Zerg forcefield... Changefield !!! - Page 6
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hEndO
United States124 Posts
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TedJustice
Canada1324 Posts
On October 12 2010 07:04 throttled wrote: Yeah, they can be killed off.... one by one. Manually clicking 25 changelings can be a huge amount of time delay. Don't see how this wouldn't be viable endgame. I'd say the delay on your end from getting 25 overseers might even it out. | ||
koOma
Norway462 Posts
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Scrapiron
74 Posts
On October 12 2010 06:53 itsben wrote: This is old and to be honest, not very viable. I don't see any reason to get that many overseers especially when zerg are always gas starved. Oh damn some random guy on the internet with no credentials just PROVED that this not viable, no one better ever use this again. | ||
ofcourse
Poland67 Posts
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absalom86
Iceland1770 Posts
On October 12 2010 21:41 TedJustice wrote: I'd say the delay on your end from getting 25 overseers might even it out. You get 4 changelings per overseer, take another look at your math. | ||
TheOnlyOne
Germany155 Posts
However the difficult part is to get the changelings near your opponent in the first place, which rarely works. But i think that can easily work if it will ever block an army for some critical seconds. | ||
Tiazi
Netherlands761 Posts
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Pigge
Sweden88 Posts
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Kexx
Germany240 Posts
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Herrasmies
6 Posts
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sylverfyre
United States8298 Posts
20? Lol 6 overseers - I'd take 6 extra mutas over that any day. | ||
kickinhead
Switzerland2069 Posts
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TedJustice
Canada1324 Posts
Or just fungal growthing their units on the ramp, for that matter. | ||
TechDeft
United States211 Posts
On October 12 2010 23:05 sylverfyre wrote: 1-2 changeling block I can see, to capitalize on moments of lost focus. 20? Lol 6 overseers - I'd take 6 extra mutas over that any day. QFT | ||
comis
United States333 Posts
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Tennet
United States1458 Posts
seriously watch how fast they clear the ramp | ||
Gridlock
United Kingdom517 Posts
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absalom86
Iceland1770 Posts
On October 12 2010 23:05 sylverfyre wrote: 1-2 changeling block I can see, to capitalize on moments of lost focus. 20? Lol 6 overseers - I'd take 6 extra mutas over that any day. 6 times 4 is 24, not 20 Besides, if you are capped you can't make use of those extra theoratical mutas. Overseers don't cost any supply, they give it and work as detectors / scouters as well. Mind you, you don't need 5 or 6 overseers to do this trick, You can put 2 in a choke to delay, although 20 or more will delay the enemy army so much you'll definately kill this expansion without losing a unit, which is worth way more than " 6 mutas ". | ||
absalom86
Iceland1770 Posts
On October 12 2010 23:25 comis wrote: Terran: "Wow that's a lot of changelings. Guess I'll send 2 marauder to his base and end the game since the retard has no units." 1 overseer early game is what every terran will have and you only need 1 for this, you CAN add more in late game, not necessary, but you can to make a big barrier of changelings. I don't know if you think an overseer costs 5000 minerals and gas but 2 marauders won't touch anything. | ||
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