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Zerg forcefield... Changefield !!! - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 12 2010 01:57 GMT
#41
Lol, this could be really good for blocking critical marines with a few changelings and make muta harass better
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 02:35 GMT
#42
On October 12 2010 10:57 Tazza wrote:
Lol, this could be really good for blocking critical marines with a few changelings and make muta harass better


Block marines going through lowered supply depo or stalkers trying to defend from mutas, if he is too busy to look at his choke he will wonder why his forces arent coming to help defend :þ
Thief @ #teamliquid @ Quakenet
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50595 Posts
October 12 2010 02:40 GMT
#43
I would say IdrA would try this first since he reads the forums the most(among them).....then again,knowing him it doesn't seem likely
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TitleRug
Profile Blog Joined May 2010
United States651 Posts
October 12 2010 02:46 GMT
#44
On October 12 2010 07:26 hyped wrote:
@ 7:30

lol nice
coLCruncher fighting!
IamBach
Profile Blog Joined August 2010
United States1059 Posts
October 12 2010 02:47 GMT
#45
my friend has been doing this to me since beta...
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Quepp42
Profile Joined May 2010
United States96 Posts
October 12 2010 02:48 GMT
#46
can you do this sort of thing with an infested terran? i feel like that would be a million times more useful..
All it takes to fly is to throw yourself at the ground and miss.
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 02:51 GMT
#47
On October 12 2010 11:46 TitleRug wrote:
Show nested quote +
On October 12 2010 07:26 hyped wrote:
@ 7:30
http://www.youtube.com/watch?v=tew8s9hMNV0&feature=player_embedded

lol nice


really nice usage of Changefield!there
Thief @ #teamliquid @ Quakenet
skuj
Profile Blog Joined May 2008
United States302 Posts
October 12 2010 03:00 GMT
#48
On October 12 2010 11:48 Quepp42 wrote:
can you do this sort of thing with an infested terran? i feel like that would be a million times more useful..

no the enemy units would automatically attack an infested terran, they have to be specifically commanded to attack a changeling
"never attack" -stephano
Zvendetta
Profile Joined July 2010
United States321 Posts
Last Edited: 2010-10-12 04:25:02
October 12 2010 03:11 GMT
#49
I believe this was also covered in sheth's ZvP guide

Good to see some actual video evidence though lol.

TBH-
Contaminate is WAY cooler than mass changelings. Here's an actual strategy that can be feasibly implemented:

ZvT, Requiring only one overseer.
Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too)

Cast contaminate on an OC-
it CANNOT lift off.
Run blings into OC, kill base.

*Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate

*Edit- I've scoured scwiki and liquipedia, and google, and actually have found NO information about if it(contaminate) can or can't actually prevent lift off.
I thought I remembered seeing it on a bnet thread list of cool tricks/tips though.
In regards to patch changes, it was corrupters who used to have the contaminate ability in beta, but then they switched it to overseers.

Do note that the natural life of the changling is longer than the contaminate ability
(150 Gs compared to 50 GS)
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
October 12 2010 03:14 GMT
#50
i need that music :>
POGGERS
MeteorRise
Profile Joined August 2010
Canada611 Posts
October 12 2010 03:14 GMT
#51
This is so epic! I'll try this next time i get a billion overseers.
Elegance, in all things.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
October 12 2010 03:16 GMT
#52
On October 12 2010 11:46 TitleRug wrote:
Show nested quote +
On October 12 2010 07:26 hyped wrote:
@ 7:30
http://www.youtube.com/watch?v=tew8s9hMNV0&feature=player_embedded

lol nice

wait, intmaster? isn't it that guy from the Bbull guild in BW? one of the guys that co-hosts the Yangmin show on OGN?
POGGERS
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
October 12 2010 03:17 GMT
#53
Lol, this is hilarious. it reminds me of boxer's medic wall for some reason/the manner-infested-terran blocks.
bleh
absalom86
Profile Joined April 2010
Iceland1770 Posts
October 12 2010 03:19 GMT
#54
On October 12 2010 12:11 Zvendetta wrote:
I believe this was also covered in sheth's ZvP guide

Good to see some actual video evidence though lol.

TBH-
Contaminate is WAY cooler than mass changleings. Here's an actual strategy that can be feasibly implemented:

ZvT, Requiring only one overseer.
Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too)

Cast contaminate on an OC-
it CANNOT lift off.
Run blings into OC, kill base.

Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate


detection doesnt do anything to changelings.
Thief @ #teamliquid @ Quakenet
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
October 12 2010 03:20 GMT
#55
This is beta old. I saw this tactic used legitimately with a Nydus on the korean server waaaaaay back.
Absence of evidence is not evidence of absence.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 12 2010 03:22 GMT
#56
I believe Sheth uses this occasionally.
Frugalicious
Profile Joined June 2010
United States121 Posts
October 12 2010 03:24 GMT
#57
Sen has already used this on his stream. He had 2 or 3 Changelings block the ramp of a Terran player's main base so the Thors could not exit as he demolished the main army, preventing reinforcements. Though he used it more as of a joke since he was winning pretty handily already.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 12 2010 03:24 GMT
#58
im not sure if i was supposed to, but i found this pretty hilarious.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 12 2010 03:25 GMT
#59
On October 12 2010 12:11 Zvendetta wrote:
I believe this was also covered in sheth's ZvP guide

Good to see some actual video evidence though lol.

TBH-
Contaminate is WAY cooler than mass changleings. Here's an actual strategy that can be feasibly implemented:

ZvT, Requiring only one overseer.
Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too)

Cast contaminate on an OC-
it CANNOT lift off.
Run blings into OC, kill base.

Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate

they can lift off. maybe youre thinking about Corruption, the old version

contaminate ONLY halts production of units, and research/upgrades. and spawn larva from queen
yes, i am 100% sure
ModeratorBlame yourself or God
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2010-10-12 03:32:00
October 12 2010 03:28 GMT
#60
Those things die extremely fast, but I suppose it'd be good if you mass a ton of them.

For that time and money, though..

I liked the music. Also, the opponent in that game had a ton of Thors, so it looked like he would have had some difficulty killing the Changelings close to him without accidentally targeting the Thors, lol.

This better not get "fixed"; I really want to see this in action in a real game.
now run into the setting sun, and suffer, but don't mess up your hair.
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