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Active: 1563 users

Zerg forcefield... Changefield !!! - Page 17

Forum Index > SC2 General
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Prev 1 15 16 17 All
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
February 17 2011 19:27 GMT
#321
this will probably only work in bronze, i did it once on impulse with a single zealot in the usual spot to finish a protoss wall and the same thing happened, i took out his nat before he noticed. But... this was back in bronze.

Idont care if its been "used in pro games already", you can easily stop it, this is not viable at a high level.
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 17 2011 20:07 GMT
#322
On February 18 2011 04:27 Reptaur wrote:
this will probably only work in bronze, i did it once on impulse with a single zealot in the usual spot to finish a protoss wall and the same thing happened, i took out his nat before he noticed. But... this was back in bronze.

Idont care if its been "used in pro games already", you can easily stop it, this is not viable at a high level.


That's some Grade A flawed logic if I ever saw any.
Thief @ #teamliquid @ Quakenet
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-02-18 07:02:17
February 18 2011 06:55 GMT
#323
On February 18 2011 05:07 absalom86 wrote:
Show nested quote +
On February 18 2011 04:27 Reptaur wrote:
this will probably only work in bronze, i did it once on impulse with a single zealot in the usual spot to finish a protoss wall and the same thing happened, i took out his nat before he noticed. But... this was back in bronze.

Idont care if its been "used in pro games already", you can easily stop it, this is not viable at a high level.


That's some Grade A flawed logic if I ever saw any.

So you think pros dont know how to click on changelings? i dont understand how anyone could see this as viable at a high level. You present this in such a way that you seem to think zerg actually can use this as a forcefield without seeing the flaws in that logic. You dont need detection for them and theyre incredibly easy to spot, and even if you can manage to get them into an advantageous position they can all be individually clicked on in like under a second while zerg may be in a position where he would have greatly profited from getting overlord speed rather than overseers.

If this became a "thing" players would be aware of it, and it would be nullified. It is however very cute.

absalom86
Profile Joined April 2010
Iceland1770 Posts
February 20 2011 21:24 GMT
#324
On February 18 2011 04:19 thawkk wrote:
This would never be feasible.
Any platinum+ player is not going to let changelings "block" his ramp. ABOVE that, you'll never see a protoss use 4 zealots to block a ramp.
Neat, but useless.


Well, it has already been used. Missing 1 changeling is something even pros can do.
Thief @ #teamliquid @ Quakenet
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
February 20 2011 22:15 GMT
#325
I had this done to me today, lucky enough I am terran and just lifted my natural like a sissy and had his own changelings block his banelings from hitting me, was awesome :D!
elliminist
Profile Joined November 2010
Japan121 Posts
February 20 2011 22:30 GMT
#326
Surprised no one has said this yet, but these are zerg force-grack-fields...
Do you think you're really entitled to anything in this world?
absalom86
Profile Joined April 2010
Iceland1770 Posts
March 03 2011 23:27 GMT
#327
On February 21 2011 07:30 elliminist wrote:
Surprised no one has said this yet, but these are zerg force-grack-fields...


He can call them Grackfields when he starts using them.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
March 12 2011 07:32 GMT
#328
On February 14 2011 20:09 SkCom wrote:
The mining trick is AWESOME! Well, totally not cost and time efficient in a normal game I suppose, but still very imaginative. Thumbs up my friend!


Could be worth it in some rare cases, but definately not something mainstream .
Thief @ #teamliquid @ Quakenet
Kazzabiss
Profile Joined December 2010
1006 Posts
March 12 2011 07:43 GMT
#329
The Nydus mining is definitely the most viable/cool. It's what, 10 seconds 20 seconds to Build an exit? So an "expansion" in 10-20 seconds, at lower cost, and no drone transfer time, and then all your hatcheries could just be in your main, and you could easily move your army from "expansion" to "expansion"
ALL ABOARD THE INTERNET BANDWAGON
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
March 12 2011 07:45 GMT
#330
A useful situation that does come up sometimes with changelings is when your opponent lifts his CC towards his new expo. If you keep the changeling under it he can't drop the CC for a pretty long time. That situation randomly happened to me and I just lol'ed.
Bwiggly
Profile Blog Joined January 2011
United States246 Posts
March 12 2011 07:59 GMT
#331
Another downside to this strat that people may try is a single archon actually can kill like 8-10 with its splash attack if not more and the overseer energy can be utilized a lot better with contaminate when engaging the toss force so they can't warp in reinforcements.
absalom86
Profile Joined April 2010
Iceland1770 Posts
March 29 2011 05:11 GMT
#332
On March 12 2011 16:59 Bwiggly wrote:
Another downside to this strat that people may try is a single archon actually can kill like 8-10 with its splash attack if not more and the overseer energy can be utilized a lot better with contaminate when engaging the toss force so they can't warp in reinforcements.


Not sure how often you will see an archon sitting next to ramp as the unit is already virtually never used. Making one to kill changelings certainly wouldn't be worth it.
Thief @ #teamliquid @ Quakenet
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
March 29 2011 05:39 GMT
#333
How does the Nydus mining actually work? I can't think of a way it works without insane apm, and if you had that much free apm, I would assume you were way better than your opponent already. Not that it isn't awesome/cool.
I play Random - HuK, DRG + Liquid fan
teh_longinator
Profile Joined March 2010
Canada725 Posts
March 29 2011 06:21 GMT
#334
Your first example seems like your opponent just M-moved into the ramp, and didn't decide to correct this action. I mean, the Photon Cannons should have detected the Changeling as being a Changeling... therefore, if he had A-moved, he would have one-shotted all the Changelings, and just marched up to his main.
Aequos
Profile Joined October 2010
Canada606 Posts
March 29 2011 06:24 GMT
#335
On March 29 2011 15:21 teh_longinator wrote:
Your first example seems like your opponent just M-moved into the ramp, and didn't decide to correct this action. I mean, the Photon Cannons should have detected the Changeling as being a Changeling... therefore, if he had A-moved, he would have one-shotted all the Changelings, and just marched up to his main.


You have to manually order anything that can kill units to kill changelings, but they can be seen by simply clicking on them. However, your units will never kill one without your intervention.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Kal_rA1
Profile Joined January 2011
160 Posts
March 29 2011 06:39 GMT
#336
cute trick
+ Show Spoiler +
but sadly useless
Jaedong Oz
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
April 24 2011 11:12 GMT
#337
been watching SLush's stream recently and he actually does use this sometimes. He just now used it on Shattered temple to block off a P's stalkers from his own main base while his mutas were given a few extra seconds to do what damage they could. Obviously it is more based on the opponent not paying attention to their units than it is correctly 'microing' or anything like that, but it has been used to effect on his stream.

Also, yesterday, he used like 3 changelings to do the same thing, which bought his mutas enough time to snipe a key tech structure! :D :D

gogo SLush!
Jonasll
Profile Joined August 2010
Norway82 Posts
April 24 2011 13:09 GMT
#338
Funny idea :D I will probably try this on ladder. (Diamond, so might work :D)
absalom86
Profile Joined April 2010
Iceland1770 Posts
August 25 2011 02:03 GMT
#339
http://us.battle.net/sc2/en/forum/topic/1213111662

"Overseer

Morph cost decreased from 50/100 to 50/50."

This tactic and others derived from it are now 50% more cost effective. 4 overseers for 200 gas. 2 for 100. We might even see mass changeling fields used in battles to cut off retreating units and stuff like that since they are so cheap now.
Thief @ #teamliquid @ Quakenet
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