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Why isn't SC2 big in Japan? - Page 6

Forum Index > SC2 General
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Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
October 14 2010 23:54 GMT
#101
PC's aren't that common in households still. You have to realise there are way more japanese made games that are only released in Japan for consoles and handhelds so that plays a major role.
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
October 14 2010 23:55 GMT
#102
Japan already has their own e-sports scene
http://en.wikipedia.org/wiki/Tougeki_-_Super_Battle_Opera
viraltouch
Profile Joined July 2010
United States299 Posts
October 14 2010 23:57 GMT
#103
imo those fighting games might be fun to play and probably require skill, but not really interesting to watch... every round lasts < 1 min without much build up or like beg - mid -end.
vizniz
Profile Joined May 2010
United States120 Posts
October 14 2010 23:59 GMT
#104
On October 15 2010 02:31 okuraku wrote:
Most of the comments are off in my opinion.. there are plenty of uber competitive japanese gamers - just look at any music game at any random arcade anywhere in the country, you'll find someone better than you could be after a month's training lol.

I think the biggest reason SC and WoW are not big in Japan is that they aren't localized there.. so just starting to consider it you are in the realm of "underground" and "youge". Which, is still fairly large - PC youge's have a fairly good following but they don't typically hit mainstream... I think another big factor is that PC gaming is fairly small because of the cost of entry both moneywise and how much space you need (don't laugh, there's a reason the first nintendo was called Family Computer). Also, PC gaming as you know is saturated with eroge & dating sims, If you go to any old non-import PC game soft store I guarantee upwards of 75% of the inventory will be those.

MMOs are about the only thing that gets "big" in Japan on PC gaming side, I would say. Mostly because they aren't that available on consoles (yet).

Just want to summarize that I think the lack of localization of basically any blizzard game (no sparkling history like they have elsewhere) is the biggest factor. I mean consider if SC2 wasn't localized to South Korean (I know, farfetched).. would it be as big as it is, if you had to jump through all kinds of hoops to even buy the thing & then log onto a server outside of your country?


The asian domination of the music game scene is nothing more than an ignorant stereotype.

Take it from someone who played DDR in tournaments for 4ish years. All the events I attended were dominated (attendance and performance wise) by white players. That asian guy hanging out at your arcade playing 321 Stars on Heavy? There's probably a non asian player out there better than him.

I definitely agree however that the main reason it isn't big is that SC2 isn't localized for JP. It's a bit of a paradox however. It isn't big because it isn't localized, but it isn't localized because it wouldn't sell? Which came first?

SC2/LoL/Steam: vizniz LoL smurf: visnistehsmurf
brocoli
Profile Joined February 2010
Brazil264 Posts
October 15 2010 00:19 GMT
#105
On October 15 2010 08:55 Shiragaku wrote:
Japan already has their own e-sports scene
http://en.wikipedia.org/wiki/Tougeki_-_Super_Battle_Opera


Not only that, but also

http://en.wikipedia.org/wiki/Touhou
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
October 15 2010 01:02 GMT
#106
On October 15 2010 06:29 woolly wrote:
Most Japanese households don't have PC's, as they take a lot of space and are expensive. PC market in Japan is not very large because of these 2 things, and the Japanese have steered more toward mobile devices and gaming.



This this this this this.

PC Gaming is super fucking niche in Japan.
www.youtube.com/gryffes - Random Gaming Videos.
Manifesto7
Profile Blog Joined November 2002
Osaka27172 Posts
October 15 2010 01:07 GMT
#107
On October 15 2010 08:54 Adeeler wrote:
PC's aren't that common in households still. You have to realise there are way more japanese made games that are only released in Japan for consoles and handhelds so that plays a major role.


This is the biggest factor. It isn't so much about PC gaming, but the fact that PC home ownership is 10-15 years behind what it is in other countries. It is catching up, but since I poll all my students about who owns computers at home I have a pretty good idea of the situation. It is pretty amazing.

Since most people use their phones for what other countries use their computers for, growth is still slow.
ModeratorGodfather
chocopan
Profile Joined April 2010
Japan986 Posts
Last Edited: 2010-10-15 01:14:28
October 15 2010 01:10 GMT
#108
Starcraft did have a Japanese version. It sold so poorly that Blizzard didn't bother making Brood War in Japanese. On the other hand, there was never a Korean Starcraft/BW, and we all know how that turned out.

I think the explanation that the Japanese simply like Japanese games is spot on.


Well, ok, yes technically there was a Japanese release, including real Japanese. It sold badly, so no Broodwar etc. ie. basically left to die. Fair point. But it was the patches and BW that made the game great right. I still think the game would be big/ger here if the market had been pursued. And I think it's really sad that they just presumed SC2 would go nowhere.
Dance those ultras
omnigol
Profile Joined April 2008
United States166 Posts
October 15 2010 01:11 GMT
#109
okuraku
Profile Blog Joined July 2010
United States210 Posts
Last Edited: 2010-10-15 01:23:26
October 15 2010 01:20 GMT
#110
On October 15 2010 08:59 vizniz wrote:
Show nested quote +
On October 15 2010 02:31 okuraku wrote:
Most of the comments are off in my opinion.. there are plenty of uber competitive japanese gamers - just look at any music game at any random arcade anywhere in the country, you'll find someone better than you could be after a month's training lol.

I think the biggest reason SC and WoW are not big in Japan is that they aren't localized there.. so just starting to consider it you are in the realm of "underground" and "youge". Which, is still fairly large - PC youge's have a fairly good following but they don't typically hit mainstream... I think another big factor is that PC gaming is fairly small because of the cost of entry both moneywise and how much space you need (don't laugh, there's a reason the first nintendo was called Family Computer). Also, PC gaming as you know is saturated with eroge & dating sims, If you go to any old non-import PC game soft store I guarantee upwards of 75% of the inventory will be those.

MMOs are about the only thing that gets "big" in Japan on PC gaming side, I would say. Mostly because they aren't that available on consoles (yet).

Just want to summarize that I think the lack of localization of basically any blizzard game (no sparkling history like they have elsewhere) is the biggest factor. I mean consider if SC2 wasn't localized to South Korean (I know, farfetched).. would it be as big as it is, if you had to jump through all kinds of hoops to even buy the thing & then log onto a server outside of your country?


The asian domination of the music game scene is nothing more than an ignorant stereotype.

Take it from someone who played DDR in tournaments for 4ish years. All the events I attended were dominated (attendance and performance wise) by white players. That asian guy hanging out at your arcade playing 321 Stars on Heavy? There's probably a non asian player out there better than him.

I definitely agree however that the main reason it isn't big is that SC2 isn't localized for JP. It's a bit of a paradox however. It isn't big because it isn't localized, but it isn't localized because it wouldn't sell? Which came first?




Hmm.. I may be making an incorrect assumption but it sounds like you're referring to American arcades or a tournament for DDR that must have happened in the last 5 years? If you're talking about arcades in America (by the way, these haven't existed anywhere in my state for many years) then I can't comment, I mean you're probably right.

I was talking about Game Centers or arcades in Japan, where DDR is extremely rare due to its age... Even as of 2006 I would probably agree that non-Japanese could dominate at DDR because it'd completely run out of fashion there whereas it's still fairly popular here I guess

I'm talking about Pop'N'Music, Beatmania, the drum/guitar games (to a lesser extent) etc. Let me put it this way, after living in Tokyo over a year and visiting dozens of arcades there and across Japan to the west, I never EVER saw someone playing a music game who wasn't extremely good at it (except taiko master, which is popular with high school girls and no-skill foreigners like myself)

edit: by the way don't call me ignorant or suffering of a stereotype, I'm not saying ALL japanese are amazing at music games or other games, I was using that as reinforcement for my counter argument that yes, in fact, Japanese can be very competitive with games (someone had suggested otherwise earlier)
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
NyuNyu
Profile Joined September 2010
Canada146 Posts
October 15 2010 01:21 GMT
#111
They prefer fighters FPS and RPG's , RTS is the only thing that isent big over there.
1800~ Random Diamond, C+ ICCup 2008 - "Flying is learning how to throw yourself at the ground and miss."
okuraku
Profile Blog Joined July 2010
United States210 Posts
Last Edited: 2010-10-15 01:28:12
October 15 2010 01:27 GMT
#112
On October 15 2010 10:07 Manifesto7 wrote:
Show nested quote +
On October 15 2010 08:54 Adeeler wrote:
PC's aren't that common in households still. You have to realise there are way more japanese made games that are only released in Japan for consoles and handhelds so that plays a major role.


This is the biggest factor. It isn't so much about PC gaming, but the fact that PC home ownership is 10-15 years behind what it is in other countries. It is catching up, but since I poll all my students about who owns computers at home I have a pretty good idea of the situation. It is pretty amazing.

Since most people use their phones for what other countries use their computers for, growth is still slow.


Agree completely - mentioned that as my 2nd primary point after lack of localization. Take the original nintendo system called Family Computer as the hint that consoles can be considered as home PC's there.

It's kind of surprising though because of how cheap fast home internet is - I know tons of FPS players would love to enjoy that.

Another conclusion I made that points to no home PCs is how full the arcades are.. I know there are several reasons people would rather dump $1 coins into an arcade port of Half-Life 2 deathmatch in a smoke filled room instead of the comfort of their own home, but I would say that one of them is that they just don't have the physical space to set up a gaming PC at home.
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
jackarage
Profile Joined May 2010
Canada104 Posts
Last Edited: 2010-10-15 01:37:37
October 15 2010 01:32 GMT
#113
On October 15 2010 08:29 toadstool wrote:
Show nested quote +
On October 15 2010 07:58 jackarage wrote:
Japanese are very busy, they work a lot more than 80hours per week so they are not at home for playing starcraft2 on a computer, handheld console are popular because they can bring it with them on the train/subway like manga also.


so they work 'a lot more' than 80 hrs a week, so in a 5 day working week they're working 'a lot more' than 16 hours a day?

where do you get this stuff from? The majority of sc2 players don't even have full time jobs. School kids are too busy working 80 hr weeks?
look at the general demographic of teamliquid. half the people playing starcraft 2 don't even have full time jobs.


I think a more accurate answer would be: Japanese people have different tastes in games. look at the top selling 2009 games in Japan:

1. Mario & Luigi RPG3!!!: 631,165
2. Monster Hunter Portable 2nd G (PSP the Best): 556,650
3. Ryu Ga Gotoku 3: 485,630
4. Resident Evil 5: 467,191
5. Wii Fit: 432,191
6. Kingdom Hearts 358/2 Days: 385,799
7. Rhythm Heaven Gold: 384,191
8. Dynasty Warriors Multi Raid: 382,191
9. Pokémon Mystery Dungeon Explorers of the Sky: 338,568
10. Tales of the World Radiant Mythology 2: 316,797

You can see from the general trend that they're:

1. Japanese
2. Console games
3. RPGs or Arcadey, no RTS games

It's equivalent to saying "How come no one is playing basketball in Japan?:

differnet cultures, different tastes.
sorry it may cause some confusion it is 40hrs i made an stupid math equation 8x5=40 not 8x5=80 Japanese have a lot of overtime after they regular hours
iNoobSoWhat
Profile Joined October 2010
Russian Federation370 Posts
October 15 2010 01:39 GMT
#114
On October 15 2010 02:24 echobong wrote:
shocked that he was from South America - I didn't even know there was a scene down there.

*facepalm*
Carras
Profile Joined August 2010
Argentina860 Posts
October 15 2010 01:41 GMT
#115
actually , theres NOT a scene in LATIN AMERICA..
LA servers suck , everyone from argentina plays on NA , there are NO tournaments in LA, the only important tournament in Argentina takes places in NA , and it doesnt even have a prizepool..

we dont exist.. ty blizzard
Selith
Profile Joined September 2010
United States238 Posts
October 15 2010 01:46 GMT
#116
It also probably doesn't help Japanese gamers in general, don't think very highly of foreign-made games.

That's not to say there are no Japanese SC2 players. According to GSL 2 prelims list, although he didn't show, there was a guy who had a Japanese name. :0
mangoloid
Profile Joined September 2010
100 Posts
October 15 2010 01:52 GMT
#117
I saw an SC2 ad in Akihabara the other day (a cutout of Tychus, chilling on the street next to a girl advertising her maid cafe).

Most people are right to point out the differences in video game culture, but, based on my experience here, I think there is room for SC2 to grown in Japan, and altho it may never become a "popular" game, it would definitely spawn a few intensely committed communities. This may have already happened, I dunno.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 15 2010 01:59 GMT
#118
On October 15 2010 10:07 Manifesto7 wrote:
Show nested quote +
On October 15 2010 08:54 Adeeler wrote:
PC's aren't that common in households still. You have to realise there are way more japanese made games that are only released in Japan for consoles and handhelds so that plays a major role.


This is the biggest factor. It isn't so much about PC gaming, but the fact that PC home ownership is 10-15 years behind what it is in other countries. It is catching up, but since I poll all my students about who owns computers at home I have a pretty good idea of the situation. It is pretty amazing.

Since most people use their phones for what other countries use their computers for, growth is still slow.


lol there are so many stereotypes in this thread but the phone thing is true. release sc2 on the phone and it might be a big hit!
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
October 15 2010 02:06 GMT
#119
Japanese typically don't have furniture space for large PCs and generally prefer portable laptops or consoles.

PC gaming is also stigmatized by adult games or "eroge" which is pretty much the only PC gaming scene. These types of games are never allowed on home consoles so are forced onto windows PCs. If you walk into a store, the PC games (if any) are almost all eroge or Korean MMOs. Maybe imported american titles.
llllllllllllllllllllllllllllllllllllllllllll
ForTeEscaPe
Profile Joined October 2010
United States38 Posts
October 15 2010 02:38 GMT
#120
Japan tends to lean towards Co-Op games
Create your beat. Live Loud.
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