Zerg forcefield... Changefield !!! - Page 4
Forum Index > SC2 General |
Neverever
Sweden19 Posts
| ||
Soulous
United States133 Posts
On October 12 2010 12:11 Zvendetta wrote: Cast contaminate on an OC- it CANNOT lift off. Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate I'm pretty certain that this is all false. Perhaps you're thinking of the old corrupter ability, but contaminate only stops production and research. | ||
ddrt
United States32 Posts
| ||
DreXxiN
United States494 Posts
I think in a real ladder scenario, it has it's niche moments, and when it's possible it could be pretty effective. | ||
Anxiety
United States650 Posts
| ||
EZjijy
United States1039 Posts
On October 12 2010 12:29 Soulous wrote: I'm pretty certain that this is all false. Perhaps you're thinking of the old corrupter ability, but contaminate only stops production and research. Can someone confirm this? | ||
.Aar
Korea (South)2177 Posts
On October 12 2010 12:36 DreXxiN wrote: I think there's a lot of hindsight bias in this thread. People read the theory and are focused on the theory, so go "Oh I'd notice that if it happened. NOT VIABLE." I think in a real ladder scenario, it has it's niche moments, and when it's possible it could be pretty effective. That seems to be the main reason this idea hasn't been suggested before. People talking about changelings are thinking about changelings, and think to themselves, well, I'd notice a changeling in my base. But in a real game, you're not thinking just about changelings, you're thinking about everything else, with changelings being only an infinitesimal part. Of course, this exact idea doesn't rely on deception or lack of "clicking every marine to see if I can move it," but I'm seeing the same logic going on here. | ||
P00RKID
United States424 Posts
Seems very hard to ever do, but it has potential. | ||
Buddhist
United States658 Posts
| ||
SoJu.WeRRa
Korea (South)820 Posts
| ||
fams
Canada731 Posts
I used to do this during the beta and again when the game came retail, it works really well Vs. low level players, specifically protoss players. Whenever you play against a player who has a tight choke (protoss using a zealot to block his ramp, etc.) you can simply drop another zealot in front, and if you are lucky they wont realize it and you can stall them for a short while. However, this would not work at high levels. In all honesty, you could also block a small ramp as a Zerg with infestors using Infested Terran to block the ramp. But again, that is very limited, and if you need to resort to such tactics, you probably wont win anyway. That is just my opinion though. | ||
Hypatio
549 Posts
| ||
RainWhisper
United Arab Emirates333 Posts
| ||
peachsncream
United States289 Posts
| ||
Lighioana
Norway466 Posts
| ||
geno
United States1404 Posts
| ||
Garson
Sweden203 Posts
| ||
TheDna
Germany577 Posts
I think this is not only useless but a huge waste of gas and overlord energy. This could never ever be even a bit useful in a game of 2 good players. | ||
Telcontar
United Kingdom16710 Posts
| ||
Sanguinarius
United States3427 Posts
| ||
| ||