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Active: 1799 users

Zerg forcefield... Changefield !!! - Page 10

Forum Index > SC2 General
Post a Reply
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op25no11
Profile Joined September 2010
Afghanistan15 Posts
October 14 2010 03:44 GMT
#181
Zerg imba
9000 apm
op25no11
Profile Joined September 2010
Afghanistan15 Posts
Last Edited: 2010-10-14 03:46:06
October 14 2010 03:45 GMT
#182
Hopefully now zergs won't whine and bitch Anymore about being underpowered
9000 apm
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 14 2010 03:47 GMT
#183
On October 12 2010 06:59 Wreacknell wrote:
This seems like a really advanced strategy.

Maybe your opponent will go ahead and just effing kill you.

Just maybe.


I don't htink that's how day9 meant it...
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 04:33 GMT
#184
On October 14 2010 12:24 Xapti wrote:
Most terran players have at least one hellion or siege tank by the time zerg could get a large army, as well as a nydus and a bunch of overseers with a lot of energy.
Not only that, but if they don't have hellions and tanks, they very likely have medivacs instead, which can allow marines and marauders to just jump over the changelings

Lastly, stimmed marines, or really even any army, could probably kill a mass of changelings really fast when you shift click... all you got to do is hold shift and spam right click, pretty damn simple and fast.

The best way to play this is with maybe 2 changelings, since it's not common one would have any more energy to nydus at a good time, and an extra investment of overseers is a complete waste of money when you can get infestors to fungal or mutas to harass.

Show nested quote +
On October 14 2010 11:28 HughJorgen wrote:
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
They don't change to allied units AFAIK.


I think you are missing the point. If the enemy needs to siege up a tank or use drop to ferry his units into his base to save it, you've already made a huge gain.

Changelings change into the units of the first player they see, so you can use this in multiplayer to block teammates.
Thief @ #teamliquid @ Quakenet
HughJorgen
Profile Joined May 2010
Australia37 Posts
October 14 2010 04:46 GMT
#185
On October 14 2010 12:24 Xapti wrote:
Most terran players have at least one hellion or siege tank by the time zerg could get a large army, as well as a nydus and a bunch of overseers with a lot of energy.
Not only that, but if they don't have hellions and tanks, they very likely have medivacs instead, which can allow marines and marauders to just jump over the changelings

Lastly, stimmed marines, or really even any army, could probably kill a mass of changelings really fast when you shift click... all you got to do is hold shift and spam right click, pretty damn simple and fast.

The best way to play this is with maybe 2 changelings, since it's not common one would have any more energy to nydus at a good time, and an extra investment of overseers is a complete waste of money when you can get infestors to fungal or mutas to harass.

Show nested quote +
On October 14 2010 11:28 HughJorgen wrote:
I think you're missing the best use for this.

Multiplayer games (e.g. 2v2). Move your changelings close to one player so they transform, then block the other player with them. If they haven't shared control the blocked player won't expect to be able to move them anyway and isn't going to be so keen to target fire them down.

'MOVE YOUR MARINES OFF MY RAMP SO I CAN GET DOWN!'
They don't change to allied units AFAIK.


Sorry, what I mean is, if you're player 1 and your teammate is player 2 and you're playing against players 3 and 4, my idea is to move three changelings near to player 3, then use those changelings to block player 4. I'm guessing that in lower level games at least, player 4 will think that his own teammate has blocked him in, and will probably ask his teammate to move them. Hilarity ensues...
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 14 2010 05:12 GMT
#186
On October 14 2010 06:03 absalom86 wrote:
Show nested quote +
On October 14 2010 05:14 Nightmarjoo wrote:
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.


I don´t see what 100-100 gas has to do with larva production.

First of all it's not 100 gas if he's making enough to drop 16+ changelings at once, and secondly obviously it has nothing to do with the larvae production, it's a matter of using up gas that normally would be quickly replenishing the zerg army. If you use up that gas before you attack, your reinforcements are going to be too ling heavy, which may be largely useless depending on the composition of your opponent's army.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 05:17 GMT
#187
On October 14 2010 14:12 Nightmarjoo wrote:
Show nested quote +
On October 14 2010 06:03 absalom86 wrote:
On October 14 2010 05:14 Nightmarjoo wrote:
Pretty sure you're making a mistake if you're investing that much gas into overseers and saving energy for changelings instead of shutting down production buildings with contaminate. If you're not maxed, it's a bad idea because you should be enriching the gas composition of your army. If you are maxed, it's a bad idea because you should be building up larvae to quickly replenish your army after a battle.


I don´t see what 100-100 gas has to do with larva production.

First of all it's not 100 gas if he's making enough to drop 16+ changelings at once, and secondly obviously it has nothing to do with the larvae production, it's a matter of using up gas that normally would be quickly replenishing the zerg army. If you use up that gas before you attack, your reinforcements are going to be too ling heavy, which may be largely useless depending on the composition of your opponent's army.


This trick does not REQUIRE many overseers, all it needs is 1. You CAN do it with many, to delay even further, although doing it with 1 is more subtle. You can get 4 changelings out of 2 overseer that you get anyway for scouting and detection. In an end game situation, or mid game where you are harassing hardcore with a flock of mutas, you can get 2-3 overseers to take out a base for FREE because it delays his army. Think outside the box. Also, in an endgame situation ( try looking at video #2 ) when your army is already capped, some extra gas for overseers for changefield does absolutely nothing to hinder your army.
Thief @ #teamliquid @ Quakenet
Dagon
Profile Joined August 2010
Romania264 Posts
October 14 2010 17:21 GMT
#188
Looks cute but dosen't seem that effective really.. And yeah, it takes some time to click on all the changelings, but it îs easy if you have a mouse with APM TECHNOLOGY!!

Love the name, btw.. I can allmost hear Tasteless in the gsl screaming.. CHANGEFIELD GALORE!!
WB Kid
Profile Joined October 2010
Canada17 Posts
October 14 2010 17:29 GMT
#189
In both games, if you had attacked his army head on you would have won anyways. im interested to see this strategy in a game where you dont really have an advantage to start with.

I like what i saw though, very creative.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 17:50 GMT
#190
On October 15 2010 02:29 WB Kid wrote:
In both games, if you had attacked his army head on you would have won anyways. im interested to see this strategy in a game where you dont really have an advantage to start with.

I like what i saw though, very creative.


Much safer to win with your whole army remaining than lose half of it, check the new clip and you'll see how much of a difference it makes.
Thief @ #teamliquid @ Quakenet
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2010-10-14 18:08:30
October 14 2010 18:07 GMT
#191
Summarization of strategy post replies on TL:


1: That's really cool! i'll have to try that.

2: <insert diamond player> already posted about this back in beta, that is so last week.

3: This could easily be stopped by <insert tactic>

4: I didn't actually try this in a game, and without trying it im just going to say it's stupid. Until this thread gets 20+ pages, then i'll pretend i never doubted it.

5: <insert troll post>

6: Xel'Naga imba.
"To dream of because become happiness "
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 14 2010 18:10 GMT
#192
On October 15 2010 03:07 Malminos wrote:
Summarization of strategy post replies on TL:


1: That's really cool! i'll have to try that.

2: <insert diamond player> already posted about this back in beta, that is so last week.

3: This could easily be stopped by <insert tactic>

4: I didn't actually try this in a game, and without trying it im just going to say it's stupid. Until this thread gets 20+ pages, then i'll pretend i never doubted it.

5: <insert troll post>

6: Xel'Naga imba.


You forgot " Oh I just discovered this myself this morning ! ".
Thief @ #teamliquid @ Quakenet
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 14 2010 19:06 GMT
#193
Camlito (Edge on SEA) was way ahead of you, he used this in a tournament game with a simple 2-changeling ramp block to take out a nexus. You have to do it pretty improv so they are less likely to notice.

In the example I mentioned from Edge he hit the P nat on DQ with mutas and then the P moves his stalkers but then he sent 2 changelings to ramp block. The P is less likely to notice because really who is checking the ramp when you have mutas in your nat. It bought him JUST enough time to take out the nexus and run without taking damage on his mutas.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 15 2010 01:07 GMT
#194
On October 15 2010 02:21 Dagon wrote:
Looks cute but dosen't seem that effective really.. And yeah, it takes some time to click on all the changelings, but it îs easy if you have a mouse with APM TECHNOLOGY!!

Love the name, btw.. I can allmost hear Tasteless in the gsl screaming.. CHANGEFIELD GALORE!!


Wait for it in gsl2!
Thief @ #teamliquid @ Quakenet
Noxie
Profile Blog Joined April 2010
United States2227 Posts
October 15 2010 01:11 GMT
#195
Sheth had a post about doing this....
ccdnl
Profile Joined April 2010
United States611 Posts
October 15 2010 01:18 GMT
#196
LOL. NICE CREATIVITY. LOOOL epic games.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
lindn
Profile Joined July 2010
Sweden833 Posts
October 15 2010 01:39 GMT
#197
On October 12 2010 06:51 ZOMGCYN wrote:
That was so obviously set up xD

Good creativity but not viable at all really since pros would kill the changelings as soon as they saw them.

But yeah voted Dimaga for the same reason XD

well having 30+ off them and the fact that without detection they need to focus fire them down it'd give you enough time to run in, kill shit and run out
mskaa
Profile Joined May 2010
Denmark155 Posts
October 15 2010 01:49 GMT
#198
On October 12 2010 06:52 Phanekim wrote:
i only laughed cuz of the unexptected benny hill track.


Im ashamed to say that it got me as well. :D

Also this really isnt a new thing..
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 15 2010 13:46 GMT
#199
On October 15 2010 10:39 lindn wrote:
Show nested quote +
On October 12 2010 06:51 ZOMGCYN wrote:
That was so obviously set up xD

Good creativity but not viable at all really since pros would kill the changelings as soon as they saw them.

But yeah voted Dimaga for the same reason XD

well having 30+ off them and the fact that without detection they need to focus fire them down it'd give you enough time to run in, kill shit and run out


Again, Detection does nothing to changelings.
Thief @ #teamliquid @ Quakenet
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
October 15 2010 17:23 GMT
#200
On October 12 2010 06:55 absalom86 wrote:
Show nested quote +
On October 12 2010 06:53 ngooo wrote:
On October 12 2010 06:48 theqat wrote:
It will probably never get used, but I'm voting dimaga because he does the most ridiculous things out of anyone listed

think so too. imo idra is to conservative, he wouldn't use this in a game^^

but its a smart idea, the only deficit is, if the your opponent has a observer ready, it would break the changefield :D


Detection does nothing to changelings, you need to manually click each and every one.

'

I think the real trick is.... put them all on patrol on the ramp, then barely any units will get by, and he wont be able to kill them off / wont bother
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
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