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Active: 825 users

Zerg forcefield... Changefield !!!

Forum Index > SC2 General
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absalom86
Profile Joined April 2010
Iceland1770 Posts
Last Edited: 2011-02-14 05:19:33
October 11 2010 21:47 GMT
#1
I was playing around a bit with mass overseers in a game I was quite far head in. I was playing around with mass changelings and then something popped into my head...
You can't move through changelings that are on hold command... This lead me to try a tactic that I hereby name ... Changefield !


*NEW* Changefield with Mutalisks ( with only 1 overseer )



Changefield with Ground army



Changefield with Nydus



Ever wished you had sentries for those awesome forcefields to ramps, trapping armies inside or outside a base while you spread havoc ? Well now you can ! Just get a few overseers and collect some energy, Then make a bunch, run up a ramp, make a line across it and press the " h " hold command key !

Voila ! Enemy can't get down his ramp because of the changelings, queue mass confusion !

Even if he notices they are changelings, if you have enough he still has to manually click every single one of them to finally be able to get out of his base, but will he be in time ? ^^

Bonus clips

How to stop mass protoss air as zerg.




Nydus mining.



Poll: Who will be the first zerg master to utilize this in a pro game ?

Dimaga (534)
 
63%

Cool (159)
 
19%

Idra (86)
 
10%

JulyZerg (37)
 
4%

Lalush (22)
 
3%

Losira (16)
 
2%

854 total votes

Your vote: Who will be the first zerg master to utilize this in a pro game ?

(Vote): Idra
(Vote): Cool
(Vote): JulyZerg
(Vote): Lalush
(Vote): Dimaga
(Vote): Losira

Thief @ #teamliquid @ Quakenet
theqat
Profile Blog Joined March 2008
United States2856 Posts
October 11 2010 21:48 GMT
#2
It will probably never get used, but I'm voting dimaga because he does the most ridiculous things out of anyone listed
Zerglinguist
Profile Joined October 2010
United States55 Posts
Last Edited: 2010-10-11 21:52:00
October 11 2010 21:51 GMT
#3
That was so obviously set up xD

Good creativity but not viable at all really since pros would kill the changelings as soon as they saw them.

But yeah voted Dimaga for the same reason XD
livestream.com/zerglinguist
Magulina
Profile Joined May 2010
Sweden152 Posts
October 11 2010 21:51 GMT
#4
Or how you could use this in an actual game - drop 2 changelings and run them to his ramp on lets say blistering sands, while running your stuff in through his backdoor, he might be having his camera in his main base microing scvs etc so the changelings might delay him for a few seconds. If he has his army in his expo of course.
Phanekim
Profile Joined April 2003
United States777 Posts
October 11 2010 21:52 GMT
#5
i only laughed cuz of the unexptected benny hill track.
i like cheese
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 11 2010 21:52 GMT
#6
Wow, you weren't kidding when you said you were really far ahead, look at that mini map >_>

This seems pretty awesome actually, but I'm not exactly sure how effective it would be since any type of splash would destroy them all pretty fast.
@Drayxs | Drayxs.221 | Drayxs#1802
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 11 2010 21:52 GMT
#7
On October 12 2010 06:51 ZOMGCYN wrote:
That was so obviously set up xD

Good creativity but not viable at all really since pros would kill the changelings as soon as they saw them.


Even if you kill all the changelings, with 5-6 overseers with full energy you have 20-24 changelings on your ramp and you need to click on every single one before you can get down :þ It takes a while !
Thief @ #teamliquid @ Quakenet
Akaisaac
Profile Joined September 2010
United States26 Posts
Last Edited: 2010-10-11 21:54:22
October 11 2010 21:53 GMT
#8
Doing that in mass amounts probably wont ever happen, but imagine blocking a protoss opponent's ramp with 2 or 3 changelings while killing his natural, or blocking it while you plant a nydus inside.
This definitely has potential. My brother plays zerg and in the beta he had a changeling block ZvT that worked pretty well. If bnet supports beta replays ill post it.
itsben
Profile Joined July 2010
435 Posts
October 11 2010 21:53 GMT
#9
This is old and to be honest, not very viable. I don't see any reason to get that many overseers especially when zerg are always gas starved.
SpaceAnt
Profile Joined August 2010
Spain64 Posts
Last Edited: 2010-10-11 21:58:08
October 11 2010 21:53 GMT
#10
I saw some game on steppes of war, quite some time ago, it was maybe dimaga ... not sure, however, playing some terran and he blocked some terran units that should have gone down to defend the terrans natural with 1 changeling on the ramp, was brilliant, gg came soon afterwards

Edit: The thing is probably that you need the opponent to be macroing heavily and not paying attention to that place, so early game it won't work, and after it depends on who you are playing and how obvious you are doing it, with 1 it is harder to see what you did there, but anyaway i think this is a one trick pony, and ppl learn from their errors.

Or does 1 changeling alone not count ?
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 11 2010 21:53 GMT
#11
On October 12 2010 06:52 Draconicfire wrote:
Wow, you weren't kidding when you said you were really far ahead, look at that mini map >_>

This seems pretty awesome actually, but I'm not exactly sure how effective it would be since any type of splash would destroy them all pretty fast.


Splash damage will not affect the changelings except a siege tank shell, which would mean he would have to siege up to shoot at them, quite a delay in itself .
Thief @ #teamliquid @ Quakenet
ngooo
Profile Joined September 2010
Germany102 Posts
October 11 2010 21:53 GMT
#12
On October 12 2010 06:48 theqat wrote:
It will probably never get used, but I'm voting dimaga because he does the most ridiculous things out of anyone listed

think so too. imo idra is to conservative, he wouldn't use this in a game^^

but its a smart idea, the only deficit is, if the your opponent has a observer ready, it would break the changefield :D
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 11 2010 21:55 GMT
#13
On October 12 2010 06:53 ngooo wrote:
Show nested quote +
On October 12 2010 06:48 theqat wrote:
It will probably never get used, but I'm voting dimaga because he does the most ridiculous things out of anyone listed

think so too. imo idra is to conservative, he wouldn't use this in a game^^

but its a smart idea, the only deficit is, if the your opponent has a observer ready, it would break the changefield :D


Detection does nothing to changelings, you need to manually click each and every one.
Thief @ #teamliquid @ Quakenet
Ghin
Profile Blog Joined January 2005
United States2391 Posts
October 11 2010 21:55 GMT
#14
Awesome! I'll have to try this against my bad friends.
Legalize drugs and murder.
Tabularasa
Profile Joined July 2010
Germany116 Posts
October 11 2010 21:56 GMT
#15
Changelings are to obvious and can easily be killed off - but blocking a ramp with dark templars in a similiar way as protoss is pretty cool.
KeKeKeKeZergru..... forgot my Spawningpool :<
dave333
Profile Joined August 2010
United States915 Posts
October 11 2010 21:56 GMT
#16
I didn't think this was a real game when I clicked play XD

damn you were farrrr ahead.
Wreacknell
Profile Joined September 2010
Germany14 Posts
October 11 2010 21:59 GMT
#17
This seems like a really advanced strategy.

Maybe your opponent will go ahead and just effing kill you.

Just maybe.
parkin
Profile Blog Joined July 2007
1080 Posts
October 11 2010 21:59 GMT
#18
Haha! Benny Hill makes anything funny!
mostly harmless
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 11 2010 22:02 GMT
#19
On October 12 2010 06:59 Wreacknell wrote:
This seems like a really advanced strategy.

Maybe your opponent will go ahead and just effing kill you.

Just maybe.


How would he kill you ? When you've blocked his army in his base and killed all his expansions you've got a big advantage ^^.
Thief @ #teamliquid @ Quakenet
throttled
Profile Joined August 2010
United States382 Posts
October 11 2010 22:04 GMT
#20
Yeah, they can be killed off.... one by one. Manually clicking 25 changelings can be a huge amount of time delay.

Don't see how this wouldn't be viable endgame.
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 11 2010 22:04 GMT
#21
I personally think it's an interesting idea.

You could even do it, with two or so changelings during or while his army is moved out of his main in the mid/late game and he might not realise until it's too late for his reinforcements to actually get out of his base. They're more used for slowing stuff down rather than stopping them dead.

Like right there, he could of killed them sure, but that would of given you like 5 or so seconds where he's killing them, to attack an expo. Interesting no?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 11 2010 22:08 GMT
#22
On October 12 2010 07:04 Qikz wrote:
I personally think it's an interesting idea.

You could even do it, with two or so changelings during or while his army is moved out of his main in the mid/late game and he might not realise until it's too late for his reinforcements to actually get out of his base. They're more used for slowing stuff down rather than stopping them dead.

Like right there, he could of killed them sure, but that would of given you like 5 or so seconds where he's killing them, to attack an expo. Interesting no?


You can definately do this with much fewer, like or 3 blocking the hole a protoss makes in his wall to get units out of or to block a lowered supply depo. I might upload some more clips once I start using this more, I just discovered it like half an hour ago so I'll try use it in some high level games and find more ways. Everyone feel free to post replies here of you using Changefield! in fun and interesting ways.
Thief @ #teamliquid @ Quakenet
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
Last Edited: 2010-10-11 22:10:22
October 11 2010 22:08 GMT
#23
Blizzard should patch this so that when you have that many changelings near a ramp it immediately begins playing Yakety Sax in-game.

Edit: But yeah, it seems like something you can only use for a pimpest plays type of thing, like nukes or infested command centers in brood war.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
ckw
Profile Blog Joined February 2010
United States1018 Posts
October 11 2010 22:12 GMT
#24
LOL! When the music kicked in i almost fell out of my chair laughing so hard. Also, I doubt this would actually work against anyone with any knowladge. All you need to do is shoot them but this guy was like "Wtfbbq!!111" and couldn't figure it out. He probably wrote Blizzard a letter about how his marines were hacked and couldn't move.
Being weak is a choice.
AdahnSC
Profile Joined March 2010
United States376 Posts
October 11 2010 22:15 GMT
#25
ive seen someone do this already (i think in beta). protoss did a semi wall at his choke, he filled it upwith a changeling then nydused into the base.
Deletrious
Profile Joined December 2007
United States458 Posts
October 11 2010 22:18 GMT
#26
Change field, great strategy or GREATEST strategy?
Bow before the Dongjwa.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 11 2010 22:18 GMT
#27
ohh i gotta try this. i like how you abuse players that are of lesser skill than you lol.
worse thing i've done is neural parasite a scv, i think i did it about 10+ times to finish a CC
age: 84 | location: california | sex: 잘함
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
October 11 2010 22:18 GMT
#28
Haha, thanks for the laugh - it was brilliant!
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
October 11 2010 22:25 GMT
#29
Moved.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Flight
Profile Joined August 2010
Brazil163 Posts
October 11 2010 22:26 GMT
#30
I laughed at the video!

But, what could the terran do to counter this? Actually, does anyone care to explain a newbie here exactly how changelings work?
hyped
Profile Joined April 2010
United States135 Posts
Last Edited: 2010-10-11 22:28:09
October 11 2010 22:26 GMT
#31
@ 7:30
SilentDrop
Profile Joined October 2010
Brazil29 Posts
October 11 2010 22:29 GMT
#32
It happened to me a long time ago.
I blocked one thor with 1 changeling, sitting on his supply depot (it was an accident, but still). He didnt see that for about 10 seconds. Gave me some time to set up defenses :D
Jacquerie
Profile Joined July 2010
Italy6 Posts
October 11 2010 22:40 GMT
#33
Woah, today I came up with the same idea! I was playing some funday monday games with friends and went mono overseers. I figured out that the only way to be useful would have been to block the ramps with loads of changelings. What an awesome coincidence!
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
October 11 2010 23:01 GMT
#34
Interesting though I feel like I would rather get a bunch of contaminates off.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Blixy213
Profile Blog Joined May 2010
United States360 Posts
October 11 2010 23:16 GMT
#35
Haha, great and creative idea! The benny hill music at the end had me nearly falling off my chair laughing!
#1 sKyHigh and MorroW fan. "Should have stayed in the bush, bush reaper."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-10-12 00:03:22
October 12 2010 00:03 GMT
#36
ive used this a few times in games where there's a building choke, usually vs protoss. jsut 1 changeling is enough to block protoss chokes, but in the games it really hasnt delayed that much, the players would have to be completely not watching for it to be effective. perhaps if there is another battle going on somewhere else would it really work. also dropping a lot is unreasonable mostly cus you dont have a bunch of overseers with max energy just lying around, you use them for contaminate or changelings before they max
ModeratorBlame yourself or God
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
October 12 2010 00:05 GMT
#37
holy shit.... you gone done it son. I'm going to try this tonight~!!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Comeh
Profile Blog Joined July 2008
United States18918 Posts
October 12 2010 00:09 GMT
#38
Clearly, this is the revolution of zvt that we have all been looking for.
Good job finding this man, you are the new nal_ra!
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KevinIX
Profile Joined October 2009
United States2472 Posts
October 12 2010 00:24 GMT
#39
Your creep spread is quite ridiculous.
Liquid FIGHTING!!!
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 00:24 GMT
#40
On October 12 2010 09:03 Zelniq wrote:
ive used this a few times in games where there's a building choke, usually vs protoss. jsut 1 changeling is enough to block protoss chokes, but in the games it really hasnt delayed that much, the players would have to be completely not watching for it to be effective. perhaps if there is another battle going on somewhere else would it really work. also dropping a lot is unreasonable mostly cus you dont have a bunch of overseers with max energy just lying around, you use them for contaminate or changelings before they max


Could save up energy on a couple to pull this off, imagine it with muta harass, his stalkers are trying to go through the choke to follow between expansion and main and they keep getting stuck while the protoss player is an a panic wondering why his units don't arrive right away.
Thief @ #teamliquid @ Quakenet
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 12 2010 01:57 GMT
#41
Lol, this could be really good for blocking critical marines with a few changelings and make muta harass better
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 02:35 GMT
#42
On October 12 2010 10:57 Tazza wrote:
Lol, this could be really good for blocking critical marines with a few changelings and make muta harass better


Block marines going through lowered supply depo or stalkers trying to defend from mutas, if he is too busy to look at his choke he will wonder why his forces arent coming to help defend :þ
Thief @ #teamliquid @ Quakenet
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50120 Posts
October 12 2010 02:40 GMT
#43
I would say IdrA would try this first since he reads the forums the most(among them).....then again,knowing him it doesn't seem likely
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
TitleRug
Profile Blog Joined May 2010
United States651 Posts
October 12 2010 02:46 GMT
#44
On October 12 2010 07:26 hyped wrote:
@ 7:30
http://www.youtube.com/watch?v=tew8s9hMNV0&feature=player_embedded

lol nice
coLCruncher fighting!
IamBach
Profile Blog Joined August 2010
United States1059 Posts
October 12 2010 02:47 GMT
#45
my friend has been doing this to me since beta...
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Quepp42
Profile Joined May 2010
United States96 Posts
October 12 2010 02:48 GMT
#46
can you do this sort of thing with an infested terran? i feel like that would be a million times more useful..
All it takes to fly is to throw yourself at the ground and miss.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 02:51 GMT
#47
On October 12 2010 11:46 TitleRug wrote:
Show nested quote +
On October 12 2010 07:26 hyped wrote:
@ 7:30
http://www.youtube.com/watch?v=tew8s9hMNV0&feature=player_embedded

lol nice


really nice usage of Changefield!there
Thief @ #teamliquid @ Quakenet
skuj
Profile Blog Joined May 2008
United States302 Posts
October 12 2010 03:00 GMT
#48
On October 12 2010 11:48 Quepp42 wrote:
can you do this sort of thing with an infested terran? i feel like that would be a million times more useful..

no the enemy units would automatically attack an infested terran, they have to be specifically commanded to attack a changeling
"never attack" -stephano
Zvendetta
Profile Joined July 2010
United States321 Posts
Last Edited: 2010-10-12 04:25:02
October 12 2010 03:11 GMT
#49
I believe this was also covered in sheth's ZvP guide

Good to see some actual video evidence though lol.

TBH-
Contaminate is WAY cooler than mass changelings. Here's an actual strategy that can be feasibly implemented:

ZvT, Requiring only one overseer.
Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too)

Cast contaminate on an OC-
it CANNOT lift off.
Run blings into OC, kill base.

*Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate

*Edit- I've scoured scwiki and liquipedia, and google, and actually have found NO information about if it(contaminate) can or can't actually prevent lift off.
I thought I remembered seeing it on a bnet thread list of cool tricks/tips though.
In regards to patch changes, it was corrupters who used to have the contaminate ability in beta, but then they switched it to overseers.

Do note that the natural life of the changling is longer than the contaminate ability
(150 Gs compared to 50 GS)
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
October 12 2010 03:14 GMT
#50
i need that music :>
POGGERS
MeteorRise
Profile Joined August 2010
Canada611 Posts
October 12 2010 03:14 GMT
#51
This is so epic! I'll try this next time i get a billion overseers.
Elegance, in all things.
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
October 12 2010 03:16 GMT
#52
On October 12 2010 11:46 TitleRug wrote:
Show nested quote +
On October 12 2010 07:26 hyped wrote:
@ 7:30
http://www.youtube.com/watch?v=tew8s9hMNV0&feature=player_embedded

lol nice

wait, intmaster? isn't it that guy from the Bbull guild in BW? one of the guys that co-hosts the Yangmin show on OGN?
POGGERS
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
October 12 2010 03:17 GMT
#53
Lol, this is hilarious. it reminds me of boxer's medic wall for some reason/the manner-infested-terran blocks.
bleh
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 03:19 GMT
#54
On October 12 2010 12:11 Zvendetta wrote:
I believe this was also covered in sheth's ZvP guide

Good to see some actual video evidence though lol.

TBH-
Contaminate is WAY cooler than mass changleings. Here's an actual strategy that can be feasibly implemented:

ZvT, Requiring only one overseer.
Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too)

Cast contaminate on an OC-
it CANNOT lift off.
Run blings into OC, kill base.

Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate


detection doesnt do anything to changelings.
Thief @ #teamliquid @ Quakenet
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
October 12 2010 03:20 GMT
#55
This is beta old. I saw this tactic used legitimately with a Nydus on the korean server waaaaaay back.
Absence of evidence is not evidence of absence.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 12 2010 03:22 GMT
#56
I believe Sheth uses this occasionally.
Frugalicious
Profile Joined June 2010
United States121 Posts
October 12 2010 03:24 GMT
#57
Sen has already used this on his stream. He had 2 or 3 Changelings block the ramp of a Terran player's main base so the Thors could not exit as he demolished the main army, preventing reinforcements. Though he used it more as of a joke since he was winning pretty handily already.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 12 2010 03:24 GMT
#58
im not sure if i was supposed to, but i found this pretty hilarious.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 12 2010 03:25 GMT
#59
On October 12 2010 12:11 Zvendetta wrote:
I believe this was also covered in sheth's ZvP guide

Good to see some actual video evidence though lol.

TBH-
Contaminate is WAY cooler than mass changleings. Here's an actual strategy that can be feasibly implemented:

ZvT, Requiring only one overseer.
Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too)

Cast contaminate on an OC-
it CANNOT lift off.
Run blings into OC, kill base.

Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate

they can lift off. maybe youre thinking about Corruption, the old version

contaminate ONLY halts production of units, and research/upgrades. and spawn larva from queen
yes, i am 100% sure
ModeratorBlame yourself or God
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2010-10-12 03:32:00
October 12 2010 03:28 GMT
#60
Those things die extremely fast, but I suppose it'd be good if you mass a ton of them.

For that time and money, though..

I liked the music. Also, the opponent in that game had a ton of Thors, so it looked like he would have had some difficulty killing the Changelings close to him without accidentally targeting the Thors, lol.

This better not get "fixed"; I really want to see this in action in a real game.
now run into the setting sun, and suffer, but don't mess up your hair.
Neverever
Profile Joined June 2010
Sweden19 Posts
October 12 2010 03:29 GMT
#61
The "Changefield" is old , but would be nice to see it in a real game. Also, again with the freaking benny hill theme, why, whats the point ?! Its not funny, its just awful, i hate it please dont use it ever again.
Soulous
Profile Joined April 2010
United States133 Posts
October 12 2010 03:29 GMT
#62
On October 12 2010 12:11 Zvendetta wrote:
Cast contaminate on an OC-
it CANNOT lift off.

Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate

I'm pretty certain that this is all false. Perhaps you're thinking of the old corrupter ability, but contaminate only stops production and research.
ddrt
Profile Joined September 2010
United States32 Posts
October 12 2010 03:36 GMT
#63
Benny hill always gets a laugh. Please us it in every video posted… ever.
You're only as good as the gun you carry.
DreXxiN
Profile Joined July 2010
United States494 Posts
October 12 2010 03:36 GMT
#64
I think there's a lot of hindsight bias in this thread. People read the theory and are focused on the theory, so go "Oh I'd notice that if it happened. NOT VIABLE."

I think in a real ladder scenario, it has it's niche moments, and when it's possible it could be pretty effective.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
October 12 2010 03:41 GMT
#65
I had a ZvT where my 4 changelings had 2 thors wobble around and they died (tourny!) ^^. I lost that match.
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
October 12 2010 03:46 GMT
#66
On October 12 2010 12:29 Soulous wrote:
Show nested quote +
On October 12 2010 12:11 Zvendetta wrote:
Cast contaminate on an OC-
it CANNOT lift off.

Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate

I'm pretty certain that this is all false. Perhaps you're thinking of the old corrupter ability, but contaminate only stops production and research.

Can someone confirm this?
.Aar
Profile Joined September 2010
2177 Posts
October 12 2010 03:47 GMT
#67
On October 12 2010 12:36 DreXxiN wrote:
I think there's a lot of hindsight bias in this thread. People read the theory and are focused on the theory, so go "Oh I'd notice that if it happened. NOT VIABLE."

I think in a real ladder scenario, it has it's niche moments, and when it's possible it could be pretty effective.


That seems to be the main reason this idea hasn't been suggested before. People talking about changelings are thinking about changelings, and think to themselves, well, I'd notice a changeling in my base. But in a real game, you're not thinking just about changelings, you're thinking about everything else, with changelings being only an infinitesimal part.

Of course, this exact idea doesn't rely on deception or lack of "clicking every marine to see if I can move it," but I'm seeing the same logic going on here.
now run into the setting sun, and suffer, but don't mess up your hair.
P00RKID
Profile Joined December 2009
United States424 Posts
October 12 2010 04:12 GMT
#68
I could see using a bunch of changelings against a heavy marine composition bio ball. Run them in the back when they engage your roach / ling / banelings. When the T micros his ball backward at any time, bunch up changelings and hold position. There is going to be a lot of over kill on 5hp changelings unless he singles out a few marines to pick them off, or he doesn't pick any off and you can trip up some units and pick them off.

Seems very hard to ever do, but it has potential.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Buddhist
Profile Joined April 2010
United States658 Posts
October 12 2010 04:15 GMT
#69
I've seen this done by a korean zerg against a protoss in a ladder game. He used one changeling to block the choke at the ramp, and nydus'd in the main. It stopped the toss momentarily, allowing him to do more damage with the nydus, before backing out again.
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
October 12 2010 04:20 GMT
#70
I hope to see JulyZerg do that!!
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
fams
Profile Blog Joined June 2009
Canada731 Posts
October 12 2010 04:22 GMT
#71
Your video showing the application of this is fairly limited.

I used to do this during the beta and again when the game came retail, it works really well Vs. low level players, specifically protoss players. Whenever you play against a player who has a tight choke (protoss using a zealot to block his ramp, etc.) you can simply drop another zealot in front, and if you are lucky they wont realize it and you can stall them for a short while.

However, this would not work at high levels. In all honesty, you could also block a small ramp as a Zerg with infestors using Infested Terran to block the ramp. But again, that is very limited, and if you need to resort to such tactics, you probably wont win anyway.

That is just my opinion though.
http://www.twitter.com/famsytron/
Hypatio
Profile Joined September 2010
549 Posts
October 12 2010 04:22 GMT
#72
A good player could probably blow through those changelings in about 3 seconds.
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
October 12 2010 04:22 GMT
#73
Funniest part was the "HAHAHAHA", i actually lolled.
Hi can i get one McGracken please?
peachsncream
Profile Joined April 2010
United States289 Posts
October 12 2010 04:39 GMT
#74
this is just a waste of energy, your better off using contaminate, shift clicking 30 changelings takes less than 3 seconds
I Micro I Micro - PLZLEAVEDUCK
Lighioana
Profile Joined March 2010
Norway466 Posts
Last Edited: 2010-10-12 10:03:05
October 12 2010 10:02 GMT
#75
Actually I've seen some norwegian player doing this on the one of the Zotacs/CraftCups with only 2 changelings on Blistering sands. He got into the finals.
And forgive me nothing for I truly meant it all
geno
Profile Blog Joined October 2007
United States1404 Posts
October 12 2010 10:06 GMT
#76
A couple friends I played with last week for Funday Monday were doing mass Overseer, Evo chambers/spine/spore, and Thors and changelings proved to be pretty awesome. There were SOOO many at a certain point that their only real option was to get some AoE or to just wait it out since single targeting would have taken forever to break through. Or they could just go air (which they did, lol).
Garson
Profile Joined April 2010
Sweden203 Posts
October 12 2010 10:13 GMT
#77
would be cool if you had a replay for this move to show it's real and not just fake with some friend of yours
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-10-12 10:19:07
October 12 2010 10:15 GMT
#78
Huge time delay ? Clicking 25(or 50 times if u prefer a click) times doesnt take that long with players having >300apm in battles.
I think this is not only useless but a huge waste of gas and overlord energy.
This could never ever be even a bit useful in a game of 2 good players.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 12 2010 10:17 GMT
#79
Sen did this like a week ago on his stream when he was playing on the NA server. yeah he was just kidding around against a lower skilled player but it was quite funny to see.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 12 2010 10:18 GMT
#80
I am going to have to try this against some of my horribad friends, they will be so confused. :-)
Your strength is just an accident arising from the weakness of others -Heart of Darkness
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
October 12 2010 10:27 GMT
#81
not viable
FlashDave.999 aka Star
nebffa
Profile Blog Joined February 2009
Australia776 Posts
October 12 2010 10:27 GMT
#82
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142668#5

Just found this from another thread - this is from August 10!
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
October 12 2010 10:35 GMT
#83
Pretty creative/interesting idea. Don't know how viable/how often it would come up in a high-level game though.
cerebralz
Profile Joined August 2009
United States443 Posts
October 12 2010 10:36 GMT
#84
Soooo funny... one of the greatest "tricks" ever!
tacrats
Profile Joined July 2010
476 Posts
October 12 2010 10:42 GMT
#85
On October 12 2010 12:36 DreXxiN wrote:
I think there's a lot of hindsight bias in this thread. People read the theory and are focused on the theory, so go "Oh I'd notice that if it happened. NOT VIABLE."

I think in a real ladder scenario, it has it's niche moments, and when it's possible it could be pretty effective.


its not viable 99% of the time though.

dont you think someone is going to think something is up when 5 overseers are flying around his base? Or when 5 units are running at his choke on the minimap (plus the cnangelings would die much faster this way) ? Even assuming he didnt, and your changeling wall kept him in his base for an extra 20 seconds, you just spent a huge amount of gas on overseers, so your going to have a crappy army, so after that 20 seconds of loltime, if he rolls out you are dead. if you kill his nat with this he will attack right away and you die.

a 1 changeling block is worthwhile sometimes, but mass overseers is just something to do against bad players.

dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
October 12 2010 10:48 GMT
#86
was funny to watch nontheless
Eat.Sleep.Starcraft 2
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2010-10-12 10:50:21
October 12 2010 10:49 GMT
#87
This was already used in a pro Korean game. In ZvP the Protoss had walled off with a little gap for a Zealot. Late in the game when both players had an expo (Metalopolis) the Zerg player used a changeling to block the gap while he Nydus'd into the main and wreaked havoc.

It was awesome.

It was similar to the vid shown before.
lalala
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
October 12 2010 11:11 GMT
#88
doom drop while doing this to the guys main ramp seems to be a extremly good strat considering his army is prob at his third / natural.

this will also buy extra time to snipe the tech building that hard counters your unit mix.

and ye voted dimaga cause he is always up for trying crazy shit, but hoping for IdrA in the gsl or something and shock everyone like he did with the whole magic box trick.
메신저
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
October 12 2010 11:20 GMT
#89
I think I saw Artosis use this in some of his games way back in beta, not mass changelings tho, just a couple of them and it worked fine because toss player didn't notice it so his units got stuck on the LT ramp
Not sure about how good this would be vs someone good :D
Suikakuju
Profile Joined July 2010
Germany238 Posts
October 12 2010 11:21 GMT
#90
I lol´ed so hard.
Laugh and the world laughs with you. Weep and you weep alone.
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-10-12 11:28:43
October 12 2010 11:26 GMT
#91
Some dude did it to me in a PvZ on a tournament (not sure if it was Zotac). Though it was only 8 of those changelings, you have to attack them manually to kill them. By that, 4 of my chargelots got stuck and were sniped by hydras - for a basicly free unit from an overseer not bad at all right?

Never ever seen it again though, would love to see that as a major game element since Overseer spells are hardcore underused imo!

EDIT: to clarify: this was in a bigger battle where he used his anyway free-changelots to distract my actual force
Team LifeStyle - it's more than a game
nihoh
Profile Blog Joined May 2010
Australia978 Posts
October 12 2010 11:29 GMT
#92
One day in a TVZ some Z will have alot of gas and make 5 overseers. It is only a matter of TIME.
Dont look at the finger or you will miss all that heavenly glory.
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 12 2010 11:29 GMT
#93
Dude, that is awesome. Such a hilarious way to win.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
October 12 2010 11:33 GMT
#94
Sounds fun, ill give it a shot =)

Might be good if you can catch your opponent off-guard!
There's a fine line between bravery and stupidity.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 12 2010 11:39 GMT
#95
ye its nice i actually used in in ladder long time ago just to try and it worked and it doesnt even have to be so much units and all...

i was playing vs a protoss and got like 8 of my changelots on his army when he was going to attack i put them all in front and made a wall blocking all his zealots and units xP
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
rjT.
Profile Joined May 2008
Italy295 Posts
October 12 2010 11:48 GMT
#96
senseless strategy
your opponent would just kill them
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
October 12 2010 11:51 GMT
#97
Its nothing new, i use to do this in the beta.
asdasdasdasdasd123123123
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 12 2010 11:51 GMT
#98
On October 12 2010 20:48 rjT. wrote:
senseless strategy
your opponent would just kill them


its all about winning time.. it will take time for the opponent to kill them specially if u get him by surprise and in that time you can make lot of damage
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
hadoken5
Profile Joined May 2010
Canada519 Posts
October 12 2010 11:52 GMT
#99
I think the enemy will have expanded and will notice any changelings coming in, plus they usually rally the army outside.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 12:17 GMT
#100
On October 12 2010 20:52 hadoken5 wrote:
I think the enemy will have expanded and will notice any changelings coming in, plus they usually rally the army outside.


Block the ramp and nydus / drop inside his main then. Same concept.
Thief @ #teamliquid @ Quakenet
hEndO
Profile Joined June 2010
United States124 Posts
October 12 2010 12:25 GMT
#101
you should add Sheth to the poll. Especially considering he posted this under Tips and tricks in his "Sheth's Guide" post. Still a great idea regardless of the creator
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 12 2010 12:41 GMT
#102
On October 12 2010 07:04 throttled wrote:
Yeah, they can be killed off.... one by one. Manually clicking 25 changelings can be a huge amount of time delay.

Don't see how this wouldn't be viable endgame.

I'd say the delay on your end from getting 25 overseers might even it out.
koOma
Profile Joined March 2010
Norway462 Posts
October 12 2010 12:42 GMT
#103
cute, but semi useless. especially considering the amount of energy that could be used on contaminating or whatever the spell is called.
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Scrapiron
Profile Joined August 2010
74 Posts
October 12 2010 12:45 GMT
#104
On October 12 2010 06:53 itsben wrote:
This is old and to be honest, not very viable. I don't see any reason to get that many overseers especially when zerg are always gas starved.



Oh damn some random guy on the internet with no credentials just PROVED that this not viable, no one better ever use this again.
ofcourse
Profile Joined May 2010
Poland67 Posts
October 12 2010 12:45 GMT
#105
i remember seeing a pvz on meta where the zerg blocked the protosses choke with one changeling and dropped in his main. it took the protoss quiet a while to realize why his units couldnt move in, which allowed the zerg to kick all of his tech structures
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 12:48 GMT
#106
On October 12 2010 21:41 TedJustice wrote:
Show nested quote +
On October 12 2010 07:04 throttled wrote:
Yeah, they can be killed off.... one by one. Manually clicking 25 changelings can be a huge amount of time delay.

Don't see how this wouldn't be viable endgame.

I'd say the delay on your end from getting 25 overseers might even it out.


You get 4 changelings per overseer, take another look at your math.
Thief @ #teamliquid @ Quakenet
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
October 12 2010 13:07 GMT
#107
I think its a good idea to just use a small amount of changelings (like 4 of a singel overseer) to block some Units at a choke.

However the difficult part is to get the changelings near your opponent in the first place, which rarely works.

But i think that can easily work if it will ever block an army for some critical seconds.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
October 12 2010 13:09 GMT
#108
ah that music. Laughed out loud!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Pigge
Profile Joined June 2010
Sweden88 Posts
October 12 2010 13:33 GMT
#109
very cool, i dont see myself ever investing that much time/money into getting like 4+ observers though, very hillarious to see the dude go "wtf" towards the end
all muta all the time.
Kexx
Profile Joined May 2010
Germany240 Posts
October 12 2010 13:51 GMT
#110
when you have enough money to afford this kind of shenanigans, you've probably won the game anyway, regardless of how you spent it,
chooooch
Herrasmies
Profile Joined October 2010
6 Posts
Last Edited: 2010-10-12 13:58:14
October 12 2010 13:55 GMT
#111
I like the face on the minimap.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 12 2010 14:05 GMT
#112
1-2 changeling block I can see, to capitalize on moments of lost focus.

20? Lol 6 overseers - I'd take 6 extra mutas over that any day.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
October 12 2010 14:09 GMT
#113
I don't really see this come into play in a high-level tournament or even on the Ladder, cuz any decent player will notice this and just kill the changelings, just like you almost never see a changeling living long against a skilled player anyways.
https://soundcloud.com/thesamplethief
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 12 2010 14:22 GMT
#114
I'd say using infested terrans for this would be much more practical.

Or just fungal growthing their units on the ramp, for that matter.
TechDeft
Profile Joined August 2010
United States211 Posts
October 12 2010 14:23 GMT
#115
On October 12 2010 23:05 sylverfyre wrote:
1-2 changeling block I can see, to capitalize on moments of lost focus.

20? Lol 6 overseers - I'd take 6 extra mutas over that any day.

QFT
comis
Profile Joined April 2010
United States333 Posts
October 12 2010 14:25 GMT
#116
Terran: "Wow that's a lot of changelings. Guess I'll send 2 marauder to his base and end the game since the retard has no units."
Tennet
Profile Joined January 2010
United States1458 Posts
October 12 2010 14:25 GMT
#117
inb4hellions

seriously watch how fast they clear the ramp
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
October 12 2010 14:29 GMT
#118
Am I being a total noob here, but don't changelings die instantly when you hit them? The Thors in the video could have cleared them out of the way.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 14:30 GMT
#119
On October 12 2010 23:05 sylverfyre wrote:
1-2 changeling block I can see, to capitalize on moments of lost focus.

20? Lol 6 overseers - I'd take 6 extra mutas over that any day.


6 times 4 is 24, not 20

Besides, if you are capped you can't make use of those extra theoratical mutas. Overseers don't cost any supply, they give it and work as detectors / scouters as well. Mind you, you don't need 5 or 6 overseers to do this trick, You can put 2 in a choke to delay, although 20 or more will delay the enemy army so much you'll definately kill this expansion without losing a unit, which is worth way more than " 6 mutas ".
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 15:38 GMT
#120
On October 12 2010 23:25 comis wrote:
Terran: "Wow that's a lot of changelings. Guess I'll send 2 marauder to his base and end the game since the retard has no units."


1 overseer early game is what every terran will have and you only need 1 for this, you CAN add more in late game, not necessary, but you can to make a big barrier of changelings. I don't know if you think an overseer costs 5000 minerals and gas but 2 marauders won't touch anything.
Thief @ #teamliquid @ Quakenet
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
October 12 2010 15:39 GMT
#121
Would be pretty amazing...but how often is your opponent not going to go "oh look...50 marines running to my ramp...".

Other than that, seems pretty good - if a bit gimmicky. >_>
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
October 12 2010 17:31 GMT
#122
I also think Dimaga purely because he's the only one on that list that would use such an obscure trick, the other players while possibly better overall than Dimaga would never have the guts to try something like that I don't think.
i-bonjwa
Knap4life
Profile Blog Joined March 2010
Slovenia333 Posts
October 12 2010 17:38 GMT
#123
Put the changelings on patrol on the ramp.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 17:49 GMT
#124
On October 13 2010 02:38 Knap4life wrote:
Put the changelings on patrol on the ramp.


Units can pass through if you put them on patrol, hold command is harder to spot and blocks.
Thief @ #teamliquid @ Quakenet
Disastorm
Profile Joined January 2008
United States922 Posts
October 12 2010 18:29 GMT
#125
actually this is interseting, i wonder if it would be worth it to use changelings to help attacks like run them into the enemy lines and mess up their formation and not allow as many of them to attack at once.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
slam
Profile Joined May 2010
United States923 Posts
October 12 2010 18:36 GMT
#126
When I first saw this post I thought "yeah right :\" but after seeing the videos I was actually impressed with how effective it was (even though the opponents seemed pretty bad).

The only problem is (especially in a pro game) when will you be able to dump that many resources into a ton of overseers while all they need is one detector to make the entire strategy useless?

I kinda doubt we will ever see this in high level play. But I do like it.

I think this could have been quite viable back when overseers pooped out infested terrans.
I get it.
Eknoid4
Profile Joined October 2010
United States902 Posts
October 12 2010 18:43 GMT
#127
INFESTED TERRAAAAAAAAAN
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
hero33
Profile Joined December 2009
Canada122 Posts
October 12 2010 18:48 GMT
#128
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond
Anyone can become famous, Just set urself on fire
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-10-12 18:53:11
October 12 2010 18:52 GMT
#129
I've won a game doing this with a single changeling. Toss had walled in his nat with only a single space for units to go through. After 66% of his army left, I moved hte changeling in front of it and put it on hold position. The rest of the army got stuck and never went through, he didn't notice. I barley won the fight... would have lost if the other third went through... so lucky... he was like "CAN'T BELIEVE I DIDN'T NOTICE THIS!!!"

PS. This was in the beta.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
October 12 2010 19:00 GMT
#130
*switched to zerg*

awesome man. you may be the next FaZe!
What the Fu- REAPERS?!
Polatrite
Profile Joined August 2010
United States135 Posts
October 12 2010 19:04 GMT
#131
I like how everyone in this thread had the exact same idea "just today" or "in a game this morning".

Yeah, sure.
I'm not going to cut my hair any time soon. I'm gonna let it grow out - I'm gonna become a shag monster. Shaggy monster, I guess, is what I should have said. I will ALSO be a shag monster. day[9] the shag monster, who plays both games and girls *snap*
Eknoid4
Profile Joined October 2010
United States902 Posts
October 12 2010 19:07 GMT
#132
On October 13 2010 03:48 hero33 wrote:
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond

this is dumb.

your points have nothing to do with your division. Only your rank in the division.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Lefnui
Profile Joined November 2008
United States753 Posts
October 12 2010 19:07 GMT
#133
This is an old idea that has already been used many times. I've seen many top players use it in replays and I've used it myself. It's much more logical when in standard numbers though. 4-5 to block a ramp instead of trying to get a ton. It's just not worth the amount of micro/overseers needed when opponent can just queue attacks on them all.
danson
Profile Joined April 2010
United States689 Posts
October 12 2010 19:09 GMT
#134
On October 12 2010 07:02 absalom86 wrote:
Show nested quote +
On October 12 2010 06:59 Wreacknell wrote:
This seems like a really advanced strategy.

Maybe your opponent will go ahead and just effing kill you.

Just maybe.


How would he kill you ? When you've blocked his army in his base and killed all his expansions you've got a big advantage ^^.



he kills you because his army is 500 min and 1000gas bigger, because you made 10 overseers.

absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 19:10 GMT
#135
On October 13 2010 03:36 slam wrote:
When I first saw this post I thought "yeah right :\" but after seeing the videos I was actually impressed with how effective it was (even though the opponents seemed pretty bad).

The only problem is (especially in a pro game) when will you be able to dump that many resources into a ton of overseers while all they need is one detector to make the entire strategy useless?

I kinda doubt we will ever see this in high level play. But I do like it.

I think this could have been quite viable back when overseers pooped out infested terrans.


I don't know why people think detection does anything at all to changelings. You need to manually click every single one to get rid of them, with or without detection, as it does nothing to affect them.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 19:12 GMT
#136
On October 13 2010 04:09 danson wrote:
Show nested quote +
On October 12 2010 07:02 absalom86 wrote:
On October 12 2010 06:59 Wreacknell wrote:
This seems like a really advanced strategy.

Maybe your opponent will go ahead and just effing kill you.

Just maybe.


How would he kill you ? When you've blocked his army in his base and killed all his expansions you've got a big advantage ^^.



he kills you because his army is 500 min and 1000gas bigger, because you made 10 overseers.



Who made 10 overseers ? If you ever made over 2-4 overseers it definately means you are food capped already, in which case blocking half or his whole army outside his base while you ravage it is nothing but positive.
Thief @ #teamliquid @ Quakenet
yakitate304
Profile Joined April 2009
United States655 Posts
October 12 2010 19:19 GMT
#137
On October 12 2010 06:59 Wreacknell wrote:
This seems like a really advanced strategy.

Maybe your opponent will go ahead and just effing kill you.

Just maybe.


This is somewhat related...

A few weeks ago I played a game where I Roach Nydused against Terran, and had burrowed 2 Infestors to spit some Infested Terrans to block his ramp (similar to the Changelings).

At my base, since I feared a counter, I had 3 Overseers ready at my ramp to do the Changeling block defensively, at least to buy time to fall back with my Roaches via Nydus. The counter never came but I think it would have been a good move.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Polatrite
Profile Joined August 2010
United States135 Posts
October 12 2010 19:21 GMT
#138
The idiots in this thread severely underestimate the importance of positioning in battles. A considerably less obvious use of this strategy is to take a SINGLE overseer and a SINGLE changeling and place it ON the ramp in hold positioning, effectively blocking off only half of the ramp. Time this *exactly* as you move in for an attack on the expansion. Even if you force the army to trickle past you for a mere second (assuming a player literally sees the changeling, responds, and attacks it), it could result in several free unit kills if you have setup even a half concave outside of his ramp. Positioning is what wins and loses tournaments as we've seen over and over, and even slight hiccups in positioning can greatly affect the outcome of a battle.
I'm not going to cut my hair any time soon. I'm gonna let it grow out - I'm gonna become a shag monster. Shaggy monster, I guess, is what I should have said. I will ALSO be a shag monster. day[9] the shag monster, who plays both games and girls *snap*
Fizbin
Profile Joined May 2010
Canada202 Posts
October 12 2010 19:28 GMT
#139
when i get home tonight im going to try this out with roach nydus to enemy main with changlings at ramp lol...... would be pretty funny! especiallys if u run a bunch of overlords and stack them over the changlings so he cant click em easy!
just the tip
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 12 2010 19:28 GMT
#140
Not happening. Ever.
Lim Yo Hwan forever!
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
October 12 2010 19:32 GMT
#141
doesnt your army attack them automatically if you have detection? Late game you'd probably have overseers, obs, ravens, hts, ghosts, infestors; plenty of things that will allow you to kill anything under 30 changelings in like a second.
RaiZ
Profile Blog Joined April 2003
2813 Posts
October 12 2010 19:50 GMT
#142
On October 13 2010 04:32 LolnoobInsanity wrote:
doesnt your army attack them automatically if you have detection? Late game you'd probably have overseers, obs, ravens, hts, ghosts, infestors; plenty of things that will allow you to kill anything under 30 changelings in like a second.

You truly deserve your own nickname... Read the thread again and tell us if that didn't answer ur question.

I mean there has been like what ? At least 1 post about detection on every page. Is that really hard to read the whole thread ? T_T

On topic : On the 2nd video though, is it possible to use the splash damage from hellions to kill them all ? Wondering this because tank friendly splash =/= hellion friendly splash right ?
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
October 12 2010 20:02 GMT
#143
This can be worth it only if you're on 200 food and you have way too much gas, if you get that many overseers before that you will lose.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 20:10 GMT
#144
On October 13 2010 04:32 LolnoobInsanity wrote:
doesnt your army attack them automatically if you have detection? Late game you'd probably have overseers, obs, ravens, hts, ghosts, infestors; plenty of things that will allow you to kill anything under 30 changelings in like a second.


no they don't.
Thief @ #teamliquid @ Quakenet
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 12 2010 20:15 GMT
#145
I've used this with one changeling on a ramp, blocked all his thors from defending the natural and just let down a trickle of bio, its actually a very useful stalling tactic.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
October 12 2010 21:17 GMT
#146
I wonder if you can use this to snare collosus in place.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
adius
Profile Joined May 2007
United States249 Posts
October 12 2010 21:31 GMT
#147
With that many overseers, wouldn't it be better to perma-contaminate the enemy's infrastructure?
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 22:01 GMT
#148
On October 13 2010 06:31 adius wrote:
With that many overseers, wouldn't it be better to perma-contaminate the enemy's infrastructure?


If you think you can dodge all the missile turrets and the enemy army, maaybe you could do that. No use against a capped enemy though, as well as enemy won't really let you stay over his production for long periods.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 13 2010 00:39 GMT
#149
On October 13 2010 06:17 GreatFall wrote:
I wonder if you can use this to snare collosus in place.


Colossus walk over normal army units as far as I know so I'd think they do the same to changelings.
Thief @ #teamliquid @ Quakenet
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
October 13 2010 00:47 GMT
#150
the second video should have the benny hill chase theme edited into, for more lulz
Change a vote, and change the world
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 13 2010 01:01 GMT
#151
On October 13 2010 09:47 TheBlueMeaner wrote:
the second video should have the benny hill chase theme edited into, for more lulz


I was thinking about it... but I thought it might be overkill, no ? :þ
Thief @ #teamliquid @ Quakenet
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-10-13 01:08:29
October 13 2010 01:07 GMT
#152
the other day i was fucking around and did this kind of thing only with baneling eggs. blocking a choke on scrap while using hydras with range to brutalize a toss frontline. worked great. and after the zealots were taken care off a bunch of banes hatched to join with my hydra army lol.
there are 10 types of people in this world, those who understand binary and those who dont.
Onioncookie
Profile Joined May 2010
Germany624 Posts
October 13 2010 02:41 GMT
#153
On October 13 2010 04:07 Eknoid4 wrote:
Show nested quote +
On October 13 2010 03:48 hero33 wrote:
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond

this is dumb.

your points have nothing to do with your division. Only your rank in the division.


Cant hold it ... THIS is so fail xD
Ejden
Profile Joined June 2010
Sweden52 Posts
October 13 2010 13:08 GMT
#154
On October 13 2010 11:41 Onioncookie wrote:
Show nested quote +
On October 13 2010 04:07 Eknoid4 wrote:
On October 13 2010 03:48 hero33 wrote:
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond

this is dumb.

your points have nothing to do with your division. Only your rank in the division.


Cant hold it ... THIS is so fail xD



So you only get to play vs players in your crappy division thats how it works? ;E
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
October 13 2010 13:10 GMT
#155
i don't know how much hp changelings have but i think that they die waaaay to fast to act as an effective blockade... it's a pity that lurkers are gone in sc2 since lurker eggs were an effective way to block off ramps and narrow passages.
http://twitter.com/jhNz
Phrencys
Profile Joined August 2010
Canada270 Posts
October 13 2010 13:20 GMT
#156
The Zerg force field is actually called the InfestedTerranCocoon field

Much easier to do than changelings, and it actually deals damage once the cocoon hatches!

I've seen IdrA do it on a couple replays. get a couple FGs down then spam terrans behind enemy lines while you push forward with slings/ultras.

Less entertaining than changelings... but it works.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 13 2010 15:37 GMT
#157
On October 13 2010 22:20 Phrencys wrote:
The Zerg force field is actually called the InfestedTerranCocoon field

Much easier to do than changelings, and it actually deals damage once the cocoon hatches!

I've seen IdrA do it on a couple replays. get a couple FGs down then spam terrans behind enemy lines while you push forward with slings/ultras.

Less entertaining than changelings... but it works.


Infested terrans are super easily spotted and get auto attacked, and the eggs only last a few seconds. It can be used but not as effective imho.
Thief @ #teamliquid @ Quakenet
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 13 2010 15:43 GMT
#158
Good find, RIP Benny Hill
:)
DoA
Profile Blog Joined October 2010
Korea (South)599 Posts
October 13 2010 16:02 GMT
#159
Hooray for the random Benny Hill track.

Fun find, but I'd agree with basically everyone else that there's usually too much going on in the end-game to have time to do something like this.
I cast, therefore I am.
Tennet
Profile Joined January 2010
United States1458 Posts
October 13 2010 17:13 GMT
#160
On October 12 2010 23:25 Tennet wrote:
inb4hellions

seriously watch how fast they clear the ramp


Not sure why people don't seem to see this post a few pages back...
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Kryptix
Profile Joined August 2010
United States138 Posts
October 13 2010 17:32 GMT
#161
This works easily with changelings if you do it while terran is moving out... His reinforcements would probably get cut off for 20-30 seconds before he notices that they aren't streaming in, and when he goes to click the changelings you hit his army...
Rugged
Profile Joined October 2010
Norway15 Posts
October 13 2010 17:33 GMT
#162
Its a neat little trick but its not new at all.. Sheth wrote about it in his ZvP guide.
STS17
Profile Joined April 2010
United States1817 Posts
October 13 2010 17:37 GMT
#163
This has been brought up in beta, when discussing ways to Nydus more effectively. The premise was to use 3-6 changelings to block a ramp while you nydus into the main / natural cutting his army off giving you the time to deal you damage and escape
Platinum Level Terran - Take my advice from that perspective
imDerek
Profile Blog Joined August 2007
United States1944 Posts
October 13 2010 17:44 GMT
#164
thats genius...
Least favorite progamers: Leta, Zero, Mind, Shine, free, really <-- newly added
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 13 2010 20:07 GMT
#165
On October 14 2010 02:32 Kryptix wrote:
This works easily with changelings if you do it while terran is moving out... His reinforcements would probably get cut off for 20-30 seconds before he notices that they aren't streaming in, and when he goes to click the changelings you hit his army...


There are numerous uses for changefield, I guess one could use them in formation to make a wall prior to a battle. Wall around your hydras to protect them from zealots maybe?
Thief @ #teamliquid @ Quakenet
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 13 2010 20:14 GMT
#166
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
RiotSpectre
Profile Joined October 2010
United States163 Posts
October 13 2010 20:19 GMT
#167
I'm not sure how viable this would be in most games, but those videos definitely made me laugh!

Now that I've seen it I'll be spared the same wtf moment the turtled terran player had.
joheinous
Profile Joined August 2010
Iceland522 Posts
October 13 2010 20:27 GMT
#168
haha that was hilarious good one. Not really viable although if I would see in a tourney I would laugh my ass off.
Everything is self-evident
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 13 2010 21:03 GMT
#169
On October 14 2010 05:14 Nightmarjoo wrote:
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.


I don´t see what 100-100 gas has to do with larva production.
Thief @ #teamliquid @ Quakenet
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 13 2010 22:36 GMT
#170
On October 12 2010 19:27 nebffa wrote:
Just found this from another thread - this is from August 10!


August? Try June.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
HaIf
Profile Joined January 2010
Canada234 Posts
October 13 2010 23:54 GMT
#171
Splash damage surprisingly kills all changelings in the range of the splash. Makes the Changefield less scary since all you pretty much need is 2-3 Hellions for T to break through. Protoss can also just use a storm assuming it's that late in the game.

Anywho, this is a lot less scary since you won't have to click 50 times to get through that wall.
life of lively to live to life of full life thx to shield battery
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 01:29 GMT
#172
On October 14 2010 08:54 HaIf wrote:
Splash damage surprisingly kills all changelings in the range of the splash. Makes the Changefield less scary since all you pretty much need is 2-3 Hellions for T to break through. Protoss can also just use a storm assuming it's that late in the game.

Anywho, this is a lot less scary since you won't have to click 50 times to get through that wall.


Still means you have to have hellions or storm around and be watching your ramp constantly to know if anything extra is there, this deficit of attention from the opponent will come into your favor, as well as a bigger advantage when there is no such AoE next to the ramp.
Thief @ #teamliquid @ Quakenet
adeezy
Profile Blog Joined May 2010
United States1428 Posts
October 14 2010 01:36 GMT
#173
On October 13 2010 03:48 hero33 wrote:
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond


and you are? a 2k+ diamond? Right..... very doubtful. stop the dick measuring and start spelling right. seriously.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Warp
Profile Joined August 2010
United States166 Posts
October 14 2010 01:40 GMT
#174
Blink stalkers or ht would decimate this strategy.

Nevertheless, I think it'll definitely screw with a few players mind and could quite possibly be used in tournaments.

Thanks for the find
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
October 14 2010 01:43 GMT
#175
On October 14 2010 10:36 adeezy wrote:
Show nested quote +
On October 13 2010 03:48 hero33 wrote:
this is .... well... to put it short your 1450..... and probly in a crap division. of diamond


and you are? a 2k+ diamond? Right..... very doubtful. stop the dick measuring and start spelling right. seriously.

Well rating either doesn't mean everything or it means everything. Just depends what day of the week it is.

OT: Very cool find OP (even if it apparently has been found before, whatevs). Don't know if it would be viable in tournaments but it could be fun in team games or FFAs when your opponents have more things to focus on. Benny Hill music was totally unexpected too lol
If the quarter was in your right hand, that would've been micro
Chocobo
Profile Joined November 2006
United States1108 Posts
October 14 2010 01:46 GMT
#176
Wait... you can move unmorphed changelings? WOW I've been doing it all wrong.
Thoro
Profile Joined June 2010
United States57 Posts
October 14 2010 01:47 GMT
#177
This isn't really new. I remember seeing this in a Zerg advice thread.
Still, it's an interesting tactic, and high level players will easily have the APM for this.
Can't say just HOW viable it will be, but it sounds like a tactic I would use anyways XD
FatkiddsLag
Profile Joined May 2010
United States413 Posts
October 14 2010 02:08 GMT
#178
you just show videos of you playing the worst people in the world. all you have to do is click on the changlings. it takes them like 45 sec to even respond to their base getting destroyed. plus how much bigger could your army be with all those overseers, which is better than stalling for like 2 seconds.
HughJorgen
Profile Joined May 2010
Australia37 Posts
October 14 2010 02:28 GMT
#179
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-10-14 03:26:23
October 14 2010 03:24 GMT
#180
Most terran players have at least one hellion or siege tank by the time zerg could get a large army, as well as a nydus and a bunch of overseers with a lot of energy.
Not only that, but if they don't have hellions and tanks, they very likely have medivacs instead, which can allow marines and marauders to just jump over the changelings

Lastly, stimmed marines, or really even any army, could probably kill a mass of changelings really fast when you shift click... all you got to do is hold shift and spam right click, pretty damn simple and fast.

The best way to play this is with maybe 2 changelings, since it's not common one would have any more energy to nydus at a good time, and an extra investment of overseers is a complete waste of money when you can get infestors to fungal or mutas to harass.

On October 14 2010 11:28 HughJorgen wrote:
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
They don't change to allied units AFAIK.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
op25no11
Profile Joined September 2010
Afghanistan15 Posts
October 14 2010 03:44 GMT
#181
Zerg imba
9000 apm
op25no11
Profile Joined September 2010
Afghanistan15 Posts
Last Edited: 2010-10-14 03:46:06
October 14 2010 03:45 GMT
#182
Hopefully now zergs won't whine and bitch Anymore about being underpowered
9000 apm
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 14 2010 03:47 GMT
#183
On October 12 2010 06:59 Wreacknell wrote:
This seems like a really advanced strategy.

Maybe your opponent will go ahead and just effing kill you.

Just maybe.


I don't htink that's how day9 meant it...
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 04:33 GMT
#184
On October 14 2010 12:24 Xapti wrote:
Most terran players have at least one hellion or siege tank by the time zerg could get a large army, as well as a nydus and a bunch of overseers with a lot of energy.
Not only that, but if they don't have hellions and tanks, they very likely have medivacs instead, which can allow marines and marauders to just jump over the changelings

Lastly, stimmed marines, or really even any army, could probably kill a mass of changelings really fast when you shift click... all you got to do is hold shift and spam right click, pretty damn simple and fast.

The best way to play this is with maybe 2 changelings, since it's not common one would have any more energy to nydus at a good time, and an extra investment of overseers is a complete waste of money when you can get infestors to fungal or mutas to harass.

Show nested quote +
On October 14 2010 11:28 HughJorgen wrote:
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
They don't change to allied units AFAIK.


I think you are missing the point. If the enemy needs to siege up a tank or use drop to ferry his units into his base to save it, you've already made a huge gain.

Changelings change into the units of the first player they see, so you can use this in multiplayer to block teammates.
Thief @ #teamliquid @ Quakenet
HughJorgen
Profile Joined May 2010
Australia37 Posts
October 14 2010 04:46 GMT
#185
On October 14 2010 12:24 Xapti wrote:
Most terran players have at least one hellion or siege tank by the time zerg could get a large army, as well as a nydus and a bunch of overseers with a lot of energy.
Not only that, but if they don't have hellions and tanks, they very likely have medivacs instead, which can allow marines and marauders to just jump over the changelings

Lastly, stimmed marines, or really even any army, could probably kill a mass of changelings really fast when you shift click... all you got to do is hold shift and spam right click, pretty damn simple and fast.

The best way to play this is with maybe 2 changelings, since it's not common one would have any more energy to nydus at a good time, and an extra investment of overseers is a complete waste of money when you can get infestors to fungal or mutas to harass.

Show nested quote +
On October 14 2010 11:28 HughJorgen wrote:
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
They don't change to allied units AFAIK.


Sorry, what I mean is, if you're player 1 and your teammate is player 2 and you're playing against players 3 and 4, my idea is to move three changelings near to player 3, then use those changelings to block player 4. I'm guessing that in lower level games at least, player 4 will think that his own teammate has blocked him in, and will probably ask his teammate to move them. Hilarity ensues...
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 14 2010 05:12 GMT
#186
On October 14 2010 06:03 absalom86 wrote:
Show nested quote +
On October 14 2010 05:14 Nightmarjoo wrote:
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.


I don´t see what 100-100 gas has to do with larva production.

First of all it's not 100 gas if he's making enough to drop 16+ changelings at once, and secondly obviously it has nothing to do with the larvae production, it's a matter of using up gas that normally would be quickly replenishing the zerg army. If you use up that gas before you attack, your reinforcements are going to be too ling heavy, which may be largely useless depending on the composition of your opponent's army.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 05:17 GMT
#187
On October 14 2010 14:12 Nightmarjoo wrote:
Show nested quote +
On October 14 2010 06:03 absalom86 wrote:
On October 14 2010 05:14 Nightmarjoo wrote:
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.


I don´t see what 100-100 gas has to do with larva production.

First of all it's not 100 gas if he's making enough to drop 16+ changelings at once, and secondly obviously it has nothing to do with the larvae production, it's a matter of using up gas that normally would be quickly replenishing the zerg army. If you use up that gas before you attack, your reinforcements are going to be too ling heavy, which may be largely useless depending on the composition of your opponent's army.


This trick does not REQUIRE many overseers, all it needs is 1. You CAN do it with many, to delay even further, although doing it with 1 is more subtle. You can get 4 changelings out of 2 overseer that you get anyway for scouting and detection. In an end game situation, or mid game where you are harassing hardcore with a flock of mutas, you can get 2-3 overseers to take out a base for FREE because it delays his army. Think outside the box. Also, in an endgame situation ( try looking at video #2 ) when your army is already capped, some extra gas for overseers for changefield does absolutely nothing to hinder your army.
Thief @ #teamliquid @ Quakenet
Dagon
Profile Joined August 2010
Romania264 Posts
October 14 2010 17:21 GMT
#188
Looks cute but dosen't seem that effective really.. And yeah, it takes some time to click on all the changelings, but it îs easy if you have a mouse with APM TECHNOLOGY!!

Love the name, btw.. I can allmost hear Tasteless in the gsl screaming.. CHANGEFIELD GALORE!!
WB Kid
Profile Joined October 2010
Canada17 Posts
October 14 2010 17:29 GMT
#189
In both games, if you had attacked his army head on you would have won anyways. im interested to see this strategy in a game where you dont really have an advantage to start with.

I like what i saw though, very creative.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 17:50 GMT
#190
On October 15 2010 02:29 WB Kid wrote:
In both games, if you had attacked his army head on you would have won anyways. im interested to see this strategy in a game where you dont really have an advantage to start with.

I like what i saw though, very creative.


Much safer to win with your whole army remaining than lose half of it, check the new clip and you'll see how much of a difference it makes.
Thief @ #teamliquid @ Quakenet
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2010-10-14 18:08:30
October 14 2010 18:07 GMT
#191
Summarization of strategy post replies on TL:


1: That's really cool! i'll have to try that.

2: <insert diamond player> already posted about this back in beta, that is so last week.

3: This could easily be stopped by <insert tactic>

4: I didn't actually try this in a game, and without trying it im just going to say it's stupid. Until this thread gets 20+ pages, then i'll pretend i never doubted it.

5: <insert troll post>

6: Xel'Naga imba.
"To dream of because become happiness "
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 18:10 GMT
#192
On October 15 2010 03:07 Malminos wrote:
Summarization of strategy post replies on TL:


1: That's really cool! i'll have to try that.

2: <insert diamond player> already posted about this back in beta, that is so last week.

3: This could easily be stopped by <insert tactic>

4: I didn't actually try this in a game, and without trying it im just going to say it's stupid. Until this thread gets 20+ pages, then i'll pretend i never doubted it.

5: <insert troll post>

6: Xel'Naga imba.


You forgot " Oh I just discovered this myself this morning ! ".
Thief @ #teamliquid @ Quakenet
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 14 2010 19:06 GMT
#193
Camlito (Edge on SEA) was way ahead of you, he used this in a tournament game with a simple 2-changeling ramp block to take out a nexus. You have to do it pretty improv so they are less likely to notice.

In the example I mentioned from Edge he hit the P nat on DQ with mutas and then the P moves his stalkers but then he sent 2 changelings to ramp block. The P is less likely to notice because really who is checking the ramp when you have mutas in your nat. It bought him JUST enough time to take out the nexus and run without taking damage on his mutas.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 15 2010 01:07 GMT
#194
On October 15 2010 02:21 Dagon wrote:
Looks cute but dosen't seem that effective really.. And yeah, it takes some time to click on all the changelings, but it îs easy if you have a mouse with APM TECHNOLOGY!!

Love the name, btw.. I can allmost hear Tasteless in the gsl screaming.. CHANGEFIELD GALORE!!


Wait for it in gsl2!
Thief @ #teamliquid @ Quakenet
Noxie
Profile Blog Joined April 2010
United States2227 Posts
October 15 2010 01:11 GMT
#195
Sheth had a post about doing this....
ccdnl
Profile Joined April 2010
United States611 Posts
October 15 2010 01:18 GMT
#196
LOL. NICE CREATIVITY. LOOOL epic games.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
lindn
Profile Joined July 2010
Sweden833 Posts
October 15 2010 01:39 GMT
#197
On October 12 2010 06:51 ZOMGCYN wrote:
That was so obviously set up xD

Good creativity but not viable at all really since pros would kill the changelings as soon as they saw them.

But yeah voted Dimaga for the same reason XD

well having 30+ off them and the fact that without detection they need to focus fire them down it'd give you enough time to run in, kill shit and run out
mskaa
Profile Joined May 2010
Denmark155 Posts
October 15 2010 01:49 GMT
#198
On October 12 2010 06:52 Phanekim wrote:
i only laughed cuz of the unexptected benny hill track.


Im ashamed to say that it got me as well. :D

Also this really isnt a new thing..
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 15 2010 13:46 GMT
#199
On October 15 2010 10:39 lindn wrote:
Show nested quote +
On October 12 2010 06:51 ZOMGCYN wrote:
That was so obviously set up xD

Good creativity but not viable at all really since pros would kill the changelings as soon as they saw them.

But yeah voted Dimaga for the same reason XD

well having 30+ off them and the fact that without detection they need to focus fire them down it'd give you enough time to run in, kill shit and run out


Again, Detection does nothing to changelings.
Thief @ #teamliquid @ Quakenet
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
October 15 2010 17:23 GMT
#200
On October 12 2010 06:55 absalom86 wrote:
Show nested quote +
On October 12 2010 06:53 ngooo wrote:
On October 12 2010 06:48 theqat wrote:
It will probably never get used, but I'm voting dimaga because he does the most ridiculous things out of anyone listed

think so too. imo idra is to conservative, he wouldn't use this in a game^^

but its a smart idea, the only deficit is, if the your opponent has a observer ready, it would break the changefield :D


Detection does nothing to changelings, you need to manually click each and every one.

'

I think the real trick is.... put them all on patrol on the ramp, then barely any units will get by, and he wont be able to kill them off / wont bother
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
October 15 2010 17:28 GMT
#201
On October 15 2010 02:21 Dagon wrote:
Love the name, btw.. I can allmost hear Tasteless in the gsl screaming.. CHANGEFIELD GALORE!!


Oh my God, he's going for a Changefield! That's so high level!

Hahaha, love the new video with the 1 Overseer. I definitely want to find chances to work this into some of my games.
If the quarter was in your right hand, that would've been micro
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 15 2010 20:19 GMT
#202
On October 16 2010 02:28 AJMcSpiffy wrote:
Show nested quote +
On October 15 2010 02:21 Dagon wrote:
Love the name, btw.. I can allmost hear Tasteless in the gsl screaming.. CHANGEFIELD GALORE!!


Oh my God, he's going for a Changefield! That's so high level!

Hahaha, love the new video with the 1 Overseer. I definitely want to find chances to work this into some of my games.


People were complaining about the unlikelyhood of having more than 1 overseer in a game so I added that one, glad you liked it.
Thief @ #teamliquid @ Quakenet
Forsti.henning
Profile Joined March 2010
Germany220 Posts
October 15 2010 23:06 GMT
#203
writing "haha" when you are winning is worst manner. not writing gg or complaining about mindfuck luck is absolutely okay in my opinion. "haha" is just worst. I hope you realize that.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 16 2010 06:26 GMT
#204
On October 16 2010 08:06 Forsti.henning wrote:
writing "haha" when you are winning is worst manner. not writing gg or complaining about mindfuck luck is absolutely okay in my opinion. "haha" is just worst. I hope you realize that.


I'm evil like that I guess, anyways I just found it very funny, hence the laugh.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 19 2010 04:11 GMT
#205
On October 13 2010 05:15 sob3k wrote:
I've used this with one changeling on a ramp, blocked all his thors from defending the natural and just let down a trickle of bio, its actually a very useful stalling tactic.


That's less noticable, definately usable as well.
Thief @ #teamliquid @ Quakenet
oddeye
Profile Joined March 2005
Canada716 Posts
October 19 2010 04:18 GMT
#206
Just a little something but using contaminate in chain is probably more useful way of spending the energy.
Your soul shall suffer!
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 22 2010 15:06 GMT
#207
On October 19 2010 13:18 oddeye wrote:
Just a little something but using contaminate in chain is probably more useful way of spending the energy.


Chain contaminate depends on the enemy letting you park over his production buildings for long periods of time.
Thief @ #teamliquid @ Quakenet
Clamps
Profile Joined May 2010
66 Posts
October 22 2010 16:30 GMT
#208
I like the idea of using a small number of them on a ramp to block/separate thors from the bio and also to get units to move single file into your awaiting ranged concave.

I wonder how well 2 changelings on patrol across a ramp would work to slow the flow of units through it. Or even one unit on patrol for that matter.

Apolo
Profile Joined May 2010
Portugal1259 Posts
October 22 2010 18:56 GMT
#209
What about infested terran field?
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 23 2010 06:35 GMT
#210
On October 23 2010 01:30 Clamps wrote:
I like the idea of using a small number of them on a ramp to block/separate thors from the bio and also to get units to move single file into your awaiting ranged concave.

I wonder how well 2 changelings on patrol across a ramp would work to slow the flow of units through it. Or even one unit on patrol for that matter.



Those are all variants of the concept as well.
Thief @ #teamliquid @ Quakenet
xiyuema
Profile Joined August 2009
87 Posts
October 23 2010 06:41 GMT
#211
very disappointed at the lack of benny hill with the last clip
Far out GG
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2010-10-23 06:43:07
October 23 2010 06:42 GMT
#212
You should include in the poll "no one" because this won't be used.
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2010 06:44 GMT
#213
On October 23 2010 03:56 Apolo wrote:
What about infested terran field?


That would probably be better
closey
Profile Joined October 2010
Hong Kong272 Posts
October 29 2010 12:09 GMT
#214
Dear absalom86,

Just want to let you know I appreciate your innovation. I tried it out and it worked WONDERS. Brought 2 overseer to assault his expo and dropped changelings in the middle of the battle----there was so much chaos he didn't even notice. Then the changefield went and I dropped my army into his base...I never know 6 changlings can change the result by SO DAMN MUCH!

Thank you so much!
Rock, Paper, Scissors
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 29 2010 12:29 GMT
#215
On October 23 2010 15:41 xiyuema wrote:
very disappointed at the lack of benny hill with the last clip


Yeah, i was like, what
nam nam
Profile Joined June 2010
Sweden4672 Posts
October 29 2010 12:30 GMT
#216
I've seen people used this is quite serious games by putting one or two changelings at a small choke. You are only using excessive energy to possible gain an advantage. If someone have rally points from their main, it can take quite a while before they are noticing that their units are stuck at a ramp. Win win.
Kachna
Profile Joined October 2010
134 Posts
October 29 2010 12:34 GMT
#217
If anything autoturrets might be used as Forcefield for Terran.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 29 2010 12:48 GMT
#218
On October 29 2010 21:09 closey wrote:
Dear absalom86,

Just want to let you know I appreciate your innovation. I tried it out and it worked WONDERS. Brought 2 overseer to assault his expo and dropped changelings in the middle of the battle----there was so much chaos he didn't even notice. Then the changefield went and I dropped my army into his base...I never know 6 changlings can change the result by SO DAMN MUCH!

Thank you so much!


Nice to hear man ^^.
Thief @ #teamliquid @ Quakenet
closey
Profile Joined October 2010
Hong Kong272 Posts
November 02 2010 08:43 GMT
#219
On October 29 2010 21:34 Kachna wrote:
If anything autoturrets might be used as Forcefield for Terran.


Should be viable, though auto turrets can be destroyed with a-move while the protoss and zerg equivalent wont.

One can argue auto-turret field is more deadly, though!
Rock, Paper, Scissors
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-11-02 09:44:09
November 02 2010 09:43 GMT
#220
lol I never thought about late game spamming of changelings and blocking a ramp. (although I have used it to block ramps in smaller numbers early) They should probably not be allowed to hold position.
..and then I would, ya know, check em'. (Aka SpoR)
Seanly
Profile Blog Joined January 2010
Canada73 Posts
November 02 2010 09:46 GMT
#221
My interest in the first video definitely skyrocketed once the music started going, but in all seriousness this is a really awesome concept. I'm definately going to try and work this into my play.

After the set between Zenio and Grack and now this video I have found a new love for the Overseer.
Uh oh, we're drunk again.
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 10 2010 02:49 GMT
#222
On November 02 2010 18:46 Seanly wrote:
My interest in the first video definitely skyrocketed once the music started going, but in all seriousness this is a really awesome concept. I'm definately going to try and work this into my play.

After the set between Zenio and Grack and now this video I have found a new love for the Overseer.


Mass contaminate in ZvZ and Changefield are definately underused. Will be interesting to see them used in professional games more and more.
Thief @ #teamliquid @ Quakenet
JennyLoves69
Profile Joined November 2010
Norway13 Posts
November 12 2010 09:08 GMT
#223
This was so awesome, 25 changelings into marines to block the ramp has to be viable..
R0fL$t0MpinG since 1993 ~
Akash
Profile Joined October 2010
Romania113 Posts
Last Edited: 2010-11-12 09:37:15
November 12 2010 09:36 GMT
#224
no offence absalom..but what league were ur oponents?
i mean yeah..u can miss 1 changeling.....
but when u see like almost 12 marines blocking ur choke...and u only made like hellions /thors or marauder/thor (like in the games u posted) doesnt comes in ur head like "ummm didnt i only made hellions? "?

i mean dont want to sound like the "i would never fall for that"...but ussually im alergic to changelings..and every time i see an zealot (im playing toss) moving..and i remember my troops werent moving..i know something's fishy....(got my "Meet the spy achivement in a league game )

my changeling paranoia went so far that once ive accidentally killed one of my zealots...
better safe then sorry


as an side note...yes....zergs dont use the oveseer as much as they should...contaminate really has its uses.Imagine if ur against an 1 basing toss..and he is trying to get collosi out..to combat ur hidras...2 overseers (assuming u get them earlier then he got his robo bay) can stall his collosi..for like 2 min ? Assuming they have energy for 2 contaminates each.That can seriously derail most 1 base builds or tech builds which involve around getting thors/voids/collosi/banshees etc...stalling and getting that extra time can give u an edge.I know 100/100 its the price of an muta,but being able to delay that timing push...can really help u more then an muta.

Here u go..ur second caster...

Just my 2 cents.
The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
dcemuser
Profile Joined August 2010
United States3248 Posts
November 12 2010 09:42 GMT
#225
On November 10 2010 11:49 absalom86 wrote:
Show nested quote +
On November 02 2010 18:46 Seanly wrote:
My interest in the first video definitely skyrocketed once the music started going, but in all seriousness this is a really awesome concept. I'm definately going to try and work this into my play.

After the set between Zenio and Grack and now this video I have found a new love for the Overseer.


Mass contaminate in ZvZ and Changefield are definately underused. Will be interesting to see them used in professional games more and more.


Mass contaminate is way more useful, and potentially game-ending.

This is funny, but not really useful compared to contaminate.
guyincognito314
Profile Joined October 2010
Ecuador24 Posts
November 12 2010 10:01 GMT
#226
These videos are ridiculous. Cheers to you, OP, for this idea.
rMadness
Profile Joined October 2010
United States50 Posts
November 12 2010 10:10 GMT
#227
this is actually a really awesome, props to the OP

tried it in a solo game and caused some hilarious raging
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
November 12 2010 10:33 GMT
#228
you're awesome man. benny hill cracked me up.
@nowSimon
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
Last Edited: 2010-11-12 10:58:04
November 12 2010 10:57 GMT
#229
This is awesome! >.> goes to log on battle.net
really?
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 12 2010 11:37 GMT
#230
I've used this in an actual 2v2 game (i.e. not a FFA or on where you're massively ahead anyway) where I dropped 2 in his main to block the ramp and my ally would blink in stalkers and he couldnt retreat. I feel using only 2 to block the ramp is more effective as in him not figuring out what's going on. if you block with 50 he'd have to kill them all yes, but he'd also know what's going on straight away. Plus you'd need a ridiculous amount of overseers.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Soulxfire
Profile Joined September 2010
Australia52 Posts
November 12 2010 12:02 GMT
#231
i think perhaps combining infestors fungal growthing the ramp, spawning 50 ITs and retreating into a nydus is perhaps easier but more expensive if done wrong... though i admit the idea of using changeling is quite hilarious when it works.
Die Terran Die! because Protoss and Zerg are cooler than you.
Seam
Profile Blog Joined April 2010
United States1093 Posts
November 12 2010 15:48 GMT
#232
I tried it a few times in some ZvTs, but every time the T knew what was up and killed the Changelings.

Still, delayed the thors while my mutas ate his economy.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
November 12 2010 15:51 GMT
#233
I think this is a pretty great idea, if you have overseers, you might as well try and make them effective. Of course you can use them to contaminate a building, but I think it can be pretty situational.
Rodiel
Profile Joined August 2006
France573 Posts
November 12 2010 15:51 GMT
#234
U miam miam each video with or without it
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 30 2010 23:06 GMT
#235
On November 12 2010 21:02 Soulxfire wrote:
i think perhaps combining infestors fungal growthing the ramp, spawning 50 ITs and retreating into a nydus is perhaps easier but more expensive if done wrong... though i admit the idea of using changeling is quite hilarious when it works.


infested terrans are instantly spotted and killed, and it is way more expensive to do. overseers are non combat units so their energy isn't all that valuable if you can't get contaminates off.
Thief @ #teamliquid @ Quakenet
DennyR
Profile Joined July 2010
Germany379 Posts
November 30 2010 23:10 GMT
#236
Morrow did this in a match I watched a few days ago.

He used the changelings to block and then used broodlords to shoot over them.


He was miles ahead in this game though. Dont know if its vialable in a "real" game.
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 30 2010 23:14 GMT
#237
On December 01 2010 08:10 DennyR wrote:
Morrow did this in a match I watched a few days ago.

He used the changelings to block and then used broodlords to shoot over them.


He was miles ahead in this game though. Dont know if its vialable in a "real" game.


Remember what game it was ? ^^
Thief @ #teamliquid @ Quakenet
dlordtemplar
Profile Joined August 2010
United States7 Posts
November 30 2010 23:17 GMT
#238
w i n. that was so entertaining! i'm definitely going to try that in a casual sometime :3
DennyR
Profile Joined July 2010
Germany379 Posts
November 30 2010 23:22 GMT
#239
On December 01 2010 08:14 absalom86 wrote:
Show nested quote +
On December 01 2010 08:10 DennyR wrote:
Morrow did this in a match I watched a few days ago.

He used the changelings to block and then used broodlords to shoot over them.


He was miles ahead in this game though. Dont know if its vialable in a "real" game.


Remember what game it was ? ^^



it was Morrow vs OminouS. I guess it was Go4SC2, but I dont really remember.


Replay should be this
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
December 01 2010 05:25 GMT
#240
Going to try this ASAP!
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
eth3n
Profile Joined August 2010
718 Posts
December 01 2010 05:31 GMT
#241
I am going to try to block gas harvest with this, in the vain hope that they dont notice
Idra Potter: I don't use avada kedavra because i have self-respect.
donut boi
Profile Joined October 2010
United States154 Posts
December 01 2010 05:48 GMT
#242
yea mass contaminate would be wayyyy better lol
donut the bronut
Thenas
Profile Joined May 2010
Sweden107 Posts
December 01 2010 06:17 GMT
#243
I thought of this in beta but quickly realized that it wasn't viable due to that they can be killed, at most it will just slow down opponents so little it wont be noticeable unless you throw down like 10+ of them which you shouldn't be able to afford anyways.
brainpower
Profile Joined September 2010
United States233 Posts
December 01 2010 06:23 GMT
#244
I can see this actually working against a protoss who walls with a 1 unit hole. If you warp in units and rally them to the spot they are needed, you aren't going to babysit them along the way.
B-Wong
Profile Joined October 2010
United States240 Posts
December 01 2010 06:27 GMT
#245
On December 01 2010 14:48 donut boi wrote:
yea mass contaminate would be wayyyy better lol

I think this is true but then again... it'll only work for such and such rank, etc. Higher level players will probably find ways around it (are changelings in mass effected by splash damage? If so collossus/Tank/Hellion ftl.)
Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 01 2010 06:29 GMT
#246
Would be awesome except you can 1 shot them lol
Try another route paperboy.
Danze
Profile Joined September 2010
Australia219 Posts
December 01 2010 06:32 GMT
#247
On October 12 2010 06:59 Wreacknell wrote:
This seems like a really advanced strategy.


And by advanced I mean....wheres day9 when you need him?

:D
Accidentally pissing on toilet rolls since 1991.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
December 01 2010 06:40 GMT
#248
Epic, all i can say, never though of doing this exaclty, seems like it would useful on pretty much any map with small chokes, as long as u have a decent muta count.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
December 01 2010 07:15 GMT
#249
On December 01 2010 14:48 donut boi wrote:
yea mass contaminate would be wayyyy better lol


Mass contaminate or destroying the whole fucking base? Yea mass contaminate would be wayyyy better lol.
#1 CheckPrime fan // Terrans gonna Terran
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
December 01 2010 07:18 GMT
#250
changeling FF with nydus!

hmmmnn...
JAEDONG ÜBERBONJWA!
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
December 01 2010 07:19 GMT
#251
I used it to block a rally point so he kept looking for his 3 tanks and dozen marines while came barreling into his nat. By the time he found his tanks and tried to seige i had already closed the position. When it gets to late game and your opponent is doing 140 different things at once checking blocked rallies isn't something that crosses his mind.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
absalom86
Profile Joined April 2010
Iceland1770 Posts
December 02 2010 20:12 GMT
#252
You can waypoint your changelings into position on a ramp while you attack to make it less noticable due to your enemy being preoccupied trying to take down your attacking forces. He won't notice that his units aren't moving quickly. I also saw Morrow use this in a game where he made about 15 changelings, lined them up and moved into an enemy army and pressed hold. This made a changefield between him and his army and none of the enemies melee units could pass it. Another use for Changefield ^^.
Thief @ #teamliquid @ Quakenet
lofung
Profile Joined October 2010
Hong Kong298 Posts
December 02 2010 20:19 GMT
#253
great job.

can somebody tell me about the funny music so that i can get it?
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 02 2010 20:20 GMT
#254
Who doesnt notice 20 changelings walking into their base? This might work against bad players.
Valestrum
Profile Blog Joined November 2010
United States246 Posts
December 02 2010 21:24 GMT
#255
It's a cool idea but realistically if you ever tried this in a decent league it would fail hard.. Anyone who isn't a noob would know to kill them the second they saw 20 units running up.
¯\_(ツ)_/¯
Widar
Profile Joined October 2010
Sweden261 Posts
December 02 2010 21:30 GMT
#256
4 changelings, meet 1 colossi.
Fake it till you make it
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
December 02 2010 21:48 GMT
#257
I brought up the possiblity of this about three months ago http://www.teamliquid.net/forum/viewmessage.php?topic_id=151011 and have read a couple more threads about this too but haven't seen any general interest in this topic until now. Good on you for bringing it up and I hope this tactic will be used more often now.
My other car is a battlecruiser.
FenneK
Profile Joined November 2010
France1231 Posts
December 02 2010 21:54 GMT
#258
How confused is that first Protoss xD

Really awesome play, good idea indeed
good luck have batman
absalom86
Profile Joined April 2010
Iceland1770 Posts
December 11 2010 12:43 GMT
#259
On December 03 2010 06:30 Widar wrote:
4 changelings, meet 1 colossi.


That heavily depends on you having your colossus at your ramp and them being in a horizontal line.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
January 11 2011 14:41 GMT
#260
Looked like Morrow tried to use it in their epic match on Metalopolis in the SC2 Reddit tournament the other day. Recommend everyone watched that game ( and series ). Some of the most epic games ever.
Thief @ #teamliquid @ Quakenet
esre
Profile Blog Joined September 2010
Ireland109 Posts
January 11 2011 14:43 GMT
#261
On January 11 2011 23:41 absalom86 wrote:
Looked like Morrow tried to use it in their epic match on Metalopolis in the SC2 Reddit tournament the other day. Recommend everyone watched that game ( and series ). Some of the most epic games ever.



Got any links to the match or battle reports? I'd be intrested in seeing how it went for him, at work otherwise I would look for the match myself.Thanks
"Personality should be irrelevant. This is a computer game tournament, not a dating show. -Idra"
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
January 11 2011 15:28 GMT
#262
Where did you find opponents that don't know what a changeling is?
Don't work hard. You die at the end anyway, dummy.
dasnor
Profile Joined September 2010
United States13 Posts
January 11 2011 15:41 GMT
#263
Can someone post a link to Morrow's usage of changfield?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 11 2011 15:43 GMT
#264
On December 01 2010 16:18 gongryong wrote:
changeling FF with nydus!

hmmmnn...


I was thinking fungal growth FF with nydus, probably easier
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
undyinglight
Profile Joined December 2008
United States611 Posts
January 11 2011 15:59 GMT
#265
On October 12 2010 06:56 Tabularasa wrote:
Changelings are to obvious and can easily be killed off - but blocking a ramp with dark templars in a similiar way as protoss is pretty cool.


I did this in a PvP in sc 1. My opponent was destroyed by my DT rush, and tried to all in with all the forces he had left. I pretty much had no army to speak of so I walled off my ramp with DTs, sniped off his Nexus and his other important buildings. A great game, memorable times. I had caught my opponent off guard, he had no detection.
Rise Up!
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
January 11 2011 18:43 GMT
#266
Lalush will do it cause hes got a great moustache
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
red_catfish
Profile Joined January 2011
Ireland7 Posts
January 11 2011 19:31 GMT
#267
should have had madfrog as a choice, he can be quite bonkers
Malminos
Profile Joined July 2010
United States321 Posts
January 11 2011 21:27 GMT
#268
On December 01 2010 14:31 eth3n wrote:
I am going to try to block gas harvest with this, in the vain hope that they dont notice


Can gas harvesting places be contaminateD?
"To dream of because become happiness "
dkim
Profile Blog Joined November 2010
United States255 Posts
January 11 2011 21:35 GMT
#269
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O
Vaethin
Profile Joined December 2010
Germany44 Posts
January 11 2011 22:36 GMT
#270
Hard counter to Changelings are Blings.
absalom86
Profile Joined April 2010
Iceland1770 Posts
January 11 2011 23:42 GMT
#271
Workers always pass through units when mining / gathering so I doubt a changeling could be used to block that.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 10 2011 22:25 GMT
#272
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.
Thief @ #teamliquid @ Quakenet
Conrose
Profile Joined October 2010
437 Posts
February 11 2011 00:50 GMT
#273
I did this very thing once. It's funnier when you get changlings enough to execute a surround on their army.

It becomes outrageous when in their attempts to kill the changelings, they misclick a few times in their frustration.
datderecelltech
Profile Joined February 2011
6 Posts
February 11 2011 02:16 GMT
#274
Lmao. are you a retard OP?

this will only work for copper noobs who A move. any non noob player will recognize the changelots blocking and just kill them. terrible.

inb4 ban. fags

User was temp banned for this post.
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 11 2011 18:52 GMT
#275
On February 11 2011 09:50 Conrose wrote:
I did this very thing once. It's funnier when you get changlings enough to execute a surround on their army.

It becomes outrageous when in their attempts to kill the changelings, they misclick a few times in their frustration.


You can use them as a type of forcefield or barrier since they hold formation. I guess you could even block some production facilities as well.
Thief @ #teamliquid @ Quakenet
Signum
Profile Joined January 2011
Canada99 Posts
February 11 2011 20:09 GMT
#276
i do this all the time if i can get muta vs protoss.

toss are nice enough to make these cool one unit chokes for me.
Queens are a miracle of the universe
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 11 2011 20:11 GMT
#277
On February 11 2011 07:25 absalom86 wrote:
Show nested quote +
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 11 2011 20:12 GMT
#278
On February 12 2011 05:11 iCCup.Raelcun wrote:
Show nested quote +
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up


Good point, never tried that actually.
Thief @ #teamliquid @ Quakenet
awu25
Profile Joined April 2010
United States2003 Posts
February 11 2011 20:14 GMT
#279
On February 12 2011 05:11 iCCup.Raelcun wrote:
Show nested quote +
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up

wouldn't the changeling instantly become a zergling? and banelings wouldn't explode?
Razt
Profile Joined January 2008
United States97 Posts
February 11 2011 20:17 GMT
#280
On February 12 2011 05:14 awu25 wrote:
Show nested quote +
On February 12 2011 05:11 iCCup.Raelcun wrote:
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up

wouldn't the changeling instantly become a zergling? and banelings wouldn't explode?


Changelings take a second to turn into whatever is around them
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 11 2011 20:20 GMT
#281
Not really worth it still, the energy is better off gooping the hatcheries.
JBrown08
Profile Joined September 2010
Canada306 Posts
February 11 2011 20:27 GMT
#282
On February 12 2011 05:11 iCCup.Raelcun wrote:
Show nested quote +
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up


Im pretty sure you have to manually target changelings to attack, so dropping them on banelings would have no effect unless your opponent specifically clicked on it. So I don't practically see why you would a) manually attack a changeling with your blings if you saw it drop or b) why you would manually attack a changling that you didnt see drop (and hence looks like your own ling). Both seem unlikley.
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 11 2011 20:31 GMT
#283
On February 12 2011 05:27 JBrown08 wrote:
Show nested quote +
On February 12 2011 05:11 iCCup.Raelcun wrote:
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up


Im pretty sure you have to manually target changelings to attack, so dropping them on banelings would have no effect unless your opponent specifically clicked on it. So I don't practically see why you would a) manually attack a changeling with your blings if you saw it drop or b) why you would manually attack a changling that you didnt see drop (and hence looks like your own ling). Both seem unlikley.


A changeling that has just been dropped from an overseer is a hostile unit, not disguised instantly, and is auto attacked by nearby enemy units.
Thief @ #teamliquid @ Quakenet
Tschis
Profile Joined November 2010
Brazil1511 Posts
February 11 2011 20:39 GMT
#284
On February 12 2011 05:31 absalom86 wrote:
Show nested quote +
On February 12 2011 05:27 JBrown08 wrote:
On February 12 2011 05:11 iCCup.Raelcun wrote:
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up


Im pretty sure you have to manually target changelings to attack, so dropping them on banelings would have no effect unless your opponent specifically clicked on it. So I don't practically see why you would a) manually attack a changeling with your blings if you saw it drop or b) why you would manually attack a changling that you didnt see drop (and hence looks like your own ling). Both seem unlikley.


A changeling that has just been dropped from an overseer is a hostile unit, not disguised instantly, and is auto attacked by nearby enemy units.



I think the Changeling is really fragile and the IA on the banelings wouldn't allow many of them to blow up at the same time.

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 11 2011 21:05 GMT
#285
On February 12 2011 05:39 Tschis wrote:
Show nested quote +
On February 12 2011 05:31 absalom86 wrote:
On February 12 2011 05:27 JBrown08 wrote:
On February 12 2011 05:11 iCCup.Raelcun wrote:
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up


Im pretty sure you have to manually target changelings to attack, so dropping them on banelings would have no effect unless your opponent specifically clicked on it. So I don't practically see why you would a) manually attack a changeling with your blings if you saw it drop or b) why you would manually attack a changling that you didnt see drop (and hence looks like your own ling). Both seem unlikley.


A changeling that has just been dropped from an overseer is a hostile unit, not disguised instantly, and is auto attacked by nearby enemy units.



I think the Changeling is really fragile and the IA on the banelings wouldn't allow many of them to blow up at the same time.

//tx


1 changeling is 25 overseer energy, 1 baneling is 50 minerals 25 gas ( math ? ) so i'd say that's a very worthy trade.
Thief @ #teamliquid @ Quakenet
JBrown08
Profile Joined September 2010
Canada306 Posts
February 12 2011 00:40 GMT
#286
On February 12 2011 05:31 absalom86 wrote:
Show nested quote +
On February 12 2011 05:27 JBrown08 wrote:
On February 12 2011 05:11 iCCup.Raelcun wrote:
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up


Im pretty sure you have to manually target changelings to attack, so dropping them on banelings would have no effect unless your opponent specifically clicked on it. So I don't practically see why you would a) manually attack a changeling with your blings if you saw it drop or b) why you would manually attack a changling that you didnt see drop (and hence looks like your own ling). Both seem unlikley.


A changeling that has just been dropped from an overseer is a hostile unit, not disguised instantly, and is auto attacked by nearby enemy units.


Well I apologize then, for I was misinformed. However I do have a questions:

Does the bling still attack automatically if the changling is dropped in sight but changes form before it is in range? Or do you have to time it exactly and have it attacked before it is morphed?
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 12 2011 02:22 GMT
#287
On February 12 2011 09:40 JBrown08 wrote:
Show nested quote +
On February 12 2011 05:31 absalom86 wrote:
On February 12 2011 05:27 JBrown08 wrote:
On February 12 2011 05:11 iCCup.Raelcun wrote:
On February 11 2011 07:25 absalom86 wrote:
On January 12 2011 06:35 dkim wrote:
would be better as baneling soaker than a "changefield" imo but both pretty impractical o.O


Not sure what you mean with " baneling soaker ". Using banelings to kill changelings is a loss in my books.


Thats the point he means drop a changeling on top of banelings to make a couple blow up


Im pretty sure you have to manually target changelings to attack, so dropping them on banelings would have no effect unless your opponent specifically clicked on it. So I don't practically see why you would a) manually attack a changeling with your blings if you saw it drop or b) why you would manually attack a changling that you didnt see drop (and hence looks like your own ling). Both seem unlikley.


A changeling that has just been dropped from an overseer is a hostile unit, not disguised instantly, and is auto attacked by nearby enemy units.


Well I apologize then, for I was misinformed. However I do have a questions:

Does the bling still attack automatically if the changling is dropped in sight but changes form before it is in range? Or do you have to time it exactly and have it attacked before it is morphed?


it works like dropping marauders on banelings, you just drop right on the ball of banelings and if the zerg isnt paying attention they will auto attack.
Thief @ #teamliquid @ Quakenet
Cabracan
Profile Joined January 2011
New Zealand119 Posts
Last Edited: 2011-02-12 04:46:50
February 12 2011 04:45 GMT
#288
Cool idea. I voted Losira because after Losira vs Bomber in the GSTL this is exactly what I would expect from him. Anyway time to go try this in customs.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 12 2011 04:54 GMT
#289
tlo should have been on the poll list
marineking will u huk my bigtt1 ilu
Rage178
Profile Joined October 2010
United States127 Posts
February 12 2011 04:59 GMT
#290
Is it that hard to kill one changeling?
Whattayagonnado.
AwallFTW
Profile Joined January 2011
United States103 Posts
February 12 2011 08:24 GMT
#291
On February 12 2011 13:54 SlapMySalami wrote:
tlo should have been on the poll list


I completely agree with your comment. To me TLO is the most innovative player out there. I love his tactics, he is willing to try out anything. He is the Batman of Sc2. Proxy supply depot? Yeah he can make that work.
MC Probe, Yeah, Yeah Thats Me... MC Probe... Seriously.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
February 12 2011 08:38 GMT
#292
This has the potential to work really well. If you have more than 1 overseer, lets say 3, thats 12 changelings. It will take time to realise wats happening (thats already several things dead) and will take a tiny bit to kill all 12 (more free stuff to destroy). Thats a pretty good harrass, and it cost you absolutely nothing. And thats assumng the opponnt does well. As you saw above, they epic failed, and can happen any game. more overseers also means more buildings/probes you kill. Also, if you killed an vital tech building, it cud be gg. Very creative, and its not that micro intensive or anything. I want to see a pro use this.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
whitefenix
Profile Blog Joined February 2011
Sweden40 Posts
Last Edited: 2011-02-12 12:40:53
February 12 2011 12:39 GMT
#293
This was hilarious! Good job :D
If he was prepared for it he could probably attack-queue all of them and kill them quite fast
I think CatZ would be the first to utilize this, he always does crazy stuff like this
Nothing in this world can take the place of persistence
GFree
Profile Joined September 2010
Singapore71 Posts
February 12 2011 13:57 GMT
#294
This would actually be somewhat viable on Crossfire, that map is full of narrow pathways. You could even cut off retreats. Would definitely be pimp if it happened in GSL... Can only wish... :p
NeWnAr
Profile Joined April 2010
Singapore231 Posts
February 12 2011 14:37 GMT
#295
Dude you can kill the changelings with workers. Once the opponent realizes it's easy to counter.
Live For the Swarm!
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 12 2011 14:49 GMT
#296
On February 12 2011 17:38 TheDominator wrote:
This has the potential to work really well. If you have more than 1 overseer, lets say 3, thats 12 changelings. It will take time to realise wats happening (thats already several things dead) and will take a tiny bit to kill all 12 (more free stuff to destroy). Thats a pretty good harrass, and it cost you absolutely nothing. And thats assumng the opponnt does well. As you saw above, they epic failed, and can happen any game. more overseers also means more buildings/probes you kill. Also, if you killed an vital tech building, it cud be gg. Very creative, and its not that micro intensive or anything. I want to see a pro use this.


I've seen MorroW at least attempt to use this in a few games. Definately unexplored tactic and interesting to see more of it.
Thief @ #teamliquid @ Quakenet
GFree
Profile Joined September 2010
Singapore71 Posts
February 12 2011 15:19 GMT
#297
On February 12 2011 23:37 NeWnAr wrote:
Dude you can kill the changelings with workers. Once the opponent realizes it's easy to counter.


I think the difficulty of dealing with this is the fact that you'd need to individually attack each changeling once they're morphed. Plus with the Nydus worm example, the changelings just buy time for the Nydus to pop up and unload enough units.
rredtooth
Profile Blog Joined December 2008
5459 Posts
February 12 2011 15:26 GMT
#298
haha this is brilliant
[formerly sponsored by the artist formerly known as Gene]
Xodushai
Profile Joined August 2010
Sweden174 Posts
February 12 2011 16:01 GMT
#299
As some pointed out, infested terrans could also be a choice, since they are quite durable in "egg" form.
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
February 12 2011 16:27 GMT
#300
On February 12 2011 13:59 Rage178 wrote:
Is it that hard to kill one changeling?


No, but it's hard/takes a long time to kill 8, 12, 25, etc. Enough time to do some damage while your opponent is distracted.
Linz
Profile Joined February 2011
Belgium151 Posts
February 12 2011 16:41 GMT
#301
Nice find, might try this out sometimes.
As previous commenters said: most people just a-move their army using the minimap, so there will mostly be a delay untill they notice their army is stuck, and even then they have to manually kill each changeling.
"The plural of anecdote is not data."
basic369
Profile Joined November 2010
Sweden119 Posts
February 12 2011 16:42 GMT
#302
Wheres tlo?!?!?!?!?!?!?!?!?!?!??!
It's better to live one day as a lion then one hundred years as a sheep.
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 12 2011 17:02 GMT
#303
On February 13 2011 01:42 basic369 wrote:
Wheres tlo?!?!?!?!?!?!?!?!?!?!??!


Thread was made when TLO was a terran. Not enough space to put all zerg players in either^^.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 14 2011 05:20 GMT
#304
On February 13 2011 01:41 Linz wrote:
Nice find, might try this out sometimes.
As previous commenters said: most people just a-move their army using the minimap, so there will mostly be a delay untill they notice their army is stuck, and even then they have to manually kill each changeling.


Can also be used to stop reinforcements from a terran army arriving by clogging his wall with a changeling or two.

Added a couple of bonus clips.
Thief @ #teamliquid @ Quakenet
HadesCP
Profile Joined January 2011
Canada98 Posts
February 14 2011 05:29 GMT
#305
Not gonna lie, the how to stop protoss air was simply awesome!
As for changlings, pretty cool idea that as lower level zerg I'm gonna try out.
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 14 2011 11:05 GMT
#306
On February 14 2011 14:29 HadesCP wrote:
Not gonna lie, the how to stop protoss air was simply awesome!
As for changlings, pretty cool idea that as lower level zerg I'm gonna try out.


Post your success ^^.
Thief @ #teamliquid @ Quakenet
SkCom
Profile Joined May 2010
Canada229 Posts
February 14 2011 11:09 GMT
#307
The mining trick is AWESOME! Well, totally not cost and time efficient in a normal game I suppose, but still very imaginative. Thumbs up my friend!
STALLONEZONE
Profile Joined December 2010
Ireland115 Posts
February 14 2011 19:49 GMT
#308
hilariously, this works. Did it with about 10 changelings from 4 overseers i had left over from contaminating, killed all his tech while he was killing them off.

3000ish Diamond Player. Want to practive *vZ or need help Zv* on EU? Add me: STALLONEZONE 309
Darkkal
Profile Blog Joined May 2010
United States60 Posts
February 14 2011 19:58 GMT
#309
Wouldn't any form of splash damage (Terran's siege tank, Protoss' high templar, Zerg's fungal growth) instantly kill all of them?
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 17 2011 15:47 GMT
#310
On February 15 2011 04:58 Darkkal wrote:
Wouldn't any form of splash damage (Terran's siege tank, Protoss' high templar, Zerg's fungal growth) instantly kill all of them?


If you had a tank set up next to your ramp, using a storm to kill the changelings would be a win in the zergs books ( especially if you walked through it in a hurry, taking damage from it yourself ).
Thief @ #teamliquid @ Quakenet
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
February 17 2011 15:57 GMT
#311
All you do is right click on the changelings :/ not sure why that is a "good strategy" when anyone who's ever killed a changeling before can stop it. You really think having to right click 8 times or so is really worth the contaminate energy? No pro will use any of these in a pro game. The mass air thing could have been stopped 1a with pure hydra corrupter, and why would his mothership just be chilling with full energy. And the nydus mining could actually be used, but it would be much more efficient to just nydus a drone and make a hatch. I find it hard to believe that anyone takes these "tricks" seriously :/
I'm a writer for TeamLiquid, you've probably heard of me
bLuR
Profile Blog Joined June 2010
Canada625 Posts
February 17 2011 16:35 GMT
#312
ROOTSLush already did this to me in EGMasters 3rd place match Game 5 of a bo5, and it got him the win. He used 2 on my ramp so that marines could ft through but not tanks, so i saw my marines reinforcing and thought everything was fine, but when i went back to check my base while i was pushing there were 3 tanks stacked on top of 2 changelings, woulda changed the game since my push lasted 4 minutes and he barely held it off
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 17 2011 16:41 GMT
#313
On February 18 2011 01:35 bLuR wrote:
ROOTSLush already did this to me in EGMasters 3rd place match Game 5 of a bo5, and it got him the win. He used 2 on my ramp so that marines could ft through but not tanks, so i saw my marines reinforcing and thought everything was fine, but when i went back to check my base while i was pushing there were 3 tanks stacked on top of 2 changelings, woulda changed the game since my push lasted 4 minutes and he barely held it off


Got the replay ? ^^
Thief @ #teamliquid @ Quakenet
bLuR
Profile Blog Joined June 2010
Canada625 Posts
February 17 2011 16:44 GMT
#314
I'm sure there is a VOD of it somewhere
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 17 2011 16:47 GMT
#315
On February 18 2011 01:44 bLuR wrote:
I'm sure there is a VOD of it somewhere


http://www.ustream.tv/recorded/11537234

This should be it, gonna see if the casters noticed it ^^.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 17 2011 17:07 GMT
#316
On February 18 2011 01:44 bLuR wrote:
I'm sure there is a VOD of it somewhere


That was a nice game, Casters missed it but it definately made your push much weaker, missing those 2 tanks.
Thief @ #teamliquid @ Quakenet
chowZilla
Profile Joined January 2011
Canada57 Posts
Last Edited: 2011-02-17 18:58:46
February 17 2011 18:57 GMT
#317
No one is going to use this stupid tactic, you were obviously playing against a noob.

only way i see this useful is maybe doing it to prevent reinforcements from leaving the base.
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 17 2011 19:11 GMT
#318
On February 18 2011 03:57 chowZilla wrote:
No one is going to use this stupid tactic, you were obviously playing against a noob.

only way i see this useful is maybe doing it to prevent reinforcements from leaving the base.


It has been used in multiple pro games already, sorry .
Thief @ #teamliquid @ Quakenet
bLuR
Profile Blog Joined June 2010
Canada625 Posts
February 17 2011 19:15 GMT
#319
On February 18 2011 03:57 chowZilla wrote:
No one is going to use this stupid tactic, you were obviously playing against a noob.

only way i see this useful is maybe doing it to prevent reinforcements from leaving the base.


yeah if you read the two posts above yours... Lol
w01f
Profile Joined November 2010
Canada79 Posts
February 17 2011 19:19 GMT
#320
This would never be feasible.
Any platinum+ player is not going to let changelings "block" his ramp. ABOVE that, you'll never see a protoss use 4 zealots to block a ramp.
Neat, but useless.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
February 17 2011 19:27 GMT
#321
this will probably only work in bronze, i did it once on impulse with a single zealot in the usual spot to finish a protoss wall and the same thing happened, i took out his nat before he noticed. But... this was back in bronze.

Idont care if its been "used in pro games already", you can easily stop it, this is not viable at a high level.
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 17 2011 20:07 GMT
#322
On February 18 2011 04:27 Reptaur wrote:
this will probably only work in bronze, i did it once on impulse with a single zealot in the usual spot to finish a protoss wall and the same thing happened, i took out his nat before he noticed. But... this was back in bronze.

Idont care if its been "used in pro games already", you can easily stop it, this is not viable at a high level.


That's some Grade A flawed logic if I ever saw any.
Thief @ #teamliquid @ Quakenet
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-02-18 07:02:17
February 18 2011 06:55 GMT
#323
On February 18 2011 05:07 absalom86 wrote:
Show nested quote +
On February 18 2011 04:27 Reptaur wrote:
this will probably only work in bronze, i did it once on impulse with a single zealot in the usual spot to finish a protoss wall and the same thing happened, i took out his nat before he noticed. But... this was back in bronze.

Idont care if its been "used in pro games already", you can easily stop it, this is not viable at a high level.


That's some Grade A flawed logic if I ever saw any.

So you think pros dont know how to click on changelings? i dont understand how anyone could see this as viable at a high level. You present this in such a way that you seem to think zerg actually can use this as a forcefield without seeing the flaws in that logic. You dont need detection for them and theyre incredibly easy to spot, and even if you can manage to get them into an advantageous position they can all be individually clicked on in like under a second while zerg may be in a position where he would have greatly profited from getting overlord speed rather than overseers.

If this became a "thing" players would be aware of it, and it would be nullified. It is however very cute.

absalom86
Profile Joined April 2010
Iceland1770 Posts
February 20 2011 21:24 GMT
#324
On February 18 2011 04:19 thawkk wrote:
This would never be feasible.
Any platinum+ player is not going to let changelings "block" his ramp. ABOVE that, you'll never see a protoss use 4 zealots to block a ramp.
Neat, but useless.


Well, it has already been used. Missing 1 changeling is something even pros can do.
Thief @ #teamliquid @ Quakenet
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
February 20 2011 22:15 GMT
#325
I had this done to me today, lucky enough I am terran and just lifted my natural like a sissy and had his own changelings block his banelings from hitting me, was awesome :D!
elliminist
Profile Joined November 2010
Japan121 Posts
February 20 2011 22:30 GMT
#326
Surprised no one has said this yet, but these are zerg force-grack-fields...
Do you think you're really entitled to anything in this world?
absalom86
Profile Joined April 2010
Iceland1770 Posts
March 03 2011 23:27 GMT
#327
On February 21 2011 07:30 elliminist wrote:
Surprised no one has said this yet, but these are zerg force-grack-fields...


He can call them Grackfields when he starts using them.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
March 12 2011 07:32 GMT
#328
On February 14 2011 20:09 SkCom wrote:
The mining trick is AWESOME! Well, totally not cost and time efficient in a normal game I suppose, but still very imaginative. Thumbs up my friend!


Could be worth it in some rare cases, but definately not something mainstream .
Thief @ #teamliquid @ Quakenet
Kazzabiss
Profile Joined December 2010
1006 Posts
March 12 2011 07:43 GMT
#329
The Nydus mining is definitely the most viable/cool. It's what, 10 seconds 20 seconds to Build an exit? So an "expansion" in 10-20 seconds, at lower cost, and no drone transfer time, and then all your hatcheries could just be in your main, and you could easily move your army from "expansion" to "expansion"
ALL ABOARD THE INTERNET BANDWAGON
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
March 12 2011 07:45 GMT
#330
A useful situation that does come up sometimes with changelings is when your opponent lifts his CC towards his new expo. If you keep the changeling under it he can't drop the CC for a pretty long time. That situation randomly happened to me and I just lol'ed.
Bwiggly
Profile Blog Joined January 2011
United States246 Posts
March 12 2011 07:59 GMT
#331
Another downside to this strat that people may try is a single archon actually can kill like 8-10 with its splash attack if not more and the overseer energy can be utilized a lot better with contaminate when engaging the toss force so they can't warp in reinforcements.
absalom86
Profile Joined April 2010
Iceland1770 Posts
March 29 2011 05:11 GMT
#332
On March 12 2011 16:59 Bwiggly wrote:
Another downside to this strat that people may try is a single archon actually can kill like 8-10 with its splash attack if not more and the overseer energy can be utilized a lot better with contaminate when engaging the toss force so they can't warp in reinforcements.


Not sure how often you will see an archon sitting next to ramp as the unit is already virtually never used. Making one to kill changelings certainly wouldn't be worth it.
Thief @ #teamliquid @ Quakenet
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
March 29 2011 05:39 GMT
#333
How does the Nydus mining actually work? I can't think of a way it works without insane apm, and if you had that much free apm, I would assume you were way better than your opponent already. Not that it isn't awesome/cool.
I play Random - HuK, DRG + Liquid fan
teh_longinator
Profile Joined March 2010
Canada725 Posts
March 29 2011 06:21 GMT
#334
Your first example seems like your opponent just M-moved into the ramp, and didn't decide to correct this action. I mean, the Photon Cannons should have detected the Changeling as being a Changeling... therefore, if he had A-moved, he would have one-shotted all the Changelings, and just marched up to his main.
Aequos
Profile Joined October 2010
Canada606 Posts
March 29 2011 06:24 GMT
#335
On March 29 2011 15:21 teh_longinator wrote:
Your first example seems like your opponent just M-moved into the ramp, and didn't decide to correct this action. I mean, the Photon Cannons should have detected the Changeling as being a Changeling... therefore, if he had A-moved, he would have one-shotted all the Changelings, and just marched up to his main.


You have to manually order anything that can kill units to kill changelings, but they can be seen by simply clicking on them. However, your units will never kill one without your intervention.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Kal_rA1
Profile Joined January 2011
160 Posts
March 29 2011 06:39 GMT
#336
cute trick
+ Show Spoiler +
but sadly useless
Jaedong Oz
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
April 24 2011 11:12 GMT
#337
been watching SLush's stream recently and he actually does use this sometimes. He just now used it on Shattered temple to block off a P's stalkers from his own main base while his mutas were given a few extra seconds to do what damage they could. Obviously it is more based on the opponent not paying attention to their units than it is correctly 'microing' or anything like that, but it has been used to effect on his stream.

Also, yesterday, he used like 3 changelings to do the same thing, which bought his mutas enough time to snipe a key tech structure! :D :D

gogo SLush!
Jonasll
Profile Joined August 2010
Norway82 Posts
April 24 2011 13:09 GMT
#338
Funny idea :D I will probably try this on ladder. (Diamond, so might work :D)
absalom86
Profile Joined April 2010
Iceland1770 Posts
August 25 2011 02:03 GMT
#339
http://us.battle.net/sc2/en/forum/topic/1213111662

"Overseer

Morph cost decreased from 50/100 to 50/50."

This tactic and others derived from it are now 50% more cost effective. 4 overseers for 200 gas. 2 for 100. We might even see mass changeling fields used in battles to cut off retreating units and stuff like that since they are so cheap now.
Thief @ #teamliquid @ Quakenet
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