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Zerg forcefield... Changefield !!! - Page 6

Forum Index > SC2 General
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hEndO
Profile Joined June 2010
United States124 Posts
October 12 2010 12:25 GMT
#101
you should add Sheth to the poll. Especially considering he posted this under Tips and tricks in his "Sheth's Guide" post. Still a great idea regardless of the creator
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 12 2010 12:41 GMT
#102
On October 12 2010 07:04 throttled wrote:
Yeah, they can be killed off.... one by one. Manually clicking 25 changelings can be a huge amount of time delay.

Don't see how this wouldn't be viable endgame.

I'd say the delay on your end from getting 25 overseers might even it out.
koOma
Profile Joined March 2010
Norway462 Posts
October 12 2010 12:42 GMT
#103
cute, but semi useless. especially considering the amount of energy that could be used on contaminating or whatever the spell is called.
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Scrapiron
Profile Joined August 2010
74 Posts
October 12 2010 12:45 GMT
#104
On October 12 2010 06:53 itsben wrote:
This is old and to be honest, not very viable. I don't see any reason to get that many overseers especially when zerg are always gas starved.



Oh damn some random guy on the internet with no credentials just PROVED that this not viable, no one better ever use this again.
ofcourse
Profile Joined May 2010
Poland67 Posts
October 12 2010 12:45 GMT
#105
i remember seeing a pvz on meta where the zerg blocked the protosses choke with one changeling and dropped in his main. it took the protoss quiet a while to realize why his units couldnt move in, which allowed the zerg to kick all of his tech structures
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 12:48 GMT
#106
On October 12 2010 21:41 TedJustice wrote:
Show nested quote +
On October 12 2010 07:04 throttled wrote:
Yeah, they can be killed off.... one by one. Manually clicking 25 changelings can be a huge amount of time delay.

Don't see how this wouldn't be viable endgame.

I'd say the delay on your end from getting 25 overseers might even it out.


You get 4 changelings per overseer, take another look at your math.
Thief @ #teamliquid @ Quakenet
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
October 12 2010 13:07 GMT
#107
I think its a good idea to just use a small amount of changelings (like 4 of a singel overseer) to block some Units at a choke.

However the difficult part is to get the changelings near your opponent in the first place, which rarely works.

But i think that can easily work if it will ever block an army for some critical seconds.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
October 12 2010 13:09 GMT
#108
ah that music. Laughed out loud!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Pigge
Profile Joined June 2010
Sweden88 Posts
October 12 2010 13:33 GMT
#109
very cool, i dont see myself ever investing that much time/money into getting like 4+ observers though, very hillarious to see the dude go "wtf" towards the end
all muta all the time.
Kexx
Profile Joined May 2010
Germany240 Posts
October 12 2010 13:51 GMT
#110
when you have enough money to afford this kind of shenanigans, you've probably won the game anyway, regardless of how you spent it,
chooooch
Herrasmies
Profile Joined October 2010
6 Posts
Last Edited: 2010-10-12 13:58:14
October 12 2010 13:55 GMT
#111
I like the face on the minimap.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 12 2010 14:05 GMT
#112
1-2 changeling block I can see, to capitalize on moments of lost focus.

20? Lol 6 overseers - I'd take 6 extra mutas over that any day.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
October 12 2010 14:09 GMT
#113
I don't really see this come into play in a high-level tournament or even on the Ladder, cuz any decent player will notice this and just kill the changelings, just like you almost never see a changeling living long against a skilled player anyways.
https://soundcloud.com/thesamplethief
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 12 2010 14:22 GMT
#114
I'd say using infested terrans for this would be much more practical.

Or just fungal growthing their units on the ramp, for that matter.
TechDeft
Profile Joined August 2010
United States211 Posts
October 12 2010 14:23 GMT
#115
On October 12 2010 23:05 sylverfyre wrote:
1-2 changeling block I can see, to capitalize on moments of lost focus.

20? Lol 6 overseers - I'd take 6 extra mutas over that any day.

QFT
comis
Profile Joined April 2010
United States333 Posts
October 12 2010 14:25 GMT
#116
Terran: "Wow that's a lot of changelings. Guess I'll send 2 marauder to his base and end the game since the retard has no units."
Tennet
Profile Joined January 2010
United States1458 Posts
October 12 2010 14:25 GMT
#117
inb4hellions

seriously watch how fast they clear the ramp
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
October 12 2010 14:29 GMT
#118
Am I being a total noob here, but don't changelings die instantly when you hit them? The Thors in the video could have cleared them out of the way.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 14:30 GMT
#119
On October 12 2010 23:05 sylverfyre wrote:
1-2 changeling block I can see, to capitalize on moments of lost focus.

20? Lol 6 overseers - I'd take 6 extra mutas over that any day.


6 times 4 is 24, not 20

Besides, if you are capped you can't make use of those extra theoratical mutas. Overseers don't cost any supply, they give it and work as detectors / scouters as well. Mind you, you don't need 5 or 6 overseers to do this trick, You can put 2 in a choke to delay, although 20 or more will delay the enemy army so much you'll definately kill this expansion without losing a unit, which is worth way more than " 6 mutas ".
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 15:38 GMT
#120
On October 12 2010 23:25 comis wrote:
Terran: "Wow that's a lot of changelings. Guess I'll send 2 marauder to his base and end the game since the retard has no units."


1 overseer early game is what every terran will have and you only need 1 for this, you CAN add more in late game, not necessary, but you can to make a big barrier of changelings. I don't know if you think an overseer costs 5000 minerals and gas but 2 marauders won't touch anything.
Thief @ #teamliquid @ Quakenet
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