Zerg forcefield... Changefield !!! - Page 3
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Tazza
Korea (South)1678 Posts
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absalom86
Iceland1770 Posts
On October 12 2010 10:57 Tazza wrote: Lol, this could be really good for blocking critical marines with a few changelings and make muta harass better Block marines going through lowered supply depo or stalkers trying to defend from mutas, if he is too busy to look at his choke he will wonder why his forces arent coming to help defend :þ | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
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TitleRug
United States651 Posts
On October 12 2010 07:26 hyped wrote: @ 7:30 lol nice | ||
IamBach
United States1059 Posts
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Quepp42
United States96 Posts
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absalom86
Iceland1770 Posts
really nice usage of Changefield!there | ||
skuj
United States302 Posts
On October 12 2010 11:48 Quepp42 wrote: can you do this sort of thing with an infested terran? i feel like that would be a million times more useful.. no the enemy units would automatically attack an infested terran, they have to be specifically commanded to attack a changeling | ||
Zvendetta
United States321 Posts
Good to see some actual video evidence though lol. TBH- Contaminate is WAY cooler than mass changelings. Here's an actual strategy that can be feasibly implemented: ZvT, Requiring only one overseer. Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too) Cast contaminate on an OC- it CANNOT lift off. Run blings into OC, kill base. *Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate *Edit- I've scoured scwiki and liquipedia, and google, and actually have found NO information about if it(contaminate) can or can't actually prevent lift off. I thought I remembered seeing it on a bnet thread list of cool tricks/tips though. In regards to patch changes, it was corrupters who used to have the contaminate ability in beta, but then they switched it to overseers. Do note that the natural life of the changling is longer than the contaminate ability (150 Gs compared to 50 GS) | ||
konadora
Singapore66060 Posts
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MeteorRise
Canada611 Posts
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konadora
Singapore66060 Posts
wait, intmaster? isn't it that guy from the Bbull guild in BW? one of the guys that co-hosts the Yangmin show on OGN? | ||
imyzhang
Canada809 Posts
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absalom86
Iceland1770 Posts
On October 12 2010 12:11 Zvendetta wrote: I believe this was also covered in sheth's ZvP guide Good to see some actual video evidence though lol. TBH- Contaminate is WAY cooler than mass changleings. Here's an actual strategy that can be feasibly implemented: ZvT, Requiring only one overseer. Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too) Cast contaminate on an OC- it CANNOT lift off. Run blings into OC, kill base. Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate detection doesnt do anything to changelings. | ||
R0YAL
United States1768 Posts
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Uhh Negative
United States1090 Posts
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Frugalicious
United States121 Posts
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Subversion
South Africa3627 Posts
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Zelniq
United States7166 Posts
On October 12 2010 12:11 Zvendetta wrote: I believe this was also covered in sheth's ZvP guide Good to see some actual video evidence though lol. TBH- Contaminate is WAY cooler than mass changleings. Here's an actual strategy that can be feasibly implemented: ZvT, Requiring only one overseer. Produce 20 blings or so. (with lair tech for overseer you should have centrifugal hooks too) Cast contaminate on an OC- it CANNOT lift off. Run blings into OC, kill base. Note- contaminate also prevents raxs/depots from lifting off/ lowering, so for implementing muta harass do that instead. Unlike changleings, detection won't do anything against contaminate they can lift off. maybe youre thinking about Corruption, the old version contaminate ONLY halts production of units, and research/upgrades. and spawn larva from queen yes, i am 100% sure | ||
.Aar
Korea (South)2177 Posts
For that time and money, though.. I liked the music. Also, the opponent in that game had a ton of Thors, so it looked like he would have had some difficulty killing the Changelings close to him without accidentally targeting the Thors, lol. This better not get "fixed"; I really want to see this in action in a real game. | ||
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