can play on rather than just the very few. My favorite ones are sanshorn mists, neo river point, and matchpoint.
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I thought I read something around Blizzcon that they knew the maps were an issue, but they wanted to keep them as-is for balancing reasons. Which does kinda make sense, limiting variables will make balance analysis more accurate. And to be fair, they've done a good job thus far...imbalances haven't gone past 20% in pretty much any measure you choose. On the other hand, because maps themselves are an important element of balance, that can throw stuff out of whack. GSL3 is a great example, with a ton of zergs qualifing partly because of the Zerg-friendly map pool, and subsequently tanking in the actual season from getting anti-zerg maps.
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On December 01 2010 12:05 RoboBob wrote: I thought I read something around Blizzcon that they knew the maps were an issue, but they wanted to keep them as-is for balancing reasons. Which does kinda make sense, limiting variables will make balance analysis more accurate. And to be fair, they've done a good job thus far...imbalances haven't gone past 20% in pretty much any measure you choose. On the other hand, because maps themselves are an important element of balance, that can throw stuff out of whack. GSL3 is a great example, with a ton of zergs qualifing partly because of the Zerg-friendly map pool, and subsequently tanking in the actual season from getting anti-zerg maps.
So you balance the game based on bad maps? Seems sort of counter intuitive to me....
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I really wish more people would play these maps with me, or them to be integrated into the ladder.
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Blizzard just doesn't want a 3rd party to make maps for them. Think how it would look that blizzard had to get help for their own game. But hopefully they will see past that.
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i signed the blizz thread a while ago.
i'll voice my support for iccup maps.
they are fantastic!
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I don't play them. I would, but half the time I'm playing custom games I'm playing with random people, and it's impossible to find a random person to join an iCCup game. I wish their custom game lobby wasn't to terrible.
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We love the iCCup maps here in eP :D... I'd love to see enigma, valhalla, and sungsu crossing in the ladder pool 
I'm still playing through a few of the iccup maps too so I might be missing some - although tbh the brood war ports are pretty much universally awful (including temple >.>), no offense.
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I play them with friends almost exclusively over Blizzard maps. They're just more varied, and we get enough of Blizzard maps on the ladder. One of the greatest aspects of brood war was the diverse and dynamic map pool. I really hope Blizzard includes some of them in the ladder pool
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Edit: nvm can a mod delete this post plx
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Aotearoa39261 Posts
I don't play any of them because I don't really like them. Except superouman's maps - he's made a few good ones.
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@Diamond: Is there any chances that you guys contacted Blizzard about the iccup map? If so, do you guys have any copyright problem re-making these maps? I believe that Korean maps in BW are copyrighted to Kespa which no way in hell they will let Blizzard use these maps.
I guess you next big things is a map making company which contracted with Blizzard to make maps for ladder in SC2. If thats true, I'm so so so grateful :D.
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In all honesty I've found the ICCUP maps not only all relatively similar in play style, but kind of bland in comparison to Blizzard maps. Just the aesthetics of blizzard maps are amazing and i know while they might not directly impact the game play, it just makes the game experience that much more pleasant.
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On December 01 2010 09:36 iCCup.Diamond wrote:Show nested quote +On December 01 2010 09:28 MindRush wrote:On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: seriously, remove Blistering Sands and introduce Destination and Fighting SpiritI cannot understand why Blizzard hangs on to their shitty maps, some of them purely suck Destination is trash for SCII, and did not transition well. There are much better maps then that. Fighting Spirit is good but encourages a bit too much turtling.
Destination is OK if you make the 2 narrow bridges exiting the natural into a wider central one. Fighting spirit is also OK, since turtling is really not an option on a 4 player map, with lots of expansions to take, especially if you play against a macroing zerg.
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If the popularity system wasn't so bad I might play them more. But it's impossible to find games on them atm.
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ALLEYCAT BLUES50107 Posts
On December 01 2010 15:03 Bandino wrote: In all honesty I've found the ICCUP maps not only all relatively similar in play style, but kind of bland in comparison to Blizzard maps. Just the aesthetics of blizzard maps are amazing and i know while they might not directly impact the game play, it just makes the game experience that much more pleasant.
Thats another problem with ladder maps because they get played so much you develop a play style that suits just these maps.If you play on the maps too much you can't even imagine trying out other new maps because they involve different strategies and tactics.If the game is to evolve we need custom maps.
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Are the iccup maps factually better or just different?
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ALLEYCAT BLUES50107 Posts
On December 01 2010 23:08 Mellotron wrote: Are the iccup maps factually better or just different?
Better because they are different.and the best part is that changes that need to be made to the map will be quicker and the map makers are given direct and quality feedback.
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If someone tells blizzard steppes is to short nat2nat or that losttemple is a good map ruined by a cliff (+isn't even positionally balanced in what you can thor from the cliff)... nothing happens.
Tournaments should apparently not be using them anyway according to them (not sure how that's supposed to happen when most of your practice time unless you're on a pro level is spent playing those maps).
Tell that to iccup and as a worst case scenario at least the positional balance will be fixed, even if it is just to make the thor reach the hatch on all positions D:
That is basically the difference.
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Not in tournaments or ladder so not really.
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I never liked Blizzard maps, too much gimmicky mechanics imo...
I'd like to play the iCCup maps but b/c of the way their custom map join system is made it makes it hard unless there are CHAT CHANNELS. I do hope most of the top players realize that Blizzard maps needs improvement and move onto custom maps like iCCup for a change.
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Something we rarely discuss about the custom maps being developed by the community is that the maps being put out by the iCCupTV map team are made by people passionate about map making, and not by employees.
For those of you who never checked out the thread for these maps, everytime someone comes out with a comment about the maps, they get jumped on by the map makers looking for more feedback. They are constantly trying to improve their own maps, and are very sensitive to what players are telling them.
Also - someone mentioned aesthetics - Blizz maps *do* look a lot nicer than the new maps (with doodads all over), but that's only for now. Once these maps are properly tuned, you can bet there will be time for polishing for the sake of looks.
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On December 01 2010 09:30 Chriamon wrote:Show nested quote +On December 01 2010 08:50 iCCup.Diamond wrote:On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread.... Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"
you are so right blizz is ecouraging cheese.
I love iccup maps
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I love the maps! Some of them are leaps and bounds ahead of the decent current ladder maps, but unfortunately my only practice option is the ladder so I do not play on them . 60-70% of the ladder maps are a total disaster and should be erased from existence and hopefully in a year we won't remember them cause they are BAD. Others may become good with some adjustments.
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On December 01 2010 08:50 iCCup.Diamond wrote:Show nested quote +On December 01 2010 08:46 Tha_Docta wrote: I seriously love the ICCUP maps, wish they were on ladder /: Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....
left a post there as well... I hope Blizzard somehow acknowledges the problem and step up to our expectations.
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Well I love playing them and to see the vote gettin 50/50 speaks for ICCUP a lot, since its so hard to actually get to play them, because u basicly cant play them without having friends around for custom games, because of the shitty custom game system...
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not as much as i wish i could. i'd love to be able to play the heavy macro style of gameplay that iCCup maps were designed for, but that doesn't do me much good when i'm playing on the bloodbath maps that Blizzard insists on for the ladder map pool. The only Blizzard map that really makes for long games is Shakuras Plateau, and that's why it's my favorite map.
i really feel as though blizzard should have a different pool for higher level players. the "small maps for the purpose of not frightening the new players" sort of reminds me of the No Child Left Behind act that is currently fucking over the American school systems by holding back the bright kids for the sake of the dumb ones. What is it with mankind's obsession with eliminating natural selection? It's for the good of the species.
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I don't play on the iCCup maps very often, but I love them to death, and wish they would be included on ladder or something. I'd play them so much more than the default maps if they were included in more tournaments/used on the ladder, as they are SUCH better designed than the terrible default maps.
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On December 02 2010 01:34 Barrin wrote: The biggest reason why some people don't play iCCup maps is because they're not yet used in major tournaments.
Hmm, even if they were used in tournaments it would be really hard to play on them because of the popularity system. Only a handful of people would be playing on them, while the majority still plays on the ladder maps for customs. I really don't know what Blizzard was thinking... I guess chat channels will help to get some custom map organization going- really it's just a stupid situation. That said, having custom maps in large tournaments would definitely help to spread their popularity.
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The problem with blizz focusing on small maps is that they force aggression, discourage static defense, and have disadvantages for zerg.
Zerg needs open area to flank & surround, some maps don't permit that.
Steppes and Delta Quad (non-cross position) forces you to pre-make defense, because you can't make crawlers as a reaction to seeing your opponent leave his nat. Bunkers and photon cannons can build fast enough, it's only zerg that has this problem, with spine crawlers having a 50s build time.
Maps with too many chokes also put zerg at a major disadvantage, against both protoss & terran. Protoss only need to use a small # of force fields to completely block off the zerg army, or split it in half. Meanwhile it's impossible to beat tanks in chokes if you can't attack from another direction or surround. Why do you think Incineration Zone and Kulas Ravine were removed from the map pool? Too many chokes. Jungle Basin is a perfect example of a map with too many chokes and no open area.
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On December 02 2010 02:40 BlasiuS wrote: The problem with blizz focusing on small maps is that they force aggression, discourage static defense, and have disadvantages for zerg.
Zerg needs open area to flank & surround, some maps don't permit that.
Steppes and Delta Quad (non-cross position) forces you to pre-make defense, because you can't make crawlers as a reaction to seeing your opponent leave his nat. Bunkers and photon cannons can build fast enough, it's only zerg that has this problem, with spine crawlers having a 50s build time.
Maps with too many chokes also put zerg at a major disadvantage, against both protoss & terran. Protoss only need to use a small # of force fields to completely block off the zerg army, or split it in half. Meanwhile it's impossible to beat tanks in chokes if you can't attack from another direction or surround. Why do you think Incineration Zone and Kulas Ravine were removed from the map pool? Too many chokes. Jungle Basin is a perfect example of a map with too many chokes and no open area.
As a terran player, I get confused when I hear this about zerg, but only because Ive been seeing so much kyrix zenith type play on ladder which is of course, very aggressive and works quite well on small maps.
Cant speak for zvp though.
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I use to play on the iCCUP maps, unfortunately Blizzard maps are more convenient recently for me since I don't have a lot of time to play SC2.
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Iccup maps are hugely overrated.
People are tricked into thinking that just because they were semi balanced or established in the proleague that they somehow are magically balanced in this completely different game.
yes they are awesome and nostalgic, but i wouldn't even dare consider using most of them in competitive play.
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On December 02 2010 04:24 ZomgTossRush wrote: Iccup maps are hugely overrated.
People are tricked into thinking that just because they were semi balanced or established in the proleague that they somehow are magically balanced in this completely different game.
yes they are awesome and nostalgic, but i wouldn't even dare consider using most of them in competitive play.
You should look again at our maps. 20 or so are original maps, only 6 are remakes, and we rarely use them anymore at that. If your going to hate, make sure you have all the details. Remakes just gave us a starting point to figure things out. We haven't even done a remake in like two months now....
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for a game thats still being figured out i'de be more cautious at the maps put out if i'm Blizzard. I don't get why people are compliaining so much for a game thats not even been out 6 months. Give the game some time before we just start flooding the game with map after map. I personally would rather see balance as Blizzards main focus not making maps for the sake of change every month.
that being said i still prefer the old iccup maps that were remade for sc2 as opposed to the new ones. I especially like the maps with the additions of gold minerals and xelnaga towers.
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i only practice ladder maps. when iccup maps make it to the ladder i will be practicing on them as well =]
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