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Zerg forcefield... Changefield !!! - Page 9

Forum Index > SC2 General
Post a Reply
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Kryptix
Profile Joined August 2010
United States138 Posts
October 13 2010 17:32 GMT
#161
This works easily with changelings if you do it while terran is moving out... His reinforcements would probably get cut off for 20-30 seconds before he notices that they aren't streaming in, and when he goes to click the changelings you hit his army...
Rugged
Profile Joined October 2010
Norway15 Posts
October 13 2010 17:33 GMT
#162
Its a neat little trick but its not new at all.. Sheth wrote about it in his ZvP guide.
STS17
Profile Joined April 2010
United States1817 Posts
October 13 2010 17:37 GMT
#163
This has been brought up in beta, when discussing ways to Nydus more effectively. The premise was to use 3-6 changelings to block a ramp while you nydus into the main / natural cutting his army off giving you the time to deal you damage and escape
Platinum Level Terran - Take my advice from that perspective
imDerek
Profile Blog Joined August 2007
United States1944 Posts
October 13 2010 17:44 GMT
#164
thats genius...
Least favorite progamers: Leta, Zero, Mind, Shine, free, really <-- newly added
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 13 2010 20:07 GMT
#165
On October 14 2010 02:32 Kryptix wrote:
This works easily with changelings if you do it while terran is moving out... His reinforcements would probably get cut off for 20-30 seconds before he notices that they aren't streaming in, and when he goes to click the changelings you hit his army...


There are numerous uses for changefield, I guess one could use them in formation to make a wall prior to a battle. Wall around your hydras to protect them from zealots maybe?
Thief @ #teamliquid @ Quakenet
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 13 2010 20:14 GMT
#166
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
RiotSpectre
Profile Joined October 2010
United States163 Posts
October 13 2010 20:19 GMT
#167
I'm not sure how viable this would be in most games, but those videos definitely made me laugh!

Now that I've seen it I'll be spared the same wtf moment the turtled terran player had.
joheinous
Profile Joined August 2010
Iceland522 Posts
October 13 2010 20:27 GMT
#168
haha that was hilarious good one. Not really viable although if I would see in a tourney I would laugh my ass off.
Everything is self-evident
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 13 2010 21:03 GMT
#169
On October 14 2010 05:14 Nightmarjoo wrote:
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.


I don´t see what 100-100 gas has to do with larva production.
Thief @ #teamliquid @ Quakenet
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 13 2010 22:36 GMT
#170
On October 12 2010 19:27 nebffa wrote:
Just found this from another thread - this is from August 10!


August? Try June.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
HaIf
Profile Joined January 2010
Canada234 Posts
October 13 2010 23:54 GMT
#171
Splash damage surprisingly kills all changelings in the range of the splash. Makes the Changefield less scary since all you pretty much need is 2-3 Hellions for T to break through. Protoss can also just use a storm assuming it's that late in the game.

Anywho, this is a lot less scary since you won't have to click 50 times to get through that wall.
life of lively to live to life of full life thx to shield battery
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 01:29 GMT
#172
On October 14 2010 08:54 HaIf wrote:
Splash damage surprisingly kills all changelings in the range of the splash. Makes the Changefield less scary since all you pretty much need is 2-3 Hellions for T to break through. Protoss can also just use a storm assuming it's that late in the game.

Anywho, this is a lot less scary since you won't have to click 50 times to get through that wall.


Still means you have to have hellions or storm around and be watching your ramp constantly to know if anything extra is there, this deficit of attention from the opponent will come into your favor, as well as a bigger advantage when there is no such AoE next to the ramp.
Thief @ #teamliquid @ Quakenet
adeezy
Profile Blog Joined May 2010
United States1428 Posts
October 14 2010 01:36 GMT
#173
On October 13 2010 03:48 hero33 wrote:
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond


and you are? a 2k+ diamond? Right..... very doubtful. stop the dick measuring and start spelling right. seriously.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Warp
Profile Joined August 2010
United States166 Posts
October 14 2010 01:40 GMT
#174
Blink stalkers or ht would decimate this strategy.

Nevertheless, I think it'll definitely screw with a few players mind and could quite possibly be used in tournaments.

Thanks for the find
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
October 14 2010 01:43 GMT
#175
On October 14 2010 10:36 adeezy wrote:
Show nested quote +
On October 13 2010 03:48 hero33 wrote:
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond


and you are? a 2k+ diamond? Right..... very doubtful. stop the dick measuring and start spelling right. seriously.

Well rating either doesn't mean everything or it means everything. Just depends what day of the week it is.

OT: Very cool find OP (even if it apparently has been found before, whatevs). Don't know if it would be viable in tournaments but it could be fun in team games or FFAs when your opponents have more things to focus on. Benny Hill music was totally unexpected too lol
If the quarter was in your right hand, that would've been micro
Chocobo
Profile Joined November 2006
United States1108 Posts
October 14 2010 01:46 GMT
#176
Wait... you can move unmorphed changelings? WOW I've been doing it all wrong.
Thoro
Profile Joined June 2010
United States57 Posts
October 14 2010 01:47 GMT
#177
This isn't really new. I remember seeing this in a Zerg advice thread.
Still, it's an interesting tactic, and high level players will easily have the APM for this.
Can't say just HOW viable it will be, but it sounds like a tactic I would use anyways XD
FatkiddsLag
Profile Joined May 2010
United States413 Posts
October 14 2010 02:08 GMT
#178
you just show videos of you playing the worst people in the world. all you have to do is click on the changlings. it takes them like 45 sec to even respond to their base getting destroyed. plus how much bigger could your army be with all those overseers, which is better than stalling for like 2 seconds.
HughJorgen
Profile Joined May 2010
Australia37 Posts
October 14 2010 02:28 GMT
#179
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-10-14 03:26:23
October 14 2010 03:24 GMT
#180
Most terran players have at least one hellion or siege tank by the time zerg could get a large army, as well as a nydus and a bunch of overseers with a lot of energy.
Not only that, but if they don't have hellions and tanks, they very likely have medivacs instead, which can allow marines and marauders to just jump over the changelings

Lastly, stimmed marines, or really even any army, could probably kill a mass of changelings really fast when you shift click... all you got to do is hold shift and spam right click, pretty damn simple and fast.

The best way to play this is with maybe 2 changelings, since it's not common one would have any more energy to nydus at a good time, and an extra investment of overseers is a complete waste of money when you can get infestors to fungal or mutas to harass.

On October 14 2010 11:28 HughJorgen wrote:
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
They don't change to allied units AFAIK.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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