Zerg forcefield... Changefield !!! - Page 8
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LolnoobInsanity
United States183 Posts
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RaiZ
2813 Posts
On October 13 2010 04:32 LolnoobInsanity wrote: doesnt your army attack them automatically if you have detection? Late game you'd probably have overseers, obs, ravens, hts, ghosts, infestors; plenty of things that will allow you to kill anything under 30 changelings in like a second. You truly deserve your own nickname... Read the thread again and tell us if that didn't answer ur question. I mean there has been like what ? At least 1 post about detection on every page. Is that really hard to read the whole thread ? T_T On topic : On the 2nd video though, is it possible to use the splash damage from hellions to kill them all ? Wondering this because tank friendly splash =/= hellion friendly splash right ? | ||
Ksyper
Bulgaria665 Posts
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absalom86
Iceland1770 Posts
On October 13 2010 04:32 LolnoobInsanity wrote: doesnt your army attack them automatically if you have detection? Late game you'd probably have overseers, obs, ravens, hts, ghosts, infestors; plenty of things that will allow you to kill anything under 30 changelings in like a second. no they don't. | ||
sob3k
United States7572 Posts
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GreatFall
United States1061 Posts
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adius
United States249 Posts
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absalom86
Iceland1770 Posts
On October 13 2010 06:31 adius wrote: With that many overseers, wouldn't it be better to perma-contaminate the enemy's infrastructure? If you think you can dodge all the missile turrets and the enemy army, maaybe you could do that. No use against a capped enemy though, as well as enemy won't really let you stay over his production for long periods. | ||
absalom86
Iceland1770 Posts
On October 13 2010 06:17 GreatFall wrote: I wonder if you can use this to snare collosus in place. Colossus walk over normal army units as far as I know so I'd think they do the same to changelings. | ||
theBlues
El Salvador638 Posts
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absalom86
Iceland1770 Posts
On October 13 2010 09:47 TheBlueMeaner wrote: the second video should have the benny hill chase theme edited into, for more lulz I was thinking about it... but I thought it might be overkill, no ? :þ | ||
charlie420247
United States692 Posts
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Onioncookie
Germany624 Posts
On October 13 2010 04:07 Eknoid4 wrote: this is dumb. your points have nothing to do with your division. Only your rank in the division. Cant hold it ... THIS is so fail xD | ||
Ejden
Sweden52 Posts
So you only get to play vs players in your crappy division thats how it works? ;E | ||
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jhNz
Germany2762 Posts
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Phrencys
Canada270 Posts
![]() Much easier to do than changelings, and it actually deals damage once the cocoon hatches! I've seen IdrA do it on a couple replays. get a couple FGs down then spam terrans behind enemy lines while you push forward with slings/ultras. Less entertaining than changelings... but it works. ![]() | ||
absalom86
Iceland1770 Posts
On October 13 2010 22:20 Phrencys wrote: The Zerg force field is actually called the InfestedTerranCocoon field ![]() Much easier to do than changelings, and it actually deals damage once the cocoon hatches! I've seen IdrA do it on a couple replays. get a couple FGs down then spam terrans behind enemy lines while you push forward with slings/ultras. Less entertaining than changelings... but it works. ![]() Infested terrans are super easily spotted and get auto attacked, and the eggs only last a few seconds. It can be used but not as effective imho. | ||
Reborn8u
United States1761 Posts
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DoA
Korea (South)599 Posts
Fun find, but I'd agree with basically everyone else that there's usually too much going on in the end-game to have time to do something like this. | ||
Tennet
United States1458 Posts
On October 12 2010 23:25 Tennet wrote: inb4hellions seriously watch how fast they clear the ramp Not sure why people don't seem to see this post a few pages back... | ||
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