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iCCup Maps?

Forum Index > SC2 General
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Aldair
Profile Joined May 2010
United States78 Posts
November 01 2010 04:48 GMT
#1
Poll: Do you play on iCCup maps?

No (200)
 
51%

Yes (192)
 
49%

392 total votes

Your vote: Do you play on iCCup maps?

(Vote): Yes
(Vote): No



How many people play them? I don't like the ladder maps but love the iCCup maps; so how many people actually play them?

Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2010-11-01 04:51:04
November 01 2010 04:50 GMT
#2
I wish I could play them outside of practice sessions. Sadly, with the popularity system, 90% of custom games are on LT.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 01 2010 04:51 GMT
#3
Despite the lack of content, the results actually really interest me. Yes!!! And, yes, it is a problem that the only way to play them is unranked and a pain...
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Aldair
Profile Joined May 2010
United States78 Posts
November 01 2010 04:54 GMT
#4
I don't mind them unranked. I can always get games with my friends but I wanted to know if I culd load it up and play with someone. They just don't appear on the custom maps list with more than 10 games an hour or something like that.
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
November 30 2010 23:46 GMT
#5
I seriously love the ICCUP maps, wish they were on ladder /:
Every sunday a nun lays from my gunplay
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 30 2010 23:50 GMT
#6
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
crms
Profile Joined February 2010
United States11933 Posts
December 01 2010 00:01 GMT
#7
I don't play them but I REALLY REALLY REALLY wish I had to play them for tournaments or ladder etc. I love these maps but for now its just not important to practice them.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
December 01 2010 00:09 GMT
#8
I don't want to sound harsh, but i'm just wondeing what is the point of the iccup maps?
I havent yet seen any tournament with these maps ( if there was any, i'm sorry). Curently it gives you no benefits playing these maps ( except having a fun custom game) and mastering them. If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills.
ヽ(´ー`)┌
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
December 01 2010 00:11 GMT
#9
I would only play on iCCup maps if I could, ladder maps are such bitches =/
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Hakker
Profile Blog Joined May 2010
United States1360 Posts
December 01 2010 00:12 GMT
#10
On December 01 2010 09:09 PerfectTear wrote:
I don't want to sound harsh, but i'm just wondeing what is the point of the iccup maps?
I havent yet seen any tournament with these maps ( if there was any, i'm sorry). Curently it gives you no benefits playing these maps ( except having a fun custom game) and mastering them. If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills.


Presumably they will get much more usage later on. The iccup team has already expressed that they have big things in the making for the future.
limonovich
Profile Joined September 2010
England226 Posts
December 01 2010 00:15 GMT
#11
Why would blizzard allow integration of maps made by people who *essentially* allowed loads of people to pirate the multiplayer portion of brood war?
trololo
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 01 2010 00:16 GMT
#12
I think some of them should become ladder maps, then I would for sure play them more and enjoy them.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
TMTurtle
Profile Joined August 2010
183 Posts
December 01 2010 00:25 GMT
#13
Let's talk about maps, baby. Let's talk about you and me. Let's talk about maps.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-01 00:28:44
December 01 2010 00:28 GMT
#14
On December 01 2010 09:15 limonovich wrote:
Why would blizzard allow integration of maps made by people who *essentially* allowed loads of people to pirate the multiplayer portion of brood war?


You could also view it as the people that are the reason competitive BW existed outside of Korea lived on? Or the people who stepped in when they abandoned their own ladder, and refused to stop hacking/dropping/bm/etc?

Also in all reality iCCup.com and iCCup TV are two totally separate entities, there is very little iCCup.com influence in iCCup TV and vice versa.

On December 01 2010 09:12 Hakker wrote:
Show nested quote +
On December 01 2010 09:09 PerfectTear wrote:
I don't want to sound harsh, but i'm just wondeing what is the point of the iccup maps?
I havent yet seen any tournament with these maps ( if there was any, i'm sorry). Curently it gives you no benefits playing these maps ( except having a fun custom game) and mastering them. If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills.


Presumably they will get much more usage later on. The iccup team has already expressed that they have big things in the making for the future.


VERY big things.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
MindRush
Profile Joined April 2010
Romania916 Posts
December 01 2010 00:28 GMT
#15
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


seriously, remove Blistering Sands and introduce Destination and Fighting Spirit
I cannot understand why Blizzard hangs on to their shitty maps, some of them purely suck
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Chriamon
Profile Joined April 2010
United States886 Posts
December 01 2010 00:30 GMT
#16
On December 01 2010 08:50 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....

Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 01 2010 00:33 GMT
#17
On December 01 2010 08:50 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....


Never on BNET forums so I never knew about that thread, just contributed to it though, hopefully it gets noticed, or more likely, no longer is ignored
Every sunday a nun lays from my gunplay
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 01 2010 00:34 GMT
#18
On December 01 2010 09:30 Chriamon wrote:
Show nested quote +
On December 01 2010 08:50 iCCup.Diamond wrote:
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....

Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"


I think thats a little unfair, its not that they dont want macro maps, they just dont want purely macro maps. They want varied play, aggressive, technical, macro etc.

I mean, I think metropolis is pretty macro right?
Every sunday a nun lays from my gunplay
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 01 2010 00:35 GMT
#19
On December 01 2010 09:09 PerfectTear wrote:
If you are an average sc player like me , it's curently bether to practice on lader maps to increase your skills.


I disagree, I think for an average sc player like you and me it doesn't matter if we play Blizzard maps or iCCup maps or whatever, as long as the maps are fairly standard (nothing too crazy like 14 gold mineral patches in your main or big racial imbalance). It's good practice either way.

But pro gamers obviously want to play on the maps that are used in the tournaments so they can figure out all the ways to abuse the maps

I try to play on iCCup maps as much as possible, I can't stand those Blizzard maps anymore. Not only because most of them suck, but also because I played them since beta and it just gets boring.
Don't have any friend who is my skill level tho, so my games on iCCup maps generally suck lol
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 00:36 GMT
#20
On December 01 2010 09:28 MindRush wrote:
Show nested quote +
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


seriously, remove Blistering Sands and introduce Destination and Fighting Spirit
I cannot understand why Blizzard hangs on to their shitty maps, some of them purely suck


Destination is trash for SCII, and did not transition well. There are much better maps then that. Fighting Spirit is good but encourages a bit too much turtling.

On December 01 2010 09:30 Chriamon wrote:
Show nested quote +
On December 01 2010 08:50 iCCup.Diamond wrote:
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....

Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"


They said custom maps are "too complicated" and they wanted easy maps only. Whatever that means...
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
December 01 2010 00:51 GMT
#21
Diamond i'd like to state that I think I know what that means about custom maps like iCCup maps being " too complicated " ,or them wanting easy maps only. I remember in the beta of SC2 or maybe even before the beta, Blizzard talking about the maps, they said I believe in one of the battle reports that they designed the maps all 'smaller ' than in BroodWar because they want more fast paced games, they want games to not last to long, like on average I think they said a normal game would last 15-20 minutes.

Unfortunatly I think this is one of Blizzard's goals with they're small maps. Even a considerably large map like shakuras plateau can have relatively rush short distances, where for instance in TvZ, I still think it's pretty risky to hatch before pool vs terran's who will send alot of SCVS, and just 2/3rax before orbital. So this limits the amount of game play options for each race.

Although i'm just bassically trying to sum up the reason why I think they don't use ICCup / other Custom maps, the too complicated part comes from the fact that it would make gameplay more dynamic ( and alot more like BroodWar, if you've ever played these iCCup maps, it really gives you that awesome feeling playing on the map, really SO similar to BW)

The reason I think all the SC2 maps could be considered "Easy" by them is because it's pretty simple to all in on these maps, while on the iCCup maps, you are going to have to try ALOT harder to succeed with some gimmicky all in build, Why? because I think these maps are more balanced.


P.S. signing that thread on Bnet about custom maps you made Diamond, nice thread.
AKA: TelecoM[WHITE] Protoss fighting
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 01:06 GMT
#22
On December 01 2010 09:51 GGzerG wrote:
Diamond i'd like to state that I think I know what that means about custom maps like iCCup maps being " too complicated " ,or them wanting easy maps only. I remember in the beta of SC2 or maybe even before the beta, Blizzard talking about the maps, they said I believe in one of the battle reports that they designed the maps all 'smaller ' than in BroodWar because they want more fast paced games, they want games to not last to long, like on average I think they said a normal game would last 15-20 minutes.

Unfortunatly I think this is one of Blizzard's goals with they're small maps. Even a considerably large map like shakuras plateau can have relatively rush short distances, where for instance in TvZ, I still think it's pretty risky to hatch before pool vs terran's who will send alot of SCVS, and just 2/3rax before orbital. So this limits the amount of game play options for each race.

Although i'm just bassically trying to sum up the reason why I think they don't use ICCup / other Custom maps, the too complicated part comes from the fact that it would make gameplay more dynamic ( and alot more like BroodWar, if you've ever played these iCCup maps, it really gives you that awesome feeling playing on the map, really SO similar to BW)

The reason I think all the SC2 maps could be considered "Easy" by them is because it's pretty simple to all in on these maps, while on the iCCup maps, you are going to have to try ALOT harder to succeed with some gimmicky all in build, Why? because I think these maps are more balanced.


P.S. signing that thread on Bnet about custom maps you made Diamond, nice thread.


This is very true but I think maybe they are having a HuK like tunnel vision when it comes to our maps. Not all of them are macro based BW remakes. Sungsu Crossing and Starlight Breaker are two maps in this months pool that are very small, same with Obsidian Inferno. We have a great vareity, so while excuses like that may have cut it before when our mappool was mainly very large macro maps, it does not hold water any more.

Thank you for the support everyone! That thread is at 28 pages now with no blue response or a close (since I found out after I posted it that the name was against the rules), they have to break eventually.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TehForce
Profile Joined July 2010
1072 Posts
December 01 2010 01:29 GMT
#23
Smaller maps in general can be very good. But the problem with Blizzard's small maps are, that some of them are not small but ridiculous tiny and others are just imbalanced.
NesTea <3
tmonet
Profile Joined January 2010
United States172 Posts
December 01 2010 01:32 GMT
#24
i play them in sc1
wp | moe moe kyun!~~~ ♥
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 01 2010 01:41 GMT
#25
I think if you remove iCCup from the map name and creator Blizzard might some day include them in the ladder pool.

Or they will just keep making fag maps by themselves and continue to screw us like they are doing rightnow.
"When the geyser died, a probe came out" - SirJolt
Niguana
Profile Joined November 2010
United States36 Posts
December 01 2010 01:43 GMT
#26
How do you play the Iccup maps? Do I just go into Custom Games or what?
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
December 01 2010 01:45 GMT
#27
<3 iccup team. the maps look pretty nice and pretty refined in terms of balance and design (at least the ones i played on. at first when i saw them i was pretty skeptical, but after seeing a game on devotion, everything changed =].
bleh
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
December 01 2010 01:47 GMT
#28
Diamond im curious what is your favorite or favorites if you cant pick one Iccup map?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 01 2010 01:52 GMT
#29
I've been playing the iCCup maps quite a bit and they're really good. Blizzard tries to take risks and add gimmicks to each of their maps, and produces a range of good maps and poor maps. iCCup takes Blizzard's successful ideas and incorporates them into their maps. That way you have a whole bunch of balanced maps that you can play on rather than just the very few. My favorite ones are sanshorn mists, neo river point, and matchpoint.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
December 01 2010 03:05 GMT
#30
I thought I read something around Blizzcon that they knew the maps were an issue, but they wanted to keep them as-is for balancing reasons. Which does kinda make sense, limiting variables will make balance analysis more accurate. And to be fair, they've done a good job thus far...imbalances haven't gone past 20% in pretty much any measure you choose. On the other hand, because maps themselves are an important element of balance, that can throw stuff out of whack. GSL3 is a great example, with a ton of zergs qualifing partly because of the Zerg-friendly map pool, and subsequently tanking in the actual season from getting anti-zerg maps.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 01 2010 03:29 GMT
#31
On December 01 2010 12:05 RoboBob wrote:
I thought I read something around Blizzcon that they knew the maps were an issue, but they wanted to keep them as-is for balancing reasons. Which does kinda make sense, limiting variables will make balance analysis more accurate. And to be fair, they've done a good job thus far...imbalances haven't gone past 20% in pretty much any measure you choose. On the other hand, because maps themselves are an important element of balance, that can throw stuff out of whack. GSL3 is a great example, with a ton of zergs qualifing partly because of the Zerg-friendly map pool, and subsequently tanking in the actual season from getting anti-zerg maps.


So you balance the game based on bad maps? Seems sort of counter intuitive to me....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
GhostBusters
Profile Joined July 2010
United States198 Posts
December 01 2010 03:42 GMT
#32
I really wish more people would play these maps with me, or them to be integrated into the ladder.
Yut, bellybuttons.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
December 01 2010 04:30 GMT
#33
Blizzard just doesn't want a 3rd party to make maps for them. Think how it would look that blizzard had to get help for their own game. But hopefully they will see past that.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
IumSpechul
Profile Joined October 2010
United States17 Posts
December 01 2010 04:37 GMT
#34
i signed the blizz thread a while ago.

i'll voice my support for iccup maps.

they are fantastic!
Rokk
Profile Joined March 2010
United States425 Posts
December 01 2010 04:40 GMT
#35
I don't play them. I would, but half the time I'm playing custom games I'm playing with random people, and it's impossible to find a random person to join an iCCup game. I wish their custom game lobby wasn't to terrible.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
December 01 2010 04:44 GMT
#36
We love the iCCup maps here in eP :D... I'd love to see enigma, valhalla, and sungsu crossing in the ladder pool

I'm still playing through a few of the iccup maps too so I might be missing some - although tbh the brood war ports are pretty much universally awful (including temple >.>), no offense.
RIP eSTRO :(
Meta
Profile Blog Joined June 2003
United States6225 Posts
December 01 2010 04:53 GMT
#37
I play them with friends almost exclusively over Blizzard maps. They're just more varied, and we get enough of Blizzard maps on the ladder. One of the greatest aspects of brood war was the diverse and dynamic map pool. I really hope Blizzard includes some of them in the ladder pool
good vibes only
SenorChang
Profile Blog Joined October 2010
Australia4729 Posts
Last Edited: 2010-12-01 04:58:10
December 01 2010 04:57 GMT
#38
Edit: nvm can a mod delete this post plx
ლ(╹◡╹ლ)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 01 2010 04:59 GMT
#39
I don't play any of them because I don't really like them. Except superouman's maps - he's made a few good ones.
Administrator~ Spirit will set you free ~
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 01 2010 05:02 GMT
#40
@Diamond: Is there any chances that you guys contacted Blizzard about the iccup map? If so, do you guys have any copyright problem re-making these maps? I believe that Korean maps in BW are copyrighted to Kespa which no way in hell they will let Blizzard use these maps.

I guess you next big things is a map making company which contracted with Blizzard to make maps for ladder in SC2. If thats true, I'm so so so grateful :D.
Terran
Bandino
Profile Joined August 2010
United States342 Posts
December 01 2010 06:03 GMT
#41
In all honesty I've found the ICCUP maps not only all relatively similar in play style, but kind of bland in comparison to Blizzard maps. Just the aesthetics of blizzard maps are amazing and i know while they might not directly impact the game play, it just makes the game experience that much more pleasant.
MindRush
Profile Joined April 2010
Romania916 Posts
December 01 2010 13:43 GMT
#42
On December 01 2010 09:36 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 09:28 MindRush wrote:
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


seriously, remove Blistering Sands and introduce Destination and Fighting Spirit
I cannot understand why Blizzard hangs on to their shitty maps, some of them purely suck


Destination is trash for SCII, and did not transition well. There are much better maps then that. Fighting Spirit is good but encourages a bit too much turtling.


Destination is OK if you make the 2 narrow bridges exiting the natural into a wider central one.
Fighting spirit is also OK, since turtling is really not an option on a 4 player map, with lots of expansions to take, especially if you play against a macroing zerg.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 01 2010 13:49 GMT
#43
If the popularity system wasn't so bad I might play them more. But it's impossible to find games on them atm.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
Last Edited: 2010-12-01 14:01:19
December 01 2010 14:01 GMT
#44
On December 01 2010 15:03 Bandino wrote:
In all honesty I've found the ICCUP maps not only all relatively similar in play style, but kind of bland in comparison to Blizzard maps. Just the aesthetics of blizzard maps are amazing and i know while they might not directly impact the game play, it just makes the game experience that much more pleasant.


Thats another problem with ladder maps because they get played so much you develop a play style that suits just these maps.If you play on the maps too much you can't even imagine trying out other new maps because they involve different strategies and tactics.If the game is to evolve we need custom maps.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Mellotron
Profile Blog Joined March 2010
United States329 Posts
December 01 2010 14:08 GMT
#45
Are the iccup maps factually better or just different?
Starcraft player since 1999
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
December 01 2010 14:10 GMT
#46
On December 01 2010 23:08 Mellotron wrote:
Are the iccup maps factually better or just different?


Better because they are different.and the best part is that changes that need to be made to the map will be quicker and the map makers are given direct and quality feedback.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-12-01 14:19:28
December 01 2010 14:18 GMT
#47
If someone tells blizzard steppes is to short nat2nat or that losttemple is a good map ruined by a cliff (+isn't even positionally balanced in what you can thor from the cliff)... nothing happens.

Tournaments should apparently not be using them anyway according to them (not sure how that's supposed to happen when most of your practice time unless you're on a pro level is spent playing those maps).

Tell that to iccup and as a worst case scenario at least the positional balance will be fixed, even if it is just to make the thor reach the hatch on all positions D:

That is basically the difference.
ESV Mapmaking!
KULA_u
Profile Joined March 2010
Switzerland107 Posts
Last Edited: 2010-12-01 16:06:32
December 01 2010 16:04 GMT
#48
nvm
Alou
Profile Blog Joined March 2010
United States3748 Posts
December 01 2010 16:06 GMT
#49
Not in tournaments or ladder so not really.
Life is Good.
IrT4nkz
Profile Joined May 2010
229 Posts
December 01 2010 16:14 GMT
#50
I never liked Blizzard maps, too much gimmicky mechanics imo...

I'd like to play the iCCup maps but b/c of the way their custom map join system is made it makes it hard unless there are CHAT CHANNELS. I do hope most of the top players realize that Blizzard maps needs improvement and move onto custom maps like iCCup for a change.
Makh
Profile Joined June 2010
Canada143 Posts
December 01 2010 16:26 GMT
#51
Something we rarely discuss about the custom maps being developed by the community is that the maps being put out by the iCCupTV map team are made by people passionate about map making, and not by employees.

For those of you who never checked out the thread for these maps, everytime someone comes out with a comment about the maps, they get jumped on by the map makers looking for more feedback. They are constantly trying to improve their own maps, and are very sensitive to what players are telling them.

Also - someone mentioned aesthetics - Blizz maps *do* look a lot nicer than the new maps (with doodads all over), but that's only for now. Once these maps are properly tuned, you can bet there will be time for polishing for the sake of looks.
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
December 01 2010 16:30 GMT
#52
On December 01 2010 09:30 Chriamon wrote:
Show nested quote +
On December 01 2010 08:50 iCCup.Diamond wrote:
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....

Didn't Blizz say they didn't want iccup maps b/c they are too big or something like that? Its like, we said "we want iccup maps, they are more macro based" and then blizz said "Naw, we dont want macro maps on ladder"


you are so right blizz is ecouraging cheese.

I love iccup maps
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 01 2010 16:34 GMT
#53
--- Nuked ---
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
December 01 2010 16:50 GMT
#54
I love the maps! Some of them are leaps and bounds ahead of the decent current ladder maps, but unfortunately my only practice option is the ladder so I do not play on them . 60-70% of the ladder maps are a total disaster and should be erased from existence and hopefully in a year we won't remember them cause they are BAD. Others may become good with some adjustments.
There are three types of people in the universe: those who can count, and those who cant.
CursedFeanor
Profile Joined August 2010
Canada539 Posts
December 01 2010 16:56 GMT
#55
On December 01 2010 08:50 iCCup.Diamond wrote:
Show nested quote +
On December 01 2010 08:46 Tha_Docta wrote:
I seriously love the ICCUP maps, wish they were on ladder /:


Support them here if you want them in ladder and such. There is only so long Blizz can ignore that thread....


left a post there as well... I hope Blizzard somehow acknowledges the problem and step up to our expectations.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 01 2010 17:05 GMT
#56
Well I love playing them and to see the vote gettin 50/50 speaks for ICCUP a lot, since its so hard to actually get to play them, because u basicly cant play them without having friends around for custom games, because of the shitty custom game system...
universalwill
Profile Blog Joined August 2010
United States654 Posts
December 01 2010 17:13 GMT
#57
not as much as i wish i could. i'd love to be able to play the heavy macro style of gameplay that iCCup maps were designed for, but that doesn't do me much good when i'm playing on the bloodbath maps that Blizzard insists on for the ladder map pool. The only Blizzard map that really makes for long games is Shakuras Plateau, and that's why it's my favorite map.

i really feel as though blizzard should have a different pool for higher level players. the "small maps for the purpose of not frightening the new players" sort of reminds me of the No Child Left Behind act that is currently fucking over the American school systems by holding back the bright kids for the sake of the dumb ones. What is it with mankind's obsession with eliminating natural selection? It's for the good of the species.
Angra
Profile Blog Joined May 2009
United States2652 Posts
December 01 2010 17:17 GMT
#58
I don't play on the iCCup maps very often, but I love them to death, and wish they would be included on ladder or something. I'd play them so much more than the default maps if they were included in more tournaments/used on the ladder, as they are SUCH better designed than the terrible default maps.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2010-12-01 17:27:47
December 01 2010 17:20 GMT
#59
On December 02 2010 01:34 Barrin wrote:
The biggest reason why some people don't play iCCup maps is because they're not yet used in major tournaments.


Hmm, even if they were used in tournaments it would be really hard to play on them because of the popularity system. Only a handful of people would be playing on them, while the majority still plays on the ladder maps for customs. I really don't know what Blizzard was thinking... I guess chat channels will help to get some custom map organization going- really it's just a stupid situation. That said, having custom maps in large tournaments would definitely help to spread their popularity.
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BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-12-01 17:43:01
December 01 2010 17:40 GMT
#60
The problem with blizz focusing on small maps is that they force aggression, discourage static defense, and have disadvantages for zerg.

Zerg needs open area to flank & surround, some maps don't permit that.

Steppes and Delta Quad (non-cross position) forces you to pre-make defense, because you can't make crawlers as a reaction to seeing your opponent leave his nat. Bunkers and photon cannons can build fast enough, it's only zerg that has this problem, with spine crawlers having a 50s build time.

Maps with too many chokes also put zerg at a major disadvantage, against both protoss & terran. Protoss only need to use a small # of force fields to completely block off the zerg army, or split it in half. Meanwhile it's impossible to beat tanks in chokes if you can't attack from another direction or surround. Why do you think Incineration Zone and Kulas Ravine were removed from the map pool? Too many chokes. Jungle Basin is a perfect example of a map with too many chokes and no open area.
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Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 01 2010 17:44 GMT
#61
On December 02 2010 02:40 BlasiuS wrote:
The problem with blizz focusing on small maps is that they force aggression, discourage static defense, and have disadvantages for zerg.

Zerg needs open area to flank & surround, some maps don't permit that.

Steppes and Delta Quad (non-cross position) forces you to pre-make defense, because you can't make crawlers as a reaction to seeing your opponent leave his nat. Bunkers and photon cannons can build fast enough, it's only zerg that has this problem, with spine crawlers having a 50s build time.

Maps with too many chokes also put zerg at a major disadvantage, against both protoss & terran. Protoss only need to use a small # of force fields to completely block off the zerg army, or split it in half. Meanwhile it's impossible to beat tanks in chokes if you can't attack from another direction or surround. Why do you think Incineration Zone and Kulas Ravine were removed from the map pool? Too many chokes. Jungle Basin is a perfect example of a map with too many chokes and no open area.


As a terran player, I get confused when I hear this about zerg, but only because Ive been seeing so much kyrix zenith type play on ladder which is of course, very aggressive and works quite well on small maps.

Cant speak for zvp though.
Every sunday a nun lays from my gunplay
Parsimony
Profile Joined July 2010
16 Posts
December 01 2010 19:15 GMT
#62
I use to play on the iCCUP maps, unfortunately Blizzard maps are more convenient recently for me since I don't have a lot of time to play SC2.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
December 01 2010 19:24 GMT
#63
Iccup maps are hugely overrated.

People are tricked into thinking that just because they were semi balanced or established in the proleague that they somehow are magically balanced in this completely different game.

yes they are awesome and nostalgic, but i wouldn't even dare consider using most of them in competitive play.
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-01 19:31:29
December 01 2010 19:30 GMT
#64
On December 02 2010 04:24 ZomgTossRush wrote:
Iccup maps are hugely overrated.

People are tricked into thinking that just because they were semi balanced or established in the proleague that they somehow are magically balanced in this completely different game.

yes they are awesome and nostalgic, but i wouldn't even dare consider using most of them in competitive play.


You should look again at our maps. 20 or so are original maps, only 6 are remakes, and we rarely use them anymore at that. If your going to hate, make sure you have all the details. Remakes just gave us a starting point to figure things out. We haven't even done a remake in like two months now....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IamAnton
Profile Joined January 2010
Canada335 Posts
December 01 2010 19:39 GMT
#65
for a game thats still being figured out i'de be more cautious at the maps put out if i'm Blizzard. I don't get why people are compliaining so much for a game thats not even been out 6 months. Give the game some time before we just start flooding the game with map after map. I personally would rather see balance as Blizzards main focus not making maps for the sake of change every month.

that being said i still prefer the old iccup maps that were remade for sc2 as opposed to the new ones. I especially like the maps with the additions of gold minerals and xelnaga towers.
"Man created God in his own image." - Ludwig Feuerbach
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 01 2010 19:40 GMT
#66
i only practice ladder maps. when iccup maps make it to the ladder i will be practicing on them as well =]
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