Zerg forcefield... Changefield !!! - Page 8
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LolnoobInsanity
United States183 Posts
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RaiZ
2813 Posts
On October 13 2010 04:32 LolnoobInsanity wrote: doesnt your army attack them automatically if you have detection? Late game you'd probably have overseers, obs, ravens, hts, ghosts, infestors; plenty of things that will allow you to kill anything under 30 changelings in like a second. You truly deserve your own nickname... Read the thread again and tell us if that didn't answer ur question. I mean there has been like what ? At least 1 post about detection on every page. Is that really hard to read the whole thread ? T_T On topic : On the 2nd video though, is it possible to use the splash damage from hellions to kill them all ? Wondering this because tank friendly splash =/= hellion friendly splash right ? | ||
Ksyper
Bulgaria665 Posts
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absalom86
Iceland1770 Posts
On October 13 2010 04:32 LolnoobInsanity wrote: doesnt your army attack them automatically if you have detection? Late game you'd probably have overseers, obs, ravens, hts, ghosts, infestors; plenty of things that will allow you to kill anything under 30 changelings in like a second. no they don't. | ||
sob3k
United States7572 Posts
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GreatFall
United States1061 Posts
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adius
United States249 Posts
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absalom86
Iceland1770 Posts
On October 13 2010 06:31 adius wrote: With that many overseers, wouldn't it be better to perma-contaminate the enemy's infrastructure? If you think you can dodge all the missile turrets and the enemy army, maaybe you could do that. No use against a capped enemy though, as well as enemy won't really let you stay over his production for long periods. | ||
absalom86
Iceland1770 Posts
On October 13 2010 06:17 GreatFall wrote: I wonder if you can use this to snare collosus in place. Colossus walk over normal army units as far as I know so I'd think they do the same to changelings. | ||
theBlues
El Salvador638 Posts
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absalom86
Iceland1770 Posts
On October 13 2010 09:47 TheBlueMeaner wrote: the second video should have the benny hill chase theme edited into, for more lulz I was thinking about it... but I thought it might be overkill, no ? :þ | ||
charlie420247
United States692 Posts
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Onioncookie
Germany624 Posts
On October 13 2010 04:07 Eknoid4 wrote: this is dumb. your points have nothing to do with your division. Only your rank in the division. Cant hold it ... THIS is so fail xD | ||
Ejden
Sweden52 Posts
So you only get to play vs players in your crappy division thats how it works? ;E | ||
jhNz
Germany2762 Posts
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Phrencys
Canada270 Posts
Much easier to do than changelings, and it actually deals damage once the cocoon hatches! I've seen IdrA do it on a couple replays. get a couple FGs down then spam terrans behind enemy lines while you push forward with slings/ultras. Less entertaining than changelings... but it works. | ||
absalom86
Iceland1770 Posts
On October 13 2010 22:20 Phrencys wrote: The Zerg force field is actually called the InfestedTerranCocoon field Much easier to do than changelings, and it actually deals damage once the cocoon hatches! I've seen IdrA do it on a couple replays. get a couple FGs down then spam terrans behind enemy lines while you push forward with slings/ultras. Less entertaining than changelings... but it works. Infested terrans are super easily spotted and get auto attacked, and the eggs only last a few seconds. It can be used but not as effective imho. | ||
Reborn8u
United States1761 Posts
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DoA
Korea (South)599 Posts
Fun find, but I'd agree with basically everyone else that there's usually too much going on in the end-game to have time to do something like this. | ||
Tennet
United States1458 Posts
On October 12 2010 23:25 Tennet wrote: inb4hellions seriously watch how fast they clear the ramp Not sure why people don't seem to see this post a few pages back... | ||
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